An editor.
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Author | Topic: An editor. |
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Apprentice
Member # 7789
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written Saturday, December 16 2006 17:06
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Hey guys, I was initially frustrated because I tried copying and pasting the entire thing and I got that error message about broken dialog headers. So then I said, Let's look at the script. I saw that the original script ended around node 131. The new scripts all seemed to start around node 132. So instead of copy-and-pasting everything, I just copied and pasted the end, i.e. 132 to 150 or so. That didn't do it. So I looked around node 5, that's the sign node, for hints. In addition to the cutesy text "or you can edit your character" there's a number of important numerical doo-hickeys that I missed the first time. Here's the original. Notice that nextstate=-1 just means boring stuff, go back to non-dialog, but in the correct script it's different. Here's the new script: So I altered that nextstate to 5. It took a little more work than copy-and-pasting, but on the bright side, boring level-grind that took way too long with the shift-D cheats has become much easier. P.S. to Spiderweb game designers: you guys really enjoyed Fallout, eh? I'm just guessing there, because I get a hunch that you were inspired by it somewhat. That's just my impression, I could be wrong. Posts: 4 | Registered: Saturday, December 16 2006 08:00 |
Shaper
Member # 7420
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written Saturday, December 16 2006 21:06
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Yeah, you pretty much described how I made it. Now, if only someone could tell me what goes wrong between my copying it from my script and it being turned into a post. Something must change or go wrong somewhere in between those two steps for it to work for me but not other people. Strange that it works for some, but not for others. For the record, when I take what appears in the post and copy it into my script, it doesn't work for me either. So it's UBB's fault, not mine. -------------------- You lose. Posts: 2156 | Registered: Thursday, August 24 2006 07:00 |
Apprentice
Member # 4500
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written Monday, December 18 2006 03:49
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If you're copying it into TextEdit, try going to Format and hitting Make Plain Text. The game seems to recognize the plain text symbols but not the TextEdit content. Worth a try anyway. Mac Posts: 25 | Registered: Wednesday, June 9 2004 07:00 |
Apprentice
Member # 7695
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written Monday, December 18 2006 07:51
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Next state is five and I still cannot edit. Is there a reason why anybody with a working editor cannot post the file somewhere so others can download it? [ Monday, December 18, 2006 07:55: Message edited by: EricTheRed ] Posts: 3 | Registered: Thursday, November 23 2006 08:00 |
Shaper
Member # 7420
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written Monday, December 18 2006 09:11
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Well I don't have a fancy website to post mine on, and I'm too lazy to make one of them free ones. I actually sent it to Drakey thinking that he would like to put it up on this site with the others but he never responded... probably due to the poor quality. -------------------- You lose. Posts: 2156 | Registered: Thursday, August 24 2006 07:00 |
Apprentice
Member # 3115
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written Thursday, December 21 2006 03:42
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I can't get either of these scripts to work. I'm guessing it's because I'm not starting at the beginning, and the characters which were originally in that area are long gone. I really don't want to start over again. Is there a way to get this to work independent of the characters? Even with Emperor's script, when I approach the sign I just get broken dialogue errors. Any help? -------------------- Consciousness (n): That annoying period between naps. Posts: 42 | Registered: Tuesday, June 17 2003 07:00 |
Shaper
Member # 7420
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written Thursday, December 21 2006 13:29
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I just don't get it. I'm sitting here with the script from my Geneforge game (works) and the script I copied from the post (same damn thing) and I can't figure out for the life of me why one works and the other does not. What does 'bad header' mean? There are no discernible differences that I can find between the two. -------------------- You lose. Posts: 2156 | Registered: Thursday, August 24 2006 07:00 |
Agent
Member # 2759
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written Thursday, December 21 2006 14:49
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eztaren, it doesn't make any difference whether you've started playing the game or not, just leave town and then return again, and editing should be possible [assuming we can get a working version of the script]. Tullegolar, it may be something to do with linebreaks. The original txt file is probably not equivalent to one copied and pasted from the web. If you e-mail me the script, as an attachment, I can host it. Send me an e-mail following the instructions at the bottom of this page. Just bear in mind that it is night time, here in the UK, and I'm about to go to bed; so it may be a few hours before I upload it. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Agent
Member # 2759
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written Thursday, December 21 2006 23:48
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Bump. OK, the Geneforge 4 Editor is now available to download here. Please can someone check this fairly soon, to see if the download works. It would be good to know straight away, while I still have time to put it right before the holidays... Edit: new link [ Monday, March 12, 2007 12:35: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Apprentice
Member # 3115
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written Friday, December 22 2006 10:49
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Downloaded, installed and functioning. Woot, I say! -------------------- Consciousness (n): That annoying period between naps. Posts: 42 | Registered: Tuesday, June 17 2003 07:00 |
Shaper
Member # 7420
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written Friday, December 22 2006 15:31
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Thanks, Micawber. It was quite useless until now. -------------------- You lose. Posts: 2156 | Registered: Thursday, August 24 2006 07:00 |
Warrior
Member # 7764
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written Tuesday, December 26 2006 09:19
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Suggestions: Editable creation making skills (create wingbolt. etc.) Feature that gives you awesome items Feature that gives you charms (optionial) [ Tuesday, December 26, 2006 09:19: Message edited by: Eater of Pancakes ] -------------------- I have a karma of 2!Yay! Posts: 60 | Registered: Monday, December 11 2006 08:00 |
Shaper
Member # 7420
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written Friday, February 2 2007 19:23
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Bump, because someone PMed me for the link the other day. Micawber's Site. -------------------- You lose. Posts: 2156 | Registered: Thursday, August 24 2006 07:00 |
Apprentice
Member # 8038
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written Wednesday, February 7 2007 07:07
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Great Editor Emperor Tullegolar! But i was wondering if there is an editor that lest you choose shaping creatures and spells and the lot. say: 1.Shaping -1.a Fire shaping --1.b Foyra ---1.c increase to 5 -Stilte -------------------- Ornk's rule!!! Posts: 9 | Registered: Wednesday, February 7 2007 08:00 |
Guardian
Member # 5360
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written Wednesday, February 7 2007 13:51
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There are nodes for that in the script, and from the look of things, you're supposed to get to them through Magda. However, they don't show up in-game, because you are only allowed eight dialogue options per page. -------------------- May the fires of Undeath burn in your soul, and consume it. Posts: 1636 | Registered: Wednesday, January 5 2005 08:00 |
Apprentice
Member # 8038
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written Thursday, February 8 2007 04:34
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err,sorry! EDIT:magda is the servile,right? no dialoge like that. [ Thursday, February 08, 2007 04:41: Message edited by: Stilte ] -------------------- Ornk's rule!!! Posts: 9 | Registered: Wednesday, February 7 2007 08:00 |
Lifecrafter
Member # 7331
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written Thursday, February 8 2007 08:45
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I was introduced to ET's editor a while ago, and since he just C&Ped most of it, I did not feel too guilty adding some stuff at the same access point. Also, I didn't know how to create an editor from scratch, so I used his starting point and made a slightly more sophisticated one. I just can't get the stupid thing to exit from the main menu at the sign. -------------------- You Shall Die Laughing: http://www.worfthecat.ermarian.net/converted The Roost: www.roost01.proboards104.com. Birds of a feather flock together. Posts: 794 | Registered: Thursday, July 27 2006 07:00 |
Shaper
Member # 7420
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written Thursday, February 8 2007 09:15
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The only reason I made that editor was to tide others (and myself) over until someone that knew what they were doing made a better one. Feel free to improve on it or make a new one or whatever. It should be easy enought to find someone around here to host it, too. -------------------- You lose. Posts: 2156 | Registered: Thursday, August 24 2006 07:00 |
Apprentice
Member # 6869
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written Thursday, February 8 2007 13:56
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I added a little something to the codes of Emperor Tullegolar and with some of the codes of Eigenvalue it gives you items and level. The only thing that you have to do is copy Emperor Tullegolar Working codes then after that copy these codes. Edit: It add powerful items, helpful misc, it brings your level to 50, it gives you all the spells and creature summon. Edit2: I found some errors at the beginning here are the codes to correct it. Just copy the "action = END_TALK;" and put at the and of the corresponding "begintalknode #" [ Thursday, February 08, 2007 17:43: Message edited by: Super ideal idea ] -------------------- I have ideas, suggestions, and helpful adds that will help anyone. The only thing I am not always on the forum. Posts: 14 | Registered: Tuesday, March 7 2006 08:00 |
Apprentice
Member # 6869
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written Thursday, February 8 2007 18:10
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I now, I can't double post, but they are just images and it correspond the add of programmation i showed. At the beginning where the programmation of Emperor Tullegolar and the added small edited version of Eigenvalue suppose to go. (Don't forget to make a backup) The sign is where the editor commence. What was added to the Skill Section? Here's a preview. Here a picture of both Magic and shapping skill when you use the cheat. What was added to the Stuff Section? Here's a preview. Here a picture of the powerful items when you use the cheat. I hope it help's :D -------------------- I have ideas, suggestions, and helpful adds that will help anyone. The only thing I am not always on the forum. Posts: 14 | Registered: Tuesday, March 7 2006 08:00 |
Apprentice
Member # 8038
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written Friday, February 9 2007 06:24
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Wonderfull!!! but how can you shape an ornk? you get the option if you ask for all creations. -------------------- Ornk's rule!!! Posts: 9 | Registered: Wednesday, February 7 2007 08:00 |
Shaper
Member # 7420
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written Friday, February 9 2007 07:04
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I believe ornk replaces fyora, try shaping one of those. -------------------- You lose. Posts: 2156 | Registered: Thursday, August 24 2006 07:00 |
Apprentice
Member # 8038
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written Friday, February 9 2007 09:21
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Ornks don't replace any of the un-uprgaded creatures,sadly -------------------- Ornk's rule!!! Posts: 9 | Registered: Wednesday, February 7 2007 08:00 |
...b10010b...
Member # 869
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written Friday, February 9 2007 13:21
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To make an ornk, you simply have to not select any creation at all on the creation screen; if you have Create Ornk, ornks become the default creation. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 6869
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written Friday, February 9 2007 14:47
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I don't know if you can make ornk :confused: . But what i do know is that when you upgrade the creature it doesn't change form, but it changes colour and ability's. ;) -------------------- I have ideas, suggestions, and helpful adds that will help anyone. The only thing I am not always on the forum. Posts: 14 | Registered: Tuesday, March 7 2006 08:00 |