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Happy Beltane! in General
Off With Their Heads
Member # 4045
Profile Homepage #66
quote:
nobody ever pretended it was morally good.
Some white Southerners (particularly towards the 1850's) did in fact argue that slavery was not a necessary evil, as Jefferson said, but a positive good (John C. Calhoun, among others). I'm not sure if that "when it first rose to prominence" is modifying both clauses or just the first one, though. In the former case, your statement is true as is.

FBM, your community justice gives rise to lynch mobs. Ask anyone who lived through the Jim Crow years of the South if community justice is an infallible (or even a particularly effective) tool. Some Native American societies used it to good end, but it seems unlikely that this would work in a large city (say, the size of New York or London).

quote:
All humans behave in a certain way.
No.

quote:
Trust is unecessary. A goal is all that is required.
Again you draw from the phraseology of Marxists. If you really could get every single person in your society to focus single-mindedly around the same set of goals, then you'd be okay. However, as long as at least some people disagree, as long as at least some people are selfish and will not sacrifice themselves for this goal, as long as at least some people dissent, you need more than just a goal. You need protection. Without that protection, you need trust.

EDIT: Come to think of it, I think this speaks for itself:
quote:
You have no faith in people.
quote:
Trust is unecessary. A goal is all that is required.


[ Friday, May 07, 2004 13:30: Message edited by: Kelandon ]

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Numbers of dialog nodes in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #2
I don't know if this was what spyderbytes was saying, so I may be repeating here, but if you write two nodes numbered 20, only the second one will do anything. The first one might as well not exist. The scripts load top-to-bottom, so that the second node of the same number writes over the first one.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Numbers of dialog nodes in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
I don't know if this was what spyderbytes was saying, so I may be repeating here, but if you write two nodes numbered 20, only the second one will do anything. The first one might as well not exist. The scripts load top-to-bottom, so that the second node of the same number writes over the first one.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
New Draft in General
Off With Their Heads
Member # 4045
Profile Homepage #6
Student deferment, here I come.

If there is a draft, I predict that the president's popularity numbers will drop to abysmal lows. If it is before the election, Bush will lose.

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM, newly updated to v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Karma, Dharma and Somesuch in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #2
Small problem, spyderbytes: his text is too long to use DEP_ON_SDF. That displays text1 and text2 or text3 and text4, only two texts at a time. He's using three texts in the second response. (I don't know if you could just throw in that third text as text5 and it would print it, but the docs imply not.)

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Karma, Dharma and Somesuch in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
Small problem, spyderbytes: his text is too long to use DEP_ON_SDF. That displays text1 and text2 or text3 and text4, only two texts at a time. He's using three texts in the second response. (I don't know if you could just throw in that third text as text5 and it would print it, but the docs imply not.)

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
uh-oh, I got an idea... in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
Drakey's advice

Your Fission Dragon is a bit much unless the party is supposed to be at least level 60. Playtest it yourself, and if you can't beat it, tone it down a bit. Splitters in particular are really tough monsters, and going with anything more powerful than a doomguard is only for really high level scenarios.

(My article on high level scenarios.)

As for changing time, well, look in the Appendices under "The Passage of Time." The set_ticks_forward call is probably the one you want.

EDIT: Also, the Lyceum's Designer's Forum has some articles you might want to check out. They are for BoE, but some of the principles remain the same.

[ Friday, May 07, 2004 11:21: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
uh-oh, I got an idea... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Drakey's advice

Your Fission Dragon is a bit much unless the party is supposed to be at least level 60. Playtest it yourself, and if you can't beat it, tone it down a bit. Splitters in particular are really tough monsters, and going with anything more powerful than a doomguard is only for really high level scenarios.

(My article on high level scenarios.)

As for changing time, well, look in the Appendices under "The Passage of Time." The set_ticks_forward call is probably the one you want.

EDIT: Also, the Lyceum's Designer's Forum has some articles you might want to check out. They are for BoE, but some of the principles remain the same.

[ Friday, May 07, 2004 11:21: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Over my rather deceased cadaver. Rrrrrrr. in General
Off With Their Heads
Member # 4045
Profile Homepage #60
Well, yeah, but there is no British equivalent to the US Constitution. I was just grabbing for a major document in the history of the British government. It doesn't matter. The point is still the same.

[ Friday, May 07, 2004 08:35: Message edited by: Kelandon ]

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - 10 Dread Diseases in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #14
Usually I kind of agree with you, Vent, but not this time. It sounds like you just didn't understand the Creator's post, rather than that you actually disagree with him, at least in most cases. And the ones where you do (most notably 7), well, the idea is that after playing hundreds of these scenarios, and eventually we will play hundreds of these scenarios, head-banging gets irritating. Great designers still use it (Brett Bixler, the example that the Creator gave), but articles are not aimed at great designers. They are aimed at new designers.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - 10 Dread Diseases in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #14
Usually I kind of agree with you, Vent, but not this time. It sounds like you just didn't understand the Creator's post, rather than that you actually disagree with him, at least in most cases. And the ones where you do (most notably 7), well, the idea is that after playing hundreds of these scenarios, and eventually we will play hundreds of these scenarios, head-banging gets irritating. Great designers still use it (Brett Bixler, the example that the Creator gave), but articles are not aimed at great designers. They are aimed at new designers.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - 10 Dread Diseases in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #3
I AM TEH KRAZIE!!!!1111!!!

Also, didn't Emulations use insanity to a fairly good effect? (I haven't played it, so I don't know, but I've read about it.)

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - 10 Dread Diseases in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
I AM TEH KRAZIE!!!!1111!!!

Also, didn't Emulations use insanity to a fairly good effect? (I haven't played it, so I don't know, but I've read about it.)

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Koala Cull in General
Off With Their Heads
Member # 4045
Profile Homepage #63
quote:
I don't see why eating animals bred for food is a concern, frankly.
I'm not a vegetarian, but an argument that I've heard is that eating meat is wasteful. The animals that we eat have to grow up to meat-giving age. While they do, they eat plants. Most of the energy that comes from those plants goes to keeping that animal alive. Very little of it goes into the nutritional value of the animal. So the amount of total crop that goes into giving you one meal of meat is considerably greater than the amount that goes into giving you one meal of plant stuf.

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA slow in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
I have the same problem. All I can do is exit every other program BEFORE I start BoA (for some reason, it doesn't matter if I do it afterwards). I'm on OS X, and the games that run in Classic mode (A1, A2) run much faster for me than the ones that run OS X native, which seems backwards.

(I do the same thing with A3, by the way.)

[ Thursday, May 06, 2004 14:39: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Calls that we wish existed in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #90
Given that it won't be me doing this but rather some helpful PC user, I don't know why I'm even asking, but how do you "link" the files to the .exe?

Oh, okay, this is why I'm asking: the issue is the effort required to switch between scenarios with one set of custom sounds and scenarios with another set. If it requires something complicated in each individual sound file, then this method is questionable. If it's easy, then this sounds good.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Calls that we wish existed in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #90
Given that it won't be me doing this but rather some helpful PC user, I don't know why I'm even asking, but how do you "link" the files to the .exe?

Oh, okay, this is why I'm asking: the issue is the effort required to switch between scenarios with one set of custom sounds and scenarios with another set. If it requires something complicated in each individual sound file, then this method is questionable. If it's easy, then this sounds good.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Over my rather deceased cadaver. Rrrrrrr. in General
Off With Their Heads
Member # 4045
Profile Homepage #58
quote:
Devising a new system is not easy. I never said it was
Yes, you did. See the above quote.

quote:
dammit I'm trying, which is a dang sight more than I could say for you.
You don't know that. I recognize flaws in the current governing systems. I just recognize flaws in what you've brought up, too.

quote:
you still can't figure out that it is still going around in my head and on paper
Again, not true. I know that it is an idea in your head. I also know that the direction of your thinking needs revision, which you have stated that you recognize, so we're in some kind of agreement.

quote:
Unless you have something of GENUINE USE to offer and not just pointless criticism
Pointless? These are serious issues that you must consider. Even semantics are important. The Constitution (and I suppose the British equivalent would be something like the Magna Carta) wouldn't have survived this long if it were sloppily worded. I'm not saying that you have to have all the answers now. I'm just saying that you haven't yet come up with a better system than the ones we have now, so the fact that you're working on one doesn't lend credence to the statement that I originally objected to, namely that anyone ("even Alec") could come up with something better than what we have now.

It seems that we're at some level of agreement that your system has some issues that need to be resolved (and will be resolved, you say), so I am fine with ending this discussion, too.

--------------------
Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Happy Beltane! in General
Off With Their Heads
Member # 4045
Profile Homepage #61
quote:
If everyone came together to agree on something, it could still be anarchism.
This is direct democracy, not anarchism. I am under the impression that the two are not the same, even if they share certain things in common. If the group's decisions are binding on individuals, the system is not grounded in the principles of anarchism.

EDIT:
quote:
In this case, they can decide in their own areas and have people bring those decisions together to see what has been decided.
And this is representative democracy. Specifically, these are caucuses. The Democratic Party (but not the Republicans, I think) in the United States uses this method in some states to determine its nominee for president.

[ Thursday, May 06, 2004 11:38: Message edited by: Kelandon ]

--------------------
Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Happy Beltane! in General
Off With Their Heads
Member # 4045
Profile Homepage #55
Looking through a handful of definitions of anarchy, I think it's clear that the word encompasses both: 1. A total lack of any kind of government or societal order, or 2. A society based enormously on self-determination and voluntary associations for its political, social, and all other functions.

(The other definition)

1 is pretty stupid. 2 may not be.

EDIT: Not entirely directed at you, Morgan.

[ Thursday, May 06, 2004 09:29: Message edited by: Kelandon ]

--------------------
Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Calls that we wish existed in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #88
quote:
You won't have to take the original ones out, just add your own new ones to the already existing number of files.
Now it's my turn: read what I wrote, ef. Every time you play a scenario with custom sounds, you will have to take out the old custom sounds. (Because the new ones and the old ones would be numbered the same...)

Basically, what concerns me is the concept of having to do more than simply move a folder into the Blades of Avernum Scenarios folder. But I'm just going to see what Jeff says.

EDIT: Gah, or are you saying that one could just put the .wav files into the scenario's folder and they would work? Please, just write out your method of adding custom sounds to a BoA scenario for a PC, and you'll save both of us a lot of confusion.

From your statement "I did it," I gather that you have a method for this specifically, not for adding custom sounds just to, say, Geneforge, which was what it sounded like in the other thread.

[ Thursday, May 06, 2004 09:25: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Calls that we wish existed in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #88
quote:
You won't have to take the original ones out, just add your own new ones to the already existing number of files.
Now it's my turn: read what I wrote, ef. Every time you play a scenario with custom sounds, you will have to take out the old custom sounds. (Because the new ones and the old ones would be numbered the same...)

Basically, what concerns me is the concept of having to do more than simply move a folder into the Blades of Avernum Scenarios folder. But I'm just going to see what Jeff says.

EDIT: Gah, or are you saying that one could just put the .wav files into the scenario's folder and they would work? Please, just write out your method of adding custom sounds to a BoA scenario for a PC, and you'll save both of us a lot of confusion.

From your statement "I did it," I gather that you have a method for this specifically, not for adding custom sounds just to, say, Geneforge, which was what it sounded like in the other thread.

[ Thursday, May 06, 2004 09:25: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Happy Beltane! in General
Off With Their Heads
Member # 4045
Profile Homepage #50
Wow. This is a very convincing argument. Now I feel really uncertain about what's going to happen in the future, which is probably completely justified.

And also, you could probably go back considerably less in time (say, fifty years) and ask people about interracial marriage and get just as negative a response.

--------------------
Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Calls that we wish existed in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #86
I'm reading through this (for the third time now) and not seeing any resolution to the original issues. Adding custom sounds for a Mac: just add them to the .cmg file that has the custom graphics in it. Sure. That's easy. Adding custom sounds for a PC:

...

Oh, okay. I think I get it now. No one ever spelled it out, though. Does it work like this: depending on whether Jeff sticks with the Geneforge system of storing sounds or the Avernum Trilogy system for Win-BoA, one can add sounds by sticking in either extra .wav files into a folder called "100" or extra folders with the .wav files inside into that folder?

It seems like this would almost be modifying core data files (because these are going right next to the regular data files, not beside your scenario data), and for every scenario with different custom sounds, you would have to take them out and put in the new ones.

Which means that we can probably do this in two or three years, when Spiderweb doesn't care about BoA anymore, but we can't do it now.

EDIT: On top of which, I'm not entirely sure how I'd do this. SW ports the graphics over to PC format for us Mac users, and vice-versa. I don't have a PC, nor do I have any way of making .wav files that I know of. I could do the Mac equivalent with ResEdit really easily.

EDIT 2: After some thought, I decided I'd just e-mail Jeff and see if he would ban a scenario with custom sounds. If not, then I'll just do it. If so... we'll see.

[ Wednesday, May 05, 2004 18:17: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Calls that we wish existed in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #86
I'm reading through this (for the third time now) and not seeing any resolution to the original issues. Adding custom sounds for a Mac: just add them to the .cmg file that has the custom graphics in it. Sure. That's easy. Adding custom sounds for a PC:

...

Oh, okay. I think I get it now. No one ever spelled it out, though. Does it work like this: depending on whether Jeff sticks with the Geneforge system of storing sounds or the Avernum Trilogy system for Win-BoA, one can add sounds by sticking in either extra .wav files into a folder called "100" or extra folders with the .wav files inside into that folder?

It seems like this would almost be modifying core data files (because these are going right next to the regular data files, not beside your scenario data), and for every scenario with different custom sounds, you would have to take them out and put in the new ones.

Which means that we can probably do this in two or three years, when Spiderweb doesn't care about BoA anymore, but we can't do it now.

EDIT: On top of which, I'm not entirely sure how I'd do this. SW ports the graphics over to PC format for us Mac users, and vice-versa. I don't have a PC, nor do I have any way of making .wav files that I know of. I could do the Mac equivalent with ResEdit really easily.

EDIT 2: After some thought, I decided I'd just e-mail Jeff and see if he would ban a scenario with custom sounds. If not, then I'll just do it. If so... we'll see.

[ Wednesday, May 05, 2004 18:17: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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