Message From Spiderweb - Brain Blocked
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Author | Topic: Message From Spiderweb - Brain Blocked |
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Shock Trooper
Member # 1863
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written Sunday, November 24 2002 07:40
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You have a good point Alorael, but I still think the light and dark magic ideas (now that I know what Black nephil is talking about) sound cool. Maybe Jeff could implement them in some future (non avernum/geneforge) game. And while magic is [usually] an amoral force, people do tend to impose their own world views upon it. By nature, angry people will tend to concentrate more in destructive magic, kind people in healing magic, inquisitive or prying people in divination magic, anxious people in defensive magic and sneaky people into stealth and curse magic. -------------------- Fnord. (Insert your name here) is a capitalist pigdog. Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am. If Voting could change the system, it would be against the law. Posts: 298 | Registered: Tuesday, September 10 2002 07:00 |
Law Bringer
Member # 335
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written Sunday, November 24 2002 08:29
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So in your party, you would spend your money more on leveling up the spells that most suit your mage. Everyone has the capacity to learn whatever magic they wish to. —Alorael, who does occasionally wonder where the priestly magic comes from. There are assorted deities in the Avernum games, but your priests don't seem to need to follow any particular religion or ethos to bring down upon the infidel (or anyone else) the holy wrath of an ambiguous greater force. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Agent
Member # 1359
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written Sunday, November 24 2002 17:02
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quote:I think the priest spells come from The Spider Lord, or maybe the Xian Skull. -------------------- PhoenixNinjas! Ninja-Moderation! What we need is Urban Wisdom! Vote Wise Man! Posts: 1277 | Registered: Monday, June 24 2002 07:00 |
...b10010b...
Member # 869
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written Sunday, November 24 2002 21:16
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Alorael makes a good point. I mean, good High Priests can cast "Unholy Ravaging"... -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Triad Mage
Member # 7
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written Monday, November 25 2002 01:23
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You have Ascai and the Divine Lucre as the main deities. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Shock Trooper
Member # 1863
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written Monday, November 25 2002 04:05
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Yeah, a bit of a pity about that. The exile/avernum series have some decent character developement (speaking in terms of storyline, not skills and abilities), but unfortunately it's all on the part of NPCs. There isn't that much role-playing per se, unfortunately. This is one of the reasons I'm planning to use the good/evil flags (which I've talked about elsewhere) in my BoE scenarios. I personally like the Baldur's Gate/ Neverwinter nights formula, where you have to build up a character's personality, but you're not tied in to one person like in most console RPGs. Of course, Jeff's answer to this would be that some people don't want to role play. This tends to be his answer to alot of things. -------------------- Fnord. (Insert your name here) is a capitalist pigdog. Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am. If Voting could change the system, it would be against the law. Posts: 298 | Registered: Tuesday, September 10 2002 07:00 |
Law Bringer
Member # 335
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written Monday, November 25 2002 13:58
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In A2 there are a number of other interesting temples. In Mertis, for example, there's that priest of the head-bashing warrior deity. Then there are the two priests in Blosk, one of whom seems to worship secrets. That could very easily be turned into the basis for a nice mystery scenario. [Appropriate! punctuation?] —Alorael, who finds the Church of the Divine Lucre very appropriate. After all, who doesn't worship the Almighty Coin? But it's somewhat surprising that Drakey didn't mention the Anama... [ Monday, November 25, 2002 13:59: Message edited by: Alorael ] Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Triad Mage
Member # 7
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written Tuesday, November 26 2002 02:37
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Lucre is their deity. The Anama follow Ascai. Falling Stars already uses good/evil flags and karms - you may want to email Alcritas for help/advice. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Warrior
Member # 2189
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written Tuesday, November 26 2002 05:19
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Ahem.. the thread's so long that I didn't have the patience / time to read it all.. but wouldn't it be nice to be able to rise LEVELS in character editor.. then you'd just have to spend the skill points accuired.. a lot easier to start playing harder scenarios :) Posts: 187 | Registered: Sunday, November 3 2002 08:00 |
Apprentice
Member # 2122
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written Tuesday, November 26 2002 08:00
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quote:I second this. I missed one of the artifact dungeon in A3 because I yelled at one of the bums. To visit it later it was quite difficult to recreate my party as it was at the end of the last game to make the dungeon womp comparable. Especially due to no leveling up and no granted new special skills. Posts: 46 | Registered: Monday, October 21 2002 07:00 |
Shock Trooper
Member # 2300
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written Wednesday, November 27 2002 02:19
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I know that by now this idea will probably get lost in a vast sea of messages :( but nevertheless: 1 - How about a Martial Arts skill? (high dexterity, priest spells) which would enable high damage for unarmed characters? This would provide a good way for priest characters to attack, and assasination could come up as a 'special move' - e.g. backbreaker ;) Another thing would be to have a 'tree' of skills - i.e. more advanced skills have prerequisite skills. For example: 10 Dexterity+10 Priest Spells: Martial Arts 10 Martial Arts+15 Priest Spells : Mind Powers Which brings me to my next point. 2 - I miss the Mindduel spell from the Exile series. You could have a special mental attack spell, which would require something like Mind Powers. Level 1 could confuse or dumbfound a mentally weak enemy, Level 2 could drain spell points as well, and Level 3 could mabye cause paralysis as well? Just ideas. Your Mind Powers skill could affect the impact of this spell. And if you failed to win the mental battle, these effects could be imposed on you (i.e. at Level 1, you could be paralysed, drained and confused, Level 2 you could be drained and confused, and Level 3 you could only be confused, by only the most powerful enemies. Sorry for droning on, but hopefully someone might read this and think 'good idea'. Or not. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Shock Trooper
Member # 1863
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written Wednesday, November 27 2002 04:28
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Responses: 1.This has already been suggested. I still like the idea, but it seems as if others don't. Jeff is already planning to use the 'skill tree' idea for the pre-existing advanced skills. 2.It would be cool to have mindduel back, but I'd rather have drain, dispel or antimagic cloud. -------------------- Fnord. (Insert your name here) is a capitalist pigdog. Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am. If Voting could change the system, it would be against the law. Posts: 298 | Registered: Tuesday, September 10 2002 07:00 |
Shock Trooper
Member # 2300
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written Wednesday, November 27 2002 08:10
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I was a bit vague about what I meant about the skill tree. What I meant is a 4-or-5 deep network of skills that start off at the 1st level with basic things like Defence, Melee Weapons etc., but by the 5th level are very specialised, like Gremlin Shimmering Ray Expertise. Ok, that wasn't the best possible example. But you get the idea. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Shock Trooper
Member # 1278
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written Wednesday, November 27 2002 10:00
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Spells: Lesser Planar Ally (summon low power monster of your choice) Wild Summons (summons mid power monster[s] who attack you and your enemies) Vitality Leech (cool name for drain) -------------------- "The son of Skywalker must not become a Jedi." -The Emperor, Star Wars Posts: 281 | Registered: Saturday, June 8 2002 07:00 |
Shock Trooper
Member # 1863
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written Friday, November 29 2002 13:59
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Yes, vitality leech is a cool name. Even cooler if you spell 'leech' as 'leach' :D . Anyway, what exactly would be the difference between wild summons and summon aid? -------------------- Fnord. (Insert your name here) is a capitalist pigdog. Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am. If Voting could change the system, it would be against the law. Posts: 298 | Registered: Tuesday, September 10 2002 07:00 |
Law Bringer
Member # 335
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written Friday, November 29 2002 19:04
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I think the idea of wild summons is that the creatures are powerful, but they'll attack you as well as your enemies. —Alorael, who can say for certain that he would never use that spell. Summoning is bad enough without having to kill off your own creatures. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Shock Trooper
Member # 2300
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written Saturday, November 30 2002 01:38
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Or it could be 'Soul Leech'. Hmm. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Apprentice
Member # 1826
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written Saturday, November 30 2002 11:51
