Profile for *i

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Wow (G4) in Geneforge 4: Rebellion
The Establishment
Member # 6
Profile #71
quote:
I understand that they were islands, and that they were under quarantine. But still, I wasn't impressed. I always get the impression that the Shapers are outnumbered by their enemies.
Keep in mind all we've seen is isolated shaper areas, not centers of shaper rule. As for the islands, recall that the rest of the world was at war. I doubt the shapers would spend time trying to reclaim some islands when the central core of the shapers was in jeopardy.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
alternative keyboard layout support? in Tech Support
The Establishment
Member # 6
Profile #1
I believe you will just have to live with QWERTY. I don't believe Jeff will take the time to support alternate keyboards.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Missing criminals in The Avernum Trilogy
The Establishment
Member # 6
Profile #1
It helps to give which part of the Avernum Trilogy you intend to ask about.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Avernum V ideas in Avernum 4
The Establishment
Member # 6
Profile #114
quote:
This all sounds interesting, but... why would anyone care? I mean, weapons in Avernum at this point are just damage rolls — the kind of weapon only matters for skill purposes. Introducing many more kinds of weapons seems sort of silly unless they introduce new tactical complexity to the game, and I'm not sure how these weapons would do that.
I agree with this. An solution could be if different attacks use different amount of AP or have a varying percentage of multi-attacks. Things like knives would be useful if they allowed more speed and had a chance of doing double attacks based on dexterity. This would make it a valuable weapon for a thief like character.

I agree about the need to rebalance races. One way would be to give Nephil and Sliths penalties rather than just an XP one.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Stupid Question in Blades of Avernum Editor
The Establishment
Member # 6
Profile #17
Glad to see it's of use. At some point, we should archive some of the more useful discussions. Unfortunately, I really don't have time, but an ambitious person would definitely be appreciated.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Stupid Question in Blades of Avernum
The Establishment
Member # 6
Profile #17
Glad to see it's of use. At some point, we should archive some of the more useful discussions. Unfortunately, I really don't have time, but an ambitious person would definitely be appreciated.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Secret passages in Gf2 ??? in Geneforge Series
The Establishment
Member # 6
Profile #1
I don't believe so.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Testing Cave #3 (Spoilers) in Avernum 4
The Establishment
Member # 6
Profile #1
Patience, young grasshopper. Hold off your enemies long enough and you will succeed.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Avernum V ideas in Avernum 4
The Establishment
Member # 6
Profile #108
Now if poison would actually be useful...that would be different. Combat would need to be long enough for it to take effect. Also, if it would temporarily weaken stats, that would be help a lot.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
The Final Spire, RELEASED! in Blades of Exile
The Establishment
Member # 6
Profile #1
Feel free to use them, that's why they were made...wow, those still exist after like eight years. :eek:

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Favorite Musical in General
The Establishment
Member # 6
Profile #6
I would say the Producers.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
New Scenario Editor in Blades of Exile
The Establishment
Member # 6
Profile #19
What's an editer? :P

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Stupid Question in Blades of Avernum Editor
The Establishment
Member # 6
Profile #12
quote:
The phrase "choice = run_dialog(1);". What is the function of choice = and why change the variable from '0' in the first place? Wouldn't saying choice = run_dialog(1) be the same as saying
0 = run_dialog(1)? So what would 0 = run_dialog() mean? Isn't '0' preset to false?
The variable 'choice' is a placeholder variable and useful as it is more or less fixed until changed or entering a new area. Run dialog is a specific function that does two things:

1) It brings up the dialogue message allowing the player to see it and choose.
2) It returns the choice that the player gave. Note that run_dialog() does not have an intrinsic value in itself...it is a function, not a variable.

I'd suggest assigning first and not putting run_dialog() in a logical test as it may or may not get evaluated depending on the order of operations and the coding Jeff used on how the boolean statements are evaluated. In other words, if one of the conditions is determined false in an AND construct, it could just skip evaluating the other because it "knows" the entire statement is false. In such case, the player would see no message at all. Of course, the coding could have that all values are checked regardless of the logic meaning this would not be the case.

'0' is an integer value and not generally the same as false. For a boolean or logical type variable, 0 may mean false in some languages. However, 0 and false should not be equated as the same. In your case, 'choice' is an integer variable so that the meaning of 0 is indeed the number zero, not false.

0 = run_dialog() would mean that you are attempted to reassign the integer value of zero, which is not allowed. Assignment is done with the variable to be operated on on the left -- don't confuse assignment equals with the mathematical equals, there is a subtle difference that I just pointed out.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Stupid Question in Blades of Avernum
The Establishment
Member # 6
Profile #12
quote:
The phrase "choice = run_dialog(1);". What is the function of choice = and why change the variable from '0' in the first place? Wouldn't saying choice = run_dialog(1) be the same as saying
0 = run_dialog(1)? So what would 0 = run_dialog() mean? Isn't '0' preset to false?
The variable 'choice' is a placeholder variable and useful as it is more or less fixed until changed or entering a new area. Run dialog is a specific function that does two things:

1) It brings up the dialogue message allowing the player to see it and choose.
2) It returns the choice that the player gave. Note that run_dialog() does not have an intrinsic value in itself...it is a function, not a variable.

I'd suggest assigning first and not putting run_dialog() in a logical test as it may or may not get evaluated depending on the order of operations and the coding Jeff used on how the boolean statements are evaluated. In other words, if one of the conditions is determined false in an AND construct, it could just skip evaluating the other because it "knows" the entire statement is false. In such case, the player would see no message at all. Of course, the coding could have that all values are checked regardless of the logic meaning this would not be the case.

'0' is an integer value and not generally the same as false. For a boolean or logical type variable, 0 may mean false in some languages. However, 0 and false should not be equated as the same. In your case, 'choice' is an integer variable so that the meaning of 0 is indeed the number zero, not false.

0 = run_dialog() would mean that you are attempted to reassign the integer value of zero, which is not allowed. Assignment is done with the variable to be operated on on the left -- don't confuse assignment equals with the mathematical equals, there is a subtle difference that I just pointed out.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Avernum V ideas in Avernum 4
The Establishment
Member # 6
Profile #101
quote:
I was wondering if anyone had talked about adding another race of character?
Yes, many times.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Wow (G4) in Geneforge 4: Rebellion
The Establishment
Member # 6
Profile #38
quote:
Originally written by The Lurker:

About switching sides... I can understand this if you're a human, but what if you're a servile? Will you also be able to switch sides? (If so, I'm wondering how and more importantly, why.)
I'd imagine so, the Obeyers had no trouble being loyal to the Shapers.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Wow (G4) in Geneforge 4: Rebellion
The Establishment
Member # 6
Profile #34
quote:
I think it will be harder to sneak into Shaper lands as a servile considering how most players act. You know, if it moves blow it away and if it doesn't move attack any way since it's a pylon or turret.
How players act and how the actual people in the game react are a bit different. Remember that serviles are ubiquitous in the Shaper lands, they do all sorts of menial tasks. Sneaking in should not be hard at all.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Stupid Question in Blades of Avernum Editor
The Establishment
Member # 6
Profile #3
Just curious on a couple things:

1) Why don't you enclose the second half of state 12 into the first, i.e. nest the second conditional in with the first, that way it never gets seen if 2,3 is > 0.

2) Why are two seperate states required. It seems like the flag 3,3 is used unnecessarily. This is, of course, assuming you have shown us all that relates to this encounter.

3) I usually put the result of run_dialog() in another variable, typically called "choice". I don't think it matters, but I've had weird things with dialog at times.

[ Sunday, June 25, 2006 12:22: Message edited by: *i ]

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Stupid Question in Blades of Avernum
The Establishment
Member # 6
Profile #3
Just curious on a couple things:

1) Why don't you enclose the second half of state 12 into the first, i.e. nest the second conditional in with the first, that way it never gets seen if 2,3 is > 0.

2) Why are two seperate states required. It seems like the flag 3,3 is used unnecessarily. This is, of course, assuming you have shown us all that relates to this encounter.

3) I usually put the result of run_dialog() in another variable, typically called "choice". I don't think it matters, but I've had weird things with dialog at times.

[ Sunday, June 25, 2006 12:22: Message edited by: *i ]

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Avernum V ideas in Avernum 4
The Establishment
Member # 6
Profile #95
quote:
Music? I know, it was said its too expensive, or the nice reply of "Use headphones and listen to your own crap" is not a constructive answer. There are plenty of freeware, royalty free music and songs, really... Do you know how to use a search engine?
Don't be so demeaning or you will find yourself gone quickly. The other issue is download time. Music files tend to be large and the fanbase tends to have internet connections that are slow.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Great barrier in The Avernum Trilogy
The Establishment
Member # 6
Profile #8
quote:
Originally written by ginger8445:

If you didn't turn off the Charcter Editor use it to boost all your skills so you never have to train and you can now kill anything with 1 or 2 shots. Also if you have the A3 hintbook it tells you exactly what to do. I'm sorry but you will have to fool around with the mirriors.
This is probably the weakest suggestion I've ever seen. You have troubles, just cheat your way out! Who cares about enjoying the thrill of winning combat and solving puzzles legitimately?

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
logitech precision computer game controller in Tech Support
The Establishment
Member # 6
Profile #3
quote:
Originally written by daroleplayah:

Bummer dude. Well thanks for the 411. I guess I'll just suck it up and go with the keyboard and mouse cause I love this game. It really kicks butt. Daroleplayah
I don't want to be a jerk, but... boo hoo! :P

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

Pages