The Forgotten zone

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AuthorTopic: The Forgotten zone
Canned
Member # 8014
Profile #25
Umm, wouldn't they be the ouberbeats?

You know, the purple ornks that have around 2O0HP and make a cloud of poison (or acid).

Edit -and I got to 110 points.

[ Tuesday, July 03, 2007 14:23: Message edited by: Muffins Hate Karma ]

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I can transform into almost anything, though not sanity.

Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Warrior
Member # 8872
Profile #26
Using a script cheat in G1, I created the true death ornk: ÜberOrnkie was his name. He was about level 50 or so. I forgot. He ate all in just one bite!!!

I was way bored, so I decided to do crazy, stupid things like that. Ah well.

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"The mouth is like the city gate. Opening it lets the soldiers of stupidity into the world."
--Shaper wisdom from G2

Porcrastinators Unite...Tomorrow!

The Mystic: "Vista is a rather funky and finicky OS to begin with."
Posts: 197 | Registered: Saturday, June 2 2007 07:00
Infiltrator
Member # 4826
Profile #27
Don't feel left out. There's people here who like turning their PCs into green fyoras with mustaches and the like.

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"Of course, not all technology is good. Some is exactly the opposite (bad)." — Dave Barry
Posts: 458 | Registered: Friday, August 6 2004 07:00
Councilor
Member # 6600
Profile Homepage #28
It was a zyoar, not a fyora, and it didn't have a mustache.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Infiltrator
Member # 4826
Profile #29
When did I mention you? Just generalizing, and maybe some people would ADORE a zyoar with a mustache.

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"Of course, not all technology is good. Some is exactly the opposite (bad)." — Dave Barry
Posts: 458 | Registered: Friday, August 6 2004 07:00
Shock Trooper
Member # 6754
Profile #30
Funny your high score should be 110. Mine is 111!

Of course, swf files have lower framerates when run in a browser. It's supposed to be 30 and when I run it in firefox it seems like 25.

Think I should make my own Ornk graphic, or game or something. I've always liked them, although I was really turned off by the monotonous phrase, "This particular piece of livestock seems friendly enough, but has neither the ability nor the inclination to have a conversation with you." (Did I get that right?)

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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Councilor
Member # 6600
Profile Homepage #31
Clearly, the next game needs to involve talking ornks.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Infiltrator
Member # 4826
Profile #32
Hidden talking ornks. As in, Jeff better make sure the talking one is in a herd in area 57 instead of on a blatant shiny pedestal in area three.

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"Of course, not all technology is good. Some is exactly the opposite (bad)." — Dave Barry
Posts: 458 | Registered: Friday, August 6 2004 07:00
Lifecrafter
Member # 7252
Profile #33
A syndicate of hidden, talking ornks..

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Oh you're a cute Adze-Haakai you are..
Posts: 732 | Registered: Saturday, June 24 2006 07:00
...b10010b...
Member # 869
Profile Homepage #34
quote:
Originally written by Nick Ringer:

Funny your high score should be 110. Mine is 111!
I got to 134, at which point the game became literally impossible: the rate at which artilas were appearing and spitting acid was faster than the minimum delay between shots.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shock Trooper
Member # 6754
Profile #35
The rate at which they appear speeds up to every 15 frames. The frequency with which they spit acid is random (I think it's a 1% chance for each Artila at any given frame), but no Artila will spit acid until it has been idle 5 frames, plus its creation animation, maybe 15 frames. So assuming you click each Artila within 20 frames of its creation, it's impossible to get hit. The minimum delay between zaps is 16 frames, I think, but you can still use all 20 frames to aim. Provided you don't miss, the game never becomes impossible. But it's pretty damned hard after 100!

quote:
Wading through the meadow, you notice one ornk seems different from the others. As you get close, you realize it has been watching you and is only pretending to graze. It approaches you, making full eye contact, and rises to stand on its hind legs. Then, it speaks.

"Hello, Shaper. My name is Bruce. Welcome to my pasture."

1. How can you talk?
2. You say this is your pasture?
3. Are there others like you?


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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Infiltrator
Member # 4826
Profile #36
1. How can you talk?

Bruce stares at you, looking about as irritable as an ornk can manage to look. "How can you walk on two legs?"

Well, sheesh, you were just kind of in shock. It's talking livestock for pity's sake.

(Wait. This isn't real is it? ;) )

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"Of course, not all technology is good. Some is exactly the opposite (bad)." — Dave Barry
Posts: 458 | Registered: Friday, August 6 2004 07:00
Councilor
Member # 6600
Profile Homepage #37
quote:
2. You say this is your pasture?

"Yes. I am king of the ornks. After the rogues chased off or killed all the serviles who watched over us, I was visited by a marvelous, glowing ornk. He named me king and told me to protect this pasture and herd from dangers. And that is what I have done."

Bruce looks satisfied. The arrogance of this mere livestock infuriates you. Serviles and drakons revolting against the Shapers is one thing, but ornks?

1. (Try and calm down.)
2. Die, bacon, die!
Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Apprentice
Member # 8939
Profile #38
wow that was amazingly entertaining!! i love the old shaper graphic and the spawning noises!! :D

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A man was walking down the street, and somebody dropped an anvil on his head. Moral: look both ways before you shoot a rock in the leg.
Posts: 20 | Registered: Saturday, June 9 2007 07:00
Lifecrafter
Member # 7252
Profile #39
3. Are there others like you?

"Yes, there are. And we're watching you..
Be afraid..be very afraid.."

You feel a chill run down your spine.

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Oh you're a cute Adze-Haakai you are..
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Agent
Member # 4506
Profile Homepage #40
Hmm. I made it to 122, before the Artilas swarmed me. Great game- any chance we could get a highscore system in it- or won't it work because you're hosting it on imageshack and have to use a text file or something?

- Archmagus Micael

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Infiltrator
Member # 4826
Profile #41
Heh, heh. "Help (I suck)" is great.

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"Of course, not all technology is good. Some is exactly the opposite (bad)." — Dave Barry
Posts: 458 | Registered: Friday, August 6 2004 07:00
Shock Trooper
Member # 6754
Profile #42
I'm glad you like it. You guessed the exact reason I can't put in a scoreboard (although if I could I probably wouldn't bother to).

The snarling and hissing noises are actually recordings of me snarling and hissing (respectively). The zap noise and explosion, I nicked off some royalty-free SFX sites. And the explosion is how Shapers should die!

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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Canned
Member # 8014
Profile #43
1. (Try and calm down.)
High canister usage-as you try to calm down, the fury worsens and everything turns red as you lash out at the ornks.

Low canister usage-You successfully calm down, and at the same time the ornk looks up at you.

2. Die, bacon, die!
"You would try to kill me!!! Please consider!"

1. Nevermind, I will just leave.
*convernsation ends*

2. No, I'm hungry.
"Verywell"
At that moment, you see that he is not ordinary...but very powerful. And behind you, you see ghost ornks.
*it goes hostile*

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I can transform into almost anything, though not sanity.

Muffins n' Hell

This message board is great, but the others...
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Shock Trooper
Member # 6754
Profile #44
I didn't want it to end that way! Poor Bacon.

So I was thinking everyone should take one sprite map from the game and convert it to whatever silly, candy-cane infested version they like. Then, we compile them, replace our data folders, and try to play the new ridiculous Geneforge.

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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Shock Trooper
Member # 5545
Profile Homepage #45
Why did I always assume that the three canister version of the Ornk would be an Oozebeast? It would be a darn useful creation, much better than Pyroroamers.

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Plaudite, amici, comedia finita est.
Posts: 344 | Registered: Friday, February 25 2005 08:00
Electric Sheep One
Member # 3431
Profile #46
The Great Secret of G5 will be that the Ur-Ornks have secretly been controlling it all, everywhere, from the very beginning. After all, the ornks are everywhere. And everything in the Geneforge world is within six degrees of Bruce Bacon.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #47
Also, the two Ornks in charge of everything are named Benjy and Frankie.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Shock Trooper
Member # 6754
Profile #48
Not Ben and Jerry?

By the way, this thread is really up there in the history of the forum for distant segways.

quote:
Originally written by TJC Shaper:

What does the forgotten zone look like and what did it used to have in it?
quote:
Originally written by Dikiyoba:

There's no forgotten zone, just a numbering error.
quote:
Originally written by Student of Trinity:

Too bad, though. In G5, Jeff should put in a whole Easter egg zone.
quote:
Originally written by Haakai-Tender Valcrist:

How about a in-game minigame as another Easter Egg?
quote:
Originally written by Nick Ringer:

Play Whack-the-Artila now!
quote:
Originally written by everyone:

That was fun!
quote:
Originally written by Dikiyoba:

Clearly, the next game needs to involve talking ornks.
And fan fiction ensued.

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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Electric Sheep One
Member # 3431
Profile #49
quote:

... distant segways.
We love this game.

[ Tuesday, July 10, 2007 07:32: Message edited by: Student of Trinity ]

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00

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