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Of Good and Evil missing book. in Blades of Exile
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Member # 869
Profile Homepage #1
I believe it's in the Slith fortress.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Khyryk's Catacombs in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #6
quote:
Originally written by Drayk-ula:

Especially look for the one in Northforge, as you will need it to access the Black Key that Litalia stole from Monarch.
Well, you don't strictly need it. If you're a servile, you can probably just walk through the pylons and take the damage. Even a Lifecrafter can do it with full buffs and a little luck.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Spidweb engine language in General
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Member # 869
Profile Homepage #1
I believe the Exile series was in C. From around BoE onwards he started moving to C++, and it's all C++ now.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Man or God in General
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Member # 869
Profile Homepage #120
quote:
Originally written by Stillness:

If you’re lost in unfamiliar territory and a local gives you directions, but you try following them and don’t make it to the desired destination there are two possibilities:

1. You got bad directions.
2. You got perfectly good directions, but did not understand them or follow them properly.

If they're not trivially easy to understand, I wouldn't call them perfectly good directions. The value of a set of directions, after all, is measured by the chance that it will, in practice, successfully direct someone to where they're going. Directions that can be misunderstood aren't perfect.

[ Thursday, September 20, 2007 06:44: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A Public Opinion Survey in General
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Member # 869
Profile Homepage #51
It's my understanding that at least one of the reasons for the prevalence of heavy armour in the West was indeed simply that high-quality iron ore was simply more readily available there. (This is also one of the reasons that weaponsmithing techniques were more advanced in the East: the iron that was available had to be used to its full potential in order to make it effective.)

[ Thursday, September 20, 2007 00:12: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I am running for United States President. in General
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Member # 869
Profile Homepage #16
The fact that he started a poll here a couple of years ago entitled "Does it bother anyone that I'm a Fascist?" probably won't help his cause.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Dispel Barrier Spell in Avernum 4
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Member # 869
Profile Homepage #1
I thought you needed a Mage Spells level of 12 to cast Dispel Barrier.

(Oh, and it's possible to beat the game without it. You'll just miss out on some treasures here and there.)

[ Sunday, September 16, 2007 16:55: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Blades of Avernum Improvements in Blades of Avernum
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Member # 869
Profile Homepage #17
quote:
Originally written by Nioca:

You have got to be kidding me. The description screens are not as good? I've heard hollow arguments, but that's the worst one I've heard in a long time.
Simmer down. This isn't worth getting angry about.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Blades of Avernum Improvements in Blades of Avernum
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Member # 869
Profile Homepage #12
quote:
Originally written by Niemand:

As an illustration, consider the 'numeric input' that is used in places like the HLPM. Even if the designer wanted to sacrifice all 750 allowed strings for the script on a single numerical input function, the function could still only recognize 750 distinct numbers. That hardly all the numbers there are and not even near all of the numbers that a script can handle, namely -32768 to 32767.
If you were desperate to do that through scripts, you'd just ask the player to enter the number one digit at a time, but I think everyone can agree that that's a horrible solution.

EDIT: Thralni, please fix the link in your post. It's stretching the tables.

[ Sunday, September 16, 2007 07:37: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A small inconsistency... in Nethergate
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Member # 869
Profile Homepage #1
Brianna doesn't appreciate it when you call attention to her minor facial hair problem.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Blades of Avernum Improvements in Blades of Avernum
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Member # 869
Profile Homepage #6
quote:
Originally written by Nikki xx:

quote:
Originally written by Drakefyre:

By Magic Shops he means the random item shops from Exile.
Ah. But there is a way around this with the get_ran call...

The trouble with that is you can't have the shop's stock turn over periodically, as TM discovered when he made a random item shop.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
need help for small rebellion in Blades of Avernum
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Member # 869
Profile Homepage #4
Volpe dies no matter what you do. Just roll with it and report back to Jaen as soon as you can.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Blades of Avernum Improvements in Blades of Avernum
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Member # 869
Profile Homepage #4
quote:
Originally written by Nikki xx:

In fact you could make a crystal transport to any town. How?

Right, you'll know the co-ordinates of each town in your scenario (I hope). Upon using the item, you could make the crystal ask which town you wanted to go to (maybe even doing an Av4 thing where you must visit each town first). Then using
the call change_outdoor_location(), transport the party. Voila.

change_outdoor_location() doesn't do what you think it does. It can only be called from a town script, so it can only be used inside a town to change where the party will go when they leave town.

quote:
quote:
It is not easy to make the outdoor appearance of a town match what is found when it is entered. Never an easy task when there are so few outdoor wall, building graphics.
Yes it is. Especially with custom graphics, and careful designing. See anything by Ephesos or TM for proof.
If it requires careful designing, it's not easy. :P

I don't think this is the sort of task that can be made much easier than it is, though.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Why I Will Not Play Avernum V in Avernum 4
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Member # 869
Profile Homepage #38
It's funny, you know, because I'm coming at this from completely the opposite position to you. I grew up on the Exile series and loved it; that, at least, we can agree on, and I think that's all we can agree on. I found Avernum 1 through 3 pretty much unplayable -- the combat engine feels more restrictive than Exile's, and the brown stick-figure graphics just aren't anywhere near as pretty as the art in Exile. I like the idea of Blades of Avernum, but I happen to think it has possibly the worst engine Jeff's ever made. The Geneforge series started out okay and turned great by G4.

As for Avernum 4? Eh, I liked it well enough to finish it, despite the occasional tedious parts and the, uh, problematic plot.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Changing the size of the playing field... in Blades of Exile
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Member # 869
Profile Homepage #1
It wouldn't really break gameplay, since you can already use the Look command to look several squares away in any direction. At worst, it'd mess up a couple of cutscenes where you're only supposed to see a specific distance around you. I guess it wouldn't be impossible to implement, but I'm not sure there's a tremendous demand for it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Man or God in General
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Member # 869
Profile Homepage #67
quote:
Originally written by Stillness:

Scenario 1: God made man in perfection with great capacity for expression in thought and action, to have an intimate relationship with his Creator, and make a race of humans with this same ability. This gift was instead used to join a rebellion. The Creator was disappointed but instead of silencing the rebels he allowed this rebellion to continue for a time and used it to resolve issues raised during the rebellion. After this time things will be as he planned them to be, in fact better in some ways.
In that case, it wasn't such a great plan in the first place, now was it? If you're omnipotent, things happen the way you will them to happen, and only the way you want them to happen. That's what omnipotence means. You can't evade responsibility by passing it on to beings you created, when you're the one who decided how to create them in the first place.

[ Wednesday, September 12, 2007 04:56: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Challenging Nethergate "Role-Play" Character Builds in Nethergate
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Member # 869
Profile Homepage #16
quote:
Originally written by Vagabond:

So, are you really sure about that? :P
I know it increased enemies' chance to hit you in the original Nethergate; I haven't actually tested it in Resurrection, so it's possible that it was changed.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Man or God in General
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Member # 869
Profile Homepage #62
quote:
Originally written by Stillness:

You think the ideal is a God who forces his will on his family. I think the ideal is a God that lets his family follow him out of love and feels comfortable enough with the rightness of his ways that he doesn't have to make everyone robotic.

Abuse of free will is where evil comes from.

Omnipotence grants responsibilities that ordinary parenthood doesn't. When you have the capability to make your creation whatever you want it to be, making it anything less than perfect is wrong.

What's the difference between use of free will and abuse of free will? If it's possible to create someone who's guaranteed to make the right decision in every situation, then why not do so? It's wrong for humans to try to force each other to always make the right decision, because humans don't always know what the right decision is. But again, analogies to humans don't apply, because we're talking about an omnipotent being here. It's wrong to delegate moral agency to someone less moral than oneself.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Man or God in General
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Member # 869
Profile Homepage #59
quote:
Originally written by Stillness:

In fact, can you see any negative repercussions if God said he was going to administer justice in a certain way, and then when it comes time to do it he just let everything slide? What do you think would happen where you live if there was no law enforced and everyone did as they pleased?
I don't think it's unreasonable to say that an omnipotent being would have a duty to prevent everyone from sinning in the first place, so the issue of whether to "let things slide" would never come up. There wouldn't be a problem with everyone doing as they pleased if what they pleased to do was always good. Why allow people to have any desire or capacity to sin in the first place? Free will is the root of all evil: an omnipotent creator that gives its creations the ability to do harm is a monster.

quote:
One of my favorite sections of scripture is Ezekiel 16 where God illustrates how he feels about Israel. He paints a picture of himself as a man that finds an abandoned baby girl just born. He takes her under his protection and pampers her and provides her with love and the best things life has to offer. When she is of age and beautiful because of his care he takes her as a wife.
This is one of the creepiest things I have ever read.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Queer Parry results in Avernum 4
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Member # 869
Profile Homepage #5
By the later stages of the game, I find that the best defensive strategy for non-fighters is to just pump Endurance, wear the heaviest armour you reasonably can, and suck up whatever damage you take.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Sky Is Falling...? in General
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Member # 869
Profile Homepage #254
quote:
Originally written by SkeleTony:

To all:

Re: "Beginning of time".

Simple inescapable fact here. for time to "begin" requires a moment in which such an event could occur. Hence time could NOT have a beginning since it had to already exist in order for the "beginning" event to transpire.

Thu8s far no one has even attempted to explain how this could be incorrect.

You say this. Stephen Hawking disagrees. Even if I don't understand how time could have a beginning, who should I believe: the leading quantum physicist of our time, or someone who believes that the word "thus" is spelled with a number?

[ Saturday, September 08, 2007 19:27: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Sky Is Falling...? in General
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Member # 869
Profile Homepage #252
quote:
Originally written by SkeleTony:

As soon as you are able to explain your4self and make some sense, I will gladly concede the point to you.
When what someone is saying is making sense to everyone but you, it's time to consider the possibility that you're the one with the problem.

You want the name of an authority who believes that time can have a beginning? Try Stephen Hawking. If you haven't even read A Brief History of Time, I'm not sure why you're bothering to try and debate quantum mechanics.

quote:
Originally written by Stephen Hawking:

Since events before the Big Bang have no observational consequences, one may as well cut them out of the theory, and say that time began at the Big Bang. Events before the Big Bang, are simply not defined, because there's no way one could measure what happened at them. This kind of beginning to the universe, and of time itself, is very different to the beginnings that had been considered earlier. These had to be imposed on the universe by some external agency. There is no dynamical reason why the motion of bodies in the solar system can not be extrapolated back in time, far beyond four thousand and four BC, the date for the creation of the universe, according to the book of Genesis. Thus it would require the direct intervention of God, if the universe began at that date. By contrast, the Big Bang is a beginning that is required by the dynamical laws that govern the universe. It is therefore intrinsic to the universe, and is not imposed on it from outside.


[ Saturday, September 08, 2007 19:23: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Challenging Nethergate "Role-Play" Character Builds in Nethergate
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Member # 869
Profile Homepage #13
quote:
Originally written by Vagabond:

quote:
Originally written by Randomizer:

Celt Beserker is the equivalent of Roman Training. Ups your damage and assures that you will always get hit.
Are you sure about that? :rolleyes:

That's no typo. Every point of Berserker skill you take lowers your ability to avoid attacks.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Heads will roll in General
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Member # 869
Profile Homepage #7
You mean there are still people who haven't heard of this already? Huh.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
AP Points in Avernum 4
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Member # 869
Profile Homepage #2
In particular, note the part about being slowed or encumbered. If your characters are carrying too much weight, they lose action points.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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