Name Issue
Author | Topic: Name Issue |
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Lifecrafter
Member # 6193
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written Sunday, August 28 2005 10:52
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In my town dialog, the character's names won't show up. Instead it just says "townsman" or "official". Also if this could be at all related, any nodes using codes, like giving rewards or opening shops, doesn't work right. I even started a new town and used the dialog straight from a town in VODT, and the dialog worked, but no names. Suggestions??? -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Infiltrator
Member # 5576
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written Sunday, August 28 2005 17:35
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Have you actually assigned the names to the characters (in the town script, not the town dialog script), or did you just use the name as the question for the first node? Jeff only recommends doing the latter in order to make scripts easier to read; it has no actual effect as far as I know. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Shock Trooper
Member # 3898
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written Sunday, August 28 2005 23:30
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I'm not 100% sure if this is the cause, but did you check the "unique NPC" box? -------------------- ~Note : The professional newbie's advice should not be taken seriously, or at all.~ LINKAGE Posts: 364 | Registered: Saturday, January 17 2004 08:00 |
Master
Member # 5977
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written Monday, August 29 2005 06:08
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quote:This shouldn't have any effect on the name. Are you sure you asigned the name in question field od dialogue? I'm not sure if the name shows up if you haven't put the name in the dialogue script. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Off With Their Heads
Member # 4045
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written Monday, August 29 2005 06:23
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The name in the question field does not matter at all. It's the set_name in the town script that actually sets the name. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Master
Member # 5977
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written Monday, August 29 2005 07:11
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quote:Oh yes? I didn't know that. Again something new learened. What actually is the name for? Only for easy recognition for the party, are does it have some deeper meaning. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
...b10010b...
Member # 869
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written Monday, August 29 2005 15:18
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It's just a name. It serves pretty much the same purpose as a real person's name: to make the creature a little more special and recognisable. Keep in mind that the name you set with set_name will appear in dialogue, in combat and when looking at the creature. [ Monday, August 29, 2005 15:20: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |