Profile for Lazarus.
Field | Value |
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Displayed name | Lazarus. |
Member number | 6193 |
Title | Lifecrafter |
Postcount | 900 |
Homepage | http://www.geocities.com/lazarus989/myscenarios.html |
Registered | Monday, August 8 2005 07:00 |
Recent posts
Pages
Author | Recent posts |
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Script ProofReader in Blades of Avernum | |
Lifecrafter
Member # 6193
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written Friday, September 9 2005 16:37
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Yeah I saw Alint, and the sight was down (I think I found the link at your site actually). Did you say it was only for Mac, because in that case it doesn't help me much. Anyway I just figured that if you spent hours writing code, and then have to look over it line by line for a mistype, you would eventually write something to do it for you. Its his job after all. I don't really know what im talking about. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Script ProofReader in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Friday, September 9 2005 15:57
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Can someone give me a link to where i can download a program to proofread script? I'm assuming it exists because Jeff must have one, and I think I've seen a post referring to one. I've poked around in some links, but only found sample scripts. Any suggestions on the best one (for windows) and how to use it would be appreciated. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Script ProofReader in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Friday, September 9 2005 15:57
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Homepage
Can someone give me a link to where i can download a program to proofread script? I'm assuming it exists because Jeff must have one, and I think I've seen a post referring to one. I've poked around in some links, but only found sample scripts. Any suggestions on the best one (for windows) and how to use it would be appreciated. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Trapped in the sewers under Zaskiva in Blades of Avernum | |
Lifecrafter
Member # 6193
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written Sunday, September 4 2005 19:05
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I think key 2 opens the door to a control panel, then you can get to a building in the north region of sewers. Some swamp people, a ruined library, and the key you are seeking (in the desk like was previously mentioned). -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Name Issue in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Sunday, August 28 2005 10:52
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In my town dialog, the character's names won't show up. Instead it just says "townsman" or "official". Also if this could be at all related, any nodes using codes, like giving rewards or opening shops, doesn't work right. I even started a new town and used the dialog straight from a town in VODT, and the dialog worked, but no names. Suggestions??? -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Name Issue in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Sunday, August 28 2005 10:52
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In my town dialog, the character's names won't show up. Instead it just says "townsman" or "official". Also if this could be at all related, any nodes using codes, like giving rewards or opening shops, doesn't work right. I even started a new town and used the dialog straight from a town in VODT, and the dialog worked, but no names. Suggestions??? -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Outdoor script in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Thursday, August 25 2005 06:05
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Wow, I don't know why it didnt occur to me that if a town script needed them the outdoor did as well. Works now. I just don't know why it didn't give me error messages since they were missing. Thanks. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Outdoor script in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Thursday, August 25 2005 06:05
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Wow, I don't know why it didnt occur to me that if a town script needed them the outdoor did as well. Works now. I just don't know why it didn't give me error messages since they were missing. Thanks. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Outdoor script in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Thursday, August 25 2005 05:41
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beginoutdoorscript; body; beginstate 10; message_dialog("Why won't this work.",""); break; I won't boor you with the actual dialog, but this is how its set up. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Outdoor script in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Thursday, August 25 2005 05:41
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beginoutdoorscript; body; beginstate 10; message_dialog("Why won't this work.",""); break; I won't boor you with the actual dialog, but this is how its set up. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Outdoor script in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Wednesday, August 24 2005 16:05
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For some reason my scenario won't run my outdoor encounters. If I trigger the state, the dialog thats supposed to show up doesn't show. I know its trying to call these states, and their in the right spot, because if i delete them from the outdoor script it shows an error message that i'm calling a non-existant state. They are very simple states, just a message, am I going insane? -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Outdoor script in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Wednesday, August 24 2005 16:05
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For some reason my scenario won't run my outdoor encounters. If I trigger the state, the dialog thats supposed to show up doesn't show. I know its trying to call these states, and their in the right spot, because if i delete them from the outdoor script it shows an error message that i'm calling a non-existant state. They are very simple states, just a message, am I going insane? -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Avernum question in The Avernum Trilogy | |
Lifecrafter
Member # 6193
|
written Monday, August 15 2005 16:02
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I personally use two fighters, a thief fighter, and a mage/priest combined in one. Mage is only useful in battle for hasting, and it seems like a waste of a warrior to make an entire character devoted to magery. I'll also use a divinely touched singleton from time to time. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
More Dialog in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Sunday, August 14 2005 08:31
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What command do you write to make a shop window appear in dialog? Also, where do you write the script to stock the shop, the town script, or scenario script? -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
More Dialog in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Sunday, August 14 2005 08:31
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What command do you write to make a shop window appear in dialog? Also, where do you write the script to stock the shop, the town script, or scenario script? -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Dialog in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Saturday, August 13 2005 14:57
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Actually your answers were very useful, i got it figured out now I think. I'll probably be back askin another stupid question soon, but thanks. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Dialog in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Saturday, August 13 2005 14:57
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Actually your answers were very useful, i got it figured out now I think. I'll probably be back askin another stupid question soon, but thanks. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Dialog in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Friday, August 12 2005 13:42
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Can someone help me with a simple question. How do you write dialog with more than one question in a node? I can make a conversation work as long as it doesn't branch off. someone tell me how please. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Dialog in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Friday, August 12 2005 13:42
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Can someone help me with a simple question. How do you write dialog with more than one question in a node? I can make a conversation work as long as it doesn't branch off. someone tell me how please. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Scenarios in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Wednesday, August 10 2005 13:57
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Putting in scripts to stop them from using a high level party seems pretty pointless. If a player was that determined they could just use the editor once they were in the scenario. The problem isn't forcing them, its whether or not they will accept it, and take your word that it will make the scenario more enjoyable. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Scenarios in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Monday, August 8 2005 14:16
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I just thought a scenario where the creator can assume you just started would be easier. That way they can have a good idea of where the player should be level-wise, and set the difficulty and item levels accordingly. If you went through every scenario with a level 70 party then you really are just lookin at the dialog and scenery, you wont get much in the way of challenge. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Scenarios in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Monday, August 8 2005 13:20
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I was recently contemplating making a scenario suggested for a new party, when I realized how few of them their are. It seems that the most popular ones are suggested for high level parties. It seems like a scenario where you start a new party would be easier to design and more interesting. Does anyone have any personal reluctance to start new parties, because i would like to hear why. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |