Profile for *i
Field | Value |
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Displayed name | *i |
Member number | 6 |
Title | The Establishment |
Postcount | 3726 |
Homepage | |
Registered | Tuesday, September 18 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Wow (G4) in Geneforge 4: Rebellion | |
The Establishment
Member # 6
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written Saturday, July 1 2006 21:27
Profile
quote:Keep in mind all we've seen is isolated shaper areas, not centers of shaper rule. As for the islands, recall that the rest of the world was at war. I doubt the shapers would spend time trying to reclaim some islands when the central core of the shapers was in jeopardy. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
alternative keyboard layout support? in Tech Support | |
The Establishment
Member # 6
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written Friday, June 30 2006 05:28
Profile
I believe you will just have to live with QWERTY. I don't believe Jeff will take the time to support alternate keyboards. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Missing criminals in The Avernum Trilogy | |
The Establishment
Member # 6
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written Wednesday, June 28 2006 17:08
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It helps to give which part of the Avernum Trilogy you intend to ask about. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Avernum V ideas in Avernum 4 | |
The Establishment
Member # 6
|
written Wednesday, June 28 2006 13:55
Profile
quote:I agree with this. An solution could be if different attacks use different amount of AP or have a varying percentage of multi-attacks. Things like knives would be useful if they allowed more speed and had a chance of doing double attacks based on dexterity. This would make it a valuable weapon for a thief like character. I agree about the need to rebalance races. One way would be to give Nephil and Sliths penalties rather than just an XP one. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Stupid Question in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Wednesday, June 28 2006 13:51
Profile
Glad to see it's of use. At some point, we should archive some of the more useful discussions. Unfortunately, I really don't have time, but an ambitious person would definitely be appreciated. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Stupid Question in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, June 28 2006 13:51
Profile
Glad to see it's of use. At some point, we should archive some of the more useful discussions. Unfortunately, I really don't have time, but an ambitious person would definitely be appreciated. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Secret passages in Gf2 ??? in Geneforge Series | |
The Establishment
Member # 6
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written Wednesday, June 28 2006 04:18
Profile
I don't believe so. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Testing Cave #3 (Spoilers) in Avernum 4 | |
The Establishment
Member # 6
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written Tuesday, June 27 2006 17:57
Profile
Patience, young grasshopper. Hold off your enemies long enough and you will succeed. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Avernum V ideas in Avernum 4 | |
The Establishment
Member # 6
|
written Tuesday, June 27 2006 15:23
Profile
Now if poison would actually be useful...that would be different. Combat would need to be long enough for it to take effect. Also, if it would temporarily weaken stats, that would be help a lot. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
The Final Spire, RELEASED! in Blades of Exile | |
The Establishment
Member # 6
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written Tuesday, June 27 2006 13:56
Profile
Feel free to use them, that's why they were made...wow, those still exist after like eight years. :eek: -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Favorite Musical in General | |
The Establishment
Member # 6
|
written Tuesday, June 27 2006 13:55
Profile
I would say the Producers. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
New Scenario Editor in Blades of Exile | |
The Establishment
Member # 6
|
written Monday, June 26 2006 19:31
Profile
What's an editer? :P -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Stupid Question in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Monday, June 26 2006 17:21
Profile
quote:The variable 'choice' is a placeholder variable and useful as it is more or less fixed until changed or entering a new area. Run dialog is a specific function that does two things: 1) It brings up the dialogue message allowing the player to see it and choose. 2) It returns the choice that the player gave. Note that run_dialog() does not have an intrinsic value in itself...it is a function, not a variable. I'd suggest assigning first and not putting run_dialog() in a logical test as it may or may not get evaluated depending on the order of operations and the coding Jeff used on how the boolean statements are evaluated. In other words, if one of the conditions is determined false in an AND construct, it could just skip evaluating the other because it "knows" the entire statement is false. In such case, the player would see no message at all. Of course, the coding could have that all values are checked regardless of the logic meaning this would not be the case. '0' is an integer value and not generally the same as false. For a boolean or logical type variable, 0 may mean false in some languages. However, 0 and false should not be equated as the same. In your case, 'choice' is an integer variable so that the meaning of 0 is indeed the number zero, not false. 0 = run_dialog() would mean that you are attempted to reassign the integer value of zero, which is not allowed. Assignment is done with the variable to be operated on on the left -- don't confuse assignment equals with the mathematical equals, there is a subtle difference that I just pointed out. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Stupid Question in Blades of Avernum | |
The Establishment
Member # 6
|
written Monday, June 26 2006 17:21
Profile
quote:The variable 'choice' is a placeholder variable and useful as it is more or less fixed until changed or entering a new area. Run dialog is a specific function that does two things: 1) It brings up the dialogue message allowing the player to see it and choose. 2) It returns the choice that the player gave. Note that run_dialog() does not have an intrinsic value in itself...it is a function, not a variable. I'd suggest assigning first and not putting run_dialog() in a logical test as it may or may not get evaluated depending on the order of operations and the coding Jeff used on how the boolean statements are evaluated. In other words, if one of the conditions is determined false in an AND construct, it could just skip evaluating the other because it "knows" the entire statement is false. In such case, the player would see no message at all. Of course, the coding could have that all values are checked regardless of the logic meaning this would not be the case. '0' is an integer value and not generally the same as false. For a boolean or logical type variable, 0 may mean false in some languages. However, 0 and false should not be equated as the same. In your case, 'choice' is an integer variable so that the meaning of 0 is indeed the number zero, not false. 0 = run_dialog() would mean that you are attempted to reassign the integer value of zero, which is not allowed. Assignment is done with the variable to be operated on on the left -- don't confuse assignment equals with the mathematical equals, there is a subtle difference that I just pointed out. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Avernum V ideas in Avernum 4 | |
The Establishment
Member # 6
|
written Monday, June 26 2006 16:02
Profile
quote:Yes, many times. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Wow (G4) in Geneforge 4: Rebellion | |
The Establishment
Member # 6
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written Monday, June 26 2006 04:24
Profile
quote:I'd imagine so, the Obeyers had no trouble being loyal to the Shapers. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Wow (G4) in Geneforge 4: Rebellion | |
The Establishment
Member # 6
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written Sunday, June 25 2006 20:47
Profile
quote:How players act and how the actual people in the game react are a bit different. Remember that serviles are ubiquitous in the Shaper lands, they do all sorts of menial tasks. Sneaking in should not be hard at all. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Stupid Question in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Sunday, June 25 2006 12:22
Profile
Just curious on a couple things: 1) Why don't you enclose the second half of state 12 into the first, i.e. nest the second conditional in with the first, that way it never gets seen if 2,3 is > 0. 2) Why are two seperate states required. It seems like the flag 3,3 is used unnecessarily. This is, of course, assuming you have shown us all that relates to this encounter. 3) I usually put the result of run_dialog() in another variable, typically called "choice". I don't think it matters, but I've had weird things with dialog at times. [ Sunday, June 25, 2006 12:22: Message edited by: *i ] -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Stupid Question in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, June 25 2006 12:22
Profile
Just curious on a couple things: 1) Why don't you enclose the second half of state 12 into the first, i.e. nest the second conditional in with the first, that way it never gets seen if 2,3 is > 0. 2) Why are two seperate states required. It seems like the flag 3,3 is used unnecessarily. This is, of course, assuming you have shown us all that relates to this encounter. 3) I usually put the result of run_dialog() in another variable, typically called "choice". I don't think it matters, but I've had weird things with dialog at times. [ Sunday, June 25, 2006 12:22: Message edited by: *i ] -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Avernum V ideas in Avernum 4 | |
The Establishment
Member # 6
|
written Sunday, June 25 2006 07:17
Profile
quote:Don't be so demeaning or you will find yourself gone quickly. The other issue is download time. Music files tend to be large and the fanbase tends to have internet connections that are slow. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Great barrier in The Avernum Trilogy | |
The Establishment
Member # 6
|
written Sunday, June 25 2006 06:35
Profile
quote:This is probably the weakest suggestion I've ever seen. You have troubles, just cheat your way out! Who cares about enjoying the thrill of winning combat and solving puzzles legitimately? -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
logitech precision computer game controller in Tech Support | |
The Establishment
Member # 6
|
written Thursday, June 22 2006 16:35
Profile
quote:I don't want to be a jerk, but... boo hoo! :P -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |