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Use A Debate Tactic Against Itself in General
The Establishment
Member # 6
Profile #1
If we start teaching evolution in public schools it will lead to Hitlerism. :P

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
basalt fortress in Avernum 4
The Establishment
Member # 6
Profile #1
The levers are dark and hard to see, increase the brightness of your screen.

At the entrance, it's in the first room by the gate. On the lower level, head south from the stairs into the living quarters and head east to find a shrine. Go north of that and the lever is on the floor there.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Program crashing in Avernum 4
The Establishment
Member # 6
Profile #4
TM, stop, now.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
New melee/archer options for A5 in Avernum 4
The Establishment
Member # 6
Profile #19
I think melee is fine the way it is, simple and effective. I'm not saying there can't be more features in skills like riposte, assassination, etc. but I'd make them automatic. I wouldn't even be opposed (although not prefer) to a fast recharging stamina bar that when you have a higher amount, would increase the likelihood of special attacks.

Micromanaging the melee would draw out combat too much. I'd prefer more energy spent on making the encounters themselves more interesting and varied rather than using some crazy spin move.

Either way, I would definitely not want mana and stamina to be mixed. Getting intelligence to boost the amount of times you can do a combat skill makes little sense and boosting other skills to boost the number of spells is nonsenscial as well. This would make warrior priest/mages very difficult to balance and work.

At the end of the day, I'd prefer the stamina variable left out period.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Inventions in General
The Establishment
Member # 6
Profile #43
In electromagnetism, you have electric and magnetic fields. Electric fields are created by a thing called charge, a property of a subatomic particle. There is no analog (magnetic monopoles) to magnetic fields, which are created by charges in motion.

The net consequence is that magnetic fields can do no net work, only electric fields can*. You will notice in your design that all the electric fields do indeed cancel. Yes, electromagnetism can be hideously nonintuitive, but that's just the way it is.

To make an electromagnetic motor, you have to spin the magnets with some external force to generate electric currents and set up a voltage. In power plants this is done with the kinetic energy of the turbine. This, in effect, converts kinetic to electric energy. Since magnetic forces can do no work by themselves, it is impossible to convert "magnetic energy" into electrical energy.

* Work is defined as the dot product of force and distance. In the dot product, only the parallel component counts. The magnetic force always acts perpendicular to the direction of motion. Perpendicular components of the dot product will go to zero, hence no work.

[ Sunday, June 18, 2006 06:29: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Planning in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
Before you start, you should have a very good idea of where you are going. There is no need to have every detail worked out; in fact, I'd say that's couterproductive as then it becomes a mechanical process, no room left for fun creativity along the way.

Before even beginning anything, write a short paragraph (no more than 4 sentences) about what the player is going to do in your scenario from beginning to end. It is very important to consider the scenario setting as well as motivation for the adventure.

When I start designing I have a good idea of the general flow, major characters, and how they interact. I leave the details of minor quests and NPCs to when I actually get there. This keeps the adventure fresh enough and it's not like I'm designing off a script.

Finally, I would caution to avoid too much detail. Get the general thing fleshed out and work on the minor NPCs later. This way, if you run out of time, you can release it. It may not be as good as if you did all the work, but at least you will have something playable.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Planning in Blades of Avernum
The Establishment
Member # 6
Profile #1
Before you start, you should have a very good idea of where you are going. There is no need to have every detail worked out; in fact, I'd say that's couterproductive as then it becomes a mechanical process, no room left for fun creativity along the way.

Before even beginning anything, write a short paragraph (no more than 4 sentences) about what the player is going to do in your scenario from beginning to end. It is very important to consider the scenario setting as well as motivation for the adventure.

When I start designing I have a good idea of the general flow, major characters, and how they interact. I leave the details of minor quests and NPCs to when I actually get there. This keeps the adventure fresh enough and it's not like I'm designing off a script.

Finally, I would caution to avoid too much detail. Get the general thing fleshed out and work on the minor NPCs later. This way, if you run out of time, you can release it. It may not be as good as if you did all the work, but at least you will have something playable.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Inventions in General
The Establishment
Member # 6
Profile #13
quote:
Originally written by Scienceking:

I, being close to inventing several things myself, am curious has anyone here created an invention? If so what does it do? How does it work? If you have an idea yet haven't patened it yet just tell us what it does.

Idea 1: A device that creates energy without dependance on anything but itself and gravity. Name: GravWheel

Idea 2: A vastly simplified laser that requires basic technology. Name: Lantser

In the world of engineering we have a word for people who are inventors: unemployed. :P

I'd suggest consulting the second law of thermodynamics on idea 1. Well, hydropower sort of does this, but the use of the word wheel in this context makes me chuckle.

As for idea 2, define "basic technology". A laser is pretty basic and simple these days. Sure, when it was developed, knowledge about metastable states and such was limited, but now anyone can buy low powered laser. I'm not sure how you are creating a focused beam of coherent light without using this concept.

Seems to me like you have basic misunderstandings of fundamental concepts of physics. You may want to change your name until you actually understand it or I'm gonna start calling you Archimedes Plutonium

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Looking for 20 bottles of wine... in Avernum 4
The Establishment
Member # 6
Profile #1
Almaria is a good place to look. There's plenty in the Great Cave.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Avernum V ideas in Avernum 4
The Establishment
Member # 6
Profile #50
quote:
Originally written by Mister Fox:

An interesting side quest could be a temporal rift or something of the like that sends the party to an alternate dimension (possibly Exile, with its minute differences from Avernum) with old-school 2D graphics.
Easter Egg would be more appropriate.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
The anama r messed up in The Avernum Trilogy
The Establishment
Member # 6
Profile #1
There is really no solution to your problem, I'm afraid. The quest is not integral to the game, I suggest moving on. Also, I doubt it is possible to complete EVERY quest on a single play through due to the decisions you have to make.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
fan made graphics? in Avernum 4
The Establishment
Member # 6
Profile #1
If you have any graphics, you are free to send them to Spiderweb Software of course. If they are really good, Jeff might use them.

I really don't understand the aversion to Geneforge graphics in Avernum games. They're just a sequence of pixels to represent things. Why reinvent the wheel when certain graphics work just fine? Makes no sense whatsoever.

Also, please use a spell/grammar checker, it's very hard to read your posts.

[ Sunday, June 11, 2006 02:11: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
ATG: can't find a candle in Fort Nether. in Blades of Exile
The Establishment
Member # 6
Profile #16
The latter.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Google and "More" in General
The Establishment
Member # 6
Profile #9
quote:
Originally written by Mister Fox:

I find that Google really isn't a very useful search engine. The only thing it's really good at pulling up are pictures of guns. Someone else may have had other success though.
If you say so...have a better suggestion?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
ADV Shaping (Battle Gamma & Co.) in Geneforge Series
The Establishment
Member # 6
Profile #44
quote:
Originally written by MagmaDragoon:

Thanks, Mike. I know that would be a lot of work for the designer, but I don't like the attual idea to click-and-shape.
I'm fine with "click-and-shape" for the basic creations, it keeps the game quite simple. I would, however, not be opposed to some sort of alchemy thing for more exotic creations.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
The Refuge in Geneforge Series
The Establishment
Member # 6
Profile #35
quote:
I'd really like to see a game where you are actually in Shaper society, rather than isolated on an island or in some backwater outpost.
Remote areas are the easiest to make, cuts back on the amount of detail/dialogue you need to put in. Also, makes the whole monster plague concept pretty easy (just don't make so much sense in a highly urban setting).

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
AverForge in Avernum 4
The Establishment
Member # 6
Profile #2
No. Been discussed too many times before.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
hints. exile1 escape from the pit in The Exile Trilogy
The Establishment
Member # 6
Profile #6
Please don't double post, use the edit feature, this saves disk space and delays purges of these topics.

If I remember correctly, you head north from Skarragath (sp?) through a lot of lava to get to Grah-Hoth's castle. From there, I believe you use Move Mountains. Just so you know, it's been more than a decade, so I may be wrong on the last part. I know in A1 you find a hammer and use that.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
The Refuge in Geneforge Series
The Establishment
Member # 6
Profile #1
It depends on your feelings on slaughtering innocents for treasure. Personally, I try to avoid it.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Moral dilemmas in Avernum 4
The Establishment
Member # 6
Profile #45
quote:
Originally written by Xyra:

I really wish Jeff would just go back to the whole "kill evil monsters and save the world" plotlines. I dont want to think about whether the slavering terrorbeast im currently trying to kill has a family. I just want the 300 gold and shirt of unrivaled magical power it happens to be standing on. Then if there are some eggsacks you torch them. I want to be a HERO(In the moral sense, not the job description).
You're in the minority here. Also, don't dredge up dead topics. After a topic has been dead a few months and you want to add, just make a new one and link to the old one.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
One thing say and ask in Avernum 4
The Establishment
Member # 6
Profile #6
Nope. No such place exists, just store your loot in a friendly area as long as you don't drop too much, you'll be fine.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

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