Profile for Dikiyoba
| Field | Value | 
|---|---|
| Displayed name | Dikiyoba | 
| Member number | 6600 | 
| Title | Councilor | 
| Postcount | 4346 | 
| Homepage | http://www.freewebs.com/dikiyoba/ | 
| Registered | Friday, December 23 2005 08:00 | 
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| Author | Recent posts | 
|---|---|
| noob info in General | |
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 Councilor 
Member # 6600 
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written Sunday, September 2 2007 11:52
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quote:*Insert Dikiyoba's plea for a fix soon here.* -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Episode 4: Spiderweb Reloaded. Something like that anyway. in General | |
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 Councilor 
Member # 6600 
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written Saturday, September 1 2007 20:55
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 Originally by Randomizer: quote:Yeah, but being nitpicky about the rules isn't much fun. :P quote:What would you like to be called? Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| noob info in General | |
| 
 Councilor 
Member # 6600 
 | 
written Saturday, September 1 2007 20:48
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 Why not make it read "If it's useful or interesting, post it."? Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Valley of dying things help in Blades of Avernum | |
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 Councilor 
Member # 6600 
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written Saturday, September 1 2007 11:57
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 There's nothing in those elevated areas. Just consider them there for flavor. Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Episode 4: Spiderweb Reloaded. Something like that anyway. in General | |
| 
 Councilor 
Member # 6600 
 | 
written Saturday, September 1 2007 11:54
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 Chapter 3: Enough Is Enough Dikiyoba is still taking requests for appearances. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Geneforge 4 Editor in Geneforge 4: Rebellion | |
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 Councilor 
Member # 6600 
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written Saturday, September 1 2007 11:02
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 Geneforge 4 Editors Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Forbidden in Geneforge 4: Rebellion | |
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 Councilor 
Member # 6600 
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written Saturday, September 1 2007 09:03
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 Shades. Mechanical or living spawners. Anything too powerful or intelligent and therefore likely to go rogue. Giving creations meant for war the ability to reproduce (supposedly). Modifying humans (except to heal them). Necromancy. Consorting with demons. Releasing experimental creation types before they have been tested safe (in theory). Sharing Shaping secrets. Edit: Originally by Corrupted One: quote:Giant Intelligent Friendly Talking Spiders, from Exile/Avernum. Dikiyoba. [ Saturday, September 01, 2007 09:04: Message edited by: Dikiyoba ] -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Easter Eggs in General | |
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 Councilor 
Member # 6600 
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written Friday, August 31 2007 20:14
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 Originally by Corrupted One: quote: quote:Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| G2 - of all things, why Thrusting Gauntlets? in Geneforge Series | |
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 Councilor 
Member # 6600 
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written Friday, August 31 2007 20:05
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 Creations, if you don't have any yet. You are fighting on the Shaper side for a reason, after all. Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Easter Eggs in General | |
| 
 Councilor 
Member # 6600 
 | 
written Friday, August 31 2007 19:55
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 The mage lines are basically correct, but not found in that sequence. Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Maddness or Genius??? in General | |
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 Councilor 
Member # 6600 
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written Friday, August 31 2007 15:32
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 Originally by Zeviz: quote:I'm not saying that they are undiagnosed. I'm saying that a genius is more likely to have news articles and biographies about them than your average person. That means everyone knows about Van Gogh's insanity while the only people who know about Joe Shmoe's insanity are the people who know him directly. Therefore, everyone knows plenty of mad geniuses but only one or two mad average people. That makes the connection between genius and insanity seem stronger than it really is. Dikiyoba does believe there is some correlation between genius and insanity. Dikiyoba just isn't convinced that it is as strong as it is often made out to be. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| noob info in General | |
| 
 Councilor 
Member # 6600 
 | 
written Friday, August 31 2007 13:55
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 Originally by Arancaytar: quote:Certainly. ![]() Dikiyoba. [ Friday, August 31, 2007 13:56: Message edited by: Dikiyoba ] -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| G5 Artifacts in Geneforge 4: Rebellion | |
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 Councilor 
Member # 6600 
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written Friday, August 31 2007 12:01
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 Originally by Corrupted One: quote:The Shapers control all the creations patrolling the city from the Keep. It wouldn't be hard at all for them to make the creations hostile should you attack. Dikiyoba. Edit: Added quote. [ Friday, August 31, 2007 12:03: Message edited by: Dikiyoba ] -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Park rangers are cute in General | |
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 Councilor 
Member # 6600 
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written Friday, August 31 2007 11:47
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 But if we imported giant spiders, it would take care of the moth problem, right? Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| boiling cavern in Geneforge 4: Rebellion | |
| 
 Councilor 
Member # 6600 
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written Thursday, August 30 2007 14:36
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 And if Thuryl's suggestion doesn't help, will loading your autosave get you out of the situation? Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Maddness or Genius??? in General | |
| 
 Councilor 
Member # 6600 
 | 
written Thursday, August 30 2007 13:25
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 As an alternate idea, perhaps there is no correlation between geniuses and madness. Perhaps there are just a lot more people out there with mental health problems than commonly realized and we are just more likely to know about the problems of geniuses than we are of average people because geniuses get so much more exposure than average people. Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| noob info in General | |
| 
 Councilor 
Member # 6600 
 | 
written Wednesday, August 29 2007 17:54
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 Well, I suppose if you're serious about updating this list, 48, 97 and 103 no longer apply. 83 and 93 are duplicates. 60 needs an update. Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Demo questions in Geneforge 4: Rebellion | |
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 Councilor 
Member # 6600 
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written Wednesday, August 29 2007 15:18
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 There are three areas in the demo that don't show up on the main map (Upper Southforge, Rivergate Keep, and the Dumping Grounds). Did you forget to count those, perhaps? Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Questions in Geneforge 4: Rebellion | |
| 
 Councilor 
Member # 6600 
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written Tuesday, August 28 2007 05:28
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 Yves is pretty tricky (well, maybe not so much tricky as annoying) until you get his pattern down. I like to make any creations inactive well away from any place he goes (since I think that will cause him to become suspicious and turn back as well), wait just east of his building until I see him, and then follow him while staying out of his sight and saving occasionally. If you are consistently having trouble, turn the difficulty down. Also, some areas aren't meant to be completely cleared until later in the game (like the Cairn Gates or the mad drayk near the bridge guarded by battle alphas). Dikiyoba. Edit: Typo. [ Tuesday, August 28, 2007 05:28: Message edited by: Dikiyoba ] -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Which Geneforge game(s) should I get? in Geneforge Series | |
| 
 Councilor 
Member # 6600 
 | 
written Monday, August 27 2007 13:45
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 Huh. It's probably because I started with G1, but I don't think it has bad graphics at all. It has fewer graphics, for sure, but they aren't bad. In fact, Dikiyoba likes the original thahd graphic much better than the newer one. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Script stuff HELP PLEASE in Geneforge 4: Rebellion | |
| 
 Councilor 
Member # 6600 
 | 
written Monday, August 27 2007 12:46
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 Originally by Lifecrafterandnoobeditor: quote:Dikiyoba wasn't asking whether you were doing so or not, Dikiyoba was asking you to stop. There's no reason to post the exact same thing two or three times. So please don't do so. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Making A Melee Weapon into Ranged in Geneforge 4: Rebellion | |
| 
 Councilor 
Member # 6600 
 | 
written Monday, August 27 2007 12:32
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 Yes, the editors do those sorts of things. Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Script stuff HELP PLEASE in Geneforge 4: Rebellion | |
| 
 Councilor 
Member # 6600 
 | 
written Monday, August 27 2007 12:31
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 Arrrgh. Could we not have the exact same conversation going in two different threads? It gets confusing. My post on editors here. Originally by The Ratt: quote:Um, no. The question line is one of your options you see when you are talking to someone (for example, "Can I sell stuff here?" or "I've completed this quest for you.") I'm guessing "special" means that it's a dialog box that comes up when you aren't talking to anyone (like when you are reading a sign), but I haven't checked it for sure. Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Making A Melee Weapon into Ranged in Geneforge 4: Rebellion | |
| 
 Councilor 
Member # 6600 
 | 
written Monday, August 27 2007 12:23
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 Originally by The Ratt: quote:Micawber has a script-based G4 editor hosted on his site that you can look at, or you can look at the ones for the earlier Geneforges (look for them in the forum header). Anything more complicated than that and you are on your own. Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  
| Educational Segregation in General | |
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 Councilor 
Member # 6600 
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written Monday, August 27 2007 12:10
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quote:I think the key point in Salmon's argument is "testing". A centrally designed curriculum may work better than an individualized one if the goal is to get as many students to learn as much as possible; I don't know. However, it does not work if the goal is to get students to pass tests. If a unit don't show up on the test, it's out of the curriculum, regardless of how important they may be in real life, or how fun it is for students, or how good a teacher is at teaching it. That's not going to result in a good education. Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00  |  

