Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Fantastical Thoughts On RPG Game Mechanics in Avernum 4 | |
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written Monday, October 29 2007 23:17
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I wish this thread were in General so that people would actually read it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
G5 wishlist. in Geneforge 4: Rebellion | |
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written Saturday, October 27 2007 22:19
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quote:Do they? Whenever something goes wrong, their standard procedure seems to be to lock it up, forget about it and hope it doesn't get out. [ Saturday, October 27, 2007 22:20: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
best creation combos for lifecrafter in Geneforge 4: Rebellion | |
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written Saturday, October 27 2007 22:14
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For my money, the best army for a canister-free purist is nothing but Wingbolts. Sure, some enemies resist their attacks, but most things that strongly resist magic attack with magic themselves (which Wingbolts strongly resist), so you're not really at a disadvantage except against Eyebeasts, Glaahks, Unstable Firebolts and maybe a couple of other rare enemies -- and when you've got seven Wingbolts, even those will die after enough hits. [ Saturday, October 27, 2007 22:16: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What have you been reading lately? in General | |
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written Saturday, October 27 2007 20:31
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quote:I'm not sure how much of it is the book itself and how much is Wikipedia, but that book looks pretty terrible. Then again, I'm of the opinion that Popper is the most overrated philosopher of science of the 20th century, so I would say that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Fantastical Thoughts On RPG Game Mechanics in Avernum 4 | |
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written Saturday, October 27 2007 07:18
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quote:True enough, perhaps, but it would seem to limit the kinds of stories that could be told in that system. Plot and character interaction are not exactly the Dungeon Master games' strong suit. (Also, for games that have no logical need to kill you swiftly, they're remarkably good at, well, killing you swiftly. But that's a feature specific to those games.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Fantastical Thoughts On RPG Game Mechanics in Avernum 4 | |
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written Saturday, October 27 2007 04:43
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quote:Now hang on a minute there. The reason we were all talking about combat is because you started the topic by talking about combat mechanics. If you're now saying that what you want is not redesigned combat but less combat and more things other than combat, then that's a separate issue. Don't try and paint us all as brutes because we participated in the discussion that you started. I'd respond to some of your points in greater detail, but, well, I'm not sure exactly what you're arguing for any more. One day you seem to be advocating a tactical wargame, the next you want an RPG that de-emphasises the role of combat in driving the plot, perhaps along the lines of Planescape: Torment. With apologies to Matt Groening, it seems like you want a realistic, down-to-earth game that's completely off-the-wall and swarming with magic robots. [ Saturday, October 27, 2007 05:31: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Fantastical Thoughts On RPG Game Mechanics in Avernum 4 | |
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written Wednesday, October 24 2007 16:50
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quote:I dunno. X-COM: UFO Defense is one of the greatest squad-based tactical games of all time, and it has quite a few of the gameplay elements Synergy would like. It sounds like what Synergy wants is basically a fantasy-themed version of that. It does require a certain change in player attitudes, though: for example, trying to keep all your original characters alive ends up being counterproductive, so the player has to accept a certain level of PC death and turnover as a matter of course. I agree that it's a very different type of game from traditional RPGs. I don't think a game where you're expected to finish the game with the same four to six characters that you started with can plausibly coexist with a world where one well-placed hit can be fatal. [ Wednesday, October 24, 2007 16:56: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Book or Movie? in General | |
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written Monday, October 22 2007 14:58
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quote:I'm not sure if it's quite confirmation bias, but it's certainly related to confirmation bias. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
insufficient arrows on laptop keyboard in The Avernum Trilogy | |
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written Sunday, October 14 2007 17:19
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If all else fails, I guess you could invest in a USB numeric keypad. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Political Compass (Armed and Dangerous) in General | |
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written Friday, October 12 2007 21:35
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Because I didn't see his second post when I first replied. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Political Compass (Armed and Dangerous) in General | |
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written Friday, October 12 2007 21:20
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quote:I agree some of the questions seem a little extreme, but I don't see a problem with all of the ones you listed. (Besides, how can you distinguish an extremist from a moderate except by asking a few extreme questions?) quote:Well, the question is whether it's worrying. If making information entertaining means people are inspired to learn more, isn't that a good thing? quote:Take a straw poll of your neighbourhood and I wouldn't be surprised if a majority of people answered "yes" to this. quote:What's wrong with this question? I had to think for a little while before deciding how to answer it. (I ended up disagreeing, for much the same reason you did.) quote:There are plenty of conservatives who believe this, even if you and I don't. quote:Again, plenty of people disagree with this -- especially if you make the reasonable interpretation that it's asking whether you think all pornography depicting consenting adults should be legal. (Quite a lot of it isn't in most countries.) [ Friday, October 12, 2007 21:21: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Book or Movie? in General | |
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written Friday, October 12 2007 21:08
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The movie isn't always better than the book; sometimes, it's the reverse. Who even remembers that Jurassic Park was originally a book? (2001: A Space Odyssey is another example, but it was written specifically with the intent of making it into a movie, so it doesn't really count.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Need Opinion: Graphics in Blades of Avernum | |
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written Friday, October 12 2007 21:04
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There's a little too much green in that brown, methinks, and not enough red and yellow. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Political Compass (Armed and Dangerous) in General | |
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written Thursday, October 11 2007 14:25
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L/R: -5.12 A/L: -5.95 -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A Contest Idea in Blades of Avernum | |
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written Wednesday, October 10 2007 22:54
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Guess I might have to port Hunted! to BoA after all. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
equipment fails totally in Tech Support | |
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written Tuesday, October 9 2007 05:35
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I think the stat bonuses do have an effect; it's just that you don't see them on your stat screen. This was changed in G4 so that displayed stats include bonuses. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I miss Exile. in Avernum 4 | |
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written Tuesday, October 9 2007 05:29
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quote: quote:Objection, your honour! There is a contradiction in the witness' testimony! -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Return of the Admiration of Evil Poll in Blades of Avernum | |
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written Monday, October 8 2007 19:19
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quote:TM wishes to express his opinion that this metric is unfair: since it isn't possible for a voter to vote for every villain, designers are effectively punished for making more villains. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 4 Observations in Avernum 4 | |
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written Saturday, October 6 2007 17:22
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An easy way to give humans an advantage would be to let humans start with up to three traits instead of two (or let nephilim and sliths have only one trait), but that might shift the balance too far in the other direction. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Does life imitate art? in General | |
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written Saturday, October 6 2007 17:19
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Heh, World Builder. That's a name I haven't thought about in a while. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Sputnik in General | |
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written Friday, October 5 2007 21:49
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quote:If you want to talk about what actually happened, how about the dozens of proxy wars between nations allied to the US and nations allied to the Soviets, each killing hundreds of thousands of people? Wars on the scale of Iraq erupted once every year or two, and larger ones came every decade or so. [ Friday, October 05, 2007 21:51: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 4 Observations in Avernum 4 | |
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written Monday, October 1 2007 18:48
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quote:Because scaling up the graphics from previous Avernum games would have made them look ugly, that's why. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge IV Survey in Geneforge 4: Rebellion | |
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written Saturday, September 29 2007 17:56
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Actually, that's not impossible. Puresteel is highly purified steel that's been infused with essence; it's possible that the process of using a canister uses up the essence, meaning that the steel that was left would just be ordinary high-quality steel. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I have glasses. in General | |
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written Saturday, September 29 2007 17:27
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quote:I've heard reports of trackers in hunter-gatherer societies with 80/20 vision (or 20/5, if you prefer). I can't vouch for their accuracy, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Radiance & Vampiric Touch in Geneforge 4: Rebellion | |
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written Thursday, September 27 2007 18:11
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Also, if you attack an undead with vampiric equipment on, I believe you take small amounts of damage instead of being healed. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |