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Infernal Flamming Muffin is an Oldbie? in General
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Member # 869
Profile Homepage #1
This bug has been brought to Aran's attention before.

Aran?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Is 8 really the highest useful leadership? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #7
Oddly enough, War Tralls have to be learned from canisters as well. They'd be marginally more useful if they were the only tier-5 creation learnable without canisters, but they're not.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Blades of Avernum - 8.66 (10.0/7.0) in General
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Member # 869
Profile Homepage #26
Eh, I don't know; I found the BoE engine more fun to play in. Admittedly, part of this is because the BoA engine isn't so eminently twinkable as BoE -- but I'd think that'd make you like BoE more, if anything.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #16
I assume Essence Shackles and Wrack have a substantial innate to-hit bonus, since my lifecrafter had a 0% hit rate with battle magic against many opponents, but hit even the harder optional bosses at least 60% of the time with Wrack and Essence Shackles, despite mental magic only being a couple of points higher than battle magic.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Strongest Weapon in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #3
The Viper's Touch isn't a bad endgame weapon for a melee character; damage equivalent to a Shaped Blade, plus a poison effect that does very significant damage after a few hits. And you can still enchant it with a Golden Crystal for even more damage.

Of course, the quest to get it is non-trivial.

For a lifecrafter or other character with many creations, the Guardian Claymore is good enough to use as an endgame weapon; fairly high damage (not that a lifecrafter should be attacking in melee), and a bonus to both your own Strength and that of your creations. The Charmed Falchion is a similar weapon that's also a decent choice, although you don't get it until later in the game. Keeping the Captain's Shiv around as a swap-in weapon for when you need to cast a high-level blessing spell isn't a bad idea either.

[ Friday, February 16, 2007 16:50: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #13
quote:
Originally written by Nioca:

Mass Regeneration - Like Regeneration, but affects all nearby allies.
Mass Energise gives a regeneration effect, although admittedly that's not usually the main reason to use it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Experience stopped going up in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #7
The spawned creations in the Fens actually do give experience, but most of them stop giving XP around level 30. It's not a bug. The experience system in G4 is designed to encourage you to keep exploring new areas and discourage you from sticking around in one area to level up.

[ Friday, February 16, 2007 16:42: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Travokite Ending in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
There are two conditions.

1) Don't give the Unbound specifications to the Shapers.

2) Before using the central control panel in Inner Shaping Halls, turn off the security lock on the western control panel and set the maximum power to High on the eastern control panel.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum 4 - 7.63 (10.0/1.0) in General
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Member # 869
Profile Homepage #12
quote:
Originally written by Slartanalycyst:

As somebody said, a good game but a very bad Avernum game.
That was me. Accordingly, 7.9.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Ancient Greeks in General
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Member # 869
Profile Homepage #30
quote:
Originally written by Kyrek:

The Ancient Greek records are fairly consistent in their speeds, which points towards fairly accurate data. That means that it is very likely that the Greeks did actually row faster than us, and in turn shows that the Greeks were likely stronger than us. Their strength likely didn't all come from labor, but most likely it came from a slightly different body than us, allowing for more muscle.
That's quite a number of leaps of logic being made in just one paragraph.

quote:
Another peice of evidence is the gods they worshipped. They were all incredibly muscular. This may have been from vanity, or it may have been from the way their bodies were. The same goes for their legends. The people in them are all incredibly strong. Once agan it could be from vanity or from their bodies.
If Renaissance artists all depicted God with a long white beard, does that mean everyone living during the Renaissance had a long white beard?

[ Friday, February 16, 2007 04:31: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Jeff linked to on Slashdot in General
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Member # 869
Profile Homepage #3
One of my pet peeves is people who think they're inherently smarter than other gamers because they play RPGs.

Sure, most RPGs made in the last decade or so have a lot of text in them, but there's seldom anything difficult about the gameplay. At best, combat tends to involve experimenting with a relatively small range of abilities to find the one that works best against an opponent, then spamming it with occasional breaks to heal until it dies. If you die, reload a few times. If you still die, you probably aren't high-level enough; go back and grind some more. Sometimes you level up and have to worry about how to develop your character's abilities; this is all well and good, but unfortunately the actual decision takes a few seconds and then you're stuck with the result for the rest of the game. Non-combat challenges are often even worse; running around a dungeon (with, of course, a wandering encounter every 5 steps) to find and pull half a dozen switches and open a door is neither fun nor challenging.

I can understand why people become disillusioned with the genre; at least other games require player skill in the form of timing and reflexes. For all the complaining of some of the old guard about the inclusion of action elements in RPGs, I regard it as basically a good idea. (Besides which, anyone who's still complaining about FF's Active Time Battle system of all things is well and truly flogging a dead horse.)

[ Friday, February 16, 2007 00:21: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Agent Miranda in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #18
It doesn't, but the dbugkill cheat apparently bypasses invulnerability.

[ Thursday, February 15, 2007 22:24: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Puresteel Boots??? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
They have the highest defensive rating of any non-artifact boots, and there's nothing else special about them. They're actually not all that impressive; the Captain's Boots, Stability Boots and Quicksilver Sandals are all probably better choices overall.

There are also Puresteel Gauntlets, which are even less impressive. See if you can find them!

[ Thursday, February 15, 2007 19:10: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Agent Miranda in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #15
The answer is no. Ignore the guy above you; he's clearly not quite all there.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Ancient Greeks in General
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Member # 869
Profile Homepage #25
quote:
Originally written by Kyrek:

quote:
How can we be discussing all Ancient Greeks when the experiment you describe is relevant only to the ones who rowed triremes?

Rowing is one of the most intense sports there is; even athletes have difficulty with it without a lot of training and excellent upper-body strength. I'd be more impressed if these "muscular people" had already been trained rowers before the experiment began.
Most Ancient Greek city-states had a small navy atleast. Some had larger, better navies, while some had smaller navies, but considering where they lived the almost all had a navy.

I just checked, and they were experienced rowers that rowed thr trireme.

None of which means that every single person in ancient Greece was a rower. At best, the experiment might show that those ancient Greeks who rowed triremes were really strong, but it doesn't say anything about any ancient Greek who didn't row a trireme.

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History is the closest thing we have to a reliable source from the past. There is always the argument that history may be wrong, but with it being the closest thing we have to fact, that basically destroys the discussion.
Biology and physics trump history. If historical records report the seemingly impossible, it's only reasonable to be suspicious of them.

[ Thursday, February 15, 2007 17:37: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
G2 Trainer? in Geneforge Series
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Member # 869
Profile Homepage #4
Actually, xixao made one, but I'm not sure if it's up anywhere any more.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
February Blades of Avernum Chat in Blades of Avernum
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Member # 869
Profile Homepage #23
quote:
Originally written by radix malorum est cupiditas:

You think of yourself as an "us"?
Using "let's" in place of "I shall" is a fairly common idiom in Commonwealth English.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Help me plan my character in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #26
The non-advanced creations are all very easy to get enough shaping skill for; some of the higher-tier advanced forms require quite high skill by comparison. You can still get most or all of what you need from item bonuses, though.

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I saw an option to let the evil chapter 3 shaper go. I couldn't find anything on the boards about it and I didn't want to replay the battle. Did I miss anything?
Nope. Letting him live makes Greta somewhat annoyed at you but doesn't actually affect your reputation, and you're smart enough to not mention it to the Shapers if you're working with them. It doesn't affect the ending either.

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What should I spend my tokens on?
A guardian cloak is a decent choice. So is a bunch of Steel Spines. None of the other items are all that impressive.

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What artifacts should I make? I have one golden crystal.
Gloves of Savagery are a no-brainer for any class; they do mean you can't make the Legs of the Tyrant until much later, but they're superior to the LotT and other, better greaves are available anyway.

Most of the other good artifacts (Cloak of Shadows, Shapemaster Boots) are ones you don't have access to the ingredients for yet.

[ Thursday, February 15, 2007 15:16: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Canisters without consequence? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #23
I'm not 100% sure 12 is the highest check; it's just the highest one I've seen by cursory examination of scripts where it seemed likely a check would be. When I've gone through canister-free and want to see a canister ending, I usually set it to 50 just to be safe. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Agent Miranda in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #12
If you don't know the answer, why bother answering? :rolleyes:

General Crowley cannot be killed in the Shaper Camp, even if you were somehow powerful enough to do it before the end of Chapter 1, which you're not.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Ancient Greeks in General
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Member # 869
Profile Homepage #10
quote:
Originally written by Kyrek:

We are discussing all Ancient Greeks.
How can we be discussing all Ancient Greeks when the experiment you describe is relevant only to the ones who rowed triremes?

Rowing is one of the most intense sports there is; even athletes have difficulty with it without a lot of training and excellent upper-body strength. I'd be more impressed if these "muscular people" had already been trained rowers before the experiment began.

Plus, there's the fact that with experimental archaelogy, a small mistake in reconstructing how the ancients did things can throw you right off. Consider the atlatl; experimental archaeologists found it almost impossible to use effectively until they realised that the dart had to be made of highly flexible wood.

[ Thursday, February 15, 2007 03:51: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
quote:
Originally written by Nioca:

What spells do you wish you could cast? Me, I think I would like to be able to cast Diamond Spray (this is what Swarm Crystals and Jeweled Wands fire). The ability to level eight or more foes with blasts of energy would be an exciting prospect.
Yeah, it'd sure be a hell of a lot better than that Essence Lances spell.

quote:
Also, maybe a Mass Speed spell, for when you need to haste everyone nearby quickly.
Uh, Mass Energise already does that.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Khyryk quest in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #6
Do you remember exactly what she said when you reported to her? I'd be surprised if it was a bug, since nobody else has experienced it.

By the way, that's a shade, not a ghost. It's a creation made from part of Khyryk's essence; he's not dead.

[ Thursday, February 15, 2007 00:44: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
canisters and leveling up in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #8
quote:
Originally written by Nioca:

I think Jeff removed that restriction in the latest versions of the game.
He didn't. What he said was that it was an oversight that it wasn't removed, and he'd remove it in future games.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shaftoe's Bunker in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
You have to help Shaftoe to get that door open.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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