Is it me... Or do the original classes. Archer, Rogue,
Author | Topic: Is it me... Or do the original classes. Archer, Rogue, |
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Agent
Member # 4506
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written Monday, July 5 2004 00:39
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Cleric, Sorceror, and all of the others actually mean anything once you've started the game. Because I don't see any differnce between my customs, and the classes. If I make a custom with exactly the same stats as an archer, they both turn out the same. So what's the point of the starting classes??? What I'm trying to say is, DO THEY DO ANYTHING? [ Monday, July 05, 2004 00:40: Message edited by: Archmagi Micael ] -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
BoE Posse
Member # 112
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written Monday, July 5 2004 01:00
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No. They're just simpler for someone who's just starting the game. -------------------- Rate my scenarios! Areni Revenge To Live in Fear Deadly Goblins Ugantan Nightmare Isle of Boredom Posts: 1423 | Registered: Sunday, October 7 2001 07:00 |
Warrior
Member # 4484
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written Monday, July 5 2004 01:24
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I think you get more skill points if you use the caracters class, but you don't choose where you put them. I'm not sure, but check... -------------------- "Il est interdit de se battre sur le Champ du Massacre; dit-il avant de marquer une pause, le temps de reflechir a la logique de ses propos." Discworld, The Colour of Magic Posts: 178 | Registered: Monday, June 7 2004 07:00 |
Warrior
Member # 3905
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written Monday, July 5 2004 01:36
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They're just templates making it easier for newbies to get started. But I think you get special traits, the berserker for instance has the ability 'go berserk' and so forth... Posts: 56 | Registered: Tuesday, January 20 2004 08:00 |
Warrior
Member # 4654
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written Monday, July 5 2004 02:11
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thts rite. all the startin classes do is to help newbies.an they give special abilities. but u can even get those by traits.i think. -------------------- life is too short to be taken seriously.hmm.but its also the longest thing a person can ever do! Posts: 78 | Registered: Friday, July 2 2004 07:00 |
...b10010b...
Member # 869
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written Monday, July 5 2004 02:54
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Character classes don't give any abilities. Character traits do. Your berserking berserker probably has the Elite Warrior trait, which does give the Go Berserk ability. Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent
Member # 4506
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written Monday, July 5 2004 03:27
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Right, thanks. I was just wondering. It's just that all of my characters are custom, and I wanted to know if I'd missed anything out by starting without original classses. ~ Archmagi Micael ~ -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Warrior
Member # 3905
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written Monday, July 5 2004 03:41
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quote:My bad. Character classes serve only as templates... Thanks for correcting me there... Posts: 56 | Registered: Tuesday, January 20 2004 08:00 |
Shock Trooper
Member # 4445
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written Monday, July 5 2004 08:57
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Actually, the character classes do get more skill points than the customs. The only class I've tried to recreate is Berserker, and that has about 7 or 8 more points than a custom character. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Warrior
Member # 4631
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written Monday, July 5 2004 09:37
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I had far too much time on my hands, apparently, because I came up with this list of starting classes and how many extra skill points you get with them compared to a custom character. Correct me if I'm wrong about anything. Cleric 11 Soldier 7 Archer 10 Berserker 8 Rebel 9 Sorcerer 10 Shaman 8 H. Wizard 13 Some of these are a great deal if you plan on getting all the skills anyway... -------------------- "'I saw the duckling hatch and disappear. Sadly I ask who may have taken it.'" Posts: 67 | Registered: Monday, June 28 2004 07:00 |
Warrior
Member # 4484
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written Monday, July 5 2004 10:10
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*sob* ....... I knew it! -------------------- "Il est interdit de se battre sur le Champ du Massacre; dit-il avant de marquer une pause, le temps de reflechir a la logique de ses propos." Discworld, The Colour of Magic Posts: 178 | Registered: Monday, June 7 2004 07:00 |
Shock Trooper
Member # 4154
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written Tuesday, July 6 2004 05:05
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The templates are still pretty bad. I mean, look at Rebels. Rebels SUCK. (2 points in every single fighting skill? What a waste!) -------------------- You're a moron if you think I'm not. Posts: 213 | Registered: Friday, March 26 2004 08:00 |
Shock Trooper
Member # 4445
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written Tuesday, July 6 2004 05:09
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Actually, berserkers, archers, soldiers, clerics, and sorcerers are all quite useful. I use them all. They save time, and I get more skill points. Win-win situation, in my mind. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Warrior
Member # 4484
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written Tuesday, July 6 2004 06:05
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I like the rogue, it's playable, and you just add two priest points to make a decent adventurer...And, you save some skill points... -------------------- "Il est interdit de se battre sur le Champ du Massacre; dit-il avant de marquer une pause, le temps de reflechir a la logique de ses propos." Discworld, The Colour of Magic Posts: 178 | Registered: Monday, June 7 2004 07:00 |
Warrior
Member # 4654
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written Tuesday, July 6 2004 06:42
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dam.i had no idea tht u get extra skill pts. thts cool. but still i like to make my own custom PCs better. dont u?though archers an beserkers r damn cool. -------------------- life is too short to be taken seriously.hmm.but its also the longest thing a person can ever do! Posts: 78 | Registered: Friday, July 2 2004 07:00 |
Shock Trooper
Member # 4445
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written Tuesday, July 6 2004 06:49
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Well, the way I see it, you can make them your own after you gain some levels. For instance, my archer is basically a rogue as well, because for a few levels I gave him nothing but tool use, so now he has like 20, and disarming traps and unlocking doors is a foregone conclusion. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
...b10010b...
Member # 869
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written Wednesday, July 7 2004 17:12
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IMHO, only Berserker and Hedge Wizard are really worthwhile. The other classes have too many points wasted in skills you won't use. Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Warrior
Member # 2189
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written Saturday, July 10 2004 03:12
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quote:Win-win situation? You lose some points from skills you are going to use, to another that you won't be using. Playing a singleton is a different thing, as you'll be jack-of-all-trades Posts: 187 | Registered: Sunday, November 3 2002 08:00 |