Profile for Alien Blade

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Which Spells and abilities do you want included? in Blades of Avernum
Apprentice
Member # 1826
Profile #3
Thanks for getting this up by the way, much better than I would have done ;)
Ah, I went for the Ravage and Anti-magic spells. I liked Minduel in E2 a lot, used it all the time (the Rakshasa were my magic pool). But I do have to admit I used it much, much less when I lost 15sp at the start of every duel in E3. On second thought.... Dispel would be useful for anything hording Potions of Invulnerability.... still, my vote is cast.
I also didn't like the thought of an instant-death ability.... I mean, max that out and you're set- alternate scenario, all designers make their monsters immune to that ability and the skill becomes useless. Either way, it doesn't sound good. I did like Marksman and Hunter especially well though.
Posts: 41 | Registered: Sunday, September 1 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Apprentice
Member # 1826
Profile #143
I'm going to give another little push to vote on skills/mid-level mage spells and finalize it, since that seemed to sputter out pretty quick. After all, you do want to have some input, donthca? ^_^

Anyway, my vote for mid-level mage spells goes to: Poison, Anti-Magic, or Minduel. I still love those spells in Exile.
For skills, it sounds like he has it pretty well worked out by now (probably spells too, but what the heck)- but I'll support Marksmanship for archers, and the whole training in skills after prerequisites are met bit. Although, I would still like to have the ability to set trainers in these skills-gold for training. Don't know if that'll work.
Anyway, who is gathering these votes? I've got to admit I'm not active enough on these boards to do it (and who would listen to me if I came up with a tally?), but it would be good if we came up with a solid set of suggestions, yes?
Posts: 41 | Registered: Sunday, September 1 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Apprentice
Member # 1826
Profile #75
I can't claim to have an original suggestion, but I hope that support of an existing idea is effective in getting it implemented.
I'd also like to see the return of a poison spell for the mage. I've missed using poison in all the games using the new engine I've played (Nethergate, A1&2, Geneforge thus far). Upping the damage by level would keep it useful, just like all the other spells. Perhaps as an alternative to making it work like Major Poison at level 3, it could affect multiple targets; not sure which would work better in terms of play balance.
I like the idea of being able to train in advanced skills with high enough stats, but would it still be possible to have a special encounter with an NPC selling points of a skill? That way an intrepid party might still be able to obtain parry for their mages from that volcano-dwelling hermit.

EDIT:Re-reading Jeff Vogel's original post, I'm guessing skills won't be sold as they were in the past- but is this still under consideration? Keep up the good work Jeff!

[ Thursday, November 14, 2002 09:40: Message edited by: Alien Blade ]
Posts: 41 | Registered: Sunday, September 1 2002 07:00