Graphics request!
Author | Topic: Graphics request! |
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Law Bringer
Member # 4153
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written Friday, February 16 2007 20:42
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So, as the deadling for the 1/10 contest approaches, I'm finding that I need some graphics. Well, not so much need, but would appreciate incredibly, because I need to be able to distinguish my multi-level cathedral from the run-of-the-mill church/shrine. Specifically, I need graphics for organ pipes, and for a large stained-glass window along the lines of this: If anyone can suggest or make anything, I'd be eternally grateful. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Infiltrator
Member # 148
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written Saturday, February 17 2007 13:53
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For the windows do you want certain icons or geometric patterns? Do you want them 1 or 2 high. 1 or 2 wide? Are there specific colors you wish to use? Do you want an arched window as a terrain against a wall, or do you want an arched windows as part of the wall? Or do you want a rectangular window? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Law Bringer
Member # 4153
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written Saturday, February 17 2007 14:43
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Actually, if it's possible, arched, 3-wide and 2-high, without the wall. As for shapes/themes/colors, I don't want to be picky, but anything even vaguely related to wind or skies is good. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Infiltrator
Member # 148
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written Saturday, February 17 2007 15:54
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I would probably use blue and violets. Sunset, Morning, Cloudy, or other sky type? Any dominating colors? edit: 3 wide would make it wider than it being taller. The building could feel squat. Perhaps a variety of 1 wide, 2 high windows. I could make a 3 high window, 2 wide but you would have to use 2 terrain slots similar to the Nethergate Tower. [ Saturday, February 17, 2007 15:57: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Law Bringer
Member # 4153
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written Saturday, February 17 2007 20:18
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Actually, it can be two wide. The space I'm putting it in is three wide, but I can split it up so it's just two wide and centered. Three high is right out, just due to how crowded this cathedral is getting. I guess sunset with clouds would be most awesome, but anything with clouds is good. Thanks! -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Infiltrator
Member # 148
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written Saturday, February 17 2007 21:42
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Okay. How is this? Edit: If you want a rectangular version let me know. [ Saturday, February 17, 2007 22:48: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
...b10010b...
Member # 869
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written Saturday, February 17 2007 21:59
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Hee hee! I love the little BoE tree you snuck into the bottom left hand corner. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Infiltrator
Member # 148
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written Saturday, February 17 2007 22:41
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quote:I was wondering who would notice. Oh here is the terrain: Edit: Someone, post item ideas in my Ode to BoE thread. It makes it hard to meet the 1/10 deadline without! [ Saturday, February 17, 2007 22:46: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
...b10010b...
Member # 869
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written Saturday, February 17 2007 22:54
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TM wishes to express his approval of your graphic as well. Regarding Ode to BoE, I'd honestly prefer to see Longshanks completed. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Infiltrator
Member # 148
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written Saturday, February 17 2007 23:08
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So would I, but it takes a long long long time. That plus I still need to do the scripting. Bah! The hardest part is the writer's block. I mean I have the following: Nethergate where the party can rest and shop while waiting. (2 levels) Squiggly mountain/cave pass. (2 levels) Tendo Hall, home to rich lord. (4 towns large) Northwind, our snowed in trade/fishing village (2 towns levels) The mining camp. (1 level) The heavenly abode. (3 levels) Elemental towers. (6 levels) Capital city. (4 towns) Scout tower. (1 town) 3 hidden trainers (3 towns) The enchanted palace (2 levels) disguised temple (2 towns/variants) Mindscape (1 town) Moving the party smoothly along is slow and hard work, and I just can't figure out how I'm supposed to get the party to go into the enchanted palace in order to recover the elements from the towers. Oh, and each elemental tower has the ability to move the party to a unique outdoor section. Northwind is from the water tower. The main game is from the earth tower. The fire tower goes nowhere yet. The air tower leads to the temples/mindscape. [ Saturday, February 17, 2007 23:11: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Law Bringer
Member # 4153
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written Sunday, February 18 2007 10:36
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Dahak: That's awesome. Photoshop's stained glass filter, I presume? Either way, thank you. I can mess with colors if I need to. So, anybody want to take a shot at organ pipes? Basically, the setup I'm going for is something like the chapel on my campus, with organ pipes on either side of the window. Ideally, the pipes should face east and west, since the window is going at the north end of the room. Here's a less-than-wonderful picture: -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |