Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Infernal Flamming Muffin is an Oldbie? in General | |
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written Friday, February 16 2007 21:24
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This bug has been brought to Aran's attention before. Aran? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Is 8 really the highest useful leadership? in Geneforge 4: Rebellion | |
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written Friday, February 16 2007 19:46
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Oddly enough, War Tralls have to be learned from canisters as well. They'd be marginally more useful if they were the only tier-5 creation learnable without canisters, but they're not. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Blades of Avernum - 8.66 (10.0/7.0) in General | |
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written Friday, February 16 2007 19:06
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Eh, I don't know; I found the BoE engine more fun to play in. Admittedly, part of this is because the BoA engine isn't so eminently twinkable as BoE -- but I'd think that'd make you like BoE more, if anything. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion | |
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written Friday, February 16 2007 18:02
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I assume Essence Shackles and Wrack have a substantial innate to-hit bonus, since my lifecrafter had a 0% hit rate with battle magic against many opponents, but hit even the harder optional bosses at least 60% of the time with Wrack and Essence Shackles, despite mental magic only being a couple of points higher than battle magic. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Strongest Weapon in Geneforge 4: Rebellion | |
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written Friday, February 16 2007 16:48
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The Viper's Touch isn't a bad endgame weapon for a melee character; damage equivalent to a Shaped Blade, plus a poison effect that does very significant damage after a few hits. And you can still enchant it with a Golden Crystal for even more damage. Of course, the quest to get it is non-trivial. For a lifecrafter or other character with many creations, the Guardian Claymore is good enough to use as an endgame weapon; fairly high damage (not that a lifecrafter should be attacking in melee), and a bonus to both your own Strength and that of your creations. The Charmed Falchion is a similar weapon that's also a decent choice, although you don't get it until later in the game. Keeping the Captain's Shiv around as a swap-in weapon for when you need to cast a high-level blessing spell isn't a bad idea either. [ Friday, February 16, 2007 16:50: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion | |
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written Friday, February 16 2007 16:44
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quote:Mass Energise gives a regeneration effect, although admittedly that's not usually the main reason to use it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Experience stopped going up in Geneforge 4: Rebellion | |
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written Friday, February 16 2007 16:40
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The spawned creations in the Fens actually do give experience, but most of them stop giving XP around level 30. It's not a bug. The experience system in G4 is designed to encourage you to keep exploring new areas and discourage you from sticking around in one area to level up. [ Friday, February 16, 2007 16:42: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Travokite Ending in Geneforge 4: Rebellion | |
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written Friday, February 16 2007 16:31
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There are two conditions. 1) Don't give the Unbound specifications to the Shapers. 2) Before using the central control panel in Inner Shaping Halls, turn off the security lock on the western control panel and set the maximum power to High on the eastern control panel. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 4 - 7.63 (10.0/1.0) in General | |
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written Friday, February 16 2007 15:27
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quote:That was me. Accordingly, 7.9. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Ancient Greeks in General | |
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written Friday, February 16 2007 04:29
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quote:That's quite a number of leaps of logic being made in just one paragraph. quote:If Renaissance artists all depicted God with a long white beard, does that mean everyone living during the Renaissance had a long white beard? [ Friday, February 16, 2007 04:31: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Jeff linked to on Slashdot in General | |
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written Friday, February 16 2007 00:16
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One of my pet peeves is people who think they're inherently smarter than other gamers because they play RPGs. Sure, most RPGs made in the last decade or so have a lot of text in them, but there's seldom anything difficult about the gameplay. At best, combat tends to involve experimenting with a relatively small range of abilities to find the one that works best against an opponent, then spamming it with occasional breaks to heal until it dies. If you die, reload a few times. If you still die, you probably aren't high-level enough; go back and grind some more. Sometimes you level up and have to worry about how to develop your character's abilities; this is all well and good, but unfortunately the actual decision takes a few seconds and then you're stuck with the result for the rest of the game. Non-combat challenges are often even worse; running around a dungeon (with, of course, a wandering encounter every 5 steps) to find and pull half a dozen switches and open a door is neither fun nor challenging. I can understand why people become disillusioned with the genre; at least other games require player skill in the form of timing and reflexes. For all the complaining of some of the old guard about the inclusion of action elements in RPGs, I regard it as basically a good idea. (Besides which, anyone who's still complaining about FF's Active Time Battle system of all things is well and truly flogging a dead horse.) [ Friday, February 16, 2007 00:21: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent Miranda in Geneforge 4: Rebellion | |
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written Thursday, February 15 2007 22:24
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It doesn't, but the dbugkill cheat apparently bypasses invulnerability. [ Thursday, February 15, 2007 22:24: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Puresteel Boots??? in Geneforge 4: Rebellion | |
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written Thursday, February 15 2007 19:09
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They have the highest defensive rating of any non-artifact boots, and there's nothing else special about them. They're actually not all that impressive; the Captain's Boots, Stability Boots and Quicksilver Sandals are all probably better choices overall. There are also Puresteel Gauntlets, which are even less impressive. See if you can find them! [ Thursday, February 15, 2007 19:10: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent Miranda in Geneforge 4: Rebellion | |
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written Thursday, February 15 2007 17:48
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The answer is no. Ignore the guy above you; he's clearly not quite all there. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Ancient Greeks in General | |
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written Thursday, February 15 2007 17:34
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quote:None of which means that every single person in ancient Greece was a rower. At best, the experiment might show that those ancient Greeks who rowed triremes were really strong, but it doesn't say anything about any ancient Greek who didn't row a trireme. quote:Biology and physics trump history. If historical records report the seemingly impossible, it's only reasonable to be suspicious of them. [ Thursday, February 15, 2007 17:37: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
G2 Trainer? in Geneforge Series | |
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written Thursday, February 15 2007 15:31
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Actually, xixao made one, but I'm not sure if it's up anywhere any more. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
February Blades of Avernum Chat in Blades of Avernum | |
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written Thursday, February 15 2007 15:25
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quote:Using "let's" in place of "I shall" is a fairly common idiom in Commonwealth English. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Help me plan my character in Geneforge 4: Rebellion | |
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written Thursday, February 15 2007 15:03
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The non-advanced creations are all very easy to get enough shaping skill for; some of the higher-tier advanced forms require quite high skill by comparison. You can still get most or all of what you need from item bonuses, though. quote:Nope. Letting him live makes Greta somewhat annoyed at you but doesn't actually affect your reputation, and you're smart enough to not mention it to the Shapers if you're working with them. It doesn't affect the ending either. quote:A guardian cloak is a decent choice. So is a bunch of Steel Spines. None of the other items are all that impressive. quote:Gloves of Savagery are a no-brainer for any class; they do mean you can't make the Legs of the Tyrant until much later, but they're superior to the LotT and other, better greaves are available anyway. Most of the other good artifacts (Cloak of Shadows, Shapemaster Boots) are ones you don't have access to the ingredients for yet. [ Thursday, February 15, 2007 15:16: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Canisters without consequence? in Geneforge 4: Rebellion | |
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written Thursday, February 15 2007 15:00
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I'm not 100% sure 12 is the highest check; it's just the highest one I've seen by cursory examination of scripts where it seemed likely a check would be. When I've gone through canister-free and want to see a canister ending, I usually set it to 50 just to be safe. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent Miranda in Geneforge 4: Rebellion | |
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written Thursday, February 15 2007 14:52
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If you don't know the answer, why bother answering? :rolleyes: General Crowley cannot be killed in the Shaper Camp, even if you were somehow powerful enough to do it before the end of Chapter 1, which you're not. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Ancient Greeks in General | |
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written Thursday, February 15 2007 03:46
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quote:How can we be discussing all Ancient Greeks when the experiment you describe is relevant only to the ones who rowed triremes? Rowing is one of the most intense sports there is; even athletes have difficulty with it without a lot of training and excellent upper-body strength. I'd be more impressed if these "muscular people" had already been trained rowers before the experiment began. Plus, there's the fact that with experimental archaelogy, a small mistake in reconstructing how the ancients did things can throw you right off. Consider the atlatl; experimental archaeologists found it almost impossible to use effectively until they realised that the dart had to be made of highly flexible wood. [ Thursday, February 15, 2007 03:51: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion | |
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written Thursday, February 15 2007 00:46
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quote:Yeah, it'd sure be a hell of a lot better than that Essence Lances spell. quote:Uh, Mass Energise already does that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Khyryk quest in Geneforge 4: Rebellion | |
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written Thursday, February 15 2007 00:43
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Do you remember exactly what she said when you reported to her? I'd be surprised if it was a bug, since nobody else has experienced it. By the way, that's a shade, not a ghost. It's a creation made from part of Khyryk's essence; he's not dead. [ Thursday, February 15, 2007 00:44: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
canisters and leveling up in Geneforge 4: Rebellion | |
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written Wednesday, February 14 2007 23:32
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quote:He didn't. What he said was that it was an oversight that it wasn't removed, and he'd remove it in future games. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shaftoe's Bunker in Geneforge 4: Rebellion | |
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written Wednesday, February 14 2007 20:51
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You have to help Shaftoe to get that door open. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |