Profile for Kelandon
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Displayed name | Kelandon |
Member number | 4045 |
Title | Off With Their Heads |
Postcount | 7968 |
Homepage | http://home.sanbrunocable.com/~tommywatts03/ |
Registered | Saturday, February 28 2004 08:00 |
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A game programmer's point of view in Blades of Avernum | |
Off With Their Heads
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written Sunday, May 23 2004 20:59
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I count four features that I mentioned (special movement, messaging, string printing, and special targeting), not two, but whatever. quote:Pretty sure. I played each of the games a couple of times, and I was pretty shocked when I saw Geneforge (which DOES have creature scripts) and the complex behaviors I saw there. Again, if someone knows anything to the contrary, point it out. quote:If I understand this sentence correctly, I think that it is vaguely kind of similar to what Jeff actually did. In the creature scripts in BoA, there is a command called do_attack. It behaves extremely differently for different creatures with different abilities. It is a single command. It takes into account many variables, such as distance to an enemy. It is still a single command. I think that the behavior of monsters in the Avernum Trilogy was kind of like that: they would follow one uniform set of protocols between them, but those protocols would take into account what the monster was capable of doing. The difference between that and scripting is that scripting would allow a different set of protocols. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Screenshots from the game.. in Blades of Avernum | |
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written Sunday, May 23 2004 20:45
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I think the latest estimates on Win-BoA were for July. Or possibly August. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Article - The Moral of the Story in Blades of Avernum Editor | |
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written Sunday, May 23 2004 20:30
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quote:Because of the line cited above, specifically the fifth string in the dialog box from state 13 in the text file t13Libraries.txt -- only applicable in the BoA version, because the BoE version gives different dates. I think (although I haven't checked, so correct me if I'm wrong) that the others say only "about a century" or something along those lines. quote:But why? The issue is that she doesn't have any motivation not to tell the Empire about possible problems, at least not any given in the games. And the reason that her motivation is important is this: without additional motivations, Vannia appears to choose not to clean up the pollution because she is in favor of pollution. No major point of view in real life has been pro-pollution; they've been pro-business and willing to allow some pollution in order to get their business done, or something like that. No sane person has ever viewed pollution as a positive good, but if Vannia gets nothing out of the cover-up except pollution, then she must view pollution as exactly that: a positive good. That means that we see two views represented: anti-pollution and pro-pollution. The choice is obvious. But real life pollution isn't this simple, pro-pollution and anti-pollution. One can be anti-pollution but pro-business, and then that person has to make the difficult decision of which is more important. Any decision has its drawbacks. Since VoDT simplifies the issue beyond any reasonable level, it does not represent the issue of pollution faithfully or accurately. It is NOT a continuity issue. It is critical to the moral of the story. Since VoDT does not explain the reason that the pollution was not cleaned up, it treats the pollution issue superficially. quote:But you're assuming that they got something out of the cover-up, which VoDT never says. quote:Except for the part that I questioned, which is that time was the biggest deciding factor in why the waste mechanisms weren't activated. All I said was that we don't know why the waste mechanisms weren't activated, which is, as above, critical to the moral of the scen. quote:Now you're inserting your own views into the scenario. VoDT never mentions anything even remotely close to this. It's a related issue, but VoDT does not cover it at all. About 4: I should've said, "I don't think that's the most important part of what we're discussing here, in that no one has mentioned it yet (other than you)." It is an interesting narrative technique. It just doesn't have anything to do with what we're talking about. EDIT: Wow, I just read point 5, added while I was writing this. Vent: if this quote:were true, then let's explore what VoDT has to say about radioactive waste. It says that you shouldn't store radioactive waste in containers that could break in 100 years, because that could cause death in a nearby environment. What should you do instead? Press a button that magically disposes of it. Sadly, real life radioactivity has no such button. VoDT does not reflect the issue of radioactive waste at all. The fact that the analogy breaks down with even a superficial analysis indicates the faultiness of the analogy between VoDT's pollution and nuclear waste. [ Sunday, May 23, 2004 20:42: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Article - The Moral of the Story in Blades of Avernum | |
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written Sunday, May 23 2004 20:30
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quote:Because of the line cited above, specifically the fifth string in the dialog box from state 13 in the text file t13Libraries.txt -- only applicable in the BoA version, because the BoE version gives different dates. I think (although I haven't checked, so correct me if I'm wrong) that the others say only "about a century" or something along those lines. quote:But why? The issue is that she doesn't have any motivation not to tell the Empire about possible problems, at least not any given in the games. And the reason that her motivation is important is this: without additional motivations, Vannia appears to choose not to clean up the pollution because she is in favor of pollution. No major point of view in real life has been pro-pollution; they've been pro-business and willing to allow some pollution in order to get their business done, or something like that. No sane person has ever viewed pollution as a positive good, but if Vannia gets nothing out of the cover-up except pollution, then she must view pollution as exactly that: a positive good. That means that we see two views represented: anti-pollution and pro-pollution. The choice is obvious. But real life pollution isn't this simple, pro-pollution and anti-pollution. One can be anti-pollution but pro-business, and then that person has to make the difficult decision of which is more important. Any decision has its drawbacks. Since VoDT simplifies the issue beyond any reasonable level, it does not represent the issue of pollution faithfully or accurately. It is NOT a continuity issue. It is critical to the moral of the story. Since VoDT does not explain the reason that the pollution was not cleaned up, it treats the pollution issue superficially. quote:But you're assuming that they got something out of the cover-up, which VoDT never says. quote:Except for the part that I questioned, which is that time was the biggest deciding factor in why the waste mechanisms weren't activated. All I said was that we don't know why the waste mechanisms weren't activated, which is, as above, critical to the moral of the scen. quote:Now you're inserting your own views into the scenario. VoDT never mentions anything even remotely close to this. It's a related issue, but VoDT does not cover it at all. About 4: I should've said, "I don't think that's the most important part of what we're discussing here, in that no one has mentioned it yet (other than you)." It is an interesting narrative technique. It just doesn't have anything to do with what we're talking about. EDIT: Wow, I just read point 5, added while I was writing this. Vent: if this quote:were true, then let's explore what VoDT has to say about radioactive waste. It says that you shouldn't store radioactive waste in containers that could break in 100 years, because that could cause death in a nearby environment. What should you do instead? Press a button that magically disposes of it. Sadly, real life radioactivity has no such button. VoDT does not reflect the issue of radioactive waste at all. The fact that the analogy breaks down with even a superficial analysis indicates the faultiness of the analogy between VoDT's pollution and nuclear waste. [ Sunday, May 23, 2004 20:42: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
A game programmer's point of view in Blades of Avernum Editor | |
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written Sunday, May 23 2004 16:25
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quote:I think this statement is false. Unless someone has evidence to the contrary, I still stick by my statement that there were neither creature scripts nor any sort of C code to simulate creature scripts inside the Avernum Trilogy. They all worked off of the SAME PROGRAM, a primitive version of basicnpc. Again, if anyone can cite an example of behavior to the contrary, please do, but barring this, the above statement is not true. EDIT: See my explanation on the previous page (starting with "The way you could tell the difference between monsters all having the same AI and some having custom scripts") for my reasons for saying this. I'm not saying that it COULDN'T have been done; I'm just saying that it WASN'T done. [ Sunday, May 23, 2004 16:29: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
A game programmer's point of view in Blades of Avernum | |
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written Sunday, May 23 2004 16:25
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quote:I think this statement is false. Unless someone has evidence to the contrary, I still stick by my statement that there were neither creature scripts nor any sort of C code to simulate creature scripts inside the Avernum Trilogy. They all worked off of the SAME PROGRAM, a primitive version of basicnpc. Again, if anyone can cite an example of behavior to the contrary, please do, but barring this, the above statement is not true. EDIT: See my explanation on the previous page (starting with "The way you could tell the difference between monsters all having the same AI and some having custom scripts") for my reasons for saying this. I'm not saying that it COULDN'T have been done; I'm just saying that it WASN'T done. [ Sunday, May 23, 2004 16:29: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Article - The Moral of the Story in Blades of Avernum Editor | |
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written Sunday, May 23 2004 16:19
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Vent, a few things. To your first bullet point in point 1: I don't think anyone has made that criticism. No one has said that a scenario need cover only the most pressing and important aspect of a contemporary issue. quote:I disagree. As Thuryl pointed out, all they had to do to dispose of this pollution was to PUSH A BUTTON. And they didn't do it. Radioactive waste is nothing like this. There is no magic button to push to get rid of it. I'm sorry, but the English in your third bullet point is so bad that I'm not sure that I understand you at all. Let me at least address a part of it. quote:1. Again, I don't think the part about VoDT taking place one hundred years (or eighty, technically -- t13Libraries.txt, state 13, string 5) after the fact is the most important part to most people here. 2. It would be easy enough to leave behind a note that indicated the reasons for the waste not being cleaned up, or to provide some sort of evidence to allow the player to speculate, or whatever. JV could've done this if he wanted to. As I wrote above, I think he didn't want us to think about the reason the school wasn't shut down. quote:We have only your say-so on that. Either way, why did people want to hide the potential problem? Or why was the waste not destroyed? Why did any of the events unfold the way that they did? None of the characters demonstrate motivations, one of the most important parts about the writing of any sort of story. That was my objection: whether the cover-up was central, as you say, or the pollution was central, as others have said, why did people behave the ways that they did? We never know. The problem here is that the school has a magic button that will clean up all the waste, one that has no downsides (at least as far as we ever know). Real life pollution is not like this at all. It is about trade-offs. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Article - The Moral of the Story in Blades of Avernum | |
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written Sunday, May 23 2004 16:19
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Vent, a few things. To your first bullet point in point 1: I don't think anyone has made that criticism. No one has said that a scenario need cover only the most pressing and important aspect of a contemporary issue. quote:I disagree. As Thuryl pointed out, all they had to do to dispose of this pollution was to PUSH A BUTTON. And they didn't do it. Radioactive waste is nothing like this. There is no magic button to push to get rid of it. I'm sorry, but the English in your third bullet point is so bad that I'm not sure that I understand you at all. Let me at least address a part of it. quote:1. Again, I don't think the part about VoDT taking place one hundred years (or eighty, technically -- t13Libraries.txt, state 13, string 5) after the fact is the most important part to most people here. 2. It would be easy enough to leave behind a note that indicated the reasons for the waste not being cleaned up, or to provide some sort of evidence to allow the player to speculate, or whatever. JV could've done this if he wanted to. As I wrote above, I think he didn't want us to think about the reason the school wasn't shut down. quote:We have only your say-so on that. Either way, why did people want to hide the potential problem? Or why was the waste not destroyed? Why did any of the events unfold the way that they did? None of the characters demonstrate motivations, one of the most important parts about the writing of any sort of story. That was my objection: whether the cover-up was central, as you say, or the pollution was central, as others have said, why did people behave the ways that they did? We never know. The problem here is that the school has a magic button that will clean up all the waste, one that has no downsides (at least as far as we ever know). Real life pollution is not like this at all. It is about trade-offs. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Why are there 10 locked topics in a row? in General | |
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written Sunday, May 23 2004 15:29
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I could've sworn I saw that thread in the BoE forum somewhere... I will look for it and edit this message if I find it. EDIT: Can't find it. Don't know. I have about half the pages of General on my computer, so it might be somewhere in there, but I don't see it anywhere in the forums. [ Sunday, May 23, 2004 15:55: Message edited by: Kelandon ] -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Why are there 10 locked topics in a row? in General | |
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written Sunday, May 23 2004 15:02
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I think he got the idea from me. I revived the first one, which was Djur's last post on his original account. After about 15 minutes, I think he realized that there were too many topics that were important, which was the moral dilemma that I was facing, too. Fortunately, he came up with the good idea for the archive, which I hadn't. EDIT: w00t! 500th post for me! Erudite I am now. [ Sunday, May 23, 2004 15:07: Message edited by: Kelandon ] -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
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written Sunday, May 23 2004 13:26
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I have started to send them uncompressed, RC, but they are huge. I think maybe I should just send a different compressed file. Is there another compression format that Mac can do? Or possibly I can just compress it in smaller chunks or something. Otherwise this may take a LOOOONG time. BTW, the folder "26 (hole)" is meant to cover the hole between you and Alec, so it should be most of page 26. EDIT: Deludere was page 12, my territory. I have sent it to the e-mail address in your profile, MSW. [ Sunday, May 23, 2004 13:32: Message edited by: Kelandon ] -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Hi, nice to meet you in General | |
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written Sunday, May 23 2004 12:14
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Oh, and one thing that every newbie should know: don't worry if you're offended/confused by one of Alec's posts (or all of them). It took me almost THREE MONTHS to get one of his jokes. He's really quite clever and a very cool guy, but he has been a part of this community for so long that he speaks his own language. Really. -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
What Do You Think Spiderweb Software??? in General | |
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written Sunday, May 23 2004 11:22
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Erm, turn-based games don't go online terribly well, I would think. You'd really have to convert Avernum into the Geneforge engine even more than it already was (for BoA) in order to make an Avernum Online function at all. And SW games have NEVER had combats in realtime. I think that would lose the point. Oh, and also: Jeff said in his Gamesome Mac interview (April 5th) (among other places -- I just like this interview because it says a lot about Jeff and Spiderweb) that this would never happen. [ Sunday, May 23, 2004 11:23: Message edited by: Kelandon ] -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM, newly updated to v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Saturday, May 22 2004 20:10
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It is past 10, yet General lives.... Everyone make sure that your stuf works. There's not much room for error here. EDIT: General dead now. [ Saturday, May 22, 2004 21:08: Message edited by: Kelandon ] -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM, newly updated to v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Saturday, May 22 2004 13:26
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Sent to RC. The folders are page numbers. Anything in brackets wasn't in the topic title, but is a comment of my own. If at all possible, I'd like to see the General Archive up before General gets trimmed tonight (in six and a half hours), just to make sure everything works. Or at least to have all the submissions collected and make sure that their formatting is proper and everything. [ Saturday, May 22, 2004 13:27: Message edited by: Kelandon ] -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM, newly updated to v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Saturday, May 22 2004 11:54
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Like Stug, I have no webspace. What do I do? -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Saturday, May 22 2004 09:50
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Okay, so I have filled the hole on page 26. It appears that StD overlaps with Thuryl in the most recent threads and also has everything up to threads that won't even be deleted (which is good). However, I gather that there is a hole on page 14, too, seeing that The Next RP ... is at the bottom of the page, and DP didn't start until page 13. Someone want to take all the stuf that is currently on page 14? Once that is done, and once Stug reports back in that he has finished the bumped threads, I think we'll have everything, and we'll need Alec to return to tell us what to do next. -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Saturday, May 22 2004 09:23
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37-30 saved by Kelandon (up to Ha Ha Ha Ha) These mesh. 29-26 saved by Alec (from Ha Ha Ha Ha to Hyperiums) Hole! A whole page from Hyperiums to The new questions game has not yet been saved! 25-22 saved by RC (from The new questions game to Pratchettian Mathematics) These mesh, because Member #3325 is one topic before Patchettian Mathematics 21 saved by ef (from Member #3325 to Top 10 Annoying Bastards) There is a hole here of three topics at the top of page 21. Sauron said he'd take it. I think he did this already. 20 saved by FBM (from Question about Profiles to My absence) These mesh. They are consecutive. 19-18 saved by Kelandon, among others (from The "About Us" topic to WB Ishnu/Motrax) These should mesh, in that Sauron took all of 18, too. 17-14 saved by Sauron (from somewhere in 18 to... um... I don't think he ever posted where he ended) I can't tell if these mesh because neither Sauron nor DP told us where their 14 ended or 13 began. 13-12 saved by DP (from... also didn't post where he started... to New Programmer) These mesh, because they are consecutive topics. 12-10 saved by Kelandon (from Merry Christmas/Kwanza to Weapons/Gear) These mesh, because they are consecutive topics. 9-5 saved by Thuryl (from Presidential Candidates? to Number Two 5 saved by Sauron (from... ) The lately bumped have been claimed by Stughalf. By my estimation, 45 days ago was April 7th, meaning that Best Free RPG's and MMORPG is the newest thread that will die, other than the lately bumped. That means that we have everything except possibly some bit on pages 13 and 14, depending on where Sauron stopped and DP started.Stughalf's lately bumped threads, which he is taking care of right nowpossibly something on page 5, depending on how recent the most recent threads that Sauron grabbed werea page from the end of Alec's to the beginning of RC's, which I claim and will do right nowSauron, you should post the beginning and ending threads of your saves so that we know whether we mesh up or not. [ Saturday, May 22, 2004 09:42: Message edited by: Kelandon ] -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Saturday, May 22 2004 08:45
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Okay, done. I have polls from the pages that Sauron mentioned. Soon RC should have them all, though, so it won't matter, but we'll have plenty of backups, hopefully. I'm looking around now to make sure that all of our saves actually cover everything. -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Saturday, May 22 2004 08:22
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I'll get them. Should be relatively easy. Erm, except that I already did page 19. Okay, I'll get the polls on the rest of them. [ Saturday, May 22, 2004 08:27: Message edited by: Kelandon ] -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
US Conflict Avatars! in General | |
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written Saturday, May 22 2004 08:13
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Me next! Me next! -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM, newly updated to v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge Series | |
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written Friday, May 21 2004 23:19
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Heh, you (RiotGearEpsilon) must be the only person who thinks that the GFs aren't responsive enough. I think this is more of an individual bug than a system-wide issue, though. If you want text boxes that tell you what you've just done, play Avernum. I thought the GFs were interesting in their setup. I didn't know exactly what would happen (or what had just happened, in some cases) as a result of my actions. I liked this effect. *shrug* A quest to notify their next of kin? I really don't like this idea, but I'm not sure why, so I can't justifiably say anything bad about it. I liked the way Nethergate handled joinable NPCs, that they would give dialog boxes ("talk" to the party, kind of) at certain times, mid-dungeon. I would really like to see GF3 be to GF1 and GF2 what A3 was to A2 and A1: a truly monumental epic, the culmination of everything that preceded it. Although hopefully he won't throw combat out of whack, the way he has done for thirds in a series before. [ Friday, May 21, 2004 23:20: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge 2 | |
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written Friday, May 21 2004 23:19
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Heh, you (RiotGearEpsilon) must be the only person who thinks that the GFs aren't responsive enough. I think this is more of an individual bug than a system-wide issue, though. If you want text boxes that tell you what you've just done, play Avernum. I thought the GFs were interesting in their setup. I didn't know exactly what would happen (or what had just happened, in some cases) as a result of my actions. I liked this effect. *shrug* A quest to notify their next of kin? I really don't like this idea, but I'm not sure why, so I can't justifiably say anything bad about it. I liked the way Nethergate handled joinable NPCs, that they would give dialog boxes ("talk" to the party, kind of) at certain times, mid-dungeon. I would really like to see GF3 be to GF1 and GF2 what A3 was to A2 and A1: a truly monumental epic, the culmination of everything that preceded it. Although hopefully he won't throw combat out of whack, the way he has done for thirds in a series before. [ Friday, May 21, 2004 23:20: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Friday, May 21 2004 23:05
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Better to overlap than to miss stuf, I would think. What do we do when we have all of this gathered? I suppose we'll have to wait until tomorrow morning for an answer. Alec seems to have signed off and gone to sleep. -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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written Friday, May 21 2004 20:28
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Muahahahahaha... I have 12-10, from Merry Christmas -Kwanza to Weapons/Gear, but I couldn't get the poll from Weapons/Gear. EDIT: Next up, 19 and 18. EDIT 2: I rock at this game. 18 and 19, from "WB Ishnu-Motrax" to "the About Us topic," safely stored on my hard drive. Now to check and make sure that I haven't missed any in between my gazillions of pages. EDIT 3: Yeah, we're all good there. Bit tired. If anyone has more page needs, I can probably do them, but I'll be going to bed within the next hour. [ Friday, May 21, 2004 21:53: Message edited by: Kelandon ] -------------------- Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!) Rate my scenarios! Northern Kingdom 0: Prologue High Level Party Maker Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |