Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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The Ancient Greeks in General | |
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written Sunday, February 18 2007 01:10
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quote:For what it's worth, modern Olympic records tend to be much better than equivalent ancient Greek Olympic records. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Graphics request! in Blades of Avernum | |
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written Saturday, February 17 2007 22:54
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TM wishes to express his approval of your graphic as well. Regarding Ode to BoE, I'd honestly prefer to see Longshanks completed. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Because I Can: The Masochist's Guide To G4 in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 22:32
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I hope you realise that if you do a low-level challenge, I'm going to have to do one as well. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Graphics request! in Blades of Avernum | |
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written Saturday, February 17 2007 21:59
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Hee hee! I love the little BoE tree you snuck into the bottom left hand corner. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Why isn't there a strong magic/medium shaping/weak weapon class? in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 21:56
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The Infiltrator sort of is the strong magic/medium shaping/weak weapon class anyway; it has more essence than the Servile or even (oddly enough) the Warrior, and essence generally matters more than shaping skill in G4. [ Saturday, February 17, 2007 21:57: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
GF1 Sect question in Geneforge Series | |
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written Saturday, February 17 2007 21:25
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The trouble with Learned Darian is that she only resets your reputation once. So even if you use her to join the Obeyers, you may then find yourself unable to join the Awakened. If this is your first playthrough, don't worry too much about powergaming; just play. You'll have more fun. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Why isn't there a strong magic/medium shaping/weak weapon class? in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 21:11
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Jeff has actually addressed this question before on the forums; he feels such a class would be overpowered and too much of a glass cannon. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
G4 Running Slowly (Windows) in Tech Support | |
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written Saturday, February 17 2007 21:04
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quote:It's not; that suggests a memory leak, which unfortunately can be very difficult to fix. In any case, there's not a whole lot you can do about it except hope for an update. One thing you can do is avoid running other programs at the same time as G4; SW games generally don't like running in the background or sharing CPU time with other programs. [ Saturday, February 17, 2007 21:07: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Recommend a new (to me) game in General | |
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written Saturday, February 17 2007 20:55
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quote:Here's the site for the OS X port of Basilisk II; for those who don't know, it emulates an older (68k) Mac, allowing you to run old Mac games. The site reports "a few problems" with Intel Macs, especially when emulating a 68040 Mac, so you might want to try a 68030 instead. [ Saturday, February 17, 2007 21:01: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Oldbiehood in General | |
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written Saturday, February 17 2007 20:53
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quote:I'd count you as one, but that's because I was around contemporaneously with you on Aceron's boards, on which you were pretty active. [ Saturday, February 17, 2007 20:54: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Northwest corner of "The Eye's Road" in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 18:32
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There's a nice little reward for getting there, in the form of a Golden Crystal. It's a pity you missed out on it. Oh, and you need to pull a hidden lever behind a pillar to open that door in Matala's Workshop. All that's in there is a canister, I think. [ Saturday, February 17, 2007 18:33: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 18:29
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quote:Slight hitch with your idea: I don't think enemies actually keep track of spell energy. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lowest Level at End in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 18:21
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Explosion damage is a little weird; XP seems to be awarded based on the last person to hit the exploder. So if you kill an exploding creation, XP for anything killed by the explosion is awarded to you. But if an ally or enemy kills an exploding creation, you don't get any XP for anything killed by the explosion. I'm not sure if it works the same way for your exploding creations, since I never made any, but it seems a fair bet. Explosions out of sight of the player don't appear to give experience either, even when they otherwise would. For example, blowing up the alphas on Chickweed Bridge only seems to give you XP if you see them die. One problem, of course, is that making Pyroroamers is impossible if the challenge is done without canisters. quote:This is a challenge. You are a cretin. [ Saturday, February 17, 2007 18:25: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Monarch won't die! in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 18:15
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Have you rescued Khyryk yet, by the way? If you haven't, you won't know about the baton; I'm not sure if it's possible to smash it anyway. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
SYNERGY LIST: GF4?How To Forge Stuff And What It Does in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 18:11
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There's Demon Bile in a cabinet in the room with the Hellhounds, I believe. [ Saturday, February 17, 2007 18:12: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Help me plan my character in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 18:10
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quote:Never use more than one canister of the same spell. The bonus is so small that you won't notice it. Spine Shield is a pretty effective spell against melee opponents, though. I'm surprised you didn't get much use out of it. quote:You'll still want some Mechanics for disabling mines (and, in a couple of places, power spirals). quote:Helping the infiltrators in Chapter 4 isn't a bad idea either; the Blasted Greaves are a very, very good item. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What is Vampiric Touch? in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 18:06
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It's not actually very powerful, though; you only gain a few HP with each attack, and it doesn't always work. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Serviles Sandia and Reinier in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 18:02
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Reiner is indeed in one of the locked huts. Sandia is hiding in a little alcove in the far northeast of Secured Crossroads. Since they're not hostile and enemies don't attack them, I'd be surprised if they were killed by accident unless you're incredibly trigger-happy. [ Saturday, February 17, 2007 18:05: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Ancient Greeks in General | |
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written Saturday, February 17 2007 17:53
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Kyrek, you don't even seem to know what position you're defending any more. Are you saying that the average ancient Greek (or at least, the average ancient Greek oarsman) was stronger than the average modern human because they did more manual labour? If so, nobody here is disputing that. But then you can't seem to decide whether they were naturally stronger than any modern human could hope to be due to genetics, or just stronger than almost all modern humans because they spent their entire lives exercising. We're telling you that the latter position is much more plausible, and you seem to vacillate between the two with every second post. [ Saturday, February 17, 2007 17:54: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lowest Level at End in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 05:09
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quote:Haven't I suffered enough? :( I'll share a few thoughts on the challenge, but I'm not enormously inclined to actually try it. Leadership/Mechanics seems to obviously be the way to go, if only because combat won't be reasonably possible. Minimising XP requires skipping optional quests so items will be thin on the ground as well; we will be both woefully underlevelled and underequipped. Seems to me that there are two main goals: getting Leadership and Mechanics to a point where combat can be bypassed, and getting enough essence to have 7 creations in tow and sapping XP all the time. They don't actually need to be useful creations, since we're not doing any fighting, so 7 fyoras will do. They'll probably need enough intelligence to be controllable, though. Should get Leadership before Mechanics, since we don't want to unlock doors if we can help it and we don't care about most of the stuff behind them anyway. To get enough essence early on, Lifecrafter is the obvious choice of class. Skill points will be few and far between (that is, after all, the whole point). Mental Magic seems a worthwhile investment -- Daze is a fine way to avoid fights, and Dominate/Charm allows us to make enemies kill each other without giving us XP. Likewise Blessing Magic and Healing Craft for the parts where combat is unavoidable but allies are available. May not be able to keep all these at a reasonable level; hard choices to make. (Problem: without doing quests or killing things, will sufficient $$$ be available for spells?) Quick Action may be necessary for safely running away from things. We can safely neglect Intelligence (at least once we've got our 7 fyoras) and shaping skills. Get Endurance to walk through minefields instead of disarming them? How feasible is this? Enough of a reason to be Servile rather than Lifecrafter? Or Infiltrator, for better Mental Magic? [ Saturday, February 17, 2007 05:13: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Is 8 really the highest useful leadership? in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 04:45
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Uh, Slar, what are you talking about? There's definitely a reputation requirement to get the Repair Moseh quest. Even your own reputation guide mentions it, and I've just checked the Rivergate Keep script myself; it's definitely there. As far as I can tell, you can't report Moseh's death to Alwan unless you got the quest, either. [ Saturday, February 17, 2007 04:47: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Is 8 really the highest useful leadership? in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 01:08
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Yup. The rebels expect you to use canisters to get the creations you need. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Khyryk quest in Geneforge 4: Rebellion | |
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written Saturday, February 17 2007 01:05
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The key is in the southeast of Northforge Citadel, behind those two pylons. The control to turn them off is in the far southwest. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Jeff, please respond - Magic and Avernum 5 in Avernum 4 | |
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written Friday, February 16 2007 21:33
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Partly it's balance (let's face it, plenty of Exile series spells were basically useless); partly it's probably lack of ability to think up new and different spells that are actually useful and do something besides "do damage of type X" or "inflict status effect Y". -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion | |
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written Friday, February 16 2007 21:30
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It was literally a couple of points; my battle magic was 7 and my mental magic was 9, after item bonuses. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |