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Civil Unions disallowed in ACT in General
The Establishment
Member # 6
Profile #103
It's hard to have a local discussion without discussing the entire issue especially on something this big.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
New Scenario Editor in Blades of Exile
The Establishment
Member # 6
Profile #15
Would be a lot easier if Jeff invested the work. I'd be willing to pay $5-10 for an upgrade.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Civil Unions disallowed in ACT in General
The Establishment
Member # 6
Profile #88
quote:
Replace "gay marriage" with "polygamy" in the above post and the reasoning still holds. However, for some reason I don't see opponents of polygamy being called "hate-filled fanatics".
Well, I think part of it is that homosexuality is a biological thing, something, by and large, that cannot be changed about a person. Perhaps not as immutable as "race" (the term is biologically suspect), but nonetheless a characteristic.

Polygamy, on the other hand, is more of a lifestyle choice than a genetic predisposition. That's where the difference is, I feel.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
killing the shade in Avernum 4
The Establishment
Member # 6
Profile #9
Well, or bad tactics. This area is decently tough. I'd suggest using haste and any other buffs prior to the start of combat.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Unhandled Exception in Tech Support
The Establishment
Member # 6
Profile #1
If it's a one time thing, I'd guess some improperly stored memory, an ambiguous voltage, or some other computer voodoo. In other words, I doubt there is a simple cause should it be one time. If it's recurring, well, then probably some corrupted files.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Thoughts of mine in The Exile Trilogy
The Establishment
Member # 6
Profile #16
I think a lot of it comes from that the "good designers" have their own personality, style, and feelings of game design. They don't want to write Jeff Vogel's next game, they want to write their own fantasies and have people play them. Call it ego or what have you, but it seems the better the designer you are the less likely you are to want to recreate the essence of the Exile series.

Furthermore, I don't feel reproducing Exile would be a good thing, or even fully achievable as the authors would have to give up their own style to do so. It could work, but would it have any passion? I tend to doubt it.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Inventions in General
The Establishment
Member # 6
Profile #64
quote:
Classical spinless moving charges can produce magnetic moments, leading to the paradox posed above, in which magnetic fields do no work but do enable work to be done. But relativity and quantum field theory together give particles intrinsic magnetic moments, and so real particles do experience non-Lorentz forces from magnetic fields, which can do work.
You are correct and Griffiths is as well. To clarify my last post, work cannot be done on a free charge, but can on a magnetic moment. There is the key distinction. The force felt by the moment is:

F = mu*dB/dx

F = force
mu = magnetic moment
B = magnetic field

The work done rotates the magnetic moment along the magnetic field. The complication from quantum mechanics lies in the intrinsic magnetic moments in particles. The classical formulation is correct if one assumes a dipole moment.

[ Tuesday, June 20, 2006 20:52: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Civil Unions disallowed in ACT in General
The Establishment
Member # 6
Profile #2
Oppression makes the world go round...

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
killing the shade in Avernum 4
The Establishment
Member # 6
Profile #4
No, it's a bug. The scepter will be recovered from the lair of the creator of the Shades.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Are you now or have you ever been ... in General
The Establishment
Member # 6
Profile #18
I can neither confirm nor deny that.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Nethergate News in Nethergate
The Establishment
Member # 6
Profile #45
quote:
This would be the best news of my life!
Really? What a boring life you have. :P

As for the dialogue system, some people liked the keyword system where you could type in your own word. Of course, it can be annoying too. But it's a toss up either way.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Thoughts of mine in The Exile Trilogy
The Establishment
Member # 6
Profile #7
quote:
and the fact that you are still limited to what Boe has to offer.
Some people just cannot be satisfied I guess... :P

But seriously, play the scenarios of BoE, especially the solid adventures. Not all are great, but there is so much to choose from, you can be entertained for quite a while.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
killing the shade in Avernum 4
The Establishment
Member # 6
Profile #2
Almaria will become friendly as the game proceeds. Head to the Castle and do a couple missions there.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Holidays in General
The Establishment
Member # 6
Profile #15
quote:
So, where you will go on holidays?
I have a nice working holiday in New Mexico. :P

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
New melee/archer options for A5 in Avernum 4
The Establishment
Member # 6
Profile #28
Personally I'm glad it's gone. It's just an extra variable that really existed only to force the player to spend money on food. The only real place that food became a somewhat integral part of the adventure was in Exile 2 in the Dark Waters.

Don't get me wrong, food can really add to the atmosphere if the object of the game is survival. Otherwise, it's just an added nuisence. Also, once you got the Manna spell, food became really pointless.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Montauk Project in General
The Establishment
Member # 6
Profile #36
Montauk Project = Snake Oil

To paraphrase Carl Sagan, extraordinary claims need extraordinary evidence. You have the former, but not the latter.

The concept of invisibility is neat, by the way. My personal feeling is that it will not be economical or practical on anything more than a very small labratory scale. I could be wrong, but I'm gonna play it Sagan here as well.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Flaming my questions. in General
The Establishment
Member # 6
Profile #12
I think we all agree Ed is a nutjob...

Feel free to stick around, or to leave. The choice is yours. If you have complaints about flaming, please direct them to the moderator staff for analysis.

[ Monday, June 19, 2006 19:05: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Party Showdown? in Blades of Exile
The Establishment
Member # 6
Profile #1
Ben, you know better than to post this foolishness. Very funny. :D

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
New melee/archer options for A5 in Avernum 4
The Establishment
Member # 6
Profile #26
quote:
Since combat would logically be a large part in saving the world from evil beings, I see no sense in keeping it so simple.
So is eating, sleeping, going to the bathroom, etc. If in real life, your hero did not do either of those, he would starve, collapse from exhaustion, or have a bladder explosion. You have a player based tradeoff between ease of play and reality. I would definitely err on the side of the former.

I'm all for better tactics, but the novelty of special combat techniques wares off fast and to keep balance, the player would likely have to use them or the abilities would be worthless.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Inventions in General
The Establishment
Member # 6
Profile #56
quote:
Something just occurred to me: What you're saying is limited to simple Newtonian equations, right?
No, what I said applies to relativity and quantum mechanics. While it is true, that ferromagnetism is a quantum property, the fundamental idea that magnetic forces do no work to a free charge is always true.

Wikipedia sums up the argument best in Griffiths:

quote:
Because this is a cross product, the force is perpendicular to both the motion of the particle and the magnetic field. It follows that the magnetic force does no work on the particle; it may change the direction of the particle's movement, but it cannot cause it to speed up or slow down.

This might give you pause: Simple bar magnets seem to be entirely able to pick up small metal objects, which certainly seems to require that they do work on those objects. As David Griffiths points out in his textbook Introduction to Electrodynamics, this law is absolute - the magnetic field doesn't do any work. However, quite like the normal force of an inclined plane, which also can't do work, the magnetic field can redirect the efforts of existing forces, and then those forces can indeed do work in the relevant direction.
While it is true things like ferromagnetism have only a quantum mechanics description, Maxwell's equations and the Lorentz Force law are still valid.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Natural Skills in Geneforge Series
The Establishment
Member # 6
Profile #1
I think it's fair and fine the way it is. If a Guardian wants to invest the significant amount of skill (very high for a Guardian) to learn Battle Magic at 8, I see no reason why he wouldn't have the same amount of damage. It's just the effort to do so has diminishing returns.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
New Scenario Editor in Blades of Exile
The Establishment
Member # 6
Profile #11
I believe most of us agree, it's too bad that it will not happen. But seriously, if I had a wish for one product to be native in Mac OS X, I'd definitely say BoE.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Use A Debate Tactic Against Itself in General
The Establishment
Member # 6
Profile #7
You mean the Department of Postland Security, Alo :P

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
New Custom Monster Graphic in Blades of Avernum
The Establishment
Member # 6
Profile #16
I second that it's very good work indeed. Hope to see more like it.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
GF3 - Leadership in Geneforge Series
The Establishment
Member # 6
Profile #5
Personally, I enjoy trying to get through with high leadership and mechanics as a shaper. I do make some critters to protect me like Cryoas and Thahd Shades when fighting is necessary.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

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