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Yet another question on items in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #1
We couldn't do that in BOE? Oh geez... that should've been one of the first things put in. I'm all for it! Jeff really needs the read this!

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Is it possible? in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #1
Why wouldn't it? And why would you make such powerful stuff? That's kinda cheap. But oh well...

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
NPC joining abiltie in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #3
I decided one day, while on my A3 journey, to see what these fabled "Party NPCs" could do. At first, I was reluctant, because my party felt that they had no authority to bring others into thier bloody battles. But I gave in and brought one along. She had less HP then everyone else, as well as lower skills. But none the less, she tagged along and fought with us... for a little while. Apparently she wasn't prepared to be fighting Alien Beasts, as my party had been doing for sometime now. She died... rather viciously. I couldn't save her... she was dead when I got to her. Then I realized I had killed her, my poor judgement of whether or not to send her into a pack of fanged horrors was fatal...

Now to the point... I think the NPCs that were joinable (A3) and the NPCs that should be joinable should be computer controlled, as the man said. They should have a mind of thier own, provide clues, and have some personality (to make things interesting). That would be fun... c'mon Jeff, give us our computer-controlled NPCs!

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
How about the ability to rob shop keepers? in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #5
Yea, you don't have to get Jeff to put that in, scenario designers can do that themselves. Simple, effective dialouge strings are all you needs.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
The Louvre Q&A in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #33
quote:
Originally posted by Void Master:
Put the current record count in blue.
Thank you! There is a god! Looks good... I'll let ya know if I see some more things that bug the crap out of my nit-picky self.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
A Graphics Experiment in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #1
That's supposed to be Erika? Well I guess we all have our different views of imagination. I personally envisioned her young (around late 20s early 30s, due to magical stuff) and a little... how do I say this... hotter? Haha yea I guess. Oh well, that's good none-the-less.

By the way... what was that program? How'd you get? And where could I get it? I know I could use something like PSP, but I'm poor and I need cheap (cheap=free) programs I can use, that actually do stuff (i.e... not MSPaint). Of course I'm Windows, damn me, and have none of the wonderful things that I miss in my good ol' Mac.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
The Louvre Q&A in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #30
You're so smart! Upon reading this a booted up A3 (which I haven't played in a while) and searched for chairs that I couldn't sit in. I found them... end of story. Yes, they exist.

edit: For the Louvre... on the "Current Records" thing you just put on there, could you make that text something other than black? Like Red or Green, something that stands out. It was kinda hard to see. Thanks!

[ Monday, March 17, 2003 12:25: Message edited by: EEP_Karzoth ]

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
The Louvre Q&A in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #24
Wait wait wait... they did so have some wood in Exile (Avernum... whatever)! What about all those little cave-trees and the such! There was a plentiful supply of those... if they could make Cavewood bows out of them.

I don't think it's that hard really, (back on topic) you don't have to have the graphic's legs all bent and stuff, you can just paste him on top of a chair, looks decent enough... I think...

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
New Spells in BoA please? in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #17
Haha... I'm not gunna miss em... I never used them so doesn't really matter to me. I'd like to see the new spells anyway. I hope they are good!

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Tables and chests in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #2
Adventurers don't believe in organization do we?

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
New Spells in BoA please? in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #12
Yea... exactly why did you go look through old, dated topics to find something to talk about?

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
A thought for custom graphics.... in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #1
Yes this another viable solution... I'm trying to think of problems with this and have yet to find any! Yay! But then again, I'm sick and can't think straight anyway...

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
The Louvre Q&A in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #1
Haha... at this rate we're gunna have upwards of 1000 by the time the game comes out! Well that's good I guess. Nice job on the site, keep it up... and let us know if you ever need help.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
To Spiderwebsoftware - My Idea in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #5
Yea do-able... tho a heck of a lot harder to put into the main code. If I'm not mistaken, Jeff is done with the main code already.

Also, not a big deal but the game doesn't use sprites, it uses actual graphics. Such as Bitmaps for Windows, and whatever Mac uses... LoL yea.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
To Spiderwebsoftware - My Idea in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #3
Are you guys kidding? This is the best printed idea yet. I mean granted, I have thought of this, too, but haven't said anything. I'm sure I'm not the only one. But this is feasible, easily done, and would really open up some new depth. I really like the idea of high/low leveled armor, that would REALLY be cool. This idea is borrowed from games like Diablo 2, and I think that the changing character models (graphics) are really something important.

The biggest (maybe only) problem is with people that already made custom PC graphics. LoL they would have to remake them. Great idea man, and Jeff needs to check this topic to at least give us his idea about the matter!

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Sequel Support in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #2
(to Al's post...)

If you wanted certain items (with thier graphics even), you could just make the item in your scenario. Like say you had "Tales of Kids: Part 1", and there was a unique sword in it, then when you make "ToK:P2" just make it in that, too!

Of course if you didn't make the first scenario and the item wasn't from your imagination, then you could ask permission perhaps. Simply done.

As far as objectives, that is a good idea and would be worth putting in. But we aren't making the game so we have to control.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
BoA Graphics Database Questions in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #44
So you are excepting bitmaps, too? Good... I make the files in bmp and then convert them, so I feel .gifs and .jpgs ruin image quality!

And and does anyone know it works to just change the color scheme of wall/floor images to achive a new look? Or do I have to go in and do it pixel by pixel? Newbie question, I know, but I'm lazy and don't have much time to just experiment. I wish I just had this *darned* game!

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
BOA Release date. in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #3
Actual quote... "Winter 2003/2004"

I.E. = Late 2003 (december?)/ early 2004 (jan.?)

And yea, I prefer the darker red wines, too!

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
BoA Graphics Database Questions in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #23
Yay!! People do actually listen to you (void's sig)

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Couple of Questions about BoA in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #14
Don't confuse them man!

New skills/spells in the form of scripted little abilities of items or the such, not new spells in that pop-up menu. Or at least I don't think...

Also I had a burning question but I'll wait til I'm sure of what I'm asking before asking. Make sense?

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Couple of Questions about BoA in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #12
Avernum games don't use a REAL 3d rendering engine, it's all 2d bitmaps (or whatever).

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Couple of Questions about BoA in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #7
Err... while we're on the subject, put the link in your signature thinge so the newer people can find it! And I'll send you some of my currently already done stuff soon (about 20 items) and I'll send you my terrains soon. Wait that's all off subject...

But really, the possibilites are near limitless when you have a creative mind and soon good (or bad, bad works too) graphics! So feel free to pitch in and join our community!

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Couple of Questions about BoA in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #5
Aye-yei-yei... "complex terrain graphics" is right, though I believe I'll be done with my snowy, desert, and "enhanced" mountains soon.

And who says you can't create your own world?!

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
BoA Graphics Database Questions in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #2
Well if someone does decide to make new inventory screens, I hope they are a professional graphics designer. One can only imagine the chaos that could insue... or rather, the terrible stuff people will be making.

Actually... I guess crappy stuff could fit in any topic, so nevermind

Edit: Last bit there!

[ Tuesday, February 18, 2003 13:42: Message edited by: EEPLegolas ]

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Some Other Things About BoA in Blades of Avernum
Guardian
Member # 2238
Profile Homepage #65
Definatly gunna have to agree with him on that second part. Especially when you're just wasting time (waiting for day 150, or whatever it is in avernum now) and using only your main character. Maybe that's just me but... it was annoying.

Other than that... so far so good. Well actually... there are quite a few more little things I'm wondering about. But I'm not gunna ask because I don't wanna spam/annoy you with my thoughts.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00

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