Profile for Thuryl

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a hello and some questions in General
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Member # 869
Profile Homepage #14
Blades of Exile has many, many more scenarios at the moment, but Blades of Avernum has a few good scenarios already.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Question 2: Imbalance of Wealth in General
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Member # 869
Profile Homepage #51
quote:
Originally written by Cairo Jim:

Is this conversation supposed to be aimed at the poor in a rich country, or a third world country?
We are all citizens of the world. Making a distinction between the poor in your own country and the poor elsewhere is your first mistake.

And as for you, Thralni, why should we bother talking to you when you so clearly don't understand the issues? The questions you asked have answers, and they're not the ones you gave.

[ Saturday, April 29, 2006 23:19: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Pronunciation in The Exile Trilogy
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Member # 869
Profile Homepage #31
He's a she.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Demonslayer and Sentinels in Avernum 4
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Member # 869
Profile Homepage #11
Uh, I think he was still asking about the demons in Patrick's Tower.

None of them are all that tough if you're a good player. Just kill them now to save yourself the trouble later.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Pronunciation in The Exile Trilogy
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Member # 869
Profile Homepage #29
Whilst you may or may not be stupid and/or a bastard, you are quite clearly not a language. Why on earth would you think that comment was referring to you?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Question 2: Imbalance of Wealth in General
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Member # 869
Profile Homepage #43
I was not addressing the potential issue of "overpopulation" so much as the concept itself. That is, what's the ideal global population in order to maximise utility? At what point does adding more people to the world do more harm than good? If in the future an extra billion people could be added to the world with only a negligible decline in living standards, would that be an underpopulation problem?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Demonslayer and Sentinels in Avernum 4
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Member # 869
Profile Homepage #8
Well, you can't get Demonslayer until you've killed him, so you'll just have to find a way.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
How did you discover Avernum? in The Avernum Trilogy
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Member # 869
Profile Homepage #74
I would assume from the context of the rest of the sig that it is a parody of the sorts of people who do brag about that kind of thing.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Pronunciation in The Exile Trilogy
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Member # 869
Profile Homepage #27
quote:
Originally written by Erika Maroonmark:

"Hear me say, devoid of trickery,
Daughter, laughter, and Terpsichore"

That's how you pronounce Terpsichore? Oh no! I've made a fool of myself every time I've summarised the plot of Xanadu!

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
ATG: can't find a candle in Fort Nether. in Blades of Exile
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Member # 869
Profile Homepage #11
Yeah, I found the golem factory to be a little bit buggy too. Fortunately all the bugs work to your advantage, but there's no place where you actually need to travel through a closed vent or to run out of town before the gas kills you. There is indeed a way to open the vents.

[ Saturday, April 29, 2006 17:19: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum V in Avernum 4
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Member # 869
Profile Homepage #263
quote:
Originally written by Reve:

Yeah what would happen if a cave quake opened up a tunnel to the ocean above, and parts of Avernum started flooding? :D
I actually planned a BoE scenario based on that exact premise once. It also involved aliens from another dimension who had shown up to cause trouble for no particularly clear reason, and fighting Garzahd in the form of a Crystal Soul.

It's probably for the best that I didn't finish it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Question 2: Imbalance of Wealth in General
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Member # 869
Profile Homepage #36
One factor people in this thread haven't been talking much about: population. Allowing for decreases in inequality and increases in our ability to cleanly produce resources to support a larger number of people, what kind of world would be better in, say, 2100: a world with 10 billion people all living at current First World standards or better, or a world with 30 billion people who all have enough to keep alive from day to day and know where their next meal is coming from but not a whole lot more? Is a world with many people who all just have enough to be comfortable better or worse than a world with fewer people who are all very well off?

If your answer is "the important thing is the average happiness of the people who do exist, and the total number of people is irrelevant", then the obvious next step is to reduce the total human population as much as possible so that there are more resources to go around -- proving once again that there's no political problem that can't be solved by killing enough people.

[ Saturday, April 29, 2006 16:46: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
im new -help me with Bahssikava in Blades of Avernum
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Member # 869
Profile Homepage #1
Can you please be more clear about where you are and what's blocking you? It'd be helpful if you could post a screenshot.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Pronunciation in The Exile Trilogy
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Member # 869
Profile Homepage #19
That is her sense of humour. She's insulting the English language, not you.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Writter's Block in General
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Member # 869
Profile Homepage #30
I remember someone telling me the world was flat. I decided not to believe him.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Question 2: Imbalance of Wealth in General
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Member # 869
Profile Homepage #11
quote:
Originally written by Mc 'mini' Thralni:

Personally, I think that, if we want to help these people in any way, we will have to give money and people. What i mean is this: first collect money, then send people with the money to these countries, and see to it that these people who are there to give aid, spend the money efficiently.
I'm glad to hear that at least one person agrees with me.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Yom HaShoa in General
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Member # 869
Profile Homepage #68
That's just it. Normal people are the problem.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Question 2: Imbalance of Wealth in General
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Member # 869
Profile Homepage #1
It's all very well to talk about what "we" can do, or about what world leaders can do, but the only person whose actions you have control over is yourself. So the question is: what can you, personally, do about poverty?

Well, the best thing you can do is sell everything you own, donate the proceeds to charity, buy a plane ticket to a poor country and spend the rest of your life as an aid worker.

If you're not willing to do that, stop tut-tutting about poverty and get used to being part of the problem. Thousands of people die every day as a direct result of living in poor economic conditions; unless you are spending every waking hour of your day working against poverty, you have absolutely no right to complain about others not doing enough.

[ Friday, April 28, 2006 19:47: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
International Imitation Day in General
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Member # 869
Profile Homepage #84
She's imitating Djur.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
April Chat Times in Blades of Avernum
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Member # 869
Profile Homepage #4
quote:
Originally written by Lazarus.:

I suppose I'll be there. I haven't been to a BOA chat, is there any chance it won't degenerate into random tangents like general chats?
"Any" chance? Well, strictly speaking, yes.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Yom HaShoa in General
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Member # 869
Profile Homepage #66
quote:
Originally written by Kelandon:

That was my point: the Germans, after the Nazis took power, behaved as any normal human beings would (following orders because they had to).
Is this in fact the case, though? The only reason anyone had to follow orders was because everyone else was following orders. If nobody is willing to follow an order to punish you for refusing to follow an order to kill innocents, well, Hitler can't personally discipline his entire army.

Seems to me that saying "I had to follow orders" is just rationalisation, and the fact that everyone does it is no excuse.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Descriptions in General
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Member # 869
Profile Homepage #83
quote:
Originally written by Yet another procrastinator:

BTW, I had hoped to get some feedback on my work here, Thuryl. Is there anything we could do now with our creatures/descriptions?
Far be it from me to tell you what to do with them.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
a4 is the best game yet in Avernum 4
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Member # 869
Profile Homepage #44
quote:
Originally written by Student of Trinity:

I don't think this is fair, and I don't think it's realistic. It's like expecting a batter to have a grand slam with every swing. Those opportunities just don't come up every time.
I think a big part of it is that we BoE players are spoiled by Alcritas, who did exactly that. He made a dozen scenarios (a couple of which are comparable in size and scope to Jeff's games), of which all but one or two are masterpieces, with new technical innovations and plot developments in each one -- his last scenario may not look as different as Avernum 4 did from Exile 1, but it plays just as differently. And he did it all without charging players a cent for his work.

If Al can do all that while working within a single game engine, why can't Jeff do that with the benefit of being able to program a new engine for every game?

So yeah, maybe we're faulting Jeff for not being a creative genius, but only because we've seen genius and we know what it looks like.

[ Friday, April 28, 2006 14:19: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Fort Remote in Avernum 4
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Member # 869
Profile Homepage #1
Sounds like a script is missing or corrupted. Try redownloading.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Descriptions in General
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Member # 869
Profile Homepage #80
quote:
Originally written by Yet another procrastinator:

I found that d3m0n5L4y3r's differed from all previous ones in that the character lived.
Hey, someone guessed it!

This topic was originally intended as a little demonstration of the problems facing authors when trying to create believable characters. The point I was trying to make was that any short description of a character is likely to seem shallow and two-dimensional, because of the inadequacy of a few sentences to encapsulate an entire person.

Disappointed?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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