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Roman beginnings (Spoilers, I guess) in Nethergate
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Member # 869
Profile Homepage #3
Freeing the spirit doesn't have any consequence until the very end of the game. As Celts, it's mildly helpful. As Romans... well, try it and see.

[ Tuesday, May 29, 2007 16:42: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Node Limit in Blades of Exile
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Member # 869
Profile Homepage #1
If you're going to raise the cap that high, you may as well remove it altogether. Infinite loops involving time-consuming nodes like stairways or sounds will effectively require the game to be force-quit if they're allowed to go on that long anyway.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Regulation - Complexity sidebar in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #131
quote:
Originally written by Student of Trinity:

I feel I owe Thuryl a beer.
I've spent most of the last two threads poorly resisting my natural urge to be a jerk to people who disagree with me, even though that same urge was my primary motivation to post at all. I've done little to make this debate more productive, but then I didn't honestly expect it to produce anything in the first place. You don't owe me anything, and I'm pleasantly surprised that you're not seriously annoyed at me by now. :P

[ Saturday, May 26, 2007 00:58: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum 5, May Update in Avernum 4
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Member # 869
Profile Homepage #30
I got what you were saying too. I think what tripped people up is the fact that the idea of comparing one's work to Jeff's is alien to most scenario designers. We're only barely even working in the same medium, let alone the same genre.

[ Saturday, May 26, 2007 00:37: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Regulation - Complexity sidebar in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #129
quote:
Originally written by Stillness:

And it is absolutely relevant to the larger issue, which is even broader than this Neo-Darwinism v. Creationism debate: How much credence should we give to the word of scientists? That was the initial issue, if anyone here even remembers. The title is “Regulation,” referring to regulation of science.
That was the initial issue of the original topic. This is not the original topic; this is the sidebar. The sidebar was made as a place for discussing a specific question. If you don't like it, go back to posting in the original topic.

quote:
On second thought they may have been flat-earthers.
I find the fact that you honestly find it plausible that there has ever been a historically significant "flat-earther" movement very telling as regards your knowledge of the history of science. This is the reason it's so difficult to hold a conversation with you: you've quite obviously spent your entire life learning about religion instead of about the real world, to the extent that gaining the knowledge you'd need to even understand many of our arguments would require years of education. I may as well hold a debate with my pet cat for all the good it'd do.

[ Saturday, May 26, 2007 00:08: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Experience points in Avernum 4
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Member # 869
Profile Homepage #13
quote:
Originally written by jamesmcm:

It just gets tedious when you have to walk down a really long corridor, with hundreds of rats in the way.
Please point out the last time you had to do this in an Avernum game, because I really think you're tilting at windmills here.

[ Wednesday, May 23, 2007 23:14: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Regulation - Complexity sidebar in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #110
I think all of this emphasis on logical argument is a mistake, if the aim is to actually convince anyone, especially since Stillness has made it clear he isn't sincerely interested in any of it. Good argument isn't anywhere near as important as good rhetoric. A fake banknote may be worth less than a real one to a person, but either is equally good as food for a hog, and for that purpose a bucket of slops is a fair sight better than either of them.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
souls to take in The Exile Trilogy
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Member # 869
Profile Homepage #38
I'm fond of basilisks, null bugs and quickghasts, although null bugs are more than a little tricky to capture.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Insidious Infiltrator in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #144
quote:
Originally written by I am a 20ft high, flaming muffin:

There was when I did it.
Did you do it before finishing Chapter 4? Because that would be why.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Regulation - Complexity sidebar in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #108
quote:
Originally written by Stillness:

I have mentioned two irreducibly complex structures – the car and Behe’s mousetrap. There are tons of them though.
Even Behe has admitted that his mousetrap was a terrible example of irreducible complexity; if you were really a believer in ID, you'd know that. It's statements like this that make me think you're a troll.

[ Wednesday, May 23, 2007 20:33: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum 5, April Update in Avernum 4
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Member # 869
Profile Homepage #83
The point I am making here is that your bourgeois notions of "realism" have no place in an RPG. Attacks have a chance of missing because the game works better that way, and that's that.

Maybe the rock had a crack in it and breaks into pieces before it hits you. Maybe you vault over the rock as it rolls toward you. Maybe you block it at just the right angle to send it rolling back the other way. It doesn't matter how it happens, but since it does happen, it must be possible within the context of the game. Put that in your pipe and smoke it.

[ Wednesday, May 23, 2007 04:35: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Release the old games as freeware? in General
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Member # 869
Profile Homepage #11
quote:
Originally written by jamesmcm:

I suppose, but it's not strictly 100% profit if you take into account admin. fees and shipping prices, etc.

I still think they should be released as freeware, as it would help to get new fans hooked.

Do you have a degree in microeconomics? If not, then with all due respect, where exactly do you get off telling Jeff, a man who has run a successful business for over a decade, how to run his business?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum 5, April Update in Avernum 4
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Member # 869
Profile Homepage #81
Yes, yes, and the Improved Evasion ability in D&D allows a character to completely avoid damage from a fireball going off in a sealed room. We've heard it all before. Please refrain from attempting to make game mechanics make sense: it will only make both you and the game designer cry.

[ Tuesday, May 22, 2007 23:12: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Add free-roam features in Avernum 4
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Member # 869
Profile Homepage #16
quote:
Originally written by Yama:

There are, however, party-based roguelikes. One of the earliest (and most unusual) is the Ancient Cave, actually a subgame of the SNES RPG Lufia II. It uses the characters, items, spells, etc. of Lufia II, but everything about it screams rogue.
If you liked that one, try the one in Lufia III. Twice as long, and brutally unfair toward the end.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bonus Army is released in Blades of Avernum
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Member # 869
Profile Homepage #20
BONUS ARMY

Yep, this scenario's title is still a lot of fun to say. No, I don't have anything else to contribute here.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Reputation Cheat in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #12
quote:
Originally written by Emperor Tullegolar:

Thank you everyone. Except for Thuryl.
I wasn't replying to your post anyway. :rolleyes:

Seriously, what exactly is your problem with me? I'd like to know so I can become even more infuriating to you in future.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Moderators in General
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Member # 869
Profile Homepage #73
quote:
Originally written by Student of Trinity:

I believe he was referring to the good Dr. Faust. But what kind of doctorate did Faust actually have? Was it medicine, or canon law, or something? I forget.
Philosophy, jurisprudence, medicine, and even, alas, theology, if we are to believe Goethe:

quote:
Faust. I've studied now Philosophy
And Jurisprudence, Medicine,
And even, alas! Theology
All through and through with ardour keen!
Here now I stand, poor fool, and see
I'm just as wise as formerly.
Am called a Master, even Doctor too,
And now I've nearly ten years through
Pulled my students by their noses to and fro
And up and down, across, about,
And see there's nothing we can know!
That all but burns my heart right out.


[ Monday, May 21, 2007 19:53: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum 1 in The Avernum Trilogy
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Member # 869
Profile Homepage #48
quote:
Originally written by Ishad Nha:

Motrax's treasure is nothing much anyway, so it is not meant to be stolen.
In Exile he had Scrioth, which was pretty cool.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Script question about Creations in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #17
quote:
Originally written by Yama:

IMHO, G4 is on the whole pretty decently balanced, and I don't think it's crying out for a mod. But hey, go for it. If nothing else you could make Battle Shaping worthwhile for the first time ever.
Although I'd be impressed if you could do that without making every place in the game where battle creations swarm you horribly fatal.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Moderators in General
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Member # 869
Profile Homepage #17
quote:
Originally written by Dr. Johann Georg Faust:

Closer to half a year. Mid-july to mid-march.
Really? Wow. It felt like so much longer at the time. Guess resigning was a good decision.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Moderators in General
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Member # 869
Profile Homepage #5
quote:
Originally written by Calphrexo:

No. Thurly was elected, then resigned.
Hey, don't make it sound like I changed my mind so suddenly. I was a mod for a couple of years. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Favorite Avernum Dialogue in Avernum 4
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Member # 869
Profile Homepage #4
quote:
Originally written by Emperor Tullegolar:

I liked that Vahnatai that gave you candy outside the crystal souls shrine. Mmm.
His name was Mentos.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum 1 in The Avernum Trilogy
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Member # 869
Profile Homepage #34
There's no way to get Motrax's permission to take his stuff. If you don't want to kill him, you can always rob him and then run away.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
You should win stuff by watching [long] in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #23
quote:
Originally written by Lord Safey:

Some where it said that they where either asrobed or conquered.
"We shapers think you shouldn't be going around with your ass uncovered like that. It's indecent. Here, wear these ass robes."

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The warrior challenge. in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #48
She can plink at things with a baton for minimal damage and is lucky if she can take a hit without dying. On balance, not all that useful.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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