Avernum 5, May Update
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Author | Topic: Avernum 5, May Update |
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Infiltrator
Member # 65
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written Friday, May 25 2007 19:54
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quote:This bit sounds interesting indeed. So maybe well see a second cousin or two hanging around? It'd be especially amusing to see an Anama or Darkside Loyalist Redmark. -------------------- Milla-Displacer Beastie This is also a good site Posts: 650 | Registered: Thursday, October 4 2001 07:00 |
Law Bringer
Member # 4153
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written Friday, May 25 2007 21:11
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An Anama Redmark? Whoah. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Board Administrator
Member # 1
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written Friday, May 25 2007 22:39
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"An Anama Redmark?" No true Redmark would tolerate being a member of some marginalized, pissant mini-cult. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Off With Their Heads
Member # 4045
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written Friday, May 25 2007 23:52
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Jeez, Exodus really is not on Spidweb's site. I didn't even notice that until Jeff brought it up. I submitted it at one point. (And since no one seems to understand what I was trying to say on this topic, Jeff included, I'll let it go. I didn't think it was terribly hard to understand, nor that I said it poorly, but apparently it was or I did. It had nothing to do with plagiarism.) Relatives of Erika? This sounds weird. I guess I'll have to see how this plays out, but my first reaction is anxiety that it won't be good. [ Friday, May 25, 2007 23:52: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Electric Sheep One
Member # 3431
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written Saturday, May 26 2007 00:17
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I think I understood your point, and that it had nothing to do with plagiarism; we all took for granted that Jeff doesn't look at scenarios. I just don't know Exodus, either, so I don't know how similar A5 is likely to be. But really none of us does. I hope you don't feel bad when it comes out, and until then I hope you won't worry about feeling bad. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
...b10010b...
Member # 869
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written Saturday, May 26 2007 00:36
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I got what you were saying too. I think what tripped people up is the fact that the idea of comparing one's work to Jeff's is alien to most scenario designers. We're only barely even working in the same medium, let alone the same genre. [ Saturday, May 26, 2007 00:37: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
? Man, ? Amazing
Member # 5755
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written Saturday, May 26 2007 19:18
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I too understood your point. I was gonna make some wise ass remark, but this is pretty important stuff. Kel, comparing works of art is a dangerous task. Comparing artists is worse. -------------------- WWtNSD? Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Off With Their Heads
Member # 4045
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written Saturday, May 26 2007 19:34
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quote:I suggest that you do the same. EDIT: For crying out loud, apparently everything in this thread that I've said has been open to misinterpretation. It would have been better if I had said nothing at all. A5 sounds like it's going to be great, and it sounds like exactly the kind of game that I'd want to play. Reviving Erika by proxy through her relatives sounds a little weird, but I suppose it could be done well. I just have anxiety about it because I thought that Garzahd in A4 was not effective, and reviving people in general doesn't seem like a great idea in this series. But, as I tend to end all of my posts on this subject lately, I guess that Jeff knows what he's doing, so I'll wait and see. [ Sunday, May 27, 2007 07:02: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Law Bringer
Member # 335
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written Sunday, May 27 2007 07:38
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I actually thought Garzahd's cameo in A4 was a really good idea. It was a little sudden and odd, but it made complete sense with Rentar's character and it was wonderfully creepy. —Alorael, who would love to meet more Redmarks as long as there's a good explanation for their absence from a few decades of important history. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Board Administrator
Member # 1
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written Sunday, May 27 2007 09:34
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Just for the record, having a relative of Erika in the game who performs the same position in the game as Erika would be stupid. I'll just say what's in the game, since it's all stuff you can find out very early. One of your superiors is General Manfred Redmark, a distant cousin of Erika (though, of course, Erika died around the time he was born). The Redmarks were a very influential and powerful political family on the surface (which is how Erika was able to receive such extensive magical training in the first place). Erika's actions caused the family to go into great decline. Understandably. General Manfred has ideas for how to put some luster back on the old Redmark name. Unsurprisingly, they involve you. Doing this ties the new game and the old games together in a way I rather like, while giving me the chance to give more details about how things on the surface work. It's actually pretty tangential to the game as a whole, but I think it's pretty cool. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Raven v. Writing Desk
Member # 261
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written Sunday, May 27 2007 09:53
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quote:Hmm... Erika died in 833. A4 took place circa 855. (There is no exact date given, but from various pieces of information in the game, we know it is very close.) Depending on how much time has passed between A4 and A5, this Manfred Redmark may turn out to be a pretty young general. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Law Bringer
Member # 4153
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written Sunday, May 27 2007 09:59
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Eh, after King Starrus, age matters little to me in terms of generals... and he's a Redmark. He'll be competent. I also liked Garzahd's cameo in A4, and I almost felt some pity for him. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, May 27 2007 11:21
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Cool. Sounds as though we agree completely, Jeff. Sorry for the confusion. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Apprentice
Member # 8411
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written Sunday, May 27 2007 12:54
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One thing I would prefer is an option when creating a New Game that allows you to have some dungeon maps respawn like they did in Exile. At times I'd sit around and wait for them to respawn so I could level up more, some would / wouldn't like this so it would be nice IMO if it were added as an option. Posts: 14 | Registered: Friday, March 30 2007 07:00 |
Board Administrator
Member # 1
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written Sunday, May 27 2007 16:17
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In Avernum 5, practically all dungeons will have respawning monsters. They will respawn at a slow rate, though, so as not to overpunish people working through them. (The exact figure: Most dungeons will respawn %15-20 of mobs each time it is reloaded.) - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Canned
Member # 8014
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written Sunday, May 27 2007 16:21
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quote:I have had that happen to me in most threads. Anyway, I am very annoyed that I won't be able to play A5 untill 2008...but probably every windows user is. -------------------- I can transform into almost anything, though not sanity. My brother tried to type something here. I just erased it. Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Raven v. Writing Desk
Member # 261
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written Sunday, May 27 2007 16:23
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Presumably this doesn't mean infinite XP, since that will still get capped. What it does mean is theoretically infinite gold via item drops. Now we can see who the true munchkins are, as they will fight endless random battles in order to buy every buyable skill for every character. Whoopee... -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Law Bringer
Member # 6785
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written Sunday, May 27 2007 16:41
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Respawning dungeons means that you can't wander back to pick up another load of loot without paying attention. Nethergate: Resurrection does it this way and it isn't that much of a bother except the no experience part. Although sometimes it's weird to watch a goblin go past you in a corridor while the buffer clears out your excess movement commands and it seems to ignore you. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Lifecrafter
Member # 7252
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written Monday, May 28 2007 04:18
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All this talk about A5 has got my Haakai senses tingling..I know it's gonna be good..really good quote:My most favorite post in this thread..HUZZAH!! And..how about one of the forum members getting a special mention in A5? You know..a character with their name on them..=D Example: "You meet the landowner of this farmland around here. He is a middle aged man wearing somewhat impressive robes and he is walking around like a matter-of-factly way. He comes close to you and introduces himself. "Hello! I am Tullegolar. Emperor Tullegolar! And this is my land full of loyal Tullegolites! "Emperor Tullegolar? You swear if you didn't meet any other Avernites here, you'lle be thinking all Avernites are nuttier than goblins who'll threaten experienced Empire Soldiers." (Sorry for the use of Emperor Tullegolar's name..really sorry..XD) -------------------- Oh you're a cute Adze-Haakai you are.. Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Canned
Member # 8014
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written Monday, May 28 2007 06:05
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It would be funny to place muffins at the beginning of A5. Just watch a character get killed with one bite! After all, muffins are high level. Anyway... "Hi. I am Imban, you are unlucky enough to cross this random event. Die." *You die* That would suck... -------------------- I can transform into almost anything, though not sanity. My brother tried to type something here. I just erased it. Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Shaper
Member # 7420
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written Monday, May 28 2007 21:33
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I didn't like Garzahd's cameo only because I think it belittled what was once a great an mysterious character. Come on, exploding in a 'comical' spray of bones and dust? That was pretty funny, but he deserved better. I usually like returning characters, though, and I look forward to other Redmarks, and I still have hopes for even the smallest of Rentar cameos. I'm sad about the respawning monsters. I liked the fact that there were almost none of those in Avernum 4. It gave me a feeling of completeness when I totally cleared an area. [ Monday, May 28, 2007 21:34: Message edited by: Emperor Tullegolar ] -------------------- You lose. Posts: 2156 | Registered: Thursday, August 24 2006 07:00 |
Veteran*
Member # 5
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written Wednesday, May 30 2007 17:16
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Bah, I'm almost intrigued now. I might have to break down and buy A3 and A4 now so I'll be ready for A5. Posts: 455 | Registered: Tuesday, May 17 2005 07:00 |
Apprentice
Member # 7064
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written Thursday, May 31 2007 10:10
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quote:And you'll have chitrach filled nightmares. Though I would be willing to go up against some chitrachs if it would mean getting to launch a nuke at all their little egg sacks resulting in the extinction of their race. Posts: 18 | Registered: Monday, April 24 2006 07:00 |
Electric Sheep One
Member # 3431
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written Thursday, May 31 2007 10:43
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Chitrachs in moderation are a cool monster. Their user-contributed graphic is very nice. They're not too hard to kill, but they do heavy damage, so they're a good mid-level fear factor. And they can come out of the ground suddenly, after only a few scritchy-scratchy noises. You have to respect that in a vile insectoid plague. Also, it is a well established feature of chitrachs that there are too many of them, so a certain amount of chitrach swarming is unavoidable now. But there should only be moderately too many of them. A few memorable chitrach swarm encounters, then cut them down to a dull roar. What I'd love is a series of pop-ups about how "You hear a faint scratching noise." Then about the third one says, "Actually, now you can hear that the chitrachs are emerging somewhere far away, and attacking some other poor beggars for a change, instead of you." -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
Warrior
Member # 7032
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written Thursday, May 31 2007 11:26
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quote:Arch.. you! now that you have mentioned it, Jeff can no longer do this... (for legal safety) :mad: It would have been perfect humor! :D -------------------- _ _ _____________________________ _ _ Power to (the) Mas(ses) Posts: 102 | Registered: Friday, April 14 2006 07:00 |