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I'm going to give another little push to vote on skills/mid-level mage spells and finalize it, since that seemed to sputter out pretty quick. After all, you do want to have some input, donthca? ^_^ Anyway, my vote for mid-level mage spells goes to: Poison, Anti-Magic, or Minduel. I still love those spells in Exile. For skills, it sounds like he has it pretty well worked out by now (probably spells too, but what the heck)- but I'll support Marksmanship for archers, and the whole training in skills after prerequisites are met bit. Although, I would still like to have the ability to set trainers in these skills-gold for training. Don't know if that'll work. Anyway, who is gathering these votes? I've got to admit I'm not active enough on these boards to do it (and who would listen to me if I came up with a tally?), but it would be good if we came up with a solid set of suggestions, yes? Posts: 41 | Registered: Sunday, September 1 2002 07:00 |
Apprentice
Member # 1752
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written Sunday, December 1 2002 20:11
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I really want to see a return of the Fireball-Firestorm and Divine Thud line. If the AoE doesn't work in the engine, make it a cloud/wall style attack, that lasts exactly one turn, and does a ton of damage. A melee stun-style ability. Like a drop-kick or Glaahk power. Mindduel, resistant skipping spell, SOMETHING, ANYTHING to kill those Rhaskasa with. Stupid cats. Duel Wield. I don't know if it will be possible in the engine, but I want to see duel wielding again, two weapons. And, if you have DEX and MELEE WEAPONS, high enough, Ambidextrious Fighting opens up, a yes or no (boolian) skill, determining wieghter or not you have a penalty on the second weapon. Posts: 24 | Registered: Saturday, August 17 2002 07:00 |
Shock Trooper
Member # 2300
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written Monday, December 2 2002 01:35
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I say to you all: support Mindduel! :) Ambidexterity would be nice too. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Shock Trooper
Member # 1863
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written Monday, December 2 2002 03:56
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I doubt ambidexterity is going to be put in. Jeff said it probably wouldn't. -------------------- Fnord. (Insert your name here) is a capitalist pigdog. Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am. If Voting could change the system, it would be against the law. Posts: 298 | Registered: Tuesday, September 10 2002 07:00 |
Shock Trooper
Member # 1278
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written Tuesday, December 3 2002 09:33
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More spells: (oh, that previous Gate would be Lesser Gate) Gate (mid-level monster of choice) Mindduel (yeah, baby) Firewall (a long, one-cell wide wall of fire. can be passed, but with very heavy damage. Blocks arrows [or sets them alight?]) Trap the Soul (instant-kills the enemy [sometimes] and gives the caster refilled energy [better,an item called "trapped soul" that can be used as a potion that restores some health and a decent amt. of energy]) Create Undead (when cast on a body, the caster chooses a kind of intelligent undead to create, but not under the caster's control) Command undead (commands any undead. Multiple targets at higher levels) Animate Dead (creates zombies and skeletons in the radius [similar radius of shockwave] that are under the caster's control) Animate objects (animates nearby items, making either slimes from organics, skeletons from corpses, and golems from metal items. this could be hard to program if it does what I originally thought [animate statues as golems, and a minimum of 5 items into another contruct called a "Haphazard" or something) What can I say, I've got something for undead. My favorite spell: Bombard (flings all nearby objects at the target, dealing minimal to almost instant-kill damage to the recipient) A skill: Throw (throws anything at the target from the thrower's inventory) Prerequisites: Marksmanship 10 -------------------- "The son of Skywalker must not become a Jedi." -The Emperor, Star Wars Posts: 281 | Registered: Saturday, June 8 2002 07:00 |
Shock Trooper
Member # 2300
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written Tuesday, December 3 2002 09:45
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Yeah, let's throw food at the vahnatai! (picks up a steak) -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Shock Trooper
Member # 1278
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written Wednesday, December 4 2002 10:02
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Steak wasn't the intended projectile. Anyway, who likes throw? I thought it would be fun to throw the orb of thralni at an enemy, who then suddenly jerks into the air... -------------------- "The son of Skywalker must not become a Jedi." -The Emperor, Star Wars Posts: 281 | Registered: Saturday, June 8 2002 07:00 |
Apprentice
Member # 2280
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written Wednesday, December 4 2002 12:09
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I think this would be a little powerful but a clone character from your party (or a monster you have summoned) would be really cool!!! -------------------- Thanx Commander TK Posts: 12 | Registered: Saturday, November 23 2002 08:00 |