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G1 Windows, can't drop anything in Tech Support
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Member # 869
Profile Homepage #3
I don't think you're supposed to drag them. You just click on them once to pick them up and click on them again to drop them.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Singleton in Avernum 4
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Member # 869
Profile Homepage #4
Parry is more important than endurance, at least early on. Going for it early will render enemy melee attackers mostly impotent.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Slartanalysis: Creations I in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #22
I found kyshakks severely disappointing, largely because of their low accuracy compared to wingbolts; on Torment difficulty there were a lot of things they just plain couldn't hit.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Geneforge Political Spectrum in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #63
Well, according to the Shaper ending of G4, the Shapers do in fact choose to keep the details of the rebellion public as a reminder to future generations of the need to keep Shaping under strict control. It's implied that this is a break from their normal strategy of hushing up rebellions.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Quessa-Uss in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #4
Actually, you do get to see Ghaldring immediately after the duel with Salassar ends. Attacking him does in fact cause you to die, though.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Favourite games music in General
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Member # 869
Profile Homepage #10
quote:
Originally written by Lenar_Labs:

I will admit that I'm quite shocked that I haven't seen pictures of Kefka and Sephiroth yet.
Could it be possible? This old saint in the forest has not yet heard that TM is banned!

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bahssikava - technical problem - Khar-Grav palace in Blades of Avernum
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Member # 869
Profile Homepage #14
quote:
Originally written by Laurana:

Is this just me, or are some combats getting ridiculously difficult?! Invulnerable Vahnatai who keep summoning creatures until there's no more space to summon into, while standing in the middle of a huge cloud of daggers without so much as itching...
The Possessed Vahnatai, right? You have to use magic on them. It's not really hard as long as you have plenty of energy potions. If you want to conserve spell points, Filth works pretty well.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Hints to hunt Eliza? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #3
You don't forge 'em, you find 'em. Tinker's Gloves are in Purity Workshop B, Tinker's Bauble is a reward for bringing enough Melted Sand to the alchemist in Dillame, and the Infiltrator's Tunic is in a trapped cabinet in a warehouse in Dillame.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Has anyone ever tried... in Blades of Avernum Editor
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Member # 869
Profile Homepage #15
What exactly were you looking for if not constructive criticism of your theory? I don't see the above two posters being anything but polite to you; yelling at them is uncalled for.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Hints to hunt Eliza? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
You need about 12-14 mechanics to disable the spirals, depending on whether you mind them blowing up or not; 8 mechanics plus bonuses from the Tinker's Bauble, Tinker's Gloves and Infiltrator's Tunic should be enough.

Disabling them only stops you from taking energy damage every round, though; she'll still make creations.

[ Sunday, February 25, 2007 14:50: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Fens in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #8
quote:
Originally written by cubgrace:

I think this is the first time Jeff has put it in where you got to have some help from somewhere to get though this part of the game.
You don't have to; I've done the Fens completely solo. But the servile technicians sure do help.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Fens in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #5
Killing the Alpha Creator on your first trip down to Grosch so that you don't have to walk all the way back is a really, really good idea.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
For A5 - Keep it fresh for tanks! in Avernum 4
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Member # 869
Profile Homepage #16
quote:
Originally written by Viz.:

This secondary account is news to me.
Didn't you have a Skribbane Addict account at one point? I could have sworn that was a different account and not just a name change.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
For A5 - Keep it fresh for tanks! in Avernum 4
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Member # 869
Profile Homepage #13
quote:
Originally written by Shadestorm:

Off topic: How many accounts does Alorael have, anyway?
Only one that we know of (well, he has a secondary account, but never uses it). You'll notice that his member number doesn't change; only his name does.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Creations in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #5
quote:
Originally written by Viz.:

It would actually be fun to be able to have more than seven creations at a time, but I think it would throw endgame balance way out of whack. Shaping would just be a matter of getting enough essence to throw an endless stream of gazers, drayks, drakons, and wingbolts at every problem.
Honestly, I don't see that happening. Even when I played through with that shocktrooper who pumped Intelligence into the mid-20s (giving her a whopping 1022 essence) and left no essence in reserve for magic, I could only get 6 wingbolts -- 7 would have been possible if I'd gained another level or two (or neglected to give them +2 Int, which would suck), but anything more than 7 was out of the question. I suppose one could have an army of 13 drayks by the endgame, but at that point drayks are starting to get pretty fragile.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Insidious Infiltrator in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #60
quote:
Originally written by Synergy:

I swear someone either here in Derenton or in Poryphra used to give me a quest to kill Shorass, the Trakovite, but I haven’t been able to trigger that quest any longer, and I’m wondering if it was removed since the beta? Has anyone gotten that quest since the beta? Now if you mention Shorass to Litalia or Alwan, they just say they will take care of him and next time you visit Shorass, he is gone.
Ossissess (the cryodrayk in Derenton Freehold) gives you that quest. You might have to kill the infiltrators for him first.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
For A5 - Keep it fresh for tanks! in Avernum 4
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Member # 869
Profile Homepage #9
Under the G4 system, your turn still ends immediately if you attack or cast a spell with less than 10 AP, but unlike the previous Geneforge games (and A4) you don't need at least 5 AP to attack. (You still need at least 3 AP to use an item in combat.)

[ Saturday, February 24, 2007 20:28: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bots? in General
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Member # 869
Profile Homepage #4
Please don't. You'd only use it for evil.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Dillame in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
I really wouldn't recommend it, but you can always try.

[ Saturday, February 24, 2007 16:49: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Consequences in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #4
quote:
Originally written by Marcelo:

Is the 31st regiment the one that is "guarded" by a servile who tells you to go away (if you are a rebel like me)?
That's the one. There are about 4 soldiers, plus some icebreath roamers and burning turrets. There are also mines in the area, making it hard to move around. It's a pretty difficult fight; be patient, and try to draw enemies out one at a time if you can.

[ Saturday, February 24, 2007 15:11: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Charged creations? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
Charged creations are the upgraded forms of some kinds of creation, which you can create by having at least 3 points in the appropriate creation skill. For example, by having 3 points in Create Vlish, you can make a Charged Vlish. You make them the same way you make any other upgraded creation: click the little + icon that appears in the corner of the creation's picture.

Warning: when you make one, prepare to be disappointed.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trakovite ending? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #5
As far as I can tell, if you side with the Shapers in the endgame and then trigger the Trakovite ending, there's no way to avoid being executed.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Consequences in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #2
Yeah, wiping out Shaper camps has no negative effects on your standing with the Shapers, as long as you get everything you need from them first. There are two minor exceptions to this: wiping out the 31st Regiment, which shifts your reputation toward the rebels but otherwise has no effect, and wiping out the Poryphra Ruins camp for Litalia, which also shifts your reputation toward the rebels but doesn't prevent you from accessing the Shaper endgame.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Rotghroth in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #46
It's just flavour text. It has no gameplay effect. As such, interpret it as you will.

quote:
Remember if you talk to the master of southforge citadel and object to making charged vlish because they are doomed creations, he tells you that vlish are just animals.
That guy's also the most severely canister-addicted person you meet in the game; anything he has to say about creations is therefore suspect.

[ Saturday, February 24, 2007 14:06: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Why You Suck in General
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Member # 869
Profile Homepage #146
Profess indifference all you like, but I evidently still have enough power over you to make you feel compelled to reply to everything I say.

Go ahead, prove me wrong. I dare you.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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