Profile for RamBear
Field | Value |
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Displayed name | RamBear |
Member number | 2189 |
Title | Warrior |
Postcount | 187 |
Homepage | |
Registered | Sunday, November 3 2002 08:00 |
Recent posts
Author | Recent posts |
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Is it me... Or do the original classes. Archer, Rogue, in Blades of Avernum | |
Warrior
Member # 2189
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written Saturday, July 10 2004 03:12
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quote:Win-win situation? You lose some points from skills you are going to use, to another that you won't be using. Playing a singleton is a different thing, as you'll be jack-of-all-trades Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Morog and the Wurm Pit in Za Khazi Run in Blades of Avernum | |
Warrior
Member # 2189
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written Tuesday, June 15 2004 02:58
Profile
quote:Wow, well this must be very special thread.. be proud Martyrfox, you did it! ;) Edit: We're not drifting away from the topic, are we? [ Tuesday, June 15, 2004 02:59: Message edited by: RamBear ] Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Making of Avernum 1 - 3 in Blades of Avernum Editor | |
Warrior
Member # 2189
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written Wednesday, June 9 2004 22:58
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quote:Exactly, that's what I'm thinking quote:Most certainly not ;) I guess it'd be best to be used only for own pleasure [ Wednesday, June 09, 2004 23:00: Message edited by: RamBear ] Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Making of Avernum 1 - 3 in Blades of Avernum | |
Warrior
Member # 2189
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written Wednesday, June 9 2004 22:58
Profile
quote:Exactly, that's what I'm thinking quote:Most certainly not ;) I guess it'd be best to be used only for own pleasure [ Wednesday, June 09, 2004 23:00: Message edited by: RamBear ] Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
War, war, war! in The Exile Trilogy | |
Warrior
Member # 2189
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written Wednesday, June 9 2004 12:10
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Isn't Anama part of the Empire? Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Making of Avernum 1 - 3 in Blades of Avernum Editor | |
Warrior
Member # 2189
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written Wednesday, June 9 2004 12:03
Profile
quote:Really? Tell me more It's not like I'm making them.. I don't have the time or skills for it. (Yet) I was just wondering if it'd be possible some day.. :) Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Making of Avernum 1 - 3 in Blades of Avernum | |
Warrior
Member # 2189
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written Wednesday, June 9 2004 12:03
Profile
quote:Really? Tell me more It's not like I'm making them.. I don't have the time or skills for it. (Yet) I was just wondering if it'd be possible some day.. :) Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Making of Avernum 1 - 3 in Blades of Avernum Editor | |
Warrior
Member # 2189
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written Wednesday, June 9 2004 05:13
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Would it be allowed to remake earlier Avernum games with BoA 'engine'? When you compare Avernum 1 to BoA, there are some serious improvements. I doubt it is allowed, but I'm just curious. Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Making of Avernum 1 - 3 in Blades of Avernum | |
Warrior
Member # 2189
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written Wednesday, June 9 2004 05:13
Profile
Would it be allowed to remake earlier Avernum games with BoA 'engine'? When you compare Avernum 1 to BoA, there are some serious improvements. I doubt it is allowed, but I'm just curious. Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Divinedly touched in Blades of Avernum | |
Warrior
Member # 2189
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written Thursday, May 6 2004 01:10
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quote:Why that would be too easy :rolleyes: Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
How will you choose to rock? in Blades of Avernum | |
Warrior
Member # 2189
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written Tuesday, August 5 2003 10:49
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(Hard-)Rock isn't exactly fitted to a turn-based rpg.. action game perhaps.. [/whining] In turn-based games, the music is supposed to be more slow paced than in real-time based games Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
How will you choose to rock? in Blades of Avernum | |
Warrior
Member # 2189
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written Tuesday, August 5 2003 10:44
Profile
[whining] (Hard-)Rock isn't exactly fitted to a turn-based rpg.. action game perhaps.. [/whining] In turn-based games, the music is supposed to be more slow paced than in real-time based games Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
How will you choose to rock? in Blades of Avernum | |
Warrior
Member # 2189
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written Saturday, July 26 2003 01:04
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quote:Lol :D That'd make the right mood :) I don't think that any kind of background music is good for avernum.. environmental / ambient music would be the only good choice. Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
How will you choose to rock? in Blades of Avernum | |
Warrior
Member # 2189
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written Wednesday, July 23 2003 05:25
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Hmm.. your options are poor.. Those music choices.. sure, I like black sabbath and rainbow.. but they don't have ANYTHING to do with Avernum. Just because you (referring to all people) like a specific music, doesn't mean it's fit to a game. (Atmospheric music is different thing than the music you normally listen..) Not sure if I've heard music of Dio or Megadeth.. (Megadeth is heavy rock.. that I know.. I think :) ) Ps. There should be one choice more to the music: "Spiderweb's own sinfony" :) Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
How long? :) in Blades of Avernum | |
Warrior
Member # 2189
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written Monday, July 21 2003 00:49
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I'm sure you have.. I just couldn't find the answer around. Thanks anyway Ps. Any possibilities of a pre-order? ;) [ Monday, July 21, 2003 00:49: Message edited by: RamBear ] Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
How long? :) in Blades of Avernum | |
Warrior
Member # 2189
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written Sunday, July 20 2003 06:30
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So.. how long is it estimated that BoA will be done? I heard something about september 2003 last year.. but you know how they change :) Edit: Just noticed.. "end of the year".. but any more accurate dates? Months? [ Sunday, July 20, 2003 06:39: Message edited by: RamBear ] Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
BOE->BOA Translating in Blades of Avernum | |
Warrior
Member # 2189
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written Thursday, July 3 2003 01:25
Profile
quote:1) LOL!!!!!! MEGALOL! :D :D :D 2) Well it just as well could be done.. but it would still be buggy as hell Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
reasons for adventuring in Blades of Avernum | |
Warrior
Member # 2189
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written Tuesday, July 1 2003 00:46
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To be challenged, to be suprised, to waste my time on something Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Living in Valorim in The Avernum Trilogy | |
Warrior
Member # 2189
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written Monday, May 26 2003 13:03
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You people really would be ready to live without fresh air, blue sky, healthy plants, good food, good lightning.. you're crazy Besides, you'd all look freaks for losing your pigment :P Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
How about the ability to rob shop keepers? in Blades of Avernum | |
Warrior
Member # 2189
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written Thursday, March 20 2003 08:19
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quote:I think there's more included than just that.. personally I don't like the idea, it's simply useless. Might make game too easy, and if there's too many features around, it means more bugs etc.. I think the Avernum's are great the way they are :/ Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Friendly hostile monsters in Blades of Avernum | |
Warrior
Member # 2189
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written Sunday, December 22 2002 07:34
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quote:Eww.. chitrachs are more like disgusting than cute.. well.. to think about it, so are roaches, spiders and slimes ;) Queen: Well.. I guess it'd have to be G, I, F, T Goo :) Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Friendly hostile monsters in Blades of Avernum | |
Warrior
Member # 2189
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written Saturday, December 21 2002 10:45
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Giant, Intelligent, Friendly, Talking Spiders Giant, Intelligent, Friendly, Talking Roaches Giant, Intelligent, Friendly, Talking Slimes Giant, Intelligent, Friendly, Talking oh-what-next :) EDIT: Oh, oh! I know! Giant, intelligent, friendly talking alien beasts! [ Saturday, December 21, 2002 10:46: Message edited by: RamBear ] Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Warrior
Member # 2189
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written Tuesday, November 26 2002 05:19
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Ahem.. the thread's so long that I didn't have the patience / time to read it all.. but wouldn't it be nice to be able to rise LEVELS in character editor.. then you'd just have to spend the skill points accuired.. a lot easier to start playing harder scenarios :) Posts: 187 | Registered: Sunday, November 3 2002 08:00 |