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Weapon types?.. in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
A short sword does a bonus 1-4 points of damage for every level of Strength and Melee Weapons. A broadsword does a bonus 1-5 points of damage for every level of Strength and Melee Weapons. That's the only real difference between them. Later you'll find other special weapons like the Oozing Blade, which are also mostly self-explanatory.

[ Sunday, February 11, 2007 13:21: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Questions about collection quests and timer. in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #15
quote:
Originally written by Enraged Slith:

On a slightly related note, where can I stash my swag without it disappearing? I have maybe 3 free inventory spots left.
My preferred cache spots are at the entrance to Southforge Citadel in the first half of the game, and in front of the quartermaster in Aziraph Rebel Camp in the second half. You can leave stuff anywhere, but putting it near a shopkeeper means you can stash and sell without making two stops.

[ Sunday, February 11, 2007 12:36: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
turabi gate and unlock in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #11
quote:
Originally written by Mimi:

The problem is that I am stuck at the north because areas are too difficult and I'm stuck there too...
You're not supposed to fight your way through the West Barrier Zone or Thornton Ruins either. Talk to Alwan and get his passage bracelet for easier travel (requires that your reputation not be too pro-rebel). To actually get out of Illya Province, you have to either kill or repair Moseh. To get to him with minimal combat, use the underground routes to get to him; either approach from the west through Shaftoe's bunker, or from the south through Purity Workshop B and the Warded Sea Caves. If you've got Alwan's quest to repair Moseh, you can avoid fighting him entirely with at least 10 Leadership.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
turabi gate and unlock in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #8
quote:
Originally written by Mimi:

I'm very deceived because in this area I've killed several monsters (respawn) and no XP in return, I don't know why.
Enemies that are spawned by scripts don't usually give you any experience. Enemies at a much lower level than you don't give experience either.

quote:
Then I go out the area and I come back, going ahead until I am in front of the gate but there, impossible to go across because there are 4 turets, + incantator Diamus who is too strong and a lot of soldiers and creatures.
The Turabi Gate area is intended to be extremely difficult, and you're not expected to be able to fight your way through when you first get there. It's possible to get past without attracting the attention of the guards if you run through in combat mode while hasted and hide behind corners at the end of each round. The only really interesting things behind the guards are an Essence-Infused Skin in a heavily locked box to the southwest, and a pair of Captain's Boots in a room to the south. You can't actually open the gates and leave to the west.

[ Sunday, February 11, 2007 03:36: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Going back to beat A4... in Avernum 4
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Member # 869
Profile Homepage #6
Nothing happened to thrown weapons. They kinda sucked in the rest of the Avernum series and they still kinda suck in A4. The fact that bows have effectively taken over the role of slings doesn't help matters.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What attracted you here? in General
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Member # 869
Profile Homepage #16
quote:
Originally written by Kelandon:

IIRC, the story that I usually tell is that I joined in anticipation of the release of BoA, wanting to get my foot in the door as one of the first designers from the very beginning.
Some of us who know the real reason are still around, you know.

:eyebrows:

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Sandros Mine Golem in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #2
Also, what class are you? That's going to have a big effect on your strategy.

Characters with a large and somewhat varied army of creations fare somewhat better against the Old Golem, since it changes its vulnerability to different damage types as the fight goes on. Solo characters have problems, and the fact that it can slow and curse you doesn't help matters. Attacking it in melee is usually a bad idea and to be avoided if possible. Before the fight starts, be sure to cast Mass Energise, Protection and Spine Shield; you may even want to cast Steel Skin, Augmentation and Essence Armor on all your creations if you can spare a few essence pods.

The Old Golem can be beaten relatively early in the game, but it's tough. As a lifecrafter, I managed to beat it with drayks and levelled-up vlish. Essence Shackles helps early on, although in the last stage it'll haste itself like crazy and you won't be able to keep up with it by slowing it.

The good news is that for most classes, the next and final boss after the golem is easy by comparison.

[ Saturday, February 10, 2007 22:53: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
need advice for Avernum 1 in The Avernum Trilogy
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Member # 869
Profile Homepage #40
quote:
Originally written by Jeff Vogel is an unsellable trowel.:

I said that I was the center of the keypad
You are?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Help me plan my character in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #11
quote:
Originally written by KnowledgeBrew:

I'm still uncertain about which spells are the best. Serviles don't get a discount on buying mental magic and blessing magic with skill points. So how much do I actually have to put skill points in? And skill points not in intelligence means less Drayks.
Battle magic is probably right out, since in the later stages of the game it requires a heavy skill point investment to reliably hit the things you really want to hit. (So do missile weapons, actually, but you're a servile so you can afford that investment.)

Mental magic is handy pretty much throughout the entire game. With a moderate skill point investment (enough to get you to 9 and let you cast all the spells), its success rate is a bit iffy but it's great when it works.

Blessing magic... well, Battle Roar honestly kinda sucks, so just get it to 8.

You'll want Healing Craft as well. Since you're going to make creations, you may as well get it all the way to 9 so you can cast Mass Restore.

As for Spellcraft, well, put a point or two in it when you can. Same goes for Intelligence.

Item bonuses help a little with raising magic skills to the needed levels, but often by the endgame you'll replace them with better items, so don't count on them too heavily.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Quick action in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #14
quote:
Originally written by Nalyd Twisted:

Of course, if you keep a steady rate of levelling up Quick Action throughout the game, you won't have to worry about the monsters being stronger.
It's more important to level up Melee Weapons so you can actually hit things with your second swing. In practice, you probably don't need to put all that many points in either, since your base skills are enough to hit most things most of the time, but you'll have trouble against some of the optional bosses.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Quick action in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #3
What enemies are you attacking? I think the chance for a second swing is only calculated if you don't manage to kill your target in one hit, so you won't see any second swings if you're only fighting weak opponents.

Also, your second swing has a much lower chance to hit than your first swing. So if you're fighting an enemy that's normally hard to hit, it'll be almost impossible to hit with second swings, and so you won't see them. (If you pay attention to the message window, you'll still occasionally get the "High speed gets a second swing!" messages, followed by "Second attack misses.")

[ Saturday, February 10, 2007 05:07: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Possible zone access bug (and more) in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
Now that you mention it, I recall two other people experiencing a similar bug that allowed them to enter Burwood Province without completing Chapter 3. In at least one case it was apparently related to the use of the exitzone cheat.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Questions about collection quests and timer. in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #6
quote:
Originally written by *i kicks puppies and orphans.:

The only items that you'll need to stockpile are Research Notes, Swamp Herbs, and Melted Glass.
It's actually called Melted Sand, but eh.

Also, you'll want one cake, but there's no need to hold on to more than one.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
AP Bug? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #2
Normally when you absorb a creation, you get back half the essence you've invested in it. I'm entirely sure it's the same in G4 as in the rest of the series, unless for some reason it was changed in the Windows version or something.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E3: Woes of the magically inept singleton in The Exile Trilogy
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Member # 869
Profile Homepage #17
quote:
Originally written by The Mystic:

Cryptozoology - I never thought of always using Completely Inept, though with my spell-heavy playing style, using Natural Mage is pretty much a given.
The bonus to spell effectiveness is pretty minuscule, so really all Natural Mage lets you do is cast high-level mage spells in armour. Your mages usually shouldn't be taking hits, and even if they are, armour isn't all that useful anyway.

quote:
One thing I haven't tried yet is coupling Completely Inept with Cursed at Birth, which to me sounds like a real headache, at least in the early stages of the game.
Eh, I'd rather take Sickness Prone. Same XP bonus, much less broadly-applicable drawback. I think I tried CI+C&B once and my fighter ended up not being able to hit the final boss of Bahssikava, although that was partly because of bad skill point investments.

Sluggish, on the other hand, is the flat-out worst thing ever and you should never take it.

[ Friday, February 09, 2007 13:34: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Help me plan my character in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #7
quote:
Originally written by KnowledgeBrew:

For creations, I believe there are two create drayk.
There are three, so you can make cryodrayks if you want.

By the way, don't go crazy with Strength. You really don't need to put points in it at all if you can stand wearing light armour early in the game, since you just get so dang many boosts from items later on.

(Going crazy with Endurance, on the other hand, is a fine idea, and probably pays off better than Luck.)

[ Friday, February 09, 2007 13:27: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
An editor. in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #48
To make an ornk, you simply have to not select any creation at all on the creation screen; if you have Create Ornk, ornks become the default creation.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Dead end at Quessa-Uss in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #3
No, there's nothing wrong with your game; after getting the Drakon's permission, you have to talk to Litalia again to get the OK from her as well. Go through her dialogue tree carefully.

[ Friday, February 09, 2007 13:19: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I hate being sick. in General
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Member # 869
Profile Homepage #43
quote:
Originally written by Trolling for Karma:

a hip dispenser
Because you never know when you're going to need an extra hip.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
[Insert Dumb Joke Here] in General
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Member # 869
Profile Homepage #10
quote:
Originally written by The Stew Boy:

quote:
Originally written by *i kicks puppies and orphans.:


A termite walks into a bar and asks, "Is the bartender here?"

I don't get this one, could someone please explain it for me?

"Is the bar tender here?"

See, because bars can be made of wood, and termites eat wood, and something that's tender is pleasant to eat.

Anyway, my contribution:

What's brown and sticky?
A stick!

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I hate being sick. in General
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Member # 869
Profile Homepage #38
Recurrent and severe bouts of tonsillitis are a pretty good reason for a tonsillectomy, really. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
need advice for Avernum 1 in The Avernum Trilogy
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Member # 869
Profile Homepage #23
Publicly Displayed Name

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I hate being sick. in General
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Member # 869
Profile Homepage #29
quote:
Originally written by Nioca:

By the way, have any of you ever heard of the '24-hour flu'? Because I can't remember what the technical term for it was.
It's a euphemism for gastroenteritis, and is not related to the influenza virus.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E3: Woes of the magically inept singleton in The Exile Trilogy
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Member # 869
Profile Homepage #12
quote:
Originally written by The Mystic:

Maybe I should go back and try E2 or E3 with all disadvantages checked (which I haven't tried yet),
Including Pacifist? Good luck. I'm not sure it's even possible to finish E2 with a party consisting entirely of pacifists.

quote:
or do something I've been meaning to try in the Avernum Series: "Completely Inept" coupled with something powerful like "Natural Mage." (Maybe there should've been an advantage called "Charmed Life"?)
Completely Inept is actually a really, really good trait to choose. Sure, it gives penalties in combat, but after a few levels they don't make much difference any more. I always give all my BoA characters Completely Inept.

[ Thursday, February 08, 2007 14:50: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Rentar's lair (spoilers) in Avernum 4
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Member # 869
Profile Homepage #5
Tool Use is your problem; you need more of it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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