State of Chaos
Author | Topic: State of Chaos |
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Shaper
Member # 7472
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written Saturday, September 23 2006 13:56
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I'm having a small problem with one of my town scripts, and I can't figure out why. Here is what's going on. The party walks up to a lever and gets ambushed. Once the ambushers are defeated, the party can pull the lever. The thing is, once the hidden group appears, the whole town script shuts down. Any error message I recieve is lost because the monsters act instantly after the state is called. Here is the state. Any ideas? -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Dilecia • The Empire's New Grove • Express Delivery Twilight Valley • Witch Hunt • Where the Rivers Meet • Foul Hordes Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Lifecrafter
Member # 6193
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written Saturday, September 23 2006 14:33
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Make sure all the dialog strings are of the appropriate length, make sure all message_dialogs have a "" for empty strings. If neither of these is a problem, then temporarily delete all monsters in hidden group 3 so that you can see the error message before they print over it. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Off With Their Heads
Member # 4045
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written Saturday, September 23 2006 15:54
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[ Saturday, September 23, 2006 15:57: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shaper
Member # 7472
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written Saturday, September 23 2006 16:11
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Two thing I've learned today. First, the message pane has a scroll bar! Secondly, it's much harder to pin down an error if you don't see the message, even if it's something common. Like in this case, where the problem was a missing 'break;' at the end of the state. By the way, Kel, those were truncated message_dialog calls. That's not how they actually appear in the script. ;) -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Dilecia • The Empire's New Grove • Express Delivery Twilight Valley • Witch Hunt • Where the Rivers Meet • Foul Hordes Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Off With Their Heads
Member # 4045
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written Saturday, September 23 2006 16:45
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quote:You mean you inserted three errors into the script and then asked us to find errors? :P -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shaper
Member # 7472
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written Saturday, September 23 2006 17:03
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Oops. I forgot to make sure that truncating the messages wouldn't cause problems of their own. -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Dilecia • The Empire's New Grove • Express Delivery Twilight Valley • Witch Hunt • Where the Rivers Meet • Foul Hordes Posts: 2686 | Registered: Friday, September 8 2006 07:00 |