Outdoor script
Author | Topic: Outdoor script |
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Lifecrafter
Member # 6193
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written Wednesday, August 24 2005 16:05
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For some reason my scenario won't run my outdoor encounters. If I trigger the state, the dialog thats supposed to show up doesn't show. I know its trying to call these states, and their in the right spot, because if i delete them from the outdoor script it shows an error message that i'm calling a non-existant state. They are very simple states, just a message, am I going insane? -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Infiltrator
Member # 5576
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written Wednesday, August 24 2005 17:20
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If the code is so simple, could you show it to us? -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Lifecrafter
Member # 6193
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written Thursday, August 25 2005 05:41
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beginoutdoorscript; body; beginstate 10; message_dialog("Why won't this work.",""); break; I won't boor you with the actual dialog, but this is how its set up. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Agent
Member # 5814
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written Thursday, August 25 2005 05:51
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No variables? C'mon, you gotta love variables. Anyway, using tags can make scripts much sexier. For instance, your code goes frombeginoutdoorscript; body; beginstate 10; message_dialog("Why won't this work.",""); break; to -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Shock Trooper
Member # 5459
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written Thursday, August 25 2005 06:00
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Is that really your entire outdoor script? Where's your INIT_STATE and START_STATE. Can't have an outdoor script without those fellers, no sir. Just add this after body; Maybe that helps... [ Thursday, August 25, 2005 06:00: Message edited by: Smoo ] -------------------- These are my scenarios. I may have too much free time but I really don't care. Backwater Calls, Magus of Cattalon, Rats Aplenty Get them here Visit The Lyceum for all your rating needs. Posts: 211 | Registered: Sunday, January 30 2005 08:00 |
Lifecrafter
Member # 6193
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written Thursday, August 25 2005 06:05
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Wow, I don't know why it didnt occur to me that if a town script needed them the outdoor did as well. Works now. I just don't know why it didn't give me error messages since they were missing. Thanks. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |