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Strange cave A1 in The Avernum Trilogy
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Member # 869
Profile Homepage #18
There are no stupid questions, only stupid people.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Patricks Tower Demon. in Avernum 4
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Member # 869
Profile Homepage #5
Well, if you recall, he offered to give you information about the location of Demonslayer as a reward for killing the demon. So ask him about Demonslayer again.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Patricks Tower Demon. in Avernum 4
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Member # 869
Profile Homepage #3
There are actually three demons in the area. The one you want is Lord Bhoralon, the one who talks to you before fighting you. He can be a little hard to see, since he's dark red and up against the south wall of a room. He's near the centre of the area, to the west of the other two demons.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I have God Powers? -GF2- in Geneforge Series
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Member # 869
Profile Homepage #8
If you can't get out any other way, there's always the exitzone cheat.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Abandonware Forums in General
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Member # 869
Profile Homepage #26
If you have so much time on your hands, why not make a BoA scenario?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Games in General
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Member # 869
Profile Homepage #44
quote:
Originally written by Bomber:

These games sound real good and all but do you think you can provide a link? the name of a company is not very helpful.
I'm not your mother. Google and Amazon.com are your friends.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Question 3: Disease in General
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Member # 869
Profile Homepage #30
quote:
Originally written by Archmagus Micael:

I also have to disagree with saying that we are better equipped to deal with diseases than in the Middle Ages. Back then the diseases were also simple things, these days they have evolved along with us to be immune to all the various drugs etc that we use.
Hmm, let me see here. Drugs which are generally effective against bacterial infections but getting gradually less so over time, or no drugs at all. Gee, I know which option I'd prefer.

Besides, even if you ignore the impact of antimicrobial drugs, there are still very effective public health measures we have now that we didn't have then, like regular hand-washing. Pathogens aren't going to develop an immunity to being washed off.

quote:
I mean, we've never been able to get rid of the common cold - have we?
The main problem with treating the common cold is that there's no such thing as the common cold. There are hundreds of different viruses which can all cause minor inflammation of the upper respiratory tract, so it's unreasonable to expect one treatment to completely cure all of them. We do have reasonably good treatments for the symptoms of a cold, and that's about the best that we're likely to achieve in the near future.

[ Saturday, May 06, 2006 02:55: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Abandonware Forums in General
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Member # 869
Profile Homepage #20
His last post in this topic was "I want to make one, not join". How in the flying blue hell does that suggest to you that he's given up on making a forum and wants to join one?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Abandonware Forums in General
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Member # 869
Profile Homepage #18
Um, what? Have you actually read anyone's posts or just picked two random words out of each of them and responded to them? He wants to make a forum. I pointed out that this isn't a sensible thing to want unless there isn't already another forum that does what you want your forum to do, which, in his case, there is.

[ Friday, May 05, 2006 21:45: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
How would you deal with an acquainted killer? in General
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Member # 869
Profile Homepage #19
The fact that Alec followed the link by "Also, in order to be helpful" suggests to me that he was not originally intending to be helpful in posting the image. Don't read too much into it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Abandonware Forums in General
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Member # 869
Profile Homepage #16
quote:
Originally written by Shuan Wuan:

Like I said I want to make one ,not join.
But why? What's the point? Plenty of abandonware forums already exist, so you wouldn't be filling a need that isn't already being filled; you'd just be stroking your own ego. Or, more likely, failing to do so in a very public way.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
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Member # 869
Profile Homepage #121
Shapers have essence glands, of course.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Darkside Loyalists in Avernum 4
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Member # 869
Profile Homepage #8
I assume from the context of the topic that he's asking about where the Darkside Loyalist base west of the Abyss is.

It's hidden under the ruins of Erika's Tower. You won't get there until the very end of the game -- when you're ready to take on Rentar for the second time, and you meet the vahnatai who offers to lead you safely toward Rentar's fort, refuse his offer and go south instead of north. Search the tower ruins carefully; there's a rune you need to step on to open the way into the hideout.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Third Trial in Avernum 4
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Member # 869
Profile Homepage #3
And make sure you collect the reward from the second trial, if you haven't done so already.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Abominable Photo Thread IV: A New Hope in General
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Member # 869
Profile Homepage #182
quote:
Originally written by Kelandon:

There's a narrow threshold of force with which a hand hitting skin will create a loud smack but not harm anything, and I have become pretty good at finding this threshold.
Hot tip: avoid the nose.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum V in Avernum 4
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Member # 869
Profile Homepage #277
quote:
Originally written by Major:

Oh, and whats your new BoA scenario?
No comment.

Wait, that was a comment. Damn. Well, I'm still not telling, except to say that I am entirely unsure that it won't get me run out of the SW community on a rail.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Abominable Photo Thread IV: A New Hope in General
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Member # 869
Profile Homepage #169
quote:
Originally written by radix malorum est cupiditas:

1)Where did you get the name "Dagon" from.
Aran is something of a fan of the works of H.P. Lovecraft, if that answers your question.

EDIT: Well, I'll be jiggered. Dagon's an actual god. I mean, not an actual actual god, but an actual mythological god, predating Lovecraft. You learn something new every day.

[ Friday, May 05, 2006 05:18: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
RPGs vs. "Computer Games" in General
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Member # 869
Profile Homepage #16
I'd say that the major defining characteristic of the "strategy" genre is player/NPC symmetry -- the NPCs play by more or less the same rules as you do. The computer opponent may or may not have different units available to it, but your abilities and theirs are not fundamentally incommensurable. This characteristic, of course, makes strategy games uniquely suited for a multiplayer mode.

The genre can be further divided into:

* tactical strategy games (Shining Force, Fire Emblem), occasionally referred to as "strategy RPGs", in which predefined units are available in each battle and the focus is on using them as effectively as possible, and

* for lack of a better word, strategic strategy games (Starcraft, Civilisation), in which resources are collected to produce units, and long-term planning can be as important as or more important than combat.

Note that by this definition, Geneforge isn't a strategy game in either sense; sure, your creations and NPC creations have the same stats, but there's no real symmetry between player actions and NPC actions. You hop around from zone to zone solving quests, while NPCs sit around passively and respond to your actions.

I spend too much time thinking about the theory of game design.

[ Friday, May 05, 2006 01:11: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Doors in The Exile Trilogy
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Member # 869
Profile Homepage #20
Taking exactly 1 less point of damage per hit isn't exactly anything to write home about. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
RPGs vs. "Computer Games" in General
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Member # 869
Profile Homepage #13
It's best to just not try to pretend that "RPG" means the same when you say "tabletop RPG" as it does when you say "computer RPG". "RPG", as far as computer games go, is a marketing term used to describe games with a certain style of gameplay, and specifically a certain style of combat.

To give a particularly illustrative example, there's no sensible non-gameplay-focused definition by which Final Fantasy 1 is an RPG and Megaman X isn't. Both are games in which your characters' abilities increase over time and which occasionally drop a bunch of plot exposition on you, but FF1 is an "RPG" because your characters' abilities are defined in terms of numerical values. (Turn-based combat in which you control a small group of characters also used to be characteristic of RPGs, but that's not so much the case any more.)

Another significant difference between RPGs and non-RPGs, I suppose, is that in RPGs you tend to spend a lot of time doing things which are not obvious game-mechanical challenges (i.e. fights or puzzles as opposed to exploring or talking to people), whereas in non-RPGs you tend to spend most of your time doing one or two things for which there are specific, well-defined rules. By this definition, combat-based dungeon-crawling games like Shining in the Darkness or Angband aren't RPGs; lots of people don't really consider those to be RPGs anyway, so I'm comfortable with this.

(On a side note, one could argue that the difference between the "RPG" genre and the "adventure" genre is that adventures tend to remove obvious game-mechanical challenges almost entirely, unless you count "use object X on object Y for non-obvious effect" as a well-defined game mechanic.)

[ Wednesday, May 03, 2006 22:35: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
low sound avernum 4 in Tech Support
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Member # 869
Profile Homepage #1
Have you checked the game preferences to make sure the sound is set to Normal and not to Quiet?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
If You Were President... in General
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Member # 869
Profile Homepage #3
IMAGE(http://raffael-spirig.blog.students.ch/files/red-button.jpg)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Fighting Rentar in BF - quick question in Avernum 4
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Member # 869
Profile Homepage #6
Well, it's not really a "better" ending unless you particularly want Rentar to survive.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
May Day Poll in General
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Member # 869
Profile Homepage #16
quote:
Originally written by Ephesos:

We've got a lot of Hugo Chavezes here... and I really want to equally redistribute something.
Perhaps you should equally redistribute Hugo Chavezes, then, if you have more than you need.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Abominable Photo Thread IV: A New Hope in General
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Member # 869
Profile Homepage #133
Well, strictly speaking, all we know from that photo is that Saunders has at least half a face.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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