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Plumbing the depths... in General
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Member # 6193
Profile Homepage #14
Any movie with the word "vs" in its title is bound to suck. Freddy vs Jason, Alien vs Predator, the list goes on and on.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Scripting Category? in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #9
I'm indifferent to the idea since I don't have anything to enter, all my scripts are specific to my scenario and would most likely be uninteresting or useless to others. But if the contest actually gets somebody to write new useful scripts I suppose it would be worthwhile.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Which game to play? in General
Lifecrafter
Member # 6193
Profile Homepage #18
I prefer to look at is this way: If you like your books in paper- get Avernum. If you prefer books chiseled into a slab of stone, or perhaps written in hieroglyphs on papyrus- get Exile.

That's just my unbiased opinion. :P

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Which game to play? in General
Lifecrafter
Member # 6193
Profile Homepage #12
Don't let those Exile purists fool you, Avernum is the way to go. But why take my word? Download the demos.

Anyway my list goes: BOA, BOE, Avernum Trilogy, Nethergate.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
October BoA Chat in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #10
This chat was never not scheduled for this Saturday. It doesn't matter if the previous posts say otherwise, and it won't matter if the date gets changed to next Saturday. (Hurray doublethink!)

I can come either weekend, so I have no preference.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Resistance is futile... or is it? in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #1
I noticed this when testing custom spells with a god party. It is interesting, but really not a cause for concern unless you actually expect the party to be level 250. If you really don't want damage to be blocked then use change_char_health, which as far as I know is truly unblockable.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
The Ties that Bond... in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #3
To copy code with line breaks click the "reply with quote" button, then copy the code out of there. It'll keep the breaks.

That is all, I gave your script a quick look but don't have time for a thorough debugging.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Debug Doesn't Work in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #4
As Dikiyoba said, use a god party. But I'd add that you can mimic most of debug mode's features using custom items or abilities, with the exception of walking through walls.

Probably most useful would be to make an item that would change flags. Use numeric input to do this fairly easily. The same goes for adding special items. If you want you could also add a "kill all" and "restore party" custom item, though they wouldn't be necessary if you're using a god party. Unfortunately I can't offer you any actual code, since debug mode works for me, but the things I just mentioned wouldn't be difficult to implement.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Scripting Problems in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #12
After you've initialized a special ability you have to make sure to give the ability to the party. Use:
change_custom_abil_uses(char,ability,ammount);

As for terrain animation, make sure you've properly defined the terrain and make sure the sheet its on is properly set up.
quote:
From the BoA Editor Docs:
te_anim_steps - Lets you set this terrain type to be animated. if left at 0 or 1, no effect. If greater than 1, when drawing this terrain type, the icon cycles between its base icon (set above) and the te_anim_steps next icons in the sheet. (Example: If the terrain type’s set icon in the sheet is 5 and te_anim_steps is 4, the game alternates between icons 5, 6, 7, and 8 to draw the terrain.)
Note that, if the terrain type has a cutaway view or second icon (or both), you need to provide animation frames for them too.

I can't imagine what else could be the problem.

[ Saturday, October 07, 2006 17:19: Message edited by: Lazarus. ]

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Variables in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #3
I would place all the enemies in a group, then have a check in the start_state of that town to see if the group is alive. Use num_chars_in_group(). If it returns 0 then start the cutscene.

I can't say I've ever used num_killed_in_town(), but I think I've heard others complaining that it is broken.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Echoes: Renegade in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #5
More like a month of testing, the most recent beta call was for the second round of testing.

And I'll second Imban's earlier statement.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
September BoA Chat in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #24
Well the chat is going on right now... Or rather, Ephesos and I are in the chat room alone, trying to fill the awkward silence by chatting about baseball.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Where the Rivers Meet: may it flow safely for a long time. in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #21
The gates at Thralni's castle are broken, when you say the spell the first set opens, but the second set doesn't. Your set_terrain calls are off by a space, so they don't flip the closed gates to open.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
State of Chaos in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #1
Make sure all the dialog strings are of the appropriate length, make sure all message_dialogs have a "" for empty strings. If neither of these is a problem, then temporarily delete all monsters in hidden group 3 so that you can see the error message before they print over it.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
September BoA Chat in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #4
I'll try to be there, and in all likelyhood will succeed.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Messing with time... in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #6
Yikes, now I'm confused. *i, during outdoor mode you can pass any interval of ticks that is divisible by 10, or maybe I just didn't understand what you said.

Nikki: Why do you want to set it forward just 1 tick anyways? Setting it forward 1 tick during the afternoon won't balance things if it's just 11 ticks instead of the usual 10 at night, the difference would be hardly noticeable. You should pass 20 ticks each turn as opposed to the usual 10 at night, to keep pace with the double time in town mode. This can be easily done with a set_ticks_foward(10)

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Messing with time... in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #4
The code will work if placed in the start_state of the scenario script. Use a (is_outdoors()) check to decide whether you should set the ticks forward 1 for town, or an extra 10 for outdoors.

Edit: Apparently while outdoors all ticks are rounded up to 10, so if you set forward only one tick the difference never shows. Set it forward 10 ticks (which shouldn't be a problem, after all to balance time you'll have to double the time passed) and then it will work.

[ Monday, September 18, 2006 10:57: Message edited by: Lazarus. ]

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Unhandled Exception in ER in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #8
Ok the error is fixed. The problem was that the spawned creatures used a slightly altered version of groupnpc which added them to their group and sent an alert to their group in the Init_state. Once the group they were being added to reached maximum capacity (20), they started sending alerts to nobody, which crashes Windows users but just does nothing for Macs.

Thanks for the help. And remember kids, don't send alerts to nonexistant groups.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Unhandled Exception in ER in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #0
Windows testers and anyone else reading TM's beta call thread may know that Echoes Renegade has been delayed by some very strange bugs resulting in unhandled exceptions for Windows users. Imban and I have both experienced crashes in the same area, and the problem has been traced to a seemingly harmless place_monster call. However, we are at a loss as to why BOA is suddenly objecting to such a frequently used call.

Pleas to Jeff Vogel have fallen on deaf ears, swearing and cursing has left us only with dry throats, BOA remains unrelenting in its inexplicable crashes. Here is the code in question, hopefully some wise spiderwebber out there will have better luck with it. This is one while statement out of 6 that appears in the town's start_state, the other 5 are just duplicates with different locations for monsters to spawn, so I posted just one. Ask TM, myself or any other tester if you need the full version of the script for some reason.

if(get_flag(15,1) == 11){
if((((get_flag(19,1) == 0) && (get_ran(1,0,1) == 1)) || ((get_flag(19,1) == 1) && (get_ran(1,0,3) < 3))) && (get_flag(25,1) < 34)){
sld_typ = get_ran(1,0,8);
if(sld_typ < 4)
place_monster(24,8,6,0);
if((sld_typ >= 4) && (sld_typ <= 6))
place_monster(24,8,132,0);
if(sld_typ > 6)
place_monster(24,8,184,0);
pcs = 86;
telep_ok = 0;
while((pcs <= 119) && (telep_ok == 0)){
if(char_ok(pcs) == TRUE){
if(get_stat(pcs,27) == 0)
telep_ok = 1;
}

if(telep_ok == 0)
pcs = (pcs + 1);
}
if(telep_ok == 1){
alter_stat(pcs,27,1);
rctx = char_loc_x(pcs);
rcty = char_loc_y(pcs);
put_boom_on_space(rctx,rcty,2,0);
force_instant_terrain_redraw();
run_animation_sound(10);

inc_flag(25,1,1);
}
}
Good luck.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
How would you do it? in Avernum 4
Lifecrafter
Member # 6193
Profile Homepage #109
Lord Licorice easily wins best board game villain. I've often wondered why Rentar doesn't try the "distribution of icky candy" path to world domination.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
New Scenarios in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #20
Ephesos is still working on EoR, it's reportedly progressing nicely. Hopefully he'll have it done by the contest as promised.

TEV is progressing, but I offer no guarantee that I won't get sidetracked by an idea I just had for a short scenario.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
BoA BUGS v6.0 in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #33
quote:
Originally written by Nioca:

That being said, the pillars gave me these errors like crazy when I played it. What type of operating system are you using, and what version? Because it may be specific to Windows, or even a certain version of Windows. (Like my XP Pro.)
I'm using Windows XP, but none of my beta testers or any other player reported an error to me. There was a problem with a bad message dialog that went overlooked because it is rarely shown, but its fixed in the new version. Anyway the call should work, you're the first person I've heard from that had this problem in Dilecia, and I'm sure I'm not the only one who has used a variable in get_char_dist() before. You might want to get a newer version of BOA.

EDIT: One way (probably not the only) to get a Unary error is if you try to find the distance to a character that doesn't exist(like -1, or over 120). I'd make sure that the variable can never be set to a number like that, or add a char_ok() check. This still doesn't explain why it would work when you use get_ran(), nor does it explain why you had problems with Dilecia (I rechecked that pillar and its fine.)

[ Saturday, September 09, 2006 19:50: Message edited by: Lazarus. ]

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Because it's been forever since the last one in General
Lifecrafter
Member # 6193
Profile Homepage #27
Ok ok, I'll take the survey. Tyran is definitely channeling Marle now. :P
Age: 17
Height: 6'0
Hair Color: Brown
Eye Color: Brown

[i]Do you ...[/i]
Have a tattoo? Too afraid of needles, that and of looking like a fool when I turn 60.
Have any peircings? Needles again.
Have a bf/gf? No.
Like thunderstorms? Yeah sure, so long as I'm inside with no where to go.
Ever stop using the computer? Yes, just not often.

[i]Have you/Do you have...[/i]
Considered a life of crime? Yeah, but I don't think I'd make a good criminal, its really best for all of us that I resisted the urges.
Split personalities? No.
Obsessions? Many, all of them perfectly healthy.

[i]Right now...[/i]
Current clothes: Black basketball shorts with white stripes, red shirt.
Current mood: Using any excuse to avoid designing, so errrr, restless?
Current music: I was listening to Led Zeppelin until my speaker cable fell out a few minutes ago.
Current annoyance: That the Dolphins lost.
Current thing you should be doing: Applying to college.

[i]Favorite...[/i]
Drink: Kool Aid.
Color: Blue
Candy: 100 Grand
Movie: Office Space
Person to talk to: Andrew, Caitlin, Brian etc.

[i]Do you perfer...[/i]
McDonalds or Burger King? I like to think outside the bun.
Root Beer or Dr Pepper? Root Beer, at least you can make a float out of it. A better question is Coke or Pepsi, in which case the answer is still Root Beer.
Sunshine or Rain? Sunshine, its been raining all week and the kids are driving me nuts.
Spring or Fall? Fall, nice weather and the start of football season.
Winter or Summer? Winter break beats summer break by a mile.
Vanilla or Chocolate? Vanilla
Lights on or Off? On I suppose, I bump into enough stuff when its light.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
BoA BUGS v6.0 in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #29
Are you saying you are gettin an error from it, or that it just isn't working correctly (like it always returns 0 or something)? I can tell you for sure that if you're getting an error then the problem is on your end, I've used that call with a variable before (look at t3pillar1 in Dilecia if that will help you for some reason.)

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Posts: 900 | Registered: Monday, August 8 2005 07:00
BoA BUGS v6.0 in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #26
quote:
From the Docs: Avoid the Edges
When outdoors, the game will have 4 outdoor sections in memory, and 4 scripts to choose from when the party meets encounters. To avoid any confusion on the game’s part, It is best to avoid placing towns, special encounter, or preset creature encounters on the edges of an outdoor section.
When the game tries to call a state in an outdoor script, it always uses the script for the section the party is currently standing in.

I guess its just a bad idea to put stuff on the edges.

I've had a similar problem to the one Kelandon had, but easily fixed it by moving the encounter a few squares away. As for towns, I've never had a problem even when I had a rectangle outside the town boundary.

[ Saturday, September 09, 2006 09:24: Message edited by: Lazarus. ]

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Posts: 900 | Registered: Monday, August 8 2005 07:00

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