Profile for Kelandon

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Better for map making... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Once you get used to BoA, it's not hard. I had to remake by hand three towns from Avernum before I got a handle on how it works, but I say if you're going to be making it *for* BoA, make it *in* BoA.

Besides, BoA gives you more choices. You can make different heights, for example.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Pygmalion! in General
Off With Their Heads
Member # 4045
Profile Homepage #0
From Djur (or Maaya, to the uncultured out there):

Pygmalion Beta Round 1
(Don't get your knickers knotted yet)

No, I'm not ready for Round 1 yet. However, I'd like to start the application process now, so that I can just send it off as soon as it's ready.

To apply for the Pygmalion private beta, Round 1, please either post here or email pygbeta@desperance.net with the following information:

Name (psuedonym/handle is fine)
Email address
Brief profile of your computer (OS/memory/processor/video card)
Experience/why I should choose you

I'll try to pick a reasonable selection out of this group and will disclose the location of the beta to those picked when I'm done.

Please disseminate this information as best you can. I want as wide a selection pool as possible.

PS: And to anyone who doesn't know what Pyg is, Djur wrote a description of sorts here (and there are more links there, too).

--------------------
Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Happy Beltane! in General
Off With Their Heads
Member # 4045
Profile Homepage #87
quote:
Asimov did write a series of books and short stories with something similar. You overlook, however, that Asimov wrote SCIENCE FICTION, meaning that at the time it was written it was a scientific possibility.
As I recall, Asimov set it some twenty thousand years in the future, with all the collected mathematical, psychological, and sociological advances of the intervening millenia. It is certainly not feasible at the moment, nor in the near future. And note that you used the *present* tense for your statement.

Who/what is Maddox?

--------------------
Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Your First Scenario in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #3
This may go without saying, but I'll say it anyway.

Even as you keep your first scen small and simple, try one or two innovations. Khoth's wands in Babysitting were easily the best part, and the seeing chair was probably the second-best part. He had one fairly cool combat (with D and K), and one or two new monster scripts. That alone brought my rating of the scenario from a 3 (based on plot and town design alone) to almost a 7, before it came a little bit back down again because of other factors.

The key is that Khoth's wands were not terribly complicated, but they were different and new and cool. Every first-time scenario designer should try to include a small number of things like these, whether items or creature/terrain scripts or sequences.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Your First Scenario in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
This may go without saying, but I'll say it anyway.

Even as you keep your first scen small and simple, try one or two innovations. Khoth's wands in Babysitting were easily the best part, and the seeing chair was probably the second-best part. He had one fairly cool combat (with D and K), and one or two new monster scripts. That alone brought my rating of the scenario from a 3 (based on plot and town design alone) to almost a 7, before it came a little bit back down again because of other factors.

The key is that Khoth's wands were not terribly complicated, but they were different and new and cool. Every first-time scenario designer should try to include a small number of things like these, whether items or creature/terrain scripts or sequences.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
uh-oh, I got an idea... in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #26
Edit the town entrance (to set it to leading to a different town number) and then hit cancel instead of entering a number.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
uh-oh, I got an idea... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #26
Edit the town entrance (to set it to leading to a different town number) and then hit cancel instead of entering a number.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Things that work in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #0
... and things that don't.

A few things in the documentation say "Do this" or "Do that" but never explain what will happen if you do something else. I wanted to try a few of them and see if they worked. Some do, and some don't.

This will probably become an article someday, but for now, it's just a few notes I thought I'd share with everyone. For now it's mostly graphical things, but I'll come back and try other things later.

Giving custom graphics resource IDs outside the 500-599 range: works. I gave a custom monster graphic the ID 610 and then set the custom objects script to use graphic 610, and it worked fine. This may mean we can have a lot of custom graphics, not just 100.
Limitations: In BoE, there was some sort of crashing problem with too many graphics, though; I didn't try loading up the file with over 100 graphics and seeing if it still worked.
Also, certain graphics already use IDs outside this range. I will investigate this later to see which ones these are, so as not to give conflicting resources. For that matter, I will test what happens when you do give conflicting resources.

Using a PC graphics sheet for an NPC: does not work. The Louvre has a lot of custom PC graphics sheet, but you can't cut and paste them and use them as NPCs. You have to make them smaller. And setting cr_small_or_large_template to 1 didn't help. Will try other values later, but I doubt this will matter. (I'm guessing they are intended for hacking into the BoA graphics files and pasting directly, which *does* work.)

Using huge talking pics: does work. The docs say that these should be 64 by 64 or smaller, and that larger will work, but it's not recommended. There seems to be no problem with big ones, to a point. The height is limited to a little over 200, and I will test the width limitations later. Anything so large that it actually runs into the talking box is bad, though; it will move to the upper right-hand corner and cut off extra area.

Using the whole rectangle for a custom creature: does not work. You have to use a roughly diamond-shaped thing, like with terrains, or else the creature will spill over into other spaces, which really doesn't look right at all.

Having larger dialog pics than 400 by 400: does not work. It sticks them off to the side and cuts off the extra area.

Having more than 3 dialog choices: does not work. It ignores something labeled, say, add_dialog_choice(4,"Blah") but does not give an error.

More experiments later as I come up with things. Anyone else feel free to post strange things that you've tried that do or do not work.

EDIT: noticed a typo

[ Wednesday, June 02, 2004 11:23: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Things that work in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #0
... and things that don't.

A few things in the documentation say "Do this" or "Do that" but never explain what will happen if you do something else. I wanted to try a few of them and see if they worked. Some do, and some don't.

This will probably become an article someday, but for now, it's just a few notes I thought I'd share with everyone. For now it's mostly graphical things, but I'll come back and try other things later.

Giving custom graphics resource IDs outside the 500-599 range: works. I gave a custom monster graphic the ID 610 and then set the custom objects script to use graphic 610, and it worked fine. This may mean we can have a lot of custom graphics, not just 100.
Limitations: In BoE, there was some sort of crashing problem with too many graphics, though; I didn't try loading up the file with over 100 graphics and seeing if it still worked.
Also, certain graphics already use IDs outside this range. I will investigate this later to see which ones these are, so as not to give conflicting resources. For that matter, I will test what happens when you do give conflicting resources.

Using a PC graphics sheet for an NPC: does not work. The Louvre has a lot of custom PC graphics sheet, but you can't cut and paste them and use them as NPCs. You have to make them smaller. And setting cr_small_or_large_template to 1 didn't help. Will try other values later, but I doubt this will matter. (I'm guessing they are intended for hacking into the BoA graphics files and pasting directly, which *does* work.)

Using huge talking pics: does work. The docs say that these should be 64 by 64 or smaller, and that larger will work, but it's not recommended. There seems to be no problem with big ones, to a point. The height is limited to a little over 200, and I will test the width limitations later. Anything so large that it actually runs into the talking box is bad, though; it will move to the upper right-hand corner and cut off extra area.

Using the whole rectangle for a custom creature: does not work. You have to use a roughly diamond-shaped thing, like with terrains, or else the creature will spill over into other spaces, which really doesn't look right at all.

Having larger dialog pics than 400 by 400: does not work. It sticks them off to the side and cuts off the extra area.

Having more than 3 dialog choices: does not work. It ignores something labeled, say, add_dialog_choice(4,"Blah") but does not give an error.

More experiments later as I come up with things. Anyone else feel free to post strange things that you've tried that do or do not work.

EDIT: noticed a typo

[ Wednesday, June 02, 2004 11:23: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
Off With Their Heads
Member # 4045
Profile Homepage #192
I think the major difference is that Desperance just has fewer censorship rules. Desp is not inherently obscene or not obscene; it contains whatever its members post. That doesn't mean that Djur encourages posts involving tentacle rape or goatse or whatever. He just doesn't censor them, because Desp is the place where we can talk about whatever we want. If some of that happens to turn into poems about sexual organs, then so be it. If, on the other hand, it becomes a discussion of Pygmalion, then that's fine, too.

