How about the ability to rob shop keepers?
Author | Topic: How about the ability to rob shop keepers? |
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Warrior
Member # 1016
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written Tuesday, March 18 2003 12:08
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I think it would be nice if there was some way to steal the inventory from shopkeepers. If you don't have those 2000 gold coins to buy a knowledge brew why not just steal it from the shop keeper? Of course if you get caught the town will be made angry. Maybe have a stealing skill, or if you don't want to do that base the success probability on another skill like tool use or dexterity. Also it would be fun to be able to pick townspeople's pockets so you could get thier stuff without killing them. Posts: 141 | Registered: Saturday, April 20 2002 07:00 |
Warrior
Member # 2627
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written Tuesday, March 18 2003 12:26
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I think that altough it is a good idea, it is a bit over the top detail wise. (Ok, anyone who has played metal gear solid 2 will agree that it is the champion of over the top detail.) -------------------- formally Brenitt-Ihrno I'm a very irregular poster, don't mind me. Join me, people NFC FOREVER!!! Posts: 81 | Registered: Wednesday, February 12 2003 08:00 |
Shake Before Using
Member # 75
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written Tuesday, March 18 2003 17:38
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Exile seems to assume that the party fights for good and nothing else. :P Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Apprentice
Member # 2552
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written Tuesday, March 18 2003 21:32
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quote:These are great ideas!! I don't think that they are too detailed... I dont think an RPG could get too detailed. An old game called Daggerfall, for example, has these abilities. I highly recomend Daggerfall to any RPGer, it has a whole lot of character depth that makes it one of my favorite games of all time. Posts: 1 | Registered: Tuesday, January 28 2003 08:00 |
Triad Mage
Member # 7
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written Wednesday, March 19 2003 02:48
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Actually, I'm sure that an astute designer could easily fit that into dialogue options: 1 - "What merchandise do you have here?" 2 - "Is it hard work?" 3 - (attempt to rob shopkeeper) -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Guardian
Member # 2238
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written Wednesday, March 19 2003 17:13
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Yea, you don't have to get Jeff to put that in, scenario designers can do that themselves. Simple, effective dialouge strings are all you needs. -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Warrior
Member # 2189
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written Thursday, March 20 2003 08:19
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quote:I think there's more included than just that.. personally I don't like the idea, it's simply useless. Might make game too easy, and if there's too many features around, it means more bugs etc.. I think the Avernum's are great the way they are :/ Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Shake Before Using
Member # 75
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written Thursday, March 20 2003 11:10
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Err, he's saying that you're capable of using stuff that WILL be provided to implement it into your own scenarios if you choose to do so. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Apprentice
Member # 2787
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written Saturday, March 29 2003 10:24
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Maybe the best idea would be splitting trade window into "Buy" and "Steal". In first, clicked item will be bought, in second cheracter with highest stealing skill will try to steal it. Of course, large and encumbering items would be harder to steal. PS Sorry for mistakes, if there are any : :cool: ) -------------------- mastering knowledge of Avernum :) Posts: 1 | Registered: Monday, March 17 2003 08:00 |
Lifecrafter
Member # 1768
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written Sunday, March 30 2003 12:55
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I can steal items in A1 just fine. There is plenty of merchandise that is just sitting there in barrels and boxes, waiting to be moved to a secluded spot where 'WHAM!', I steal it. People need to make plenty of items in boxes and barrels in order to give the most realistic (from an Exile-reality view) stealing. I also wish that boxes and barrels would ignore the presence of a special, that way we could use barrels and boxes to a great effect in mafia-style thefts. -------------------- "Oh, North Wind, why frighten others? In Nature's family all are brothers. Puff and blow and wheeze and hiss; You can't frighten Shingebiss. Bring your frost and ice and snow; I'm still free to come and go. You can never frighten me, One who never fears is FREE!" -Shingebiss, the mighty duck Posts: 830 | Registered: Tuesday, August 20 2002 07:00 |