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Is this Plot Overcliche? in Blades of Avernum Editor
Shock Trooper
Member # 5459
Profile Homepage #45
quote:
Originally written by Meeshka:
*pulling out his dear PM 9mm*
9mm? Oh, please! My bulletproof vest can stop those even without the kevlar plates. So that means that even my groin is shielded against your pathetic weapon. *pulling out his 7.62 RK-95* Alright, it's technically not mine but I still get to shoot it.

And as for the original topic(s):

I don't mind demons. Hell, I used them and they had very little motivation other than we're evil and we can. I see you probably won't be making the same mistake. Good for you!

quote:
Originally written by Zevis:
However, I don't think canons and other gunpowder weapons are very realistic in a magic-heavy world of Avernum:

Early guns were very unreliable and slow to load. It took a long time to develop gunpowder that could explode well. It also took a long time time to develop guns that could be loaded sufficiently fast to fire more than once before the enemies get to you. In a world where any apprentice mage can cast a bolt of fire and any powerful wizard can use shockwave spell to damage enemy walls, governments wouldn't bother investing into early gunpowder research, because results would be inferior to available magic. So gunpowder-based weapons would never get a chance to develop to a point where they can compete with magic.

I dunno... Has anyone played Arcanum? Magic isn't available for everyone but even the stupidest dolt can pull a trigger *waves his hand excitedly* Even the most simple gunpowder-based weapon can kill a talented magic-user. Also everyone would benefit from steam engines and such and machines do not need sleep, food or ridiculously tall towers to boost their ego. So maybe governments wouldn't invest in that kind of research but maybe wealthy individuals would.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
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Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Is this Plot Overcliche? in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #45
quote:
Originally written by Meeshka:
*pulling out his dear PM 9mm*
9mm? Oh, please! My bulletproof vest can stop those even without the kevlar plates. So that means that even my groin is shielded against your pathetic weapon. *pulling out his 7.62 RK-95* Alright, it's technically not mine but I still get to shoot it.

And as for the original topic(s):

I don't mind demons. Hell, I used them and they had very little motivation other than we're evil and we can. I see you probably won't be making the same mistake. Good for you!

quote:
Originally written by Zevis:
However, I don't think canons and other gunpowder weapons are very realistic in a magic-heavy world of Avernum:

Early guns were very unreliable and slow to load. It took a long time to develop gunpowder that could explode well. It also took a long time time to develop guns that could be loaded sufficiently fast to fire more than once before the enemies get to you. In a world where any apprentice mage can cast a bolt of fire and any powerful wizard can use shockwave spell to damage enemy walls, governments wouldn't bother investing into early gunpowder research, because results would be inferior to available magic. So gunpowder-based weapons would never get a chance to develop to a point where they can compete with magic.

I dunno... Has anyone played Arcanum? Magic isn't available for everyone but even the stupidest dolt can pull a trigger *waves his hand excitedly* Even the most simple gunpowder-based weapon can kill a talented magic-user. Also everyone would benefit from steam engines and such and machines do not need sleep, food or ridiculously tall towers to boost their ego. So maybe governments wouldn't invest in that kind of research but maybe wealthy individuals would.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
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Posts: 211 | Registered: Sunday, January 30 2005 08:00
Graphics Request in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #2
Sure thing. Send it my way at simop(at)mbnet(dot)fi

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
The Abominable Photo Thread IV: A New Hope in General
Shock Trooper
Member # 5459
Profile Homepage #36
Meh, why not?

Soldiers do not smile... ever.

Edit: Oh! And Dikiyoba's a woman? Oh noes!11one!

[ Monday, April 03, 2006 06:54: Message edited by: Kaupunkijaakari Smoo ]

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Graphics Request in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #0
A little help? I'm trying to make a white rat for my new scenario out of the regular giant rat but it isn't going anywhere. BoA's own icon adjustments naturally don't give the wanted result and I can't edit the picture to any kind of good result myself.

So, I need someone to either edit the giant rat white or make a completely new graphic of a white rat. Much appreciated!

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
I want to try designing with BoA in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #7
quote:
Originally written by Grignard:
Any words of wisdom for someone getting started? I definitely want to start really small, perhaps smaller than what is recommended because I really don't have alot of general computer knowledge, at least relative to what I would suppose alot of BoA designers have. If I could get a couple working towns, an interesting story line, a couple working dungeon/objective areas, and some basic usefull scripts I'd be happy. Any suggestions about learning the scripting language? What about putting your ideas to paper before getting to editing? Are maps and flowcharts a good idea?
I didn't know a thing about scripting when I first started designing. I still don't see myself any good at it, though I am a very self-critical fellow. For example, I only learned how to use the "while" function when I was halfway through designing MoC. This is how I got started:
1) I started to read the BoA editor Docs. after a short while I stopped and decided to skip to parts I wanted to learn first like writing dialogue.
2) I created a scenario and slapped together a town and placed a guard there and began to write his dialogue.
3) After over an hour of failed attempts and error messages I stopped reading the documents, since I couldn't even understand half of the basic stuff, and decided to see how it's done from the scripts of other scenarios.
4) This was an almost immediate success. After that it was relatively painless to write more dialogue options. After that I started messing around with SDFs and saw if I could make dialogue options appear only after something was said/done.
5) Feeling satisfied with my dialogue scripting skills I moved on to general scripting. I placed special encounters in the town, created special items, custom items and initialized a quest and made it possible to finish it. Then I messed around with outdoor scripting and voilá! My masterpiece was complete.

By the way, this isn't Backwater Calls I'm talking about. I still use this scenario when I want to test something I'm not sure would work.

In short what I'm saying is: when your scripts don't work or you just generally fail to do what you wanted, don't give up! Try to fix the problem, work around it, or come here and ask for help. And for the sake of whatever deity you worship, finish and release your scenario! Even though you as a designer think your work sucks (BC and to a lesser extent MoC) others will see it in a different light.

As for writing stuff down and drawing maps. I didn't do any of that in BC and-uh it shows. I had an idea for a scenario that could work but I thought it would be too ambitious a starter scenario. So I decided to start with something more simple and made BC. Looking back at it, BC is just something I slapped together without much of an effort. For MoC I did write down ideas and draw maps and personally I feel it's a good way of keeping your thoughts together and it helps you write a more solid scenario.

Good luck in your designing efforts!

(MoC wasn't my ambitious scenario. Neither is the one I'm working on now.)

[ Friday, March 31, 2006 23:31: Message edited by: Kaupunkijaakari Smoo ]

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Earth Slopes Needed in Blades of Avernum Editor
Shock Trooper
Member # 5459
Profile Homepage #20
quote:
Mab sez:
I've often thought of The Louvre, but the pics I once sent as JPGs didn't work well, and converting my workies into 256-colors-GIFs kinda of breaks my heart. :o
Nuts! Does this mean I have to remember another site when I look for graphics I could use? Oh, and I'll just echo TM and say "Holy hell. Those are amazing."

Pyrulen: Just glad to see more people designing. Now if I could only see more people finishing their work.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Earth Slopes Needed in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #20
quote:
Mab sez:
I've often thought of The Louvre, but the pics I once sent as JPGs didn't work well, and converting my workies into 256-colors-GIFs kinda of breaks my heart. :o
Nuts! Does this mean I have to remember another site when I look for graphics I could use? Oh, and I'll just echo TM and say "Holy hell. Those are amazing."

Pyrulen: Just glad to see more people designing. Now if I could only see more people finishing their work.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Magus of Cattalon loophole (spoiler?) in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #7
quote:
I don't know if this has been discussed already, but if exploring in combat mode (which I do almost always), you can enter the northern room with the beams on the first level of the tower, and if you cross it in the same turn, you can bypass the beams
Fixed that one. You can no longer enter the room in combat mode.

quote:
The cutscenes in Fahrango are seriously messed up. I entered the town and immediately got attacked by giants on the next step, which popped up all around me. I figured this was intended, but after I defeated them, there was a dialogue message from some seargent I couldn't see.

After that, I got moved over to the market square, where the same seargent asked me where the hell I was coming from.

After I had answered, the cutscene jumped back to where I was and again moved to the market square; but this time it transitioned in steps.

Then, some soldier came running into the town shouting "Giants!". The soldiers got into position awaiting an enemy, but nobody came. Evidently I had killed one half of that battle scene before schedule.

The cutscene work is brilliant as such, but I daresay it could be rearranged a little more logically.
Um, did you download the scenario from Spiderweb? You entered the town from the west, right? I seem to remember that I fixed that one and my site should have the fixed version. I'll look into it.

quote:

Now it seems I'm stuck. There's nothing to the north (except some cave for which I'd need to fly), I can't get to the West without "orders from a high-ranking commander", and Beohram (who I guess is the one I need) claims I already got that order, and I've explored and done everything else.
Did you re-enter the fort and ask Beohram again? He would be in his office again. That could well be a designing error that I hope I fixed. Well, not fixed as such.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
magus of cattalon in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #38
quote:
Originally written by magpie:
I use a Mac so I don't suppose he can help me.
It's worth a shot. Send me the save file.

quote:
Originally written by: spy.there:
I was a little bit disappointed by the intro pics. They look so ... greyish, unpointed ... (um ... please Smoo, could you replace the second, unfinished pic? Thanx
The version on my site should already have the correct picture. No wait, it's probably only for the Pc version. If I can fix the bugs Aran has pointed out I'll send a fixed version to Spiderweb.

quote:
Originally written by Aran:
Mayor Shylocke tells me I get an "alchemical explosion". I haven't played far enough yet to find out whether she actually means explosion or explosive. But I'm finding the former hard to imagine.
That's not the weirdest typo MoC used to have. There used to be a recruiting boot in Gerolt's Hamlet. Feel free to disagree on which one is weirder.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
"The End of Blades" Discussion in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #46
Ah yes. I forgot about the rush of scenario before the deadline. Silly me. There is the General Scenario Design Contest. If it gets a cash price for the winner and it gets voiced out enough then maybe we'll see another rush of scenarios this November. Probably wishful thinking on my part says the negative side of me.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
"The End of Blades" Discussion in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #43
quote:
Supanik sez:
Anyway, I believe Stareye was talking about getting Jeff to give away some prizes for another contest, and we could organise ones that allow people to knock out easy-to-make simple scenarios.
You mean like the Pearl Contest and the Short Scenario Design contest that produced EM and DaC? Those didn't go very well. Cash prices probably would help give people the extra kick they need to get started. I know that's one of the reasons I entered BC for the first contest even though I didn't think I'd win anything.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
"The End of Blades" Discussion in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #41
quote:
*i shone these words into existence:
This will be the topic of the next (and perhaps the last) Blades Chat on Saturday, February 18 at 6 pm EST.

Nuts! And just when I was thinking about joining in, the chat has to be around 3 am. I'll be sound asleep way before that.

quote:
Earlier written by Supanik:
Yeah, the thing is, a lot of people are working hard but it's gonna take time for the fruits of our labours to blossom, as it were.
I never work hard (too lazy) but you're right. Backwater Calls took me about six months and Magus of Cattalon possibly slightly less to complete. During the design of BC I had school to worry about and I was only learning Avernumscript and when I was making MoC I had plenty of free time due to my employment status. Right now I only have the time to make my scenario during weekends and even then I could be too drained to even get started. So it might take another six months for me to release a much shorter scenario. Arr(gh)!

quote:
Jumpin' Salmon surfaced and spoke:
If BoA is to match BoE, it needs school age designers. People with lots of free time and the imagination to make a desirable scenario. I'm not seeing a lot of that yet, except for UV and ALR, which immediately were soundly criticized. One of the more prolific designers, mike slack, is doing exactly the right thing for blades by making what he wants and finishing it. Yet he also gets criticized for the content of the scenarios.
If BoA is to match BoE in terms of quantity then yes we need more school age designers. I would prefer quality but I takes what I gets. UV and ALR were both criticized for a reason, but I hope that hasn't scared Archmagus Michael and the designer of ALR (Omikron I believe) out of designing scenarios. Seriously, you can only go up from that and in my opinion as long as someone likes your scenarios it was worth releasing them. Also, I think it's great that mike slack is designing and releasing scenarios but that doesn't mean I have to like his work.

quote:
Kelandon spake thusly:
One more general thing about this topic: Saying that Blades is dead is a slap in the face to up-and-comers like Ephesos and Smoo (and dare I include myself?). Maybe we need a couple of slaps to get our scenarios done, but bear in mind that every time you say that, that's what you're doing .
Pfft! Even though Blades would be deemed dead by consensus I'd still make and release scenarios (dead things are hawt!1!!) if only for myself and my brother to play. By the way, I have a "coming soon" thing-o-ma-jig on my website about my new scenario and I might even update it as I progress.

quote:
Dikiyoba told Dikiyoba to write:
I'd like to see the scenarios that are currently out but buggy, short, unbalanced, and filled with typos but have a relatively (it's a matter of opinion, I know) good premise fixed up than have more bad scenarios created.

Dikiyoba plays the good scenarios more than once as opposed to the bad ones, which get played halfway through and then thrown away.

Hey! I fixed the typos and bugs in BC. Stop yelling at me! Wah, wah, wah. That's it! I quit! You'll never see me again! ;)

I play all the scenarios through, be they short, buggy or just generally horrible. And by the way has there ever been anything besides a slow release pace for BoA scenarios?

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
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Posts: 211 | Registered: Sunday, January 30 2005 08:00
MoC (again) Fiend's Lair in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #7
There should also be a plus one bonus to the party's Divine Host spell. That is unless my script is buggy.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
magus of cattalon in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #15
Jehanne sells a shovel in Danalow Creek. Also I might have placed a shovel somewhere else in the scenario.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Moonstone - MoC in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #3
It's also hard to find because there are four locations and the moonstone could be in any of them. So if you're lucky you might find it in the swamps and if you're really unlucky you'll have to fight the fourth and hardest fight to get the rock.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Magus of Cattalon bugs in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #20
Nicothodes: Damned if i can think of anything to say about that. (Me so confused.)

Lenar Labs:
1. D'oh? (*See's the situation by himself*) D'oh!
2. Hmm... You're the only one who's had this problem. There's probably a messed up script that might cause that kind of thing but most certainly won't do it every time.
3. Alint couldn't find any problems with any of the outdoor scripts that have giant fights, so a little more help is needed in finding the problem.
4. In addition to the rancher, the innkeeper in Ferrow buys items. If you'd taken Adrian with you and talked to him in Ferrow, you'd know this.
5. See answer number one.
6. Bones are too frail, they'll break. You're right though. I did place quite a lot of rocks above the citadel, but I suppose I should put some rocks somewhere beneath the citadel as well.

Originally I planned to have Polonius' diary explain about the blessing or have the party talk to Polonius about the incident. but then I made Polonius want to ignore and forget everything about the screw-up. Even in the release version, though, talking to Polonius reveals that he did not mean to kill the children. What he was trying to do, though, I'll just leave that up to everyone's imagination.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
magus of cattalon in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #5
Quest inspired by Sokoban. You can't push the boxes diagonally there either. (One moronic reasoning, check!) Plus i really tried to make that quest the kind the party doesn't feel like doing. At least in Salmon's case I succeeded.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Magus of Cattalon bugs in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #15
But then again, MoC is for level 30-45 parties, not 1-250. Besides Anna, I doubt your party would gain very many (if any) levels from MoC even if I would do what Thuryl suggested.

As for all the scenarios (I use the word scenarios, if you don't mind.) being part of one big story line: stories have a beginning and an ending. The story of your party begins when they are level one losers and as their story advances they gain levels. Not only is it okay by me if a level 70 party does not gain levels from a level one scenario, but personally I would hang the story-teller who pits that kind of party against rats. Eh, I don't know if this made any sense. I just woke up.

I am writing another scenario, but-uh... it's a level one scenario. I do have a high level scenario in the works, but since my current situation is what it is, I advice you not to hold your breath while you wait for it. Also it looks like it will become my largest scenario, so that's not going to help it be finished any faster.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
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Posts: 211 | Registered: Sunday, January 30 2005 08:00
Magus of Cattalon bugs in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #12
quote:
Thus spake Kelandon:
In any case, what were we talking about? Oh, yeah. Bottom line: you shouldn't be getting any experience from MoC at level 60+ anyway.
Yeah, what he said. Anna, you're killing monsters half your level so you're not supposed to get any experience out of them, except possibly from the animated armor. As for the you gain xx experience points bug: I can't see a thing I can do about that one.

quote:
Anna wrote:
Two other bugs are noticed with the missions : freeing the slaves and killing the Nephilim before being ordered to. Indeed, in that case, when you're asking to do these missions you've already completed, and talk again with the people who asked for, nothing happens. You have to come back to the places where the mission were completed, even you don't have anything else to do in, and then come back again to be rewarded and thanked.
Now that I've actually had some time to read the description of this bug through, I can say that it's not really a bug, just poor designing. When I was designing that part I figured out that some players will kill the nephilim first and then get the quest from Beohram, so they'll have to exit and re-enter the town when Beohram gives them the mission. Why won't Beohram listen to the party in the dinner hall? Don't bother the man when he's eating! (I'll add a "Actually we already killed the nephilim chieftain" - dialogue option when talking to Beohram in the dinner hall. Expect a fixed version of BoA in a week when I next get out of the barracks or by Sunday if I can find the energy.

Right now I'm going to take a shower and maybe write dialogue for my next scenario. Oh! And thank ye for the kind words.

[ Friday, February 03, 2006 08:47: Message edited by: Smoo ]

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
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Posts: 211 | Registered: Sunday, January 30 2005 08:00
MoC Bug in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #2
I won't be fixing this anytime soon, since I now have forty minutes left before I have to head back to the military base.

Be sure to dig up my email address from the readme and send me the error in email if you want to be sure that I will fix the bug.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
BUGS! in Blades of Avernum Editor
Shock Trooper
Member # 5459
Profile Homepage #7
I might have something. I couldn't get the num_killed_in_town call to give up any values other than zero no matter how many rats I killed.

Also the appendix claim that the create_text_bubble call could also be called from a terrain script. I couldn't get it to work, though.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
BUGS! in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #7
I might have something. I couldn't get the num_killed_in_town call to give up any values other than zero no matter how many rats I killed.

Also the appendix claim that the create_text_bubble call could also be called from a terrain script. I couldn't get it to work, though.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
I Want to Crush Your Dreams. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #59
What I'm working on right now: "It's just a remote valley plagued with a rat infestation. What COULD POSSIBLY GO WRONG... more wrong?"

Needless to say I'm not being very serious with this one. Basically the party is a bunch of level one nobodies who are looking for a quest so that they can be heroes and such. So they wander into Untitled Land (I'll probably keep it untitled, since I already figured out why it would be untitled.) and soon find out that the land is infested with rats. But who is behind the rat infestation? Is it just a rat catcher the villagers beat up and rolled around in tar and feathers or is it... RENTAR-IHRNO? No, most definitely not. I don't ever plan on using vahnatai in any form in any of my scenarios.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
General Scenario Design Contest in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #22
Well, I already have a scenario out that hasn't been in any previous contests, so why wouldn't I participate? Hopefully I can find some time to finish another smaller scenario by November.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00

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