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Buggy Dialog in Blades of Avernum Editor
Shock Trooper
Member # 5459
Profile Homepage #0
Okay so I can't quite figure out what's causing the dialog in my scenario to go crazy for some players (at least SkeleTony and DreamGuy). The problem is, I've been told, that the NPCs give all the responses when they're only supposed to give half of them. Here are two examples of the dialog script:

begintalknode 19;
state = 19;
nextstate = -1;
question = "Greetings Mahrmmrrh. What are you doing here?";
text1 = "_No no. Put more stress on the 'mmrr' and to answer your question I work for Master Tybonson. I am his servant or butler, whichever he needs more._";
text2 = "_I see that the nephil in your group has taught you the proper stress on nephilm names. But to answer your question, I work for Master Tybonson. I am his servant or butler whichever he needs more._";
code = if (species_in_party(2) == 0)
remove_string(2);
else
remove_string(1);
break;

begintalknode 28;
state = -1;
nextstate = 29;
question = "Mayor";
text1 = "There are two people sitting round a large desk in this small room. The first is the captain of the troops in Sattle, the second is the mayor. She is in her forties and is currently looking exhausted.";
text2 = "_Mm... looks like we got visitors Bobby. Greetings and welcome to our village, although currently not as peaceful as it used to be._ She gestures at the maps and parchments on the desk.";
text3 = "They are maps of the surrounding areas. _I am mayor Worrington and this is captain Remington. What can we do for you?_";
text4 = "_Mm... looks like we got... By the gods! Bobby look!_ She points at a slith in your group. _What are you doing here? How did you get in here._ The captain speaks. _Calm down Evelyn. I'm sure this is not our enemy._";
text5 = "The mayor is still sitting around her desk.";
action = INTRO;
code = if (species_in_party(3) == 0)
remove_string(4);
else {
remove_string(2);
remove_string(3);
}

I'm beginning to think that maybe the problem is with SkeleTony's and DreamGuy's version of the scenario (their download was corrupted or something. :confused: )

If anyone knows what the problem could be, I'm all ears.

[ Tuesday, March 15, 2005 01:29: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
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Posts: 211 | Registered: Sunday, January 30 2005 08:00
Buggy Dialog in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #0
Okay so I can't quite figure out what's causing the dialog in my scenario to go crazy for some players (at least SkeleTony and DreamGuy). The problem is, I've been told, that the NPCs give all the responses when they're only supposed to give half of them. Here are two examples of the dialog script:

begintalknode 19;
state = 19;
nextstate = -1;
question = "Greetings Mahrmmrrh. What are you doing here?";
text1 = "_No no. Put more stress on the 'mmrr' and to answer your question I work for Master Tybonson. I am his servant or butler, whichever he needs more._";
text2 = "_I see that the nephil in your group has taught you the proper stress on nephilm names. But to answer your question, I work for Master Tybonson. I am his servant or butler whichever he needs more._";
code = if (species_in_party(2) == 0)
remove_string(2);
else
remove_string(1);
break;

begintalknode 28;
state = -1;
nextstate = 29;
question = "Mayor";
text1 = "There are two people sitting round a large desk in this small room. The first is the captain of the troops in Sattle, the second is the mayor. She is in her forties and is currently looking exhausted.";
text2 = "_Mm... looks like we got visitors Bobby. Greetings and welcome to our village, although currently not as peaceful as it used to be._ She gestures at the maps and parchments on the desk.";
text3 = "They are maps of the surrounding areas. _I am mayor Worrington and this is captain Remington. What can we do for you?_";
text4 = "_Mm... looks like we got... By the gods! Bobby look!_ She points at a slith in your group. _What are you doing here? How did you get in here._ The captain speaks. _Calm down Evelyn. I'm sure this is not our enemy._";
text5 = "The mayor is still sitting around her desk.";
action = INTRO;
code = if (species_in_party(3) == 0)
remove_string(4);
else {
remove_string(2);
remove_string(3);
}

I'm beginning to think that maybe the problem is with SkeleTony's and DreamGuy's version of the scenario (their download was corrupted or something. :confused: )

If anyone knows what the problem could be, I'm all ears.

[ Tuesday, March 15, 2005 01:29: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #49
spy.there:
I'm not sure why the graphics aren't working. Are you sure the graphic files are in the same folder as the remote.bas - file?
quote:
-When one PC was killed in an outdoor battle, I could not pick up his items, the item-window did not appear.
-When I asked Bearworth for training, this text appeared in a window: "Bearworth trains you in magery, you actually learn something useful.
Bearworth shakes his head: sorry, you don't have what it takes to learn magery." So what? Did he train or not? It should be the one or the other possibility, not both in the same time.
- I had problems to re-enter the small pond. I came several times just into a black screen (But it worked finally).
-The worst bug of all: the game slowed awfully down in certain parts. In the infernal pit it took about four seconds for every move. I fought more than one hour against (the invisible) Kaejil N. and his cronies.

- I have no idea what I did to cause the item-window to disappear. This only happened once? Which fight?
- Crud, I really thought I fixed that one. It really IS suppose to show only one of the texts and it usually does that. Hmmm... Did the character you tried to train have some levels of skill in priest spell?
- I'm clueless once more. I think one of the beta-testers had the same kind of problem, but this never happened when I was playing. Same thing with the game slowing down. Never happened to me. Me saying this isn't helping, I know.

ef:
Rest assured, in the future versions the rebels will NOT be coming to help you if you kill them. Even if you spared their leader. I'm pretty sure you met Griffith, now that I think about it. He's the one that gave you the "Permit to Leave". You did get that right?

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Help in Backwater Calls ~spoilers~ in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #9
Probably can't talk to the vampire about the amulet. The vampire won't help unless he knows he's safe, meaning the player must talk to the mayor before the vampire helps the player out.

I assume that when you said nothing happened this means that the wizard didn't go anywhere. If this is the case you might want to try this:
If you edited the code a little you could try showing the amulet to Bearworth again. Open the t01Grimsondlg.txt - file and find the question "What can you tell me about this amulet?" Just put // in front of the condition above the question and you should be able to show the amulet to Bearworth as many times as you like. Make sure you're not standing at the doorway in the town hall when you show the amulet to the wizard. This may cause an error, which I'll try to fix.
Hope this will help.

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #44
The problem is that the vampire won't make the demon amulet unless the player has talked with the mayor. So if DreamGuy can't talk with the mayor he can't get the demon amulet. Now I suppose he could kill the vampire and steal his book and show it to Bearworth. This is, by the way, the only way you can get the demon amulet from Bearworth.

Oh and the papers the mayor gives you are a bit useless. You can, for example, show them to all of the captains in the towns.

And ef: You never found Griffith? Not that it matters but he's supposed to be in the barracks opposite of the warehouses in the first town.
And about the rebels: How did you inadvertently killed them?

[ Monday, March 07, 2005 03:54: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #42
quote:
Originally written by DreamGuy:

*All human party, altar on island didn't work.
*The crazy dead wizard never asks me for any items like a bathead or anything, but I can go spell unlock the door and go to the trapdoor, wehre it tells me "just like he said, it's here" but he never said it was there. And he offers me the cheap prices but I tried for the good armor, found I was carrying too much, stopped to move items around to have enough weight and went back and prices went back to insanely high again.
*I also cannot see the mayor at all, no matter what I do. I showed the thing to Bear and he disappears and the guard wouldn't let me in. After that Bear never gives the option to discuss the amulet again.
*I killed the sliths on the hill, killed the ones in the mine, came out and a text box popped up claiming that soldiers were attacking sliths on the hill and I'd better get there and help... but of course they weren;t because they were dead already.
*That town near the sliths seems to frequently give me all the answers to every dialog all at once. When I went into the pub, the people drinking there simulateously responded politely, responded rudely AND thanked me for killing the sliths even before I did.
*Similarly, the code for giving answers based upon having a slith in the main party gets triggered when I have the slith following me. So the sculptor asks me to pose for a month, etc.
*The messenger that I get from undead overrun town... somebody in the town he goes back to tells me that I should go talk to him and that he's in his house and wants to give me a reward, but I looked through every house there and he isn't in any of them.
*When I stole the book from the vampire and he was waiting at the bottom of the stairs, I returned the book, he left, and then I tried to follow him and a text box came up telling me not to go that way because the vamp doesn't know I'm back here. Of course he does, I just was talking to him.
- You probably WON'T be able to finish the scenario if you don't have the demon amulet and you probably don't have it since you haven't been able to talk to the mayor. If you edited the code a little you could try showing the amulet to Bearworth again. Open the t01Grimsondlg.txt - file and find the question "What can you tell me about this amulet?" Just put // in front of the condition above the question and you should be able to show the amulet to Bearworth as many times as you like. As for the rest of the bugs you pointed out:
- The altar and the slith hill should work properly in the latest version.
- I guess I'll just remove the "like the wizard told you part" from the rune node in the secret passage.
- That problem with Bearworth is still unfixed, but I'll add a way to bully the door guard to let you see the mayor if you've done what vampire asks. This doesn't fix the problem but it's a way of going around it.
- Ah, so someone else's Sattle dialog is also buggy. If you could tell what you did before entering Sattle, what towns you visited etc. then maybe I could pinpoint the problem.
- The messenger should be in the most south-western house, but obviously for you he isn't there.
- About the sculptor and the book-thing with the vampire: Whoops! I'll fix those.
- And if you'll download the latest version at BoAC, you'll enjoy a more typo-free demon fortress.

quote:
Originally written by VCH:

Sigmunds stupid any way I wouldn't cure him again if I played through once more.

He can be a bit rude when he's well, can't he? :D

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #38
quote:
Originally written by Akeipas:
The wizard in the hut just sells Balm of Life and no Graymold Salve.
He's not suppose to sell you the Graymold Salve. He'll give it to you in exchange for either the bat head or another special item. He does mention what he wants after you get to ask him about the passage to the valley. Oh, and you can only get the Salve after you've given the wizard the first item he wants.

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #35
Okay GoatMan as I previously said I believe I fixed that one. This does not help your situation, however, since I was hoping that I could fix all the problems reported before sending an updated version to BoAC. Alas, I forfeit. I cannot figure out what's causing the dialog to go crazy in Sattle, reported by SkeleTony or what is causing Bearworth occasionally to disappear after giving him the goblin amulet. I'll continue to try and figure out a solution to these problems, but I'll send an updated version to BoAC.

So the things I believe I fixed are:
- The boats should now work properly.
- The altar on the island should work as it's supposed to.
- I ran all the text files through a spell checker, so the amount of typos should have dropped dramatically.

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #32
[quote=Akeipas
Can you join the temple in the main town? [/quote]No you can't. Besides, you really want to bring the priest the heads of ten unbelievers and donate all your money to the church?

quote]Originally written by spy.there
:( Smoo, that lever-puzzle drives me insane. Did somebody find out how to handle the scissor-stone-paper-levers? [/quote]I assume that you said you didn't hate the Empire to the grumpy old man in Grimson. If you said yes then do as the old man said and the people you were suppose to contact in Sattle will tell you the right combination. But if you really want to know the right combination and not hate the Empire then the right one is: first pull the blank lever, then rock, paper, scissors and rock.

[ Saturday, March 05, 2005 21:15: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #25
quote:
Originally written by VCH:

Oh and that alter in the middle of the lake does not work. It asks for one Character to sit in the chair you select one, but then nothing happens. At least there is no dialogue box to indicate anything happened.
Was the character you tried to sit in the chair a slith? Due to misplaced parentheses the script wouldn't run if the character on the chair was a slith. I fixed that one.
quote:
Originally written by spy.there:
quote:Originally written by Smoo:
You'll be able to talk to the mayor once you've completed the goblin quest in Fort Laramie. (If you already have done that then show the amulet to the wizard in Grimson.)

Doesn't work for me. I showed the amulet to Benedict, then to Bearworth. He doesn't react - I'm stuck somehow.
You mean you could show Bearworth the amulet and he says the "follow me" - routine, but then just wanders around? Have you tried showing the amulet several times? Load your game and try again. For some reason the script doesn't always work. I think it was about one out of twenty that it didn't work for me. In case you're still stuck, please answer these questions. What have you done so far? When you started the scenario did you go straight to the goblin caves and then to Grimson or did you wander around?

Oh and the boats, I believe I fixed that problem as well.

About the typos: The beta testers did bring them up, but they did it more like this: There are SOME typos, but it's not that big a deal. What they should have said was: GAH! Way too many typos! This is crap! Absolute crap! Fix them now! Apparently if I'm not shouted at I can't tell if anything's wrong.

[ Thursday, March 03, 2005 21:31: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #20
I doubt any of that has anything to do with the problem. If anyone has any clue as to what might be causing this problem, then please, do share.

Don't take my whining the wrong way: I'm glad you brought the typos
up :)
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #18
SkeleTony: I tried to duplicate the bugs you pointed out but couldn't. I used a human singleton, a 1 slith, 1 nephil, 2 humans party and a four slith party. If you could tell me what kind of party you are using (mainly what races you have) then I could figure out what the problem is.
About the grammar: Oh shoot! I thought I corrected most of the mistakes. :(
But please, have mercy! English is not my native language. (and as excuses go: this isn't that good, I know. I guess I just rushed into submitting the scenario, not caring much about the grammar. *sigh!*)

EDIT: Sheesh! Now that I've run the dialog and such through a spell checker, I'll ask myself this: Why the hell didn't it cross my mind to do this BEFORE I submitted the scenario? *deep sigh!*

[ Thursday, March 03, 2005 04:56: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #15
Goatman: Well I checked the boat thing and I could move it anywhere except BACK into the city. Is anyone else having this problem?

And about the levers: There is a person who will tell you what to do with them, assuming you say the right words.
You'll be able to talk to the mayor once you've completed the goblin quest in Fort Laramie. (If you already have done that then show the amulet to the wizard in Grimson.)

[ Tuesday, March 01, 2005 21:27: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #12
Well, I sent the Mac version to BoAC, so it should be there within the next 24 hours or so. But it has also appeared in spiderweb's Untried and Untested Table.
So I hope you have fun playing Backwater Calls.

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #8
Like Kelandon said: there's no such thing as a "only for Pc scenario". I just forgot to send the mac version to BoAC. Thank you Kelandon for converting the graphics so that mac players can play Backwater Calls too.

But when spiderweb posts the scenario on their site they make the mac version, right? I mean, I don't have to send them a .sit-file.

[ Monday, February 28, 2005 07:33: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #3
Overwhelming, I'm sending my scenario to the BoAC.

And just to be sure: the address in the Submit! section is the address that works, right? (I read from your news that you hadn't recieved your mail in months)

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #0
I sent my scenario Backwater Calls to spiderweb. Now unfortunately, since I don't have a website of my own, the scenario isn't available until spiderweb processes it (or whatever they do with the scenarios).

Anywho, I'd like to thank all of the betatesters that helped me pull together a more bug-free scenario. Thank you!

Now, I'm off to bed.

[ Sunday, February 27, 2005 10:30: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Missing Sounds Petition in Blades of Avernum Editor
Shock Trooper
Member # 5459
Profile Homepage #10
I'm in too.

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Missing Sounds Petition in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #10
I'm in too.

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Bahssikava released! in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #23
So far I've made it to Machinery and I like what I've seen so far. I probably won't be able to finish the scenario for a while since I don't plan on using the walkthrough. Looks like tricky puzzles... :confused:

Anywho, good job Kelandon!

And I found a bug: in the secret room in the library you can take an infinite amount of the little metal thingies from the box.

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Beta-Call for Backwater Calls in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #23
Alright I've gone through your reports and fixed every bug pointed out. I'll be sending the final beta to all of the people signed in (except for Dahak, of course).

By the way I haven't recieved anything from Assasin or Smelly Ogre. Job/School keeping you busy?

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Beta-Call for Backwater Calls in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #14
Alrighty, thank you. I think that's enough testers for the betas I plan on running. Now as for you last three signers, I'll be sending the scenario your way once I had enough reports from the ones who have the scenario already.

So you'll just have to wait, sorry.

Right, and the others you all have the scenario right and I didn't mess up the Mac version in any way?

[ Wednesday, February 02, 2005 07:23: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Beta-Call for Backwater Calls in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #7
Okay, I guess that's enough to get started. Keep signing if you're interested, but I'll be sending the scenario to those who have signed so far. Hopefully there won't be any problems with the e-mail.

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Beta-Call for Backwater Calls in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #0
That's right I managed to finish the work on my scenario and named it like that. The scenario is for level 30 parties and up. It has eighteen towns and a three-by-three outdoor section

I'm going to run at least one round of beta. So if you're interested in finding a couple of bugs and trashing my plot, post this completed form:

Name: (for the readme credits)
E-mail address:
Operating system (PC or Mac):
What kind of party you plan on using(the one you used to beat DWtD or Canopy etc.):

I'll be sending the scenario as soon as I see enough names here.

I now see I should have edited this message when I said "that's enough betatesters". I'm glad I didn't. But seriously: that's enough, thank you!

[ Sunday, February 13, 2005 22:14: Message edited by: Smoo ]

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Scenarios in Development in Blades of Avernum
Shock Trooper
Member # 5459
Profile Homepage #10
Yeah, I was just browsing through all of the topics and noticed this one. Anywho, I'm nearly finished with my own scenario. I'd say one week tops and I'll be needing some beta testers.

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00

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