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Social Degradation and Religious Decay (Split from "Life on Europa") in General
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Member # 869
Profile Homepage #51
quote:
Originally written by Stillness:

Thuryl asked a fairly good question, would I rather be me or a random person in some other time. The answer to that is “me.” My faith gives me focus and hope, and based off of Jesus prophecies I think there may be a chance for me to see the end of this system. Also I’m rich based on global standards. I’m fairly healthy. And I’m in a relatively safe pocket of the globe.

A better question would have been:

Would you rather be a random person now or a random person some other time?

But... that's exactly the question I asked in the first place. :confused:

quote:
Originally written by Thuryl:

Stillness, are you really saying that you would rather live the life of a randomly-selected person somewhere in the world at some time of your choosing in the past than the life of a randomly-selected person in the present day?
It's times like this that I really have to wonder whether you actually read what we write or just skim it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Europa, God, and you, or Where it all fits. in General
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Member # 869
Profile Homepage #18
There is a God, and He hates you and wants you to suffer.

Yes, you, dear reader.

No, there's nothing you can do about it. If you love God, it's best to do the most charitable thing possible under the circumstances and pretend he doesn't exist.

quote:
Originally written by jg.faust:

quote:
the holy catholic church,
We're outside of Ireland, so I can safely make this observation: I think it's a bit funny that the text is exactly identical for the Protestants apart from that line. :P

Actually, a lot of Protestants say that line too, using "catholic" in the original sense of "universal" -- that is, a universal communion of believers.

[ Thursday, July 12, 2007 01:05: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Social Degradation and Religious Decay (Split from "Life on Europa") in General
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Member # 869
Profile Homepage #23
quote:
Originally written by Lenar:

5. That said, my theological research has led me to believe that there is only one set of core values that will be stable in any society (best summarized here, if you're interested.), and that just about everything else will fall into place once these values are considered social absolutes.
Even the bit about not coveting one's neighbour's goods? Because it seems to me that historically, societies that have tried to take that part seriously have fallen into stagnation at best.

quote:
Originally written by Stillness:

None of these things has anything to do with Christianity. They’re human creations and institutions.
Whether you like it or not, words mean what their present-day users think they mean, and that means that Christianity is whatever most people think it is, whether you like it or not, and whether Jesus would have liked it or not. That's how language works.

quote:
Originally written by Zebranky:

Many (most?) people on these forums do not believe that morals are declining or that the world is worse than it has ever been. The world is, in fact, in most ways at its peak.
Pursuant to this, I can't resist making a Rawlsian argument at this point. Stillness, are you really saying that you would rather live the life of a randomly-selected person somewhere in the world at some time of your choosing in the past than the life of a randomly-selected person in the present day?

Really?

If you can seriously contemplate answering "yes" to that question, I think our worldviews are too different for us to have anything to say to each other.

[ Thursday, July 12, 2007 00:52: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Life on Europa in General
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Member # 869
Profile Homepage #33
quote:
Originally written by Stillness:

Yes there is a link between faith and morals. The decline of both is not coincidence.
I don't know why you see a decline in morals. As far as I'm concerned, the average citizen of a modern First World country is more moral than the average inhabitant of any other civilisation in human history. For one thing, we don't keep slaves.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Video Game Addiction in General
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Member # 869
Profile Homepage #132
quote:
Originally written by Stillness:

It's all in the mind.
It may be all in the mind, but the mind is all in the body.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Forgotten zone in Geneforge Series
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Member # 869
Profile Homepage #34
quote:
Originally written by Nick Ringer:

Funny your high score should be 110. Mine is 111!
I got to 134, at which point the game became literally impossible: the rate at which artilas were appearing and spitting acid was faster than the minimum delay between shots.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Project Spiderweb. in Blades of Avernum
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Member # 869
Profile Homepage #84
quote:
Originally written by The Almighty Do-er of Stuff:

What is a Blood Beast, exactly? Just a monster made of blood? Some sort of demon? Undead? Is this ever established in the games?
Well, it's a Demon-type monster in BoE, if that tells you anything.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Video Game Addiction in General
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Member # 869
Profile Homepage #118
85% of prescription drugs are derived from plants or fungi anyway.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Quick Blood Pressure Dude Question in General
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Member # 869
Profile Homepage #10
As a rule, people who are banned should not be rewarded with cute titles.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
OBoE Scenario File Format in Blades of Exile
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Member # 869
Profile Homepage #1
quote:
Originally written by *i:

All you need to do is load a scenario in the OBoE Editor and it will autoconvert it. All that remains is saving the file immediately after load to preserve the changes (editing will corrupt the file, but I put a big warning).
In that case, wouldn't it be more sensible to just give three options whenever the user attempts to load a BoE scenario in the OBoE Editor: Save, Save As, and Cancel?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Ave 3 end game in The Avernum Trilogy
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Member # 869
Profile Homepage #3
Note that the game is supposed to end when you finish it (unlike A1 and A2, which let you continue playing), but not with your party dying.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Getting Drunk in A3 in The Avernum Trilogy
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Member # 869
Profile Homepage #3
The only in-game effect is a reduced hit rate.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Free Creations in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #6
quote:
Originally written by Adventuring Muffin:

Edit -and where does the one from Poryphra ruins leave you? I have grown attached...
She'll leave you at the beginning of Chapter 5. It's pretty fun to take her into Quessa-Uss and watch her freak out, though.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Video Game Addiction in General
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Member # 869
Profile Homepage #64
quote:
Originally written by Archmage Alex:

While an extro-pill would have it's uses, I suspect that in the vast majority of cases it would be used as an easy way out for people who are avoiding the time and effort of better developing their social skills in non-chemical ways. While it would, of course, be a personal choice, it strikes me as somewhere between laziness and cheating oneself.
Is using a washing machine instead of washing your clothes by hand a form of laziness? If so, is there anything wrong with it?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Spears Questions in Blades of Exile
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Member # 869
Profile Homepage #3
quote:
Originally written by Sturg:

I been playing Spears recently, and I decided to help the Sliths. At Seablaze Tower, I went into the battle before listening to Zaevess (must not have listened to the commander carefully enough). Was this a fatal mistake?
I'm pretty sure it prevents you from getting the best ending, but you can still finish the scenario.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Game Breaking GF3 bug.(bypassable) in Tech Support
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Member # 869
Profile Homepage #5
It is a bug, but not a gamebreaking one. You can still get the rebel ending even if you kill her.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Vacations/trips in General
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Member # 869
Profile Homepage #31
I just got back from a 3-day holiday to Sydney. It was pretty awesome, but I'll feel a lot better once the corneal sunburn wears off. :(

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Skills and Levels in Geneforge Series
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Member # 869
Profile Homepage #1
Hooray! Let's make SW games pander to the 8-year-old market even more than they already do!

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
OBoE Suggestion List in Blades of Exile
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Member # 869
Profile Homepage #21
quote:
Originally written by Miramor:

Here's a small nuisance I almost forgot about... Kill Party/Stone Party nodes kill PCs that don't exist, turning them into corpses that do. Subsequent Resurrect Party nodes will then inflate the party to the full 6 PCs. To avoid inconveniencing people using smaller parties, the game should probably check to make sure that a character exists before killing it.
Some scenarios with premade parties actually use this functionality to give the player little bonus messages in the names of the nonexistent characters when the party is killed. Changing the Kill Party node to work more "correctly" does seem worthwhile, but I'd recommend retaining the old functionality by default for the sake of backwards compatibility.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Video Game Addiction in General
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Member # 869
Profile Homepage #4
People engage in addictive behaviours because they have nothing better to do. This is true even for drugs which create a genuine physical dependence. If you stick a rat in a tiny cage and offer them a choice of water with or without cocaine, they'll take the cocaine. Put the same rats in a richer environment with lots of things to do, and most of them will eventually switch back to plain water.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
King of The Sunset Strip. in General
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Member # 869
Profile Homepage #17
quote:
Originally written by Yatta:

Speaking of which whatever became of Alec? He was quite a character now wasn't he.
Alec still posts here too.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
King of The Sunset Strip. in General
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Member # 869
Profile Homepage #10
quote:
Originally written by Dikiyoba:

Looks like he recently posted in a thread that broke or was deleted later on.
You mean in a forum that was deleted later on.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Help! Script Cheat Problem in Geneforge Series
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Member # 869
Profile Homepage #10
quote:
Originally written by Adventuring Muffin:

Edit -and occording to him, there is still a problem.
Your creations' statistics, including walk speed, are saved in your save file, so they're preserved even if you change the creature scripts. The only way to get creations with a normal walk speed is to absorb them and make new ones.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
King of The Sunset Strip. in General
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Member # 869
Profile Homepage #7
Um, he still posts here.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
OBoE Suggestion List in Blades of Exile
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Member # 869
Profile Homepage #12
quote:
Add a possibility to create "Friendly" Wandering Monsters, like the Soldier Patrols in E1/2/3 but make it also possible to attack the wandering monsters. (And they should be maybe able to attack normally with a short dialog window as well, if not possible already, can't remember if possible yet)
This can already be done in regular BoE. Check out the Wandering Will Fight node.

quote:
Some people may like to use Skribbane Herb or similar drugs, but then a new item ability would be needed of course. (Possibly with an option in the Character Editor to counteract or let the time heal the effect)
This can be done already with special items, but I think that having regular items which could be used to call special nodes is a good idea if it can be implemented.

EDIT: Well, fine, ADoS. Go ahead and get in while I'm writing my post. :(

[ Thursday, June 21, 2007 06:09: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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