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Message Board in General
Off With Their Heads
Member # 4045
Profile Homepage #21
quote:
Last I remember, the theme of the boards were Spiderweb games, thus the name of the boards being Spiderweb Software Boards.
I believe dampeoples was referring to the Random Stupidity boards, not the Spiderweb boards. Most of the comments in the past few posts have been directed that way. In fact, no one since Alorael has said anything negative about the SW boards.

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM, newly updated to v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Message Board in General
Off With Their Heads
Member # 4045
Profile Homepage #20
*sigh* My second double-post ever. I was sure that the first one didn't go through, but whatever.

[ Tuesday, May 18, 2004 12:28: Message edited by: Kelandon ]

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM, newly updated to v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Question about turn_on_debug_mode() in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
Never having used it, this is my understanding: it depends on when you want to turn debug mode on. If you want to play through the whole thing in debug mode, put it in the START_SCEN_STATE. If you only want to play one part of one town in debug mode, put it in a state in that town and put a special encounter rectangle that calls that state.

At least, that's how it should work, but if anyone knows anything to the contrary, please correct me.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Question about turn_on_debug_mode() in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Never having used it, this is my understanding: it depends on when you want to turn debug mode on. If you want to play through the whole thing in debug mode, put it in the START_SCEN_STATE. If you only want to play one part of one town in debug mode, put it in a state in that town and put a special encounter rectangle that calls that state.

At least, that's how it should work, but if anyone knows anything to the contrary, please correct me.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Question about turn_on_debug_mode() in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Never having used it, this is my understanding: it depends on when you want to turn debug mode on. If you want to play through the whole thing in debug mode, put it in the START_SCEN_STATE. If you only want to play one part of one town in debug mode, put it in a state in that town and put a special encounter rectangle that calls that state.

At least, that's how it should work, but if anyone knows anything to the contrary, please correct me.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Hybrids Anonymous or How to Differentiate an Opaki from a Choirboy in General
Off With Their Heads
Member # 4045
Profile Homepage #81
So why did he have the title, "Triad Mage"?

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Hybrids Anonymous or How to Differentiate an Opaki from a Choirboy in General
Off With Their Heads
Member # 4045
Profile Homepage #79
I've been told that Alec was a mod at one point.

I was just wondering, because La Renaissance's titles are Triad Mage (scratched out) Banned (scratched out) Veteran, which suggests that he was an admin, was banned, and then was unbanned. But if he was never an admin, then where does the Triad Mage bit come from, I wonder?

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Hybrids Anonymous or How to Differentiate an Opaki from a Choirboy in General
Off With Their Heads
Member # 4045
Profile Homepage #76
Not that I have *any* idea what Alec thinks he's doing, but still...

And why did no one point me to this topic when I brought it up in the Slith Homeland thread out in BoA land? While 75% of it was garbage, some of it was actually interesting. And it reminds me that I am, in some senses, *flouting* the most normal version of slith history for my upcoming BoA scenario.

Seeing the La Renaissance moniker is confusing, too. Was Alec an admin at one point? And then banned at one point? What is going on?

And now, at the end of this post, I realize I have said nothing. Oh well. I thought I had something to say, and perhaps I will remember it shortly.

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Skribbane in General
Off With Their Heads
Member # 4045
Profile Homepage #6
As if 7500+ posts isn't identification enough.

[ Monday, May 17, 2004 15:41: Message edited by: Kelandon ]

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Horrors! My crime was seen! in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #16
Come to think of it, JV did an "invisibility" (sort of) in Nethergate in the Roman plotline. (I say sort of because he made the townspeople just not notice you unless you did something weird and out of the ordinary. You were still completely visible, it was just a sort of Somebody Else's Problem field, kind of.) I thought it worked reasonably well.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Horrors! My crime was seen! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #16
Come to think of it, JV did an "invisibility" (sort of) in Nethergate in the Roman plotline. (I say sort of because he made the townspeople just not notice you unless you did something weird and out of the ordinary. You were still completely visible, it was just a sort of Somebody Else's Problem field, kind of.) I thought it worked reasonably well.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Party Makers in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #10
My impression after mucking about with the Character Editor for a bit (trying to create a god party, I admit) is that the add xp function is a bit unreliable. I couldn't get it to work right. That's another advantage: my HLPM can take you up to level 100 in seconds! No complex Char Edit manipulation necessary!

Ah, to hell with it. I'll finish it off so that it will raise chars to whatever level they like, and then I'll submit it as a utility. I'm tired of talking about it when it's 75% done and not released.

[ Monday, May 17, 2004 14:39: Message edited by: And Kelandon is his Prophet. ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Party Makers in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #10
My impression after mucking about with the Character Editor for a bit (trying to create a god party, I admit) is that the add xp function is a bit unreliable. I couldn't get it to work right. That's another advantage: my HLPM can take you up to level 100 in seconds! No complex Char Edit manipulation necessary!

Ah, to hell with it. I'll finish it off so that it will raise chars to whatever level they like, and then I'll submit it as a utility. I'm tired of talking about it when it's 75% done and not released.

[ Monday, May 17, 2004 14:39: Message edited by: And Kelandon is his Prophet. ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Skribbane in General
Off With Their Heads
Member # 4045
Profile Homepage #3
Some Google responses...

What happens when you have too much skribbane: Agent Skrib.

Someone who speaks French can tell me what on Earth this site is about: skrib.com.

Scrib- is also a Latin root for the verb "to write," which gives "escribir" in Spanish and probably a good number of other words in Romance languages, too.

I'm not sure what this is, either, but it sounds vaguely threatening.

Skrib is also a town in the Czech Republic.

This feels vaguely Slavic, but I don't know.

Skrib is an Anime character.

And many more. Find them yourself, on Google!

EDIT: Oh yeah, my point. I forgot. I think Jeff just made it up. It sounds like something herbal (wolfsbane) combined with something harsh and Germanic or Slavic (skrib).

[ Monday, May 17, 2004 14:35: Message edited by: And Kelandon is his Prophet. ]

--------------------
Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
help for frinds. in General
Off With Their Heads
Member # 4045
Profile Homepage #2
VWM, have you no sense of decency?

Of course all of our hearts go out to everyone involved, particularly the family. This is a terrible situation, one that no one should have to go through, and I wish everyone strength through difficult times.

Mods, please, come quick.

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM, newly updated to v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Looking for recommendation in General
Off With Their Heads
Member # 4045
Profile Homepage #5
I think Thuryl said pretty much everything that needs to be said, and if he missed something, Alorael said it, but I'll just throw this out there: if you want short but good, Nethergate is your best bet. Avernum 3 is my favorite, but it is MASSIVE beyond belief, as are most things that SW releases.

-- Kelandon, who will now stalk Alorael wherever he goes and post right behind him...

[ Monday, May 17, 2004 07:56: Message edited by: And Kelandon is his Prophet. ]

--------------------
Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM, newly updated to v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A game programmer's point of view in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #27
Well, it wasn't a scripting language. It was a rather clumsy (but ultimately quite powerful) system of nodes. You couldn't give creatures custom scripts or place terrain scripts or anything like that. And if I'm not mistaken, the Avernum Trilogy *does* use something fairly similar to BoE's nodes, but quite different from the GF and BoA scripts.

[ Monday, May 17, 2004 06:33: Message edited by: And Kelandon is his Prophet. ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A game programmer's point of view in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #27
Well, it wasn't a scripting language. It was a rather clumsy (but ultimately quite powerful) system of nodes. You couldn't give creatures custom scripts or place terrain scripts or anything like that. And if I'm not mistaken, the Avernum Trilogy *does* use something fairly similar to BoE's nodes, but quite different from the GF and BoA scripts.

[ Monday, May 17, 2004 06:33: Message edited by: And Kelandon is his Prophet. ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Continuity Questions in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Hee hee hee... I do love these history questions.

I claim (with evidence here) that Stewart was the emperor who discovered Avernum, but this is not widely accepted. The traditional interpretation is that Stewart's successor sent the First Expedition.

I also claim that Stewart's successor was either Hawthorne or Hawthorne's father, but the traditional interpretation is that it was Hawthorne's grandfather (named Hawthorne I, where the Hawthorne of A1 is Hawthorne III).

On language: Languages of the World. Specifically, the language of the Empire is apparently Pralgradian.

For other traditional answers, I refer you to the Encyclopedia Ermariana

And Luz has maps at The Blazing Blade, which seem to indicate that Skylark Vale is on Pralgrad.

Well, come to think of it, Aran has a better timeline than anything in the Encyclopedia here.

EDIT: Gah, just started reading that thread. It may be more confusing than enlightening. I strongly agree with *i's concern about "writing history" as expressed there, though.

Oh, and if you're interested in the actual information in the games, I posted a bunch of that in the Slith Homeland thread, where I actually CITE MY SOURCES, a novel concept.

And one more history topic, just in case you want to read more. Drakey says here that the final conquest of Valorim was in 690, which would put it in... um... Stewart's reign, apparently.

Don't know about the racial cleansing, but it's somewhere in that vast expanse of text in those links.

Makes you never want to ask another history question again, doesn't it?

[ Sunday, May 16, 2004 20:44: Message edited by: And Kelandon is his Prophet. ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Message Board in General
Off With Their Heads
Member # 4045
Profile Homepage #6
That's why I like Today's Daily Topics: it shows me anything recent, and I just work my way up.

It's kinda useless right after midnight, though. Not that I stay up late at night posting on this board because I have nothing better to do. Not at all.

And Alo, I'm sorry, but I had to.

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM, newly updated to v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A game programmer's point of view in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #22
quote:
By your argument Avernum clearly had no graphics files because you couldn't open up anything and see pictures.
Using ResEdit, you can open up at least three files (Avernum Art, Avernum Char Graphics, and Avernum Graphics) and see pictures.

quote:
Archers/mages have a tendency to hang back, and sometimes they run away
Again, archers and mages probably hang back because they have different abilities from fighters. You experience the same results with the basicnpc script in BoA.

quote:
Whether there are 'external' scripts (ones not in the engine) or several internal ones, or just one big complex internal one, is something I really don't have the experience to decide (and frankly I don't think anyone does. There are too many possible variations on each to tell what's what.).
The way you could tell the difference between monsters all having the same AI and some having custom scripts is by special movement (it runs somewhere after seeing you), messaging (it calls for help), string printing ("You have been spotted!"), or special targeting (a mung demon that targets the best spellcasters and not just anyone nearby with spell abilities). I don't remember any of these in the Avernum Trilogy anywhere, but it's been a while, so if you do remember them, be sure to mention it. I'd be interested.

[ Sunday, May 16, 2004 16:21: Message edited by: Pronounced Kel-LAN-don ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A game programmer's point of view in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #22
quote:
By your argument Avernum clearly had no graphics files because you couldn't open up anything and see pictures.
Using ResEdit, you can open up at least three files (Avernum Art, Avernum Char Graphics, and Avernum Graphics) and see pictures.

quote:
Archers/mages have a tendency to hang back, and sometimes they run away
Again, archers and mages probably hang back because they have different abilities from fighters. You experience the same results with the basicnpc script in BoA.

quote:
Whether there are 'external' scripts (ones not in the engine) or several internal ones, or just one big complex internal one, is something I really don't have the experience to decide (and frankly I don't think anyone does. There are too many possible variations on each to tell what's what.).
The way you could tell the difference between monsters all having the same AI and some having custom scripts is by special movement (it runs somewhere after seeing you), messaging (it calls for help), string printing ("You have been spotted!"), or special targeting (a mung demon that targets the best spellcasters and not just anyone nearby with spell abilities). I don't remember any of these in the Avernum Trilogy anywhere, but it's been a while, so if you do remember them, be sure to mention it. I'd be interested.

[ Sunday, May 16, 2004 16:21: Message edited by: Pronounced Kel-LAN-don ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Question for all in General
Off With Their Heads
Member # 4045
Profile Homepage #3
Shortly after the release of A1, searching the Internet for "shareware" or "mac shareware" or something like that. It must've been around '99 or 2000.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A game programmer's point of view in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #20
quote:
How do you know the Avernum games included no scripts? I mean, sure, there weren't any convenient text files lying around for users to edit, but I'd assume things like that would be shoved inside of some data file.
Because GF *did* have the text files just lying around. You have to go into GF Files and then Scripts to get to them, but they're there. A1-3 has nothing comparable.

quote:
there are certainly different kinds of fighting styles in the game
As far as I could tell, the only difference in fighting styles depended on the creature's abilities. Mung Demons dumbfounded because they had the ability to dumbfound, for example, whereas Empire Archers didn't, so they didn't. I don't remember -- correct me if I'm wrong -- any significant variance that didn't depend on the monster's abilities.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A game programmer's point of view in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #20
quote:
How do you know the Avernum games included no scripts? I mean, sure, there weren't any convenient text files lying around for users to edit, but I'd assume things like that would be shoved inside of some data file.
Because GF *did* have the text files just lying around. You have to go into GF Files and then Scripts to get to them, but they're there. A1-3 has nothing comparable.

quote:
there are certainly different kinds of fighting styles in the game
As far as I could tell, the only difference in fighting styles depended on the creature's abilities. Mung Demons dumbfounded because they had the ability to dumbfound, for example, whereas Empire Archers didn't, so they didn't. I don't remember -- correct me if I'm wrong -- any significant variance that didn't depend on the monster's abilities.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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