Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Roman beginnings (Spoilers, I guess) in Nethergate | |
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written Tuesday, May 29 2007 16:42
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Freeing the spirit doesn't have any consequence until the very end of the game. As Celts, it's mildly helpful. As Romans... well, try it and see. [ Tuesday, May 29, 2007 16:42: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Node Limit in Blades of Exile | |
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written Monday, May 28 2007 03:50
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If you're going to raise the cap that high, you may as well remove it altogether. Infinite loops involving time-consuming nodes like stairways or sounds will effectively require the game to be force-quit if they're allowed to go on that long anyway. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
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written Saturday, May 26 2007 00:53
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quote:I've spent most of the last two threads poorly resisting my natural urge to be a jerk to people who disagree with me, even though that same urge was my primary motivation to post at all. I've done little to make this debate more productive, but then I didn't honestly expect it to produce anything in the first place. You don't owe me anything, and I'm pleasantly surprised that you're not seriously annoyed at me by now. :P [ Saturday, May 26, 2007 00:58: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 5, May Update in Avernum 4 | |
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written Saturday, May 26 2007 00:36
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I got what you were saying too. I think what tripped people up is the fact that the idea of comparing one's work to Jeff's is alien to most scenario designers. We're only barely even working in the same medium, let alone the same genre. [ Saturday, May 26, 2007 00:37: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
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written Saturday, May 26 2007 00:03
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quote:That was the initial issue of the original topic. This is not the original topic; this is the sidebar. The sidebar was made as a place for discussing a specific question. If you don't like it, go back to posting in the original topic. quote:I find the fact that you honestly find it plausible that there has ever been a historically significant "flat-earther" movement very telling as regards your knowledge of the history of science. This is the reason it's so difficult to hold a conversation with you: you've quite obviously spent your entire life learning about religion instead of about the real world, to the extent that gaining the knowledge you'd need to even understand many of our arguments would require years of education. I may as well hold a debate with my pet cat for all the good it'd do. [ Saturday, May 26, 2007 00:08: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Experience points in Avernum 4 | |
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written Wednesday, May 23 2007 23:13
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quote:Please point out the last time you had to do this in an Avernum game, because I really think you're tilting at windmills here. [ Wednesday, May 23, 2007 23:14: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
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written Wednesday, May 23 2007 23:11
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I think all of this emphasis on logical argument is a mistake, if the aim is to actually convince anyone, especially since Stillness has made it clear he isn't sincerely interested in any of it. Good argument isn't anywhere near as important as good rhetoric. A fake banknote may be worth less than a real one to a person, but either is equally good as food for a hog, and for that purpose a bucket of slops is a fair sight better than either of them. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
souls to take in The Exile Trilogy | |
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written Wednesday, May 23 2007 20:47
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I'm fond of basilisks, null bugs and quickghasts, although null bugs are more than a little tricky to capture. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
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written Wednesday, May 23 2007 20:34
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quote:Did you do it before finishing Chapter 4? Because that would be why. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
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written Wednesday, May 23 2007 20:32
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quote:Even Behe has admitted that his mousetrap was a terrible example of irreducible complexity; if you were really a believer in ID, you'd know that. It's statements like this that make me think you're a troll. [ Wednesday, May 23, 2007 20:33: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 5, April Update in Avernum 4 | |
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written Wednesday, May 23 2007 04:31
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The point I am making here is that your bourgeois notions of "realism" have no place in an RPG. Attacks have a chance of missing because the game works better that way, and that's that. Maybe the rock had a crack in it and breaks into pieces before it hits you. Maybe you vault over the rock as it rolls toward you. Maybe you block it at just the right angle to send it rolling back the other way. It doesn't matter how it happens, but since it does happen, it must be possible within the context of the game. Put that in your pipe and smoke it. [ Wednesday, May 23, 2007 04:35: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Release the old games as freeware? in General | |
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written Tuesday, May 22 2007 23:14
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quote:Do you have a degree in microeconomics? If not, then with all due respect, where exactly do you get off telling Jeff, a man who has run a successful business for over a decade, how to run his business? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 5, April Update in Avernum 4 | |
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written Tuesday, May 22 2007 23:12
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Yes, yes, and the Improved Evasion ability in D&D allows a character to completely avoid damage from a fireball going off in a sealed room. We've heard it all before. Please refrain from attempting to make game mechanics make sense: it will only make both you and the game designer cry. [ Tuesday, May 22, 2007 23:12: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Add free-roam features in Avernum 4 | |
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written Tuesday, May 22 2007 18:09
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quote:If you liked that one, try the one in Lufia III. Twice as long, and brutally unfair toward the end. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Bonus Army is released in Blades of Avernum | |
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written Monday, May 21 2007 20:00
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BONUS ARMY Yep, this scenario's title is still a lot of fun to say. No, I don't have anything else to contribute here. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Reputation Cheat in Geneforge 4: Rebellion | |
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written Monday, May 21 2007 19:57
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quote:I wasn't replying to your post anyway. :rolleyes: Seriously, what exactly is your problem with me? I'd like to know so I can become even more infuriating to you in future. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Moderators in General | |
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written Monday, May 21 2007 19:44
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quote:Philosophy, jurisprudence, medicine, and even, alas, theology, if we are to believe Goethe: quote: [ Monday, May 21, 2007 19:53: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 1 in The Avernum Trilogy | |
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written Saturday, May 19 2007 19:20
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quote:In Exile he had Scrioth, which was pretty cool. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Script question about Creations in Geneforge 4: Rebellion | |
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written Friday, May 18 2007 19:13
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quote:Although I'd be impressed if you could do that without making every place in the game where battle creations swarm you horribly fatal. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Moderators in General | |
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written Friday, May 18 2007 00:11
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quote:Really? Wow. It felt like so much longer at the time. Guess resigning was a good decision. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Moderators in General | |
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written Thursday, May 17 2007 16:17
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quote:Hey, don't make it sound like I changed my mind so suddenly. I was a mod for a couple of years. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Favorite Avernum Dialogue in Avernum 4 | |
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written Thursday, May 17 2007 01:46
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quote:His name was Mentos. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 1 in The Avernum Trilogy | |
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written Thursday, May 17 2007 01:38
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There's no way to get Motrax's permission to take his stuff. If you don't want to kill him, you can always rob him and then run away. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
You should win stuff by watching [long] in Geneforge 4: Rebellion | |
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written Wednesday, May 16 2007 23:35
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quote:"We shapers think you shouldn't be going around with your ass uncovered like that. It's indecent. Here, wear these ass robes." -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The warrior challenge. in Geneforge 4: Rebellion | |
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written Wednesday, May 16 2007 23:32
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She can plink at things with a baton for minimal damage and is lucky if she can take a hit without dying. On balance, not all that useful. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |