Profile for Lazarus.
Field | Value |
---|---|
Displayed name | Lazarus. |
Member number | 6193 |
Title | Lifecrafter |
Postcount | 900 |
Homepage | http://www.geocities.com/lazarus989/myscenarios.html |
Registered | Monday, August 8 2005 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
How do you script in events occurring on specific days? in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Sunday, June 11 2006 11:57
Profile
Homepage
Kel was on the right track, using the call force_start_day() causes it to return zero for the day of the year. If you want to use this call then you must use what_day_of_scenario() to find out the day. And, oddly enough, a quick test shows that day 1 does return 0. I put in a call if(day_of_scenario() == 2), and it only works on day 3. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Beta check on aisle three in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Saturday, June 10 2006 20:54
Profile
Homepage
Sent it, hopefully that includes everything. [ Saturday, June 10, 2006 20:54: Message edited by: Lazarus. ] -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Beta check on aisle three in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Saturday, June 10 2006 15:52
Profile
Homepage
TM, Ephesos, Niemand and Salmon: Sent it. If anyone else is interested then just post here. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Beta check on aisle three in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Saturday, June 10 2006 11:43
Profile
Homepage
quote:The bitmaps are in the mail. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Beta check on aisle three in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Saturday, June 10 2006 10:40
Profile
Homepage
Ok, this should have been mentioned earlier, but I need someone to convert a Windows file to Mac. I'm not sure what goes into this, but if you can convert and compress it then please say so. Then send it back so we can get this show on the road. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Beta check on aisle three in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Friday, June 9 2006 17:09
Profile
Homepage
I am assembling a crew of elite beta testers. Selection will be exclusive, and requirements stiff. First, you will demonstrate your devotion to the cause by stuffing live badgers down your pants and running the Boston Marathon. I call this the "devotionator", it also proves your ability to withstand pain. The second phase involves much knive throwing, hot coals, and unnecessary exposure to danger. Ok all kiddding aside, any help would be appreciated. Please post your e-mail adress, the opperating system you will be using, and BOA center ID (if you don't already have one, please get one). The scenario has 12 towns, and 4 outdoor sections (for those of you concerned about time.) -Thanks- -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Reputation system in BoA? in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Friday, June 9 2006 12:53
Profile
Homepage
beginscenarioscript; variables; short rep; body; beginstate LOAD_SCEN_STATE; init_special_abil(1, "Reputation", 10); change_custom_abil_uses(0,1,1); change_custom_abil_uses(1,1,1); change_custom_abil_uses(2,1,1); change_custom_abil_uses(3,1,1); break; .... beginstate 10; rep = get_flag(x,y); //This would be the flag you are using to keep track// change_custom_abil_uses(who_used_custom_abil,1,1); print_big_str("Your Reputation is", rep, "dude"); break; That should work. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Reputation system in BoA? in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Friday, June 9 2006 12:53
Profile
Homepage
beginscenarioscript; variables; short rep; body; beginstate LOAD_SCEN_STATE; init_special_abil(1, "Reputation", 10); change_custom_abil_uses(0,1,1); change_custom_abil_uses(1,1,1); change_custom_abil_uses(2,1,1); change_custom_abil_uses(3,1,1); break; .... beginstate 10; rep = get_flag(x,y); //This would be the flag you are using to keep track// change_custom_abil_uses(who_used_custom_abil,1,1); print_big_str("Your Reputation is", rep, "dude"); break; That should work. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Reputation system in BoA? in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Friday, June 9 2006 11:01
Profile
Homepage
quote:The first line is unnecessary and should be removed, the second line should look like this, change_custom_abil_uses(who_used_custom_abil(),1,1); Otherwise once a character uses the ability once he won't be able to use it again. And as TM said, just use print_big_str to print the flag you are using. [ Friday, June 09, 2006 11:01: Message edited by: Lazarus. ] -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Reputation system in BoA? in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Friday, June 9 2006 11:01
Profile
Homepage
quote:The first line is unnecessary and should be removed, the second line should look like this, change_custom_abil_uses(who_used_custom_abil(),1,1); Otherwise once a character uses the ability once he won't be able to use it again. And as TM said, just use print_big_str to print the flag you are using. [ Friday, June 09, 2006 11:01: Message edited by: Lazarus. ] -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Boa scenario's: what stage are they in now? in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Sunday, June 4 2006 11:13
Profile
Homepage
My scenario nears completion. All of the towns are done (although some area descriptions need to be added, as well as some items and touch ups), combat is done, and I am coding some outdoor encounters as we speak. Besides that I need to go back and add about 15-20 dialog nodes. Then its all done and nothing is left but tweaking the difficulty and fixing bugs during alpha testing. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Reputation system in BoA? in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Sunday, June 4 2006 11:01
Profile
Homepage
It would only be message alerts in the text areas. Unless you make a special ability that, when used, gives you a dialog box telling your reputation (As Kelandon suggested I think.) I suppose you could get snazzy and have different NPC's tell you what your status is in different areas. (Ex. Ask a servant of the household what your servants think of you. Ask a merchant how your fame has been spreading etc.) -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Reputation system in BoA? in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Sunday, June 4 2006 11:01
Profile
Homepage
It would only be message alerts in the text areas. Unless you make a special ability that, when used, gives you a dialog box telling your reputation (As Kelandon suggested I think.) I suppose you could get snazzy and have different NPC's tell you what your status is in different areas. (Ex. Ask a servant of the household what your servants think of you. Ask a merchant how your fame has been spreading etc.) -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Clock Design in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Thursday, June 1 2006 13:44
Profile
Homepage
Edit: test shows that this wasn't right... Back to the drawing board. Edit: Like Garrison said, you need to put parentheses around it before you divide. Also, whenever an integer goes over 32766 it becomes negative, and counts down all the way to 65532. So the clock will only last for about 4 hours that way. [ Thursday, June 01, 2006 14:24: Message edited by: Lazarus. ] -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Clock Design in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Thursday, June 1 2006 13:44
Profile
Homepage
Edit: test shows that this wasn't right... Back to the drawing board. Edit: Like Garrison said, you need to put parentheses around it before you divide. Also, whenever an integer goes over 32766 it becomes negative, and counts down all the way to 65532. So the clock will only last for about 4 hours that way. [ Thursday, June 01, 2006 14:24: Message edited by: Lazarus. ] -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Calendar Modification in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Tuesday, May 30 2006 07:48
Profile
Homepage
I would suggest turning it off, then at the start of each day giving an alert like this, "It is dawn of day x of month y." in the text area. This would get you closer to what you're looking for. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Calendar Modification in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Tuesday, May 30 2006 07:48
Profile
Homepage
I would suggest turning it off, then at the start of each day giving an alert like this, "It is dawn of day x of month y." in the text area. This would get you closer to what you're looking for. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Backwater... Again... in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Sunday, May 28 2006 07:07
Profile
Homepage
Unless you have a way overpowered party you can't fight them. Just leave that area alone for now. (I'm pretty sure the ReadMe files say this. As a rule, always read these before asking for help.) -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Transfer Games? in General | |
Lifecrafter
Member # 6193
|
written Saturday, May 27 2006 13:33
Profile
Homepage
I've transfered E3 on a flash drive, and I think I've done the same with BOA, A3 and A1. I don't know why you would have problems with it. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Beams and Cutscenes in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Friday, May 26 2006 14:20
Profile
Homepage
I want beams to turn off in a cutscene. I used set_terrain() to simply turn off their power sources, but this didn't work. I assume that BOA checks to see if the beams should be on at the start of each turn, so it doesn't realize that they should be off until after the cutscene ends. Is there any way to either make a turn pass during a cutscene, or somehow take the beams off space by space? The only thing I can think of is to end the cutscene, wait a turn until the beams switch off, then restart the cutscene. I'm not sure if that would look more sloppy than just leaving the beams on. Any suggestions would be appreciated. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Beams and Cutscenes in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Friday, May 26 2006 14:20
Profile
Homepage
I want beams to turn off in a cutscene. I used set_terrain() to simply turn off their power sources, but this didn't work. I assume that BOA checks to see if the beams should be on at the start of each turn, so it doesn't realize that they should be off until after the cutscene ends. Is there any way to either make a turn pass during a cutscene, or somehow take the beams off space by space? The only thing I can think of is to end the cutscene, wait a turn until the beams switch off, then restart the cutscene. I'm not sure if that would look more sloppy than just leaving the beams on. Any suggestions would be appreciated. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Backwater Calls bug... in Blades of Avernum | |
Lifecrafter
Member # 6193
|
written Friday, May 26 2006 13:22
Profile
Homepage
Well I would check to see if the file t05ironmines.txt is in the scenario folder. If not, then redownload the scenario, preferrably from Smoo's website. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
These pretzels are making me thirsty. in General | |
Lifecrafter
Member # 6193
|
written Friday, May 26 2006 05:42
Profile
Homepage
Major: They are all Seinfeld characters. Slarty: I can only think of a few you're missing, how about Uncle Leo, or the old guy that lives in Boca that gives the Seinfelds a hard time, or that crazy army guy that works with Elaine. A very appropriate list in all though. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Blackcrag Fortress in The Avernum Trilogy | |
Lifecrafter
Member # 6193
|
written Thursday, May 25 2006 20:07
Profile
Homepage
quote:Well no, its all empty space. Unless you conisder it worthwile to be able to leave through Blackcrag's northern gate and watching the game glitch out when it tries to place you. The only real reason to go there is that its there, and it is supposed to be off limits. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
BUGS! in Blades of Avernum Editor | |
Lifecrafter
Member # 6193
|
written Thursday, May 25 2006 12:48
Profile
Homepage
The button in the editor for "Clear All Items" doesn't work. Instead, a dialog box comes up asking if you'd like to clear all special encounters, but it doesn't even do that. This is in both the BOA editor and BOA 3-D Editor for Windows. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |