An editor.

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AuthorTopic: An editor.
Apprentice
Member # 7789
Profile Homepage #25
Hey guys, I was initially frustrated because I tried copying and pasting the entire thing and I got that error message about broken dialog headers.

So then I said, Let's look at the script. I saw that the original script ended around node 131. The new scripts all seemed to start around node 132.

So instead of copy-and-pasting everything, I just copied and pasted the end, i.e. 132 to 150 or so.

That didn't do it. So I looked around node 5, that's the sign node, for hints.

In addition to the cutesy text "or you can edit your character" there's a number of important numerical doo-hickeys that I missed the first time.

Here's the original. Notice that nextstate=-1 just means boring stuff, go back to non-dialog, but in the correct script it's different.
begintalknode 5;
state = -1;
nextstate = -1;
condition = 1;
question = "special";
text1 = "The sign says:";
text2 = " SUPPLY STORAGE";
Here's the new script:
begintalknode 5;
state = -1;
nextstate = 5;
condition = 1;
question = "special";
text1 = "The sign says:";
text2 = " SUPPLY STORAGE";
text3 = " Or you could try editing your character.";
So I altered that nextstate to 5.

It took a little more work than copy-and-pasting, but on the bright side, boring level-grind that took way too long with the shift-D cheats has become much easier.

P.S. to Spiderweb game designers: you guys really enjoyed Fallout, eh? I'm just guessing there, because I get a hunch that you were inspired by it somewhat. That's just my impression, I could be wrong.
Posts: 4 | Registered: Saturday, December 16 2006 08:00
Shaper
Member # 7420
Profile Homepage #26
Yeah, you pretty much described how I made it. Now, if only someone could tell me what goes wrong between my copying it from my script and it being turned into a post. Something must change or go wrong somewhere in between those two steps for it to work for me but not other people. Strange that it works for some, but not for others.

For the record, when I take what appears in the post and copy it into my script, it doesn't work for me either. So it's UBB's fault, not mine.

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You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Apprentice
Member # 4500
Profile Homepage #27
If you're copying it into TextEdit, try going to Format and hitting Make Plain Text. The game seems to recognize the plain text symbols but not the TextEdit content.

Worth a try anyway.

Mac
Posts: 25 | Registered: Wednesday, June 9 2004 07:00
Apprentice
Member # 7695
Profile #28
Next state is five and I still cannot edit. Is there a reason why anybody with a working editor cannot post the file somewhere so others can download it?

[ Monday, December 18, 2006 07:55: Message edited by: EricTheRed ]
Posts: 3 | Registered: Thursday, November 23 2006 08:00
Shaper
Member # 7420
Profile Homepage #29
Well I don't have a fancy website to post mine on, and I'm too lazy to make one of them free ones. I actually sent it to Drakey thinking that he would like to put it up on this site with the others but he never responded... probably due to the poor quality.

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You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Apprentice
Member # 3115
Profile #30
I can't get either of these scripts to work.
I'm guessing it's because I'm not starting at the beginning, and the characters which were originally in that area are long gone. I really don't want to start over again.

Is there a way to get this to work independent of the characters?
Even with Emperor's script, when I approach the sign I just get broken dialogue errors.

Any help?

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Consciousness (n): That annoying period between naps.
Posts: 42 | Registered: Tuesday, June 17 2003 07:00
Shaper
Member # 7420
Profile Homepage #31
I just don't get it. I'm sitting here with the script from my Geneforge game (works) and the script I copied from the post (same damn thing) and I can't figure out for the life of me why one works and the other does not. What does 'bad header' mean? There are no discernible differences that I can find between the two.

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You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Agent
Member # 2759
Profile Homepage #32
eztaren, it doesn't make any difference whether you've started playing the game or not, just leave town and then return again, and editing should be possible [assuming we can get a working version of the script].

Tullegolar, it may be something to do with linebreaks. The original txt file is probably not equivalent to one copied and pasted from the web.

If you e-mail me the script, as an attachment, I can host it. Send me an e-mail following the instructions at the bottom of this page.

Just bear in mind that it is night time, here in the UK, and I'm about to go to bed; so it may be a few hours before I upload it.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Agent
Member # 2759
Profile Homepage #33
Bump.

OK, the Geneforge 4 Editor is now available to download here.

Please can someone check this fairly soon, to see if the download works. It would be good to know straight away, while I still have time to put it right before the holidays...

Edit: new link

[ Monday, March 12, 2007 12:35: Message edited by: Micawber ]

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Apprentice
Member # 3115
Profile #34
Downloaded, installed and functioning.

Woot, I say!

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Consciousness (n): That annoying period between naps.
Posts: 42 | Registered: Tuesday, June 17 2003 07:00
Shaper
Member # 7420
Profile Homepage #35
Thanks, Micawber. It was quite useless until now.

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You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Warrior
Member # 7764
Profile #36
Suggestions:

Editable creation making skills (create wingbolt. etc.)
Feature that gives you awesome items
Feature that gives you charms (optionial)

[ Tuesday, December 26, 2006 09:19: Message edited by: Eater of Pancakes ]

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I have a karma of 2!Yay!
Posts: 60 | Registered: Monday, December 11 2006 08:00
Shaper
Member # 7420
Profile Homepage #37
Bump, because someone PMed me for the link the other day.

Micawber's Site.

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You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Apprentice
Member # 8038
Profile #38
Great Editor Emperor Tullegolar!

But i was wondering if there is an editor that lest you choose shaping creatures and spells and the lot.

say:

1.Shaping
-1.a Fire shaping
--1.b Foyra
---1.c increase to 5

-Stilte

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Ornk's rule!!!
Posts: 9 | Registered: Wednesday, February 7 2007 08:00
Guardian
Member # 5360
Profile #39
There are nodes for that in the script, and from the look of things, you're supposed to get to them through Magda. However, they don't show up in-game, because you are only allowed eight dialogue options per page.

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May the fires of Undeath burn in your soul, and consume it.
Posts: 1636 | Registered: Wednesday, January 5 2005 08:00
Apprentice
Member # 8038
Profile #40
err,sorry!

EDIT:magda is the servile,right? no dialoge like that.

[ Thursday, February 08, 2007 04:41: Message edited by: Stilte ]

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Ornk's rule!!!
Posts: 9 | Registered: Wednesday, February 7 2007 08:00
Lifecrafter
Member # 7331
Profile Homepage #41
I was introduced to ET's editor a while ago, and since he just C&Ped most of it, I did not feel too guilty adding some stuff at the same access point.

Also, I didn't know how to create an editor from scratch, so I used his starting point and made a slightly more sophisticated one. I just can't get the stupid thing to exit from the main menu at the sign.

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You Shall Die Laughing: http://www.worfthecat.ermarian.net/converted

The Roost: www.roost01.proboards104.com. Birds of a feather flock together.
Posts: 794 | Registered: Thursday, July 27 2006 07:00
Shaper
Member # 7420
Profile Homepage #42
The only reason I made that editor was to tide others (and myself) over until someone that knew what they were doing made a better one. Feel free to improve on it or make a new one or whatever. It should be easy enought to find someone around here to host it, too.

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You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Apprentice
Member # 6869
Profile #43
I added a little something to the codes of Emperor Tullegolar and with some of the codes of Eigenvalue it gives you items and level. The only thing that you have to do is copy Emperor Tullegolar Working codes then after that copy these codes.
begintalknode 171;
state = 3;
personality = 0;
nextstate = 35;
condition = 1;
question = "I would like to get some special items.";
text1 = "Ok. Teleporting... Now! (a pile of things appears in front of you.) I can get you another set if you wish";
code = reward_give(253);
reward_give(303);
reward_give(304);
reward_give(305);
reward_give(306);
reward_give(307);
reward_give(308);
reward_give(309);
reward_give(310);
break;
action = END_TALK;

begintalknode 172;
state = 3;
personality = 0;
nextstate = 35;
condition = 1;
question = "Say... I like puresteel outfit.";
text1 = "Ok. Teleporting... Now! (a pile of things appears in front of you.) I can get you another set if you wish";
code = reward_give(42);
reward_give(83);
reward_give(131);
reward_give(149);
reward_give(167);
reward_give(287);
reward_give(329);
reward_give(349);
reward_give(373);
reward_give(468);
break;
action = END_TALK;

begintalknode 173;
state = 3;
personality = 0;
nextstate = 35;
condition = 1;
question = "I do not go outside without my lucky charms.";
text1 = "Ok. Teleporting... Now! (a pile of things appears in front of you.) I can get you another set if you wish";
code = reward_give(321);
reward_give(322);
reward_give(323);
reward_give(324);
reward_give(325);
reward_give(326);
reward_give(327);
reward_give(328);
reward_give(329);
reward_give(330);
reward_give(331);
reward_give(332);
reward_give(333);
reward_give(334);
break;

begintalknode 174;
state = 32;
personality = 0;
nextstate = 35;
condition = 1;
question = "HEY! I want to be the most powerful of all things living! Mwa ha ha ha!";
text1 = "You now have the power. NOW ROCK THIS WORLD!";
text2 = "(This sets your current level to 50, naturally boosting your primary abilities to almost maximal.)";
code = set_level(pc_num(),50);
break;
action = END_TALK;

begintalknode 175;
state = 38;
personality = 0;
nextstate = 35;
condition = 1;
question = "Teach me a level of all the spells.";
text1 = "Now you have the power.";
code = alter_stat(40, 1);
alter_stat(41, 1);
alter_stat(42, 1);
alter_stat(43, 1);
alter_stat(44, 1);
alter_stat(45, 1);
alter_stat(46, 1);
alter_stat(47, 1);
alter_stat(48, 1);
alter_stat(49, 1);
alter_stat(50, 1);
alter_stat(51, 1);
alter_stat(52, 1);
alter_stat(53, 1);
alter_stat(54, 1);
alter_stat(55, 1);
alter_stat(56, 1);
alter_stat(57, 1);
alter_stat(58, 1);
alter_stat(59, 1);
alter_stat(60, 1);
alter_stat(61, 1);
alter_stat(62, 1);
alter_stat(63, 1);
alter_stat(64, 1);
alter_stat(65, 1);
alter_stat(66, 1);
alter_stat(67, 1);
alter_stat(68, 1);
alter_stat(69, 1);
alter_stat(70, 1);
alter_stat(71, 1);
alter_stat(72, 1);
alter_stat(73, 1);
alter_stat(74, 1);
alter_stat(75, 1);
alter_stat(76, 1);
alter_stat(77, 1);
alter_stat(78, 1);
alter_stat(79, 1);
break;
action = END_TALK;

begintalknode 176;
state = 39;
personality = 0;
nextstate = 35;
condition = 1;
question = "I want to improve my ability to create life.";
text1 = "Now you have the power.";
code = alter_stat(80, 1);
alter_stat(81, 1);
alter_stat(82, 1);
alter_stat(83, 1);
alter_stat(84, 1);
alter_stat(85, 1);
alter_stat(86, 1);
alter_stat(87, 1);
alter_stat(88, 1);
alter_stat(89, 1);
alter_stat(90, 1);
alter_stat(91, 1);
alter_stat(92, 1);
alter_stat(93, 1);
alter_stat(94, 1);
alter_stat(95, 1);
break;
action = END_TALK;
Edit: It add powerful items, helpful misc, it brings your level to 50, it gives you all the spells and creature summon.

Edit2: I found some errors at the beginning here are the codes to correct it.

begintalknode 170;
state = 3;
personality = 0;
nextstate = 35;
condition = 1;
question = "Yes.";
text1 = "Enjoy. And remember, cheaters always win!";
code = change_coins(30000);
break;
action = END_TALK;

begintalknode 173;
state = 3;
personality = 0;
nextstate = 35;
condition = 1;
question = "I do not go outside without my lucky charms.";
text1 = "Ok. Teleporting... Now! (a pile of things appears in front of you.) I can get you another set if you wish";
code = reward_give(321);
reward_give(322);
reward_give(323);
reward_give(324);
reward_give(325);
reward_give(326);
reward_give(327);
reward_give(328);
reward_give(329);
reward_give(330);
reward_give(331);
reward_give(332);
reward_give(333);
reward_give(334);
break;
action = END_TALK;
Just copy the "action = END_TALK;" and put at the and of the corresponding "begintalknode #"

[ Thursday, February 08, 2007 17:43: Message edited by: Super ideal idea ]

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I have ideas, suggestions, and helpful adds that will help anyone. The only thing I am not always on the forum.
Posts: 14 | Registered: Tuesday, March 7 2006 08:00
Apprentice
Member # 6869
Profile #44
I now, I can't double post, but they are just images and it correspond the add of programmation i showed.

At the beginning where the programmation of Emperor Tullegolar and the added small edited version of Eigenvalue suppose to go. (Don't forget to make a backup)

IMAGE(http://img179.imageshack.us/img179/9318/geneforgeeditinggk2.th.jpg)

The sign is where the editor commence.

IMAGE(http://img257.imageshack.us/img257/3513/geneforgeeditorju3.th.jpg)

What was added to the Skill Section? Here's a preview.

IMAGE(http://img413.imageshack.us/img413/5153/geneforgeskillstd3.th.jpg)

Here a picture of both Magic and shapping skill when you use the cheat.

IMAGE(http://img292.imageshack.us/img292/3245/geneforgespellspx7.th.jpg)

IMAGE(http://img186.imageshack.us/img186/3741/geneforgecreaturesnj2.th.jpg)

What was added to the Stuff Section? Here's a preview.

IMAGE(http://img295.imageshack.us/img295/4369/geneforgeitemsnc7.th.jpg)

Here a picture of the powerful items when you use the cheat.

IMAGE(http://img180.imageshack.us/img180/3375/geneforgeitemsonzu5.th.jpg)

I hope it help's :D

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I have ideas, suggestions, and helpful adds that will help anyone. The only thing I am not always on the forum.
Posts: 14 | Registered: Tuesday, March 7 2006 08:00
Apprentice
Member # 8038
Profile #45
Wonderfull!!!

but how can you shape an ornk?
you get the option if you ask for all creations.

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Ornk's rule!!!
Posts: 9 | Registered: Wednesday, February 7 2007 08:00
Shaper
Member # 7420
Profile Homepage #46
I believe ornk replaces fyora, try shaping one of those.

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You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Apprentice
Member # 8038
Profile #47
Ornks don't replace any of the un-uprgaded creatures,sadly

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Ornk's rule!!!
Posts: 9 | Registered: Wednesday, February 7 2007 08:00
...b10010b...
Member # 869
Profile Homepage #48
To make an ornk, you simply have to not select any creation at all on the creation screen; if you have Create Ornk, ornks become the default creation.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 6869
Profile #49
I don't know if you can make ornk :confused: . But what i do know is that when you upgrade the creature it doesn't change form, but it changes colour and ability's. ;)

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I have ideas, suggestions, and helpful adds that will help anyone. The only thing I am not always on the forum.
Posts: 14 | Registered: Tuesday, March 7 2006 08:00

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