I guess one could interpret the Creator's original post as meaning something along the lines of, "This is Spiderweb and it does in fact have prior restraint limits to free speech, unlike Desperance, so follow the CoC," which is a legitimate comment in its primary intention. Still, my feeling is, leave it to the mods of the topic. If something needs to be said about a post in General, then Imban, Schrodinger, Saunders, or Alorael will say it. I say this based on knowing nothing, though.

Also, bringing Desp into it was unnecessary. TM hasn't posted at Desperance the entire time that I've been around (which admittedly hasn't been very long, but still).

And Djur's right: unless text alone can really, really offend you, following a link TO Desperance is safe. Following a link FROM Desperance might be questionable, though.

And if I may, I again support the idea of the Creator and TM laying off each other for a bit. We all know that you two don't like each other and think the other is an inflated, self-important, mediocre designer, but the fact of the matter is that you're both important to the Blades community, and we'd be poorer without you two. So keep the feuding to an occasional snipe, for everyone's sake.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
semi-article: Attach your document in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #5
quote:
Put a long list of testers, if necessary create new names
What on Earth are you trying to say? Lie about your beta-testers? That's completely unnecessary and useless.

quote:
Put a list of the known bug you didn't succeed to solve
I would think you should just solve them. Jeff did something like this with the BoE engine, and some people hate him for it now. Only leave in bugs if they are inherent to the Blades engine and you can't do anything about them.

quote:
Your scenario could be the first one a newbie try to play and that doesn't cost anything to copy/paste the standard instructions in your readme
Not really. The tutorial will be the first scen that a newbie will try to play. I don't think there's been a documented instance of a newbie to a Blades system (either oE or oA) playing anything but VoDT next, especially since it is free as part of the demo.

Don't copy and paste the standard instructions. That's pointless. The players can read the docs and play the tutorial. But if there are special tactics necessary for combat or special instructions of any kind for the scenario (Of Good and Evil has some, for example), then you should mention them. I think this is what Dragongirl was saying, so I'm just clarifying.

I suppose it goes without saying that Read Mes should include acknowledgements and (if applicable) a link to the designer's web site. Alcritas's Read Mes are a pretty good model for any new designer. TM's scenarios sometimes require intensive, um, prep work -- see Corporeus -- and his Read Mes are pretty good about explaining what needs to be done, too, relating to Dragongirl's last post.

[ Wednesday, May 12, 2004 09:38: Message edited by: Pronounced Kel-LAN-don ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
semi-article: Attach your document in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
quote:
Put a long list of testers, if necessary create new names
What on Earth are you trying to say? Lie about your beta-testers? That's completely unnecessary and useless.

quote:
Put a list of the known bug you didn't succeed to solve
I would think you should just solve them. Jeff did something like this with the BoE engine, and some people hate him for it now. Only leave in bugs if they are inherent to the Blades engine and you can't do anything about them.

quote:
Your scenario could be the first one a newbie try to play and that doesn't cost anything to copy/paste the standard instructions in your readme
Not really. The tutorial will be the first scen that a newbie will try to play. I don't think there's been a documented instance of a newbie to a Blades system (either oE or oA) playing anything but VoDT next, especially since it is free as part of the demo.

Don't copy and paste the standard instructions. That's pointless. The players can read the docs and play the tutorial. But if there are special tactics necessary for combat or special instructions of any kind for the scenario (Of Good and Evil has some, for example), then you should mention them. I think this is what Dragongirl was saying, so I'm just clarifying.

I suppose it goes without saying that Read Mes should include acknowledgements and (if applicable) a link to the designer's web site. Alcritas's Read Mes are a pretty good model for any new designer. TM's scenarios sometimes require intensive, um, prep work -- see Corporeus -- and his Read Mes are pretty good about explaining what needs to be done, too, relating to Dragongirl's last post.

[ Wednesday, May 12, 2004 09:38: Message edited by: Pronounced Kel-LAN-don ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #16
Vent, the pollution in VoDT is pretty shallow. Pollution in the modern day is a complicated issue (being discussed starting around here in a thread in the General forum), and it doesn't boil down to, "For now it's okay, and we'll let future generations solve the problem when it's necessary." It is a matter of choices between alternatives that each have their disadvantages. Besides, even if that were the case, VoDT contains absolutely no explanation for the reasons that the mages didn't activate the anti-pollution mechanisms when they left. You're just guessing at their rationale, but VoDT doesn't even supply that.

quote:
A quote, in a morale article, in a BoA forum, do not mention A Small Rebellion is very surprising. Too complicate?
Despite some legitimacy in the complaint, the Creator has made it clear with his actions that he is not going to draw only from BoA examples, so you should probably quit objecting.

ASR's ambiguous morality is one of the main reasons that people like it. It is an example of the success of the Creator's description above. Nephil's Gambit is probably more successful and more liked. Nephil's Gambit is therefore probably the better example. Articles need not mentioned *every* scenario that relates.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #16
Vent, the pollution in VoDT is pretty shallow. Pollution in the modern day is a complicated issue (being discussed starting around here in a thread in the General forum), and it doesn't boil down to, "For now it's okay, and we'll let future generations solve the problem when it's necessary." It is a matter of choices between alternatives that each have their disadvantages. Besides, even if that were the case, VoDT contains absolutely no explanation for the reasons that the mages didn't activate the anti-pollution mechanisms when they left. You're just guessing at their rationale, but VoDT doesn't even supply that.

quote:
A quote, in a morale article, in a BoA forum, do not mention A Small Rebellion is very surprising. Too complicate?
Despite some legitimacy in the complaint, the Creator has made it clear with his actions that he is not going to draw only from BoA examples, so you should probably quit objecting.

ASR's ambiguous morality is one of the main reasons that people like it. It is an example of the success of the Creator's description above. Nephil's Gambit is probably more successful and more liked. Nephil's Gambit is therefore probably the better example. Articles need not mentioned *every* scenario that relates.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
Off With Their Heads
Member # 4045
Profile Homepage #171
*thinks carefully, decides that the current description is more accurate*

quote:
And all this time I thought it was KEL-an-don...
I know, which is why I bothered. The name is pronounced like Landon (as in Landon Donovan, the soccer player) with Kel on the front of it.

EDIT: And Desperance is the home of serious intellectual discussion. I don't know what the Creator is talking about.

[ Wednesday, May 12, 2004 07:37: Message edited by: Pronounced Kel-LAN-don ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #14
quote:
In reference to Sauron, there are reasons behind his actions, if you really want to study the Silmarillion.
As I recall, not having the book in front of me to check it, this came down to: he follows/worships Morgoth, who is some sort of fallen angel thing, so Morgoth is evil, so Sauron is evil. Besides, I think the point was that Sauron's motives are never explained in LotR itself, and it doesn't really matter.

That doesn't make this point
quote:
Don't paint your baddies big and black - try to see them as they see themselves.
any less valid.

I think that this sentence
quote:
I firmly believe that as a designer and storyteller, you should never villify any point of view.
should be rewritten. There are many layers to this. The narrator probably shouldn't directly condemn an entire ideology ("Peering through the darkness, you see a three-headed monster. By the way, capitalism is bad."), but ultimately, scenarios, just like any stories, can have a point. If a designer wants to point out the evils of capitalism (or communism or fascism or Christianity or Judaism or atheism or modernism or...), then the designer can do that. Generally, as a writing technique, you don't do that by saying it directly. You show results. You portray a laissez faire capitalist system that exploits its workers to the point of serious abuse, perhaps drawing from the first decade of the twentieth century for examples. You show a communist system that collectivizes agriculture and deals with resistance by mass slaughter, as Stalin did in the 1930's. People are not likely to believe you if you say that capitalism is bad, but if you show them examples of capitalism being bad, they may think your point has some validity.

Scenarios very much can villify certain points of view. It's just that one-dimensional villains are terrible representatives of a point of view, because they don't really have anything to do with that point of view; they are one-dimensional.

I'm guessing that this sentence just came out wrong, based on the rest of the article, but as it reads right now, I disagree with it.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #14
quote:
In reference to Sauron, there are reasons behind his actions, if you really want to study the Silmarillion.
As I recall, not having the book in front of me to check it, this came down to: he follows/worships Morgoth, who is some sort of fallen angel thing, so Morgoth is evil, so Sauron is evil. Besides, I think the point was that Sauron's motives are never explained in LotR itself, and it doesn't really matter.

That doesn't make this point
quote:
Don't paint your baddies big and black - try to see them as they see themselves.
any less valid.

I think that this sentence
quote:
I firmly believe that as a designer and storyteller, you should never villify any point of view.
should be rewritten. There are many layers to this. The narrator probably shouldn't directly condemn an entire ideology ("Peering through the darkness, you see a three-headed monster. By the way, capitalism is bad."), but ultimately, scenarios, just like any stories, can have a point. If a designer wants to point out the evils of capitalism (or communism or fascism or Christianity or Judaism or atheism or modernism or...), then the designer can do that. Generally, as a writing technique, you don't do that by saying it directly. You show results. You portray a laissez faire capitalist system that exploits its workers to the point of serious abuse, perhaps drawing from the first decade of the twentieth century for examples. You show a communist system that collectivizes agriculture and deals with resistance by mass slaughter, as Stalin did in the 1930's. People are not likely to believe you if you say that capitalism is bad, but if you show them examples of capitalism being bad, they may think your point has some validity.

Scenarios very much can villify certain points of view. It's just that one-dimensional villains are terrible representatives of a point of view, because they don't really have anything to do with that point of view; they are one-dimensional.

I'm guessing that this sentence just came out wrong, based on the rest of the article, but as it reads right now, I disagree with it.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
Off With Their Heads
Member # 4045
Profile Homepage #163
*jumps on bandwagon*

Kelandon, who is tired of people spelling it Kelendon. It's a STRESSED SYLLABLE, for crying out loud.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #2
All in favor of telling the Creator and TM not to use each other's scenarios as example in their articles? This gets tiresome.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
All in favor of telling the Creator and TM not to use each other's scenarios as example in their articles? This gets tiresome.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Howard Dean gone mad? in General
Off With Their Heads
Member # 4045
Profile Homepage #26
Where the heck do you get your information? That makes sense with everything that I've heard about the election, but it isn't in any history book I've ever read...

EDIT: I've also heard that TR decided to run fairly late in the election process, and that was part of what screwed him over with the nomination.

[ Tuesday, May 11, 2004 10:55: Message edited by: Kelandon ]

--------------------
Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
uh-oh, I got an idea... in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #20
void create_boat(short which_boat,short which_town,short loc_x,short loc_y,short others_property) - This call should be made in the state START_SCEN_STATE. Initializes boat which_boat (which can be from 0 to 29). Places the boat in town which_town in space {loc_x,loc_y}. If others_property is 0, the party can enter the boat. If 1, the boat must be set as party property by a script before the party can use it.

Editor Appendices, under Scenario Initialization Calls

It looks as though you can't place a boat outside. I haven't tried this call at all, so I don't know if it works outside the START_SCEN_STATE.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
uh-oh, I got an idea... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #20
void create_boat(short which_boat,short which_town,short loc_x,short loc_y,short others_property) - This call should be made in the state START_SCEN_STATE. Initializes boat which_boat (which can be from 0 to 29). Places the boat in town which_town in space {loc_x,loc_y}. If others_property is 0, the party can enter the boat. If 1, the boat must be set as party property by a script before the party can use it.

Editor Appendices, under Scenario Initialization Calls

It looks as though you can't place a boat outside. I haven't tried this call at all, so I don't know if it works outside the START_SCEN_STATE.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Numbers of dialog nodes in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #5
Well, given the add_string and remove_string possibilities, along with as many as 8 boxes of text per node, with additional effects using codes available... no, not really. But then, I'm not writing an immersive-world-style scenario, so others' experiences with that genre may vary.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Numbers of dialog nodes in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
Well, given the add_string and remove_string possibilities, along with as many as 8 boxes of text per node, with additional effects using codes available... no, not really. But then, I'm not writing an immersive-world-style scenario, so others' experiences with that genre may vary.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

Pages