Quick action
Author | Topic: Quick action |
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Warrior
Member # 6549
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written Saturday, February 10 2007 02:38
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Sorry it's me again. :P I don't understand why I don't have the double shot of quick action (I'm warrior) I have 10 for strength, 13 for quick action and 10 for melee weapons... What do I need else ? thank you for your help Posts: 80 | Registered: Tuesday, December 13 2005 08:00 |
Electric Sheep One
Member # 3431
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written Saturday, February 10 2007 03:26
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I'm not sure exactly what you're expecting under the name 'double shot for quick action'. All that happens is that when you make a successful melee attack, sometimes you do extra damage. When this happens you get a message about a 'second swing'. There is a chance that you'll get such a second swing with any melee hit, and this chance goes up with increasing quick action. 13 is high enough that you should be getting this fairly often, but not every time. What you never get is a chance to make an extra attack with your choice of target. All you ever get is a (big) damage bonus on top of your normal attack. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
Warrior
Member # 6549
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written Saturday, February 10 2007 04:11
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what I mean is to strike twice instead 1 time. I have 13 for quick action and never I had 2 strokes of sword. I must fight a golem which hits 4 times I don't remember how it was in Geneforge 3, I remember only that I stroke twice. Posts: 80 | Registered: Tuesday, December 13 2005 08:00 |
...b10010b...
Member # 869
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written Saturday, February 10 2007 05:02
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What enemies are you attacking? I think the chance for a second swing is only calculated if you don't manage to kill your target in one hit, so you won't see any second swings if you're only fighting weak opponents. Also, your second swing has a much lower chance to hit than your first swing. So if you're fighting an enemy that's normally hard to hit, it'll be almost impossible to hit with second swings, and so you won't see them. (If you pay attention to the message window, you'll still occasionally get the "High speed gets a second swing!" messages, followed by "Second attack misses.") [ Saturday, February 10, 2007 05:07: Message edited by: Cryptozoology ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Electric Sheep One
Member # 3431
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written Saturday, February 10 2007 06:26
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The second swing is not animated. You won't see your character swing twice. You just have to watch your damage and the scrolling messages. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
Warrior
Member # 6549
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written Saturday, February 10 2007 07:18
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????? for sure I see it... and I see the second or third strikes on the other creatures, for example 4 for the golem in the caves [ Saturday, February 10, 2007 10:24: Message edited by: Mimi ] Posts: 80 | Registered: Tuesday, December 13 2005 08:00 |
Agent
Member # 2759
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written Saturday, February 10 2007 07:46
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Nice movie. You did get a second strike there - you can clearly see the two numbers scroll past when you hit the golem (65, 71). However you only had one attack - in order to get a second attack you will need more action points (APs). So make sure you aren't encumbered, wear stun-resistant gear, and cast the speed spell or use a speed pod. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Shaper
Member # 7420
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written Saturday, February 10 2007 08:17
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I always like to think of the 'second swing' as me hitting the enemy the once, and then, as I pull my sword back for the next round, I hit him again. But then, the animation doesn't have characters swing the swords at all. They stab. -------------------- You lose. Posts: 2156 | Registered: Thursday, August 24 2006 07:00 |
Apprentice
Member # 5457
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written Saturday, February 10 2007 09:13
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So then the second attack is the act of ripping the blade back out again. :D Posts: 34 | Registered: Sunday, January 30 2005 08:00 |
Law Bringer
Member # 6785
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written Saturday, February 10 2007 09:26
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When fighting golems it's better to rely on spine shield and let the golem suicide on your spines. This may inflict more damage than you can do yourself. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Law Bringer
Member # 335
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written Saturday, February 10 2007 11:06
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Just to clarify: with Quick Action you have a chance to deal more damage when you attack but the animation is the same. Having more AP can give you a chance to attack more than once in a round, which is different and is animated more than once. Most enemies that attack multiple times do it with AP, not Quick Action. —Alorael, who thinks of Quick Action as mechanically analogous to Assassination in Exile/Avernum. It's just a way to get more damage mostly against weaker enemies. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Raven v. Writing Desk
Member # 261
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written Saturday, February 10 2007 11:28
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Except that the chance of Quick Action getting an extra strike in has nothing whatsoever to do with the enemy's level. Whereas the chance of Assassination working was based directly on the enemy's level. Also, certain secondary weapon effects (but not all of them) can be activated on both hits. (Disclaimer: I tested this in G3, but haven't noticed it to be different in G4.) Edit: Maybe "strategically analagous" would be a better way of putting it. [ Saturday, February 10, 2007 11:29: Message edited by: Hashi the Drug-Sniffing Canine ] -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Law Bringer
Member # 335
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written Saturday, February 10 2007 12:40
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Level doesn't directly affect your chances of getting a second hit in, but stronger enemies are harder to hit, so stronger enemies are more resistant to Quick Action. —Alorael, who still finds Quick Action much more useful than Assassination. Hitting things is less difficult than leveling past things. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Guardian
Member # 5360
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written Saturday, February 10 2007 13:11
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Of course, if you keep a steady rate of levelling up Quick Action throughout the game, you won't have to worry about the monsters being stronger. -------------------- May the fires of Undeath burn in your soul, and consume it. Posts: 1636 | Registered: Wednesday, January 5 2005 08:00 |
...b10010b...
Member # 869
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written Saturday, February 10 2007 13:30
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quote:It's more important to level up Melee Weapons so you can actually hit things with your second swing. In practice, you probably don't need to put all that many points in either, since your base skills are enough to hit most things most of the time, but you'll have trouble against some of the optional bosses. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Law Bringer
Member # 6785
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written Saturday, February 10 2007 16:03
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Also by the middle of the game you start having access to items that will improve your melee attacks and quick action. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Warrior
Member # 6549
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written Sunday, February 11 2007 02:42
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Sorry, I have mixed up "quick action" and "speed". In fact I have those 2 hits with "speed" activated (for the moment with potion or with spores for the fyora). Thank you for your help [ Sunday, February 11, 2007 03:20: Message edited by: Mimi ] Posts: 80 | Registered: Tuesday, December 13 2005 08:00 |