Profile for Thuryl
Field | Value |
---|---|
Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Using BoE to Create E4 in Blades of Exile | |
...b10010b...
Member # 869
|
written Tuesday, May 2 2006 03:14
Profile
Homepage
Please don't revive two-month-old topics just to say what everybody else has already said. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Forsaken: in Blades of Exile | |
...b10010b...
Member # 869
|
written Tuesday, May 2 2006 03:12
Profile
Homepage
Um, he needs to know who the murderer is if he's going to confront him and progress in the scenario. So actually, your answer is stupid, not the question. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Music: a legitimate poll in General | |
...b10010b...
Member # 869
|
written Tuesday, May 2 2006 01:48
Profile
Homepage
What, no barbershop? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
May Day Poll in General | |
...b10010b...
Member # 869
|
written Monday, May 1 2006 23:17
Profile
Homepage
Real communists drink vodka. Except for Gorbachev, but nobody likes him. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
US and Sudan in General | |
...b10010b...
Member # 869
|
written Monday, May 1 2006 21:01
Profile
Homepage
The UN doesn't have its own army, you know. If major countries like the US don't support it, its real power is pretty much limited to writing strongly-worded letters. What do you expect it to do? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum V in Avernum 4 | |
...b10010b...
Member # 869
|
written Monday, May 1 2006 20:45
Profile
Homepage
The main problem with making it is that it'd have to be a very large scenario, and my free time is limited. I'd rather work on something smaller in scope than start something massive and maybe never finish it. Besides, I've already got one BoA scenario in the works. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum V in Avernum 4 | |
...b10010b...
Member # 869
|
written Monday, May 1 2006 14:03
Profile
Homepage
quote:Well, it's a little off-topic, but since I've already started... It's set in an alternate universe where the heroes of Exile 2 failed to close the unstable rift after destroying the portal in the Portal Fortress (the player doesn't actually know this at the beginning of the scenario -- it's a big reveal toward the end). Now, if you've ever tried not closing the rift, you know the description you get just before you die mentions massive cavequakes devastating both Exile and the Empire. The quakes open huge cracks in the earth, causing the oceans to literally pour out and flood large regions of Exile, which was fairly bad for the surface but even worse for Exile. The quakes also released deeply-buried spores of a highly aggressive fungus that attacks from underground without warning (this was one of the neater technical tricks I put into the scenario -- wandering monsters set to "attack immediately", so that as soon as they were generated the party would be attacked without a chance to avoid the encounter. At least, it was neat in theory; it'd probably get annoying in practice.) The Empire blamed Exile for the disaster and continued to wage war on it, still led by Garzahd (initially human, since Exile 2's party never survived long enough to kill him, but he comes back as a crystal soul after the scenario's party bumps him off). Also, there were, as previously mentioned, aliens, who'd managed to enter Exile through the dimensional rift created by the destruction of the portal, and were now trying to colonise it. Essentially, the plot mirrored that of Exile 1 or 2, with the party dealing with three major threats (the fungus, the Empire and the aliens), and having a bunch of towns to save, NPCs to pick up and sidequests to do along the way. I should stress that the setting was very much an apocalyptic one; civilisation in Exile was reduced to a few scattered holdouts, and the first quest given to you in the scenario was to find a reliable source of food for your village. Man. Talking about the scenario like this almost makes me want to actually make the damn thing. [ Monday, May 01, 2006 14:13: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Your musical tastes in General | |
...b10010b...
Member # 869
|
written Monday, May 1 2006 13:34
Profile
Homepage
quote:For a brief moment, I thought you meant that literally. It's the sort of thing he would do. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Question 2: Imbalance of Wealth in General | |
...b10010b...
Member # 869
|
written Monday, May 1 2006 07:35
Profile
Homepage
Hey, nobody ever convinces anybody of anything in these topics anyway. So I may as well support positions that no sane person would ever agree with, if that's what it takes to make people think. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Question 2: Imbalance of Wealth in General | |
...b10010b...
Member # 869
|
written Monday, May 1 2006 06:56
Profile
Homepage
quote:Took you long enough to figure it out. Frankly, I'd just assumed everyone had noticed I was trolling in this thread and was deliberately ignoring me. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The new armor system. (50% + 50% = 75%!?!?) in Avernum 4 | |
...b10010b...
Member # 869
|
written Monday, May 1 2006 05:57
Profile
Homepage
quote:That probably has more to do with your Parry skill than your armour. Parry reduces melee damage by a lot, even when it doesn't block an atttack completely. Try it; a mage wearing comparable amounts of armour to your fighter but without Parry will take significantly more damage. Hell, your fighter could probably walk around naked and still take less damage in melee than your mage. quote:Not sure if I agree about this one. Back when there was no limit on number of traits on each character, players tended to take all the useful advantages and all the harmless disadvantages. (8% more XP in exchange for a slight increase in vulnerability to poison? 15% less XP in exchange for ludicrously fast HP regeneration? Yes, please!) Now that there's a limit, players occasionally have to make difficult choices about which traits they want. [ Monday, May 01, 2006 05:58: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Question 2: Imbalance of Wealth in General | |
...b10010b...
Member # 869
|
written Monday, May 1 2006 04:54
Profile
Homepage
quote:It is my experience that people who ask how to solve the problem of world poverty do not actually want to solve the problem of world poverty -- they just want to feel better about its existence. As such, whether or not the course of action I suggested actually helps anybody become less poor is immaterial. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Coin Cap at 30k? in Avernum 4 | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 21:32
Profile
Homepage
quote:Well, that can be readily explained by the fact that, frankly, Jeff isn't much of a programmer. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Question 2: Imbalance of Wealth in General | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 21:26
Profile
Homepage
quote:But isn't doing good even when there's nothing in it for you the very definition of morality? If you're only doing good because you feel obliged to, you're not really being moral. [ Sunday, April 30, 2006 21:31: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Coin Cap at 30k? in Avernum 4 | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 20:17
Profile
Homepage
At least part of the reason for lower caps in earlier games is that a few things sold for an awful lot of money. With a cap of 30,000, selling anything with a sale price of more than 2767 coins would cause a wraparound (this happened sometimes in BoE, and was pretty annoying). In A4, where nothing really sells for very much, this isn't as much of a problem. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A2 tower of Elderwhats his face. in The Avernum Trilogy | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 18:45
Profile
Homepage
Getting to the artifact when you needed it might be problematic, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum V in Avernum 4 | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 18:42
Profile
Homepage
Oh, and there was a giant fungus the size of a city which could only be killed by setting off quickfire inside it. Actually, that was probably one of the better parts of the scenario. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Are Geneforge and Avernum related? in Avernum 4 | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 18:38
Profile
Homepage
The thing about scrying is that you still need to know where to look. As far as I know, there's no evidence that it's possible to scry a wide area just to look around for things that might be there, like new continents. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Coin Cap at 30k? in Avernum 4 | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 18:36
Profile
Homepage
If you want the real reason, it's because of the way that numbers are stored in computers. Your current coin total is stored as a signed two-byte integer, which can only go up to 32767 before it wraps around and becomes negative. To prevent wraparound bugs, a cap is imposed at 30000. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Question 2: Imbalance of Wealth in General | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 04:10
Profile
Homepage
Thank you. It's refreshing to see that you're willing to admit your limitations. Now if you'd just listened to me the first time I replied to this thread, this never would have happened. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Saving The Quest Rewards in Avernum 4 | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 03:49
Profile
Homepage
Seems a little pointless to me. You'd be keeping yourself behind by quite a bit of XP throughout most of the game just to be slightly ahead at the end, and the endgame isn't that hard anyway. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Strength and wheels that controll gates. in Avernum 4 | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 03:48
Profile
Homepage
I believe there are a couple of them that can be opened with high Strength, but most of them aren't supposed to be opened, and there's always a way to get past them without opening them. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Knowledge Brew Alchemist in Avernum 4 | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 02:48
Profile
Homepage
Is he shown as hostile (red circle on the automap)? Are there any other hostile monsters around? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Vahnatai Lexicon in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 01:48
Profile
Homepage
http://encyclopedia.ermarian.net/index.php/Novah Is that what you want? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Question 2: Imbalance of Wealth in General | |
...b10010b...
Member # 869
|
written Sunday, April 30 2006 01:41
Profile
Homepage
quote:No, and you shouldn't either. Realising that your friends and family are no more or less deserving of special treatment than any other people is an absolute requirement for a morality that goes beyond gratifying your own selfish desires. All human evil stems from valuing one person's happiness more than another's, whether it be oneself, a family member or a member of one's own country. You love your family more than strangers. Hitler loved the Aryans more than the Jews. The difference between the two of you is only in degree, not in kind. [ Sunday, April 30, 2006 01:45: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |