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SDF Max value in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #4
The only place I saw a limit was in the call inc_flag() which says the highest legal value is 255. Since this is the call I've been using, its kind of important that it doesn't spass it out.

Anyway I finished the script using the rounding method. The original plan called for being able to transfer money between scenarios. Now I see that this is pretty much impossible(items lose their special class evidently) I'll just have to give out high value items that can be sold to merchants.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
SDF Max value in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #0
What is the highest value that a flag can have? I want to know because I am making a bank in my scenario and all the gold numbers are stored as SDFs, it will be easier to make exact numbers if I don't have to use the second option.

I doubt that the max will be high enough, so I'll probably just set the flag to the gold amount /1000. I assume that it will just round the number down if it comes up with a decimal.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
SDF Max value in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #0
What is the highest value that a flag can have? I want to know because I am making a bank in my scenario and all the gold numbers are stored as SDFs, it will be easier to make exact numbers if I don't have to use the second option.

I doubt that the max will be high enough, so I'll probably just set the flag to the gold amount /1000. I assume that it will just round the number down if it comes up with a decimal.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
does any1 like in General
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Member # 6193
Profile Homepage #12
You are a cold, twisted man Alorael. Have you no mercy? :)

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Posts: 900 | Registered: Monday, August 8 2005 07:00
does any1 like in General
Lifecrafter
Member # 6193
Profile Homepage #2
I like to get in before the lock.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Favorite Words in General
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Member # 6193
Profile Homepage #4
aardvark
yperite
mastication
cymotrichous
bubo
gemutlich

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Xylgham udwlnit skretcko!1!! in General
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Member # 6193
Profile Homepage #20
Revenge of the slith, this cracks me up. Its Dikilicious.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
G.W.B.W.O. in General
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Member # 6193
Profile Homepage #2
What the hell is that supposed to be?

(Takes this opportunity to point at sig and shamelessly plug new site.)

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Xylgham udwlnit skretcko!1!! in General
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Member # 6193
Profile Homepage #11
I don't know if that link explains the allusion, I'm afraid to open it because I'm in the middle of reading A Feast for Crows.

That would be a good name swap for me, Lazarus and Dondarrion, both rise from the dead.

[ Saturday, April 22, 2006 20:31: Message edited by: Lazarus. ]

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Xylgham udwlnit skretcko!1!! in General
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Member # 6193
Profile Homepage #8
Fanfic this good deserves its own BOA scenario. If only I had the time to make it.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Two Script Errors (Solved) in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #12
I read it as Kel thinking you might be thanking him for showing you how to write boolean statements in general, maybe I was wrong. My reply about "for the sake of your bea testers" was me thinking of bea-testing a scenario without any boolean statements (probably not even possible.)

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Two Script Errors (Solved) in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #12
I read it as Kel thinking you might be thanking him for showing you how to write boolean statements in general, maybe I was wrong. My reply about "for the sake of your bea testers" was me thinking of bea-testing a scenario without any boolean statements (probably not even possible.)

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Easter eggs in The Avernum Trilogy
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Member # 6193
Profile Homepage #24
Some quick research,

Exile 3, Hitting the keys Nikki said results in "If Valorim you want to save, back up your save files, Burma Shave". The signs near Blackcrag ARE in Exile 3, but they read "Before they send us to a grave, alien beasts use Burma Shave."

In A3, hitting that key combo does nothing, but the signs near Blackcrag read the same message as in E3.

Hopefully thats all, at least for Exile/Avernum 3. I have no clue about 1 or 2.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
"Policing" ourselves? in General
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Member # 6193
Profile Homepage #50
I suppose its legal, supressing ideas that are controversial is as American as Thanksgiving or NASCAR. That doesn't mean that taking something out of school curriculum because one group doesn't like it is good.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
"Policing" ourselves? in General
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Member # 6193
Profile Homepage #47
Removing evolution from schools? That would be pretty ironic, since I go to a Catholic high school (shudders) and they teach evolution.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Easter eggs in The Avernum Trilogy
Lifecrafter
Member # 6193
Profile Homepage #22
Well theres the stuff about Burma Shave in exile/Avernum. It isn't a very well hid easter egg, since its written on signs. But I seem to remember it popping up somewhere else as well.

The monastery of madness has the best easter egg in my mind.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
is this game worth playing in The Exile Trilogy
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Member # 6193
Profile Homepage #10
quote:
Originally written by lord llama:

to be entiely honist i hate reading and avoid it as much as i can :D
Many questions have just been answered.

And yes, Exile is worthwile.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Two Script Errors (Solved) in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #8
Edit: Stupid UBB makin me double post. I'll try to salvage this, Err, "How about those boolean opperators eh? What a group of characters!"

[ Saturday, April 22, 2006 06:09: Message edited by: Lazarus. ]

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Two Script Errors (Solved) in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #8
Edit: Stupid UBB makin me double post. I'll try to salvage this, Err, "How about those boolean opperators eh? What a group of characters!"

[ Saturday, April 22, 2006 06:09: Message edited by: Lazarus. ]

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Two Script Errors (Solved) in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #7
For the sake of your beta testers I hope its the second.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Two Script Errors (Solved) in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #7
For the sake of your beta testers I hope its the second.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Spidweb Community Xbox Live Party! in General
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Member # 6193
Profile Homepage #58
Calm down llama, we don't want an Ed situation here (the number of times this has been said in a thread Llama posts in is getting disturbing). Tyran merely asked how many of those xbox rpgs were available for other consoles as well. I personally wouldn't consider that list you just gave us better than the FF series for PSX.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Power Corrupts in General
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Member # 6193
Profile Homepage #58
quote:
Originally written by Wonko The Sane:

Think about it. Out of all the other possibilities, is it likely that god exists? No. There is no proof of god existing. There is in fact much proof of god not existing.
This should answer how I remain theistic.

The universe exists, as a mere mortal we see things as cause and effect, so if the universe exists it came from somewhere, which source is most likely?

a. A coin was flipped 300 million times, and landed on edge every time. Now we have the universe.

b. Something supernatural happened to create the universe.

c. An outside force rigged the coin flip so it would land on edge. (Something governing the universe, not necessarily God.)

This should answer llama's arguement as well. If "God doesn't exist because someone would have had to make him", then where did the Universe come from without God. Somewhere along the line something came from nothing, in our mortal perspective this is incomprehensible. So believe what you want, you'll still have to explain the unexplainable. (Or you could start arguing if the universe really exists; or something weird about time and the universe always existing. This would confuse me very much.)

[ Saturday, April 22, 2006 05:44: Message edited by: Lazarus. ]

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Power Corrupts in General
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Member # 6193
Profile Homepage #35
If you want to look at the Adam and Eve story you can say its all our fault, I won't bother to argue that course...

There are two basic ways you can respond to evil in the world "God is suppposed to be love and goodness, but yet I see evil in the world, therefore God mustn't exist."

Or "The existence of evil doesn't disprove God, we can't understand all of God's actions/lack of action." Basically remain theistic.

I look at it the second way, I'll assume you see it the first. Fair enough, I doubt either of us will come up with any evidence to change the others' mind. It would probably require personal life experience.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Two Script Errors (Solved) in Blades of Avernum Editor
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Member # 6193
Profile Homepage #4
[rant] Creature scripts are by far the most difficult thing for me to work with. Doing anything beyond the most basic task is a lesson in futility and weird errors. [/rant]

I'm sorry you all had to hear that, it's been a long day fiddling with defective creature scripts.

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Posts: 900 | Registered: Monday, August 8 2005 07:00

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