Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Of Good and Evil missing book. in Blades of Exile | |
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written Thursday, September 20 2007 18:04
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I believe it's in the Slith fortress. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Khyryk's Catacombs in Geneforge 4: Rebellion | |
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written Thursday, September 20 2007 18:00
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quote:Well, you don't strictly need it. If you're a servile, you can probably just walk through the pylons and take the damage. Even a Lifecrafter can do it with full buffs and a little luck. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Spidweb engine language in General | |
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written Thursday, September 20 2007 06:59
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I believe the Exile series was in C. From around BoE onwards he started moving to C++, and it's all C++ now. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Man or God in General | |
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written Thursday, September 20 2007 06:42
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quote:If they're not trivially easy to understand, I wouldn't call them perfectly good directions. The value of a set of directions, after all, is measured by the chance that it will, in practice, successfully direct someone to where they're going. Directions that can be misunderstood aren't perfect. [ Thursday, September 20, 2007 06:44: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A Public Opinion Survey in General | |
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written Thursday, September 20 2007 00:07
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It's my understanding that at least one of the reasons for the prevalence of heavy armour in the West was indeed simply that high-quality iron ore was simply more readily available there. (This is also one of the reasons that weaponsmithing techniques were more advanced in the East: the iron that was available had to be used to its full potential in order to make it effective.) [ Thursday, September 20, 2007 00:12: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I am running for United States President. in General | |
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written Sunday, September 16 2007 16:57
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The fact that he started a poll here a couple of years ago entitled "Does it bother anyone that I'm a Fascist?" probably won't help his cause. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Dispel Barrier Spell in Avernum 4 | |
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written Sunday, September 16 2007 16:54
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I thought you needed a Mage Spells level of 12 to cast Dispel Barrier. (Oh, and it's possible to beat the game without it. You'll just miss out on some treasures here and there.) [ Sunday, September 16, 2007 16:55: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Blades of Avernum Improvements in Blades of Avernum | |
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written Sunday, September 16 2007 12:19
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quote:Simmer down. This isn't worth getting angry about. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Blades of Avernum Improvements in Blades of Avernum | |
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written Sunday, September 16 2007 07:36
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quote:If you were desperate to do that through scripts, you'd just ask the player to enter the number one digit at a time, but I think everyone can agree that that's a horrible solution. EDIT: Thralni, please fix the link in your post. It's stretching the tables. [ Sunday, September 16, 2007 07:37: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A small inconsistency... in Nethergate | |
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written Sunday, September 16 2007 06:14
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Brianna doesn't appreciate it when you call attention to her minor facial hair problem. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Blades of Avernum Improvements in Blades of Avernum | |
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written Sunday, September 16 2007 03:50
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quote:The trouble with that is you can't have the shop's stock turn over periodically, as TM discovered when he made a random item shop. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
need help for small rebellion in Blades of Avernum | |
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written Sunday, September 16 2007 02:50
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Volpe dies no matter what you do. Just roll with it and report back to Jaen as soon as you can. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Blades of Avernum Improvements in Blades of Avernum | |
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written Saturday, September 15 2007 20:34
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quote:change_outdoor_location() doesn't do what you think it does. It can only be called from a town script, so it can only be used inside a town to change where the party will go when they leave town. quote:If it requires careful designing, it's not easy. :P I don't think this is the sort of task that can be made much easier than it is, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Why I Will Not Play Avernum V in Avernum 4 | |
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written Friday, September 14 2007 02:04
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It's funny, you know, because I'm coming at this from completely the opposite position to you. I grew up on the Exile series and loved it; that, at least, we can agree on, and I think that's all we can agree on. I found Avernum 1 through 3 pretty much unplayable -- the combat engine feels more restrictive than Exile's, and the brown stick-figure graphics just aren't anywhere near as pretty as the art in Exile. I like the idea of Blades of Avernum, but I happen to think it has possibly the worst engine Jeff's ever made. The Geneforge series started out okay and turned great by G4. As for Avernum 4? Eh, I liked it well enough to finish it, despite the occasional tedious parts and the, uh, problematic plot. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Changing the size of the playing field... in Blades of Exile | |
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written Friday, September 14 2007 01:57
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It wouldn't really break gameplay, since you can already use the Look command to look several squares away in any direction. At worst, it'd mess up a couple of cutscenes where you're only supposed to see a specific distance around you. I guess it wouldn't be impossible to implement, but I'm not sure there's a tremendous demand for it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Man or God in General | |
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written Wednesday, September 12 2007 04:54
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quote:In that case, it wasn't such a great plan in the first place, now was it? If you're omnipotent, things happen the way you will them to happen, and only the way you want them to happen. That's what omnipotence means. You can't evade responsibility by passing it on to beings you created, when you're the one who decided how to create them in the first place. [ Wednesday, September 12, 2007 04:56: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Challenging Nethergate "Role-Play" Character Builds in Nethergate | |
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written Tuesday, September 11 2007 20:27
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quote:I know it increased enemies' chance to hit you in the original Nethergate; I haven't actually tested it in Resurrection, so it's possible that it was changed. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Man or God in General | |
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written Tuesday, September 11 2007 20:14
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quote:Omnipotence grants responsibilities that ordinary parenthood doesn't. When you have the capability to make your creation whatever you want it to be, making it anything less than perfect is wrong. What's the difference between use of free will and abuse of free will? If it's possible to create someone who's guaranteed to make the right decision in every situation, then why not do so? It's wrong for humans to try to force each other to always make the right decision, because humans don't always know what the right decision is. But again, analogies to humans don't apply, because we're talking about an omnipotent being here. It's wrong to delegate moral agency to someone less moral than oneself. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Man or God in General | |
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written Tuesday, September 11 2007 18:11
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quote:I don't think it's unreasonable to say that an omnipotent being would have a duty to prevent everyone from sinning in the first place, so the issue of whether to "let things slide" would never come up. There wouldn't be a problem with everyone doing as they pleased if what they pleased to do was always good. Why allow people to have any desire or capacity to sin in the first place? Free will is the root of all evil: an omnipotent creator that gives its creations the ability to do harm is a monster. quote:This is one of the creepiest things I have ever read. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Queer Parry results in Avernum 4 | |
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written Sunday, September 9 2007 20:54
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By the later stages of the game, I find that the best defensive strategy for non-fighters is to just pump Endurance, wear the heaviest armour you reasonably can, and suck up whatever damage you take. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Sky Is Falling...? in General | |
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written Saturday, September 8 2007 19:26
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quote:You say this. Stephen Hawking disagrees. Even if I don't understand how time could have a beginning, who should I believe: the leading quantum physicist of our time, or someone who believes that the word "thus" is spelled with a number? [ Saturday, September 08, 2007 19:27: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Sky Is Falling...? in General | |
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written Saturday, September 8 2007 19:22
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quote:When what someone is saying is making sense to everyone but you, it's time to consider the possibility that you're the one with the problem. You want the name of an authority who believes that time can have a beginning? Try Stephen Hawking. If you haven't even read A Brief History of Time, I'm not sure why you're bothering to try and debate quantum mechanics. quote: [ Saturday, September 08, 2007 19:23: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Challenging Nethergate "Role-Play" Character Builds in Nethergate | |
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written Saturday, September 8 2007 16:38
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quote:That's no typo. Every point of Berserker skill you take lowers your ability to avoid attacks. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Heads will roll in General | |
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written Friday, September 7 2007 18:25
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You mean there are still people who haven't heard of this already? Huh. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
AP Points in Avernum 4 | |
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written Friday, September 7 2007 18:21
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In particular, note the part about being slowed or encumbered. If your characters are carrying too much weight, they lose action points. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |