Natural Skills

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AuthorTopic: Natural Skills
Agent
Member # 6581
Profile Homepage #0
Someone like me think that is impossible that a Shaper can do the same melee damage like a Guardian as well? I mean, I remeber that someone (Slarty, I think) tell me something like: "The Firebolt's damage of a Guardian that have 8 skill points on Battle Magic is the same of an Agent with the same skills".

Well, I think this isn't fair. Guardians are soldiers!
I think that they *should* have some natural attitude, or predisposition, or special training, or simply instinct on fighting with weapons...
Like in Avernum with the "traits": for a fighter (Guardian), you can be able to choose, for example, "Elite Warrior"; for a mage (Agent). "Natural Mage".

With this I don't mean that I want "traits" in GF4, simply a natural, invisible skill that for example allow Guardians to *always* do more meele damage than a Shaper with same skills.

What do YOU think?

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Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
The Establishment
Member # 6
Profile #1
I think it's fair and fine the way it is. If a Guardian wants to invest the significant amount of skill (very high for a Guardian) to learn Battle Magic at 8, I see no reason why he wouldn't have the same amount of damage. It's just the effort to do so has diminishing returns.

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Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Agent
Member # 6581
Profile Homepage #2
Well, but basically, Guardians aren't swordmen? They should have an advantage on meele, respect other character...

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Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Shaper
Member # 73
Profile #3
They do have an advantage though. Both a guardian and a Shaper can increase their skill level to 8, and at that skill level they do equal melee damage, assuming their strength is the same. However, to get to melee level 8, a Shaper must spend 40 skill points, while a Guardian needs only spend 10, this not even taking into account the 5 skill points the Shaper needs to equal the Guardian's Strength. (This is GF1, by the way. The specific numbers may be different in the sequels.) So it shouldn't really be that a Guardian does more damage than a Shaper when they have the same skill level, because the Guardian already does more damage when they spend the same number of skill points.

[ Monday, June 19, 2006 07:05: Message edited by: The Almighty Do-er of Stuff ]

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Agent
Member # 2759
Profile Homepage #4
I think the thrust of Magma's point is fair, there does need to be a more fundamental difference in aptitude between the classes. As Deli Vlish and Slarty have pointed out (ad nauseam) the current system of different starting values for skill costs is ineffective, mathematically it is too easy for agents to outskill guardians in combat, etc. If there were, say, a 20 per cent boost to the effectiveness of a guardian's combat skills, this might help to even the score. Although agents would have to not receive any such bonus - else with buffing we'd be back where we started. Edit: Or such a bonus for agents would be restricted to battle & mental magic only, not to blessing magic or spellcraft. For shapers it would apply to the starting level of creations, but not to healing craft. Or something.

[ Monday, June 19, 2006 12:35: Message edited by: Micawber ]

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Posts: 1104 | Registered: Monday, March 10 2003 08:00