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Who triggered this script? in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #4
Those aren't general enough, I believe. One is for custom terrain with special property 8 and the other is for custom terrain scripts.

I'm not quite sure how one would do this. It seems simple enough, but I don't know.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Who triggered this script? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #4
Those aren't general enough, I believe. One is for custom terrain with special property 8 and the other is for custom terrain scripts.

I'm not quite sure how one would do this. It seems simple enough, but I don't know.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Things that work in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #5
*notes this down for future reference*

EDIT: It does make the text rather small. Oh well.

[ Wednesday, June 02, 2004 12:20: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Things that work in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
*notes this down for future reference*

EDIT: It does make the text rather small. Oh well.

[ Wednesday, June 02, 2004 12:20: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
What Are You? in General
Off With Their Heads
Member # 4045
Profile Homepage #63
About AM's comment: I think Americans very much do have a cultural identity of our own. Our literature, music, movies, television, and arts of various kinds are very distinctive when compared with, say, a European country or a region of China.

I'm told that when foreigners think of American culture, Britney Spears is one of the first names that comes to mind.

I think our concern with ethnicity has more to do with the immigrant nature of our society. In a new, strange country, finding people that look and talk like you do is important, so during the great waves of migration in the 1800's the Irish immigrants would find the Irish-American neighborhoods, and the Italian immigrants would find the Italian-American neighborhoods, and more recently, the various Hispanic immigrants would find the various Hispanic neighborhoods.

There were times when immigrants wouldn't even know that they were part of an ethnic group until they got here. Italians in the 1800's weren't Italians when they were in Italy; they were Romans or Venicians or whatever. Once they got here, they were all Italian immigrants, though, much to their surprise. The same thing happens with today's Hispanic immigrants, who were Mexicans or Cubans or Bolivians or whatever before coming here, but once they arrive, they are Hispanic-Americans.

This happens for reasons of comfort, security, and mutual protection, as well as simple linguistic reasons: if you speak German but not English, it is far easier to talk to other German speakers than to the rest of the population, at least until you learn the lingua franca.

Jeez, that turned into something far longer than I intended. But yeah, I think that's why Americans care about ethnicity. (And also because it sometimes indicates certain things about a person, like socioeconomic class or whether that person has been a victim of racism at some point in his/her life.)

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Things that work in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #3
A couple more BoA idiosyncracies:

* The overload limit on calls is 8000. After 8000 calls, BoA returns an error saying that you have an infinite loop. I produced this using the code:

j = 0;
k = 0;
while [j < 1]
{print_num[k]
k = k + 1; }

All parentheses are replaced with brackets, because UBB doesn't like parentheses, for some reason.

* BoA rounds down non-integers. For BoA, [25 / 4 == 6] is TRUE. Using %, you can get an exact value, though.

* Although the character _ shows up as " in dialogs, it does NOT in text bubbles or printed strings. Thus message_dialog["The dude says, _Yo!_",""] pops a dialog that says
The dude says, "Yo!"
but print_str["The dude says, _Yo!_"] prints the string
The dude says, _Yo!_
I think this is a bug, not just an idiosyncracy, because it means that we can't display double quotes in text bubbles or printed strings, so I e-mailed Jeff about it. I don't know if he will change this for a later version.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Things that work in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
A couple more BoA idiosyncracies:

* The overload limit on calls is 8000. After 8000 calls, BoA returns an error saying that you have an infinite loop. I produced this using the code:

j = 0;
k = 0;
while [j < 1]
{print_num[k]
k = k + 1; }

All parentheses are replaced with brackets, because UBB doesn't like parentheses, for some reason.

* BoA rounds down non-integers. For BoA, [25 / 4 == 6] is TRUE. Using %, you can get an exact value, though.

* Although the character _ shows up as " in dialogs, it does NOT in text bubbles or printed strings. Thus message_dialog["The dude says, _Yo!_",""] pops a dialog that says
The dude says, "Yo!"
but print_str["The dude says, _Yo!_"] prints the string
The dude says, _Yo!_
I think this is a bug, not just an idiosyncracy, because it means that we can't display double quotes in text bubbles or printed strings, so I e-mailed Jeff about it. I don't know if he will change this for a later version.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Installing Scenarios in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Download them (from here is probably your best bet). Unstuff the .sit file that you get when you download -- Stuffit will do this, usually automatically. Then take the folder that you get when you unstuff -- it should be titled Roses of Reckoning or Babysitting -- and put that folder in the folder Blades of Avernum Scenarios.

If it's TM's scenario (RoR), I think you have to unstuff the graphics separately. Just double-click on it and Stuffit should do the rest.

I'm assuming you're on a Mac. If not, then it might be a tad bit different, and I've heard that the graphics files don't work for PCs yet.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The HLPM is finished! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #13
The combat will be relatively easy, even for the greenest of newbies (because after all, that's one of the major categories the HLPM is supposed to help).

Anyone else have other suggestions? I hate to go to a new version based solely on one person's input.

EDIT: Has anyone tried the HLPM for its intended purpose (ie playing DWtD or ZKR with a party that hasn't run through the preceding scenarios)? If so, I'd like some feedback on how that went. I'm going to try it myself before I make a new version, to see if I need to rework at what levels I give some of the items.

[ Wednesday, June 02, 2004 10:22: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
MAJOR Spiderweb News. in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #14
I am heartened. As long as Jeff keeps speaking of "future versions," we have time to find bugs and report them with the reasonable hope of getting them fixed.

While I appreciate the new string manipulation calls in particular, I am dismayed not to see two powerful but relatively simple calls that are still not there: missile animation and numeric input.

Missile animation could work along the same lines as the zaps:
void put_missile_animation(short source_x,short source_y,short dest_x,short dest_y,short which_missile_type)
All it would do is run the animation associated with firing a missile of type which_missile_type.

Numeric input would work along the lines of textual input:
short get_numeric_response(string top_text)
Thus the player could input a number and have it saved as a variable or put into an sdf or anything else one can do with a short. If you want to know how this could possibly be useful, look at my HLPM and how clunky the intro dialogs are.

There are a few others that I wish could be in there, too, but these sound possible to implement, whereas I know I'm dreaming about some of the others.

Oh, and also, now that I'm mentioning it: it seems like the textual input could work with the string manipulation calls now. So instead of:
void get_text_response(char top_text)
it could be
string get_text_response(string top_text)
so that we could save these strings and check on them later, and maybe even throw the party's own words back at them.

*fingers crossed*

[ Tuesday, June 01, 2004 21:28: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
MAJOR Spiderweb News. in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #14
I am heartened. As long as Jeff keeps speaking of "future versions," we have time to find bugs and report them with the reasonable hope of getting them fixed.

While I appreciate the new string manipulation calls in particular, I am dismayed not to see two powerful but relatively simple calls that are still not there: missile animation and numeric input.

Missile animation could work along the same lines as the zaps:
void put_missile_animation(short source_x,short source_y,short dest_x,short dest_y,short which_missile_type)
All it would do is run the animation associated with firing a missile of type which_missile_type.

Numeric input would work along the lines of textual input:
short get_numeric_response(string top_text)
Thus the player could input a number and have it saved as a variable or put into an sdf or anything else one can do with a short. If you want to know how this could possibly be useful, look at my HLPM and how clunky the intro dialogs are.

There are a few others that I wish could be in there, too, but these sound possible to implement, whereas I know I'm dreaming about some of the others.

Oh, and also, now that I'm mentioning it: it seems like the textual input could work with the string manipulation calls now. So instead of:
void get_text_response(char top_text)
it could be
string get_text_response(string top_text)
so that we could save these strings and check on them later, and maybe even throw the party's own words back at them.

*fingers crossed*

[ Tuesday, June 01, 2004 21:28: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The HLPM is finished! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #10
Thanks for your comments. The readme says to send them by e-mail, but I guess this works too.

I will change the message about the sound for v1.0.1.

I tried to put the shops in a logical order, more magical to the northwest, less magical to the southeast, but I will put some sample items on their tables for the next version. I may rearrange the setup so that they are closer together, too. I'll examine how that would look. The obelisks, at least for the time being, stay.

It didn't even occur to me to mention it, apparently, but the HLPM was designed to raise level 1 parties only, like the HLPMs of BoE. Now that I think about it, it wouldn't be very hard to make it raise the level of any party -- although why you would want to do this, I have no idea. Still, I'll do it for the next version.

quote:
About the gold given, it's not very pratical to throw some when you have too much. You could buy some items and drop them but best of the best would be to also have a NPC that ask you how much gold to drop/get if that's possible with an input text dialog. If that's not possible then perhaps another system like through a special merchant, though a dialogue or something else.

I'm not entirely clear on what the problem is here. If you're saying what I think you're saying, try it with a level 50 party and check the numbers; see if it's really a problem, because it shouldn't be.

And I suppose I could throw in some sample combats, in the style of Drakey's Alternate Party Maker. They will serve all of the testing functions that you describe.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
ATTENTION: All who beta-tested for me, respond in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Kelandon is fine.

Looking forward to seeing the end result. I liked it the first time through.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Screenshots from the game.. in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #16
Non-Disclosure Agreement.

Apparently beta testers have to sign an agreement that says that they won't tell anyone anything about the game they're testing.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Settings you would like to see future Spiderweb games take place in in General
Off With Their Heads
Member # 4045
Profile Homepage #45
Okay, the magic, sure. Fair enough.

And I didn't mean that you had already misinterpreted; I meant that the paragraph to come was to prevent misinterpretation. It's always interesting to come back and see that people are quoted me as saying something that I didn't say at all.

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #105
quote:
I disagree that everything should be clear with 100% certitude.
Then, happily, it's not me that you're disagreeing with. :) I don't think this is necessary either. I do wish that it could be developed more, but not necessarily completely.

Amazingly enough, I agree with almost everything that Vent's previous post said. I still reserve a few points of disagreement, but I think they're minor enough I'm not going to enumerate them.

Yeah, Creator, that scen was mine. I'd been debating whether to claim it or not -- I remember it being terrible, despite the kind comments that I've received about it -- but I've decided that I will. It'll be on my website by the end of today. (And my website will be in my sig.)

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #105
quote:
I disagree that everything should be clear with 100% certitude.
Then, happily, it's not me that you're disagreeing with. :) I don't think this is necessary either. I do wish that it could be developed more, but not necessarily completely.

Amazingly enough, I agree with almost everything that Vent's previous post said. I still reserve a few points of disagreement, but I think they're minor enough I'm not going to enumerate them.

Yeah, Creator, that scen was mine. I'd been debating whether to claim it or not -- I remember it being terrible, despite the kind comments that I've received about it -- but I've decided that I will. It'll be on my website by the end of today. (And my website will be in my sig.)

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #100
quote:
you weren't really addressing what I consider the point of this discussion.
Maybe not, but I was addressing what I consider to be the point of the discussion. :P

quote:
People keep talking about whether VoDT had plot holes or not
I tried (and evidently failed) to make the point that the plot holes were inextricably linked to the success or failure of the moral of the story.

I agree with Boots. This has to be a first.

If I've learned anything from this thread, it's that we should encourage more people to post over on the Lyceum's CSR. I hadn't read anything that criticized ASR for its handling of morality until now, but now that I read some, I think some of these criticisms are valid. In BoE, ASR scores very high, at about the level of Brett Bixler's best scenarios.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #100
quote:
you weren't really addressing what I consider the point of this discussion.
Maybe not, but I was addressing what I consider to be the point of the discussion. :P

quote:
People keep talking about whether VoDT had plot holes or not
I tried (and evidently failed) to make the point that the plot holes were inextricably linked to the success or failure of the moral of the story.

I agree with Boots. This has to be a first.

If I've learned anything from this thread, it's that we should encourage more people to post over on the Lyceum's CSR. I hadn't read anything that criticized ASR for its handling of morality until now, but now that I read some, I think some of these criticisms are valid. In BoE, ASR scores very high, at about the level of Brett Bixler's best scenarios.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #97
Qalnor, calm down. If that's what you wanted, I misunderstood you. I'm not being evasive.

I don't think that VoDT was supposed to contain a statement about pollution. I don't know how much clearer I can say that. However, I do think it's possible to assume there's a moral in there and try to find one. If this is the part of my opinion that you're confused about, I'll try to explain further.

A few years ago, I wrote a little-known BoE scenario called NK0: Prologue. I didn't intend for it to have any kind of moral. It wasn't supposed to be a statement about anything. However, I imagine that one could poke around in it and find a moral somewhere. For example, it contains an episode in which one person in charge of a ship cheats the other person in charge of the ship. If the party helps out the captain being cheated, completely unasked, then the party gets rewarded. You could argue that the moral to that is, "Good deeds bring rewards." It completely wasn't an intentional statement, but it's there; is it a valid thing to bring up in talking about this scenario? I don't know, but I'm willing to give it the benefit of the doubt and talk about it.

I've said that I don't think that Jeff intended for VoDT to make a statement about pollution, but I don't think I've said that means that VoDT can't contain a statement about pollution at all.

So I guess the answer to your question is: I acknowledge the ambiguity. I think that there are two equally valid different readings of VoDT, one of which is that it is a lesson on pollution and the other of which is that it is not. It's not that one is correct and the other isn't. They're both valid readings based on the scenario.

I *do* think that VoDT doesn't contain a well-written and convincing statement about pollution, and for me, that's enough for the purposes of this discussion. At this point, I think the Creator's article describes one valid reading of VoDT as if it were the only valid reading, which is a bad idea, but I also think that VoDT is not the right scenario to emulate in order to create an effective scenario with a moral. I'm not on any particular "side," either favoring the Creator's article or opposing it; this isn't a war. I'm just participating in a discussion.

No, VoDT didn't come off as preachy to me, but it didn't come off as reasoned or thought-provoking either. I hope that explains my point of view enough that you understand.

On another note, ef, that's interesting. I think I'll take a look at that throne room again.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #97
Qalnor, calm down. If that's what you wanted, I misunderstood you. I'm not being evasive.

I don't think that VoDT was supposed to contain a statement about pollution. I don't know how much clearer I can say that. However, I do think it's possible to assume there's a moral in there and try to find one. If this is the part of my opinion that you're confused about, I'll try to explain further.

A few years ago, I wrote a little-known BoE scenario called NK0: Prologue. I didn't intend for it to have any kind of moral. It wasn't supposed to be a statement about anything. However, I imagine that one could poke around in it and find a moral somewhere. For example, it contains an episode in which one person in charge of a ship cheats the other person in charge of the ship. If the party helps out the captain being cheated, completely unasked, then the party gets rewarded. You could argue that the moral to that is, "Good deeds bring rewards." It completely wasn't an intentional statement, but it's there; is it a valid thing to bring up in talking about this scenario? I don't know, but I'm willing to give it the benefit of the doubt and talk about it.

I've said that I don't think that Jeff intended for VoDT to make a statement about pollution, but I don't think I've said that means that VoDT can't contain a statement about pollution at all.

So I guess the answer to your question is: I acknowledge the ambiguity. I think that there are two equally valid different readings of VoDT, one of which is that it is a lesson on pollution and the other of which is that it is not. It's not that one is correct and the other isn't. They're both valid readings based on the scenario.

I *do* think that VoDT doesn't contain a well-written and convincing statement about pollution, and for me, that's enough for the purposes of this discussion. At this point, I think the Creator's article describes one valid reading of VoDT as if it were the only valid reading, which is a bad idea, but I also think that VoDT is not the right scenario to emulate in order to create an effective scenario with a moral. I'm not on any particular "side," either favoring the Creator's article or opposing it; this isn't a war. I'm just participating in a discussion.

No, VoDT didn't come off as preachy to me, but it didn't come off as reasoned or thought-provoking either. I hope that explains my point of view enough that you understand.

On another note, ef, that's interesting. I think I'll take a look at that throne room again.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #94
quote:
What exactly is your point, Kelandon?

My main point was the last paragraph of that post, not the preceding ones.

I don't think that Jeff attempted to use VoDT to say anything about pollution. I also think that if we assume that VoDT is a statement about pollution, it is a fairly shallow one. Therefore I think it is not the right scenario from which to draw inspiration if one wants to write a successful story with a moral attached to it. My agreement with the article goes exactly that far.

You may find my ideas contradictory in places because I have changed my mind a few times in light of the evidence (which I think is a good thing to be able to do). The above paragraph states my position right now. That was not my original position. For example, Vent is clearly right that in Jeff's head, the reason for not cleaning up the waste was lack of time. He has found text (finally) that demonstrates that.

EDIT: For clarity.

[ Monday, May 31, 2004 10:54: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - The Moral of the Story in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #94
quote:
What exactly is your point, Kelandon?

My main point was the last paragraph of that post, not the preceding ones.

I don't think that Jeff attempted to use VoDT to say anything about pollution. I also think that if we assume that VoDT is a statement about pollution, it is a fairly shallow one. Therefore I think it is not the right scenario from which to draw inspiration if one wants to write a successful story with a moral attached to it. My agreement with the article goes exactly that far.

You may find my ideas contradictory in places because I have changed my mind a few times in light of the evidence (which I think is a good thing to be able to do). The above paragraph states my position right now. That was not my original position. For example, Vent is clearly right that in Jeff's head, the reason for not cleaning up the waste was lack of time. He has found text (finally) that demonstrates that.

EDIT: For clarity.

[ Monday, May 31, 2004 10:54: Message edited by: Kelandon ]

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quote:
I'd be willing to wager that he'd void himself if anyone ever released a modified version of the BoA editor officially.
I'm almost tempted to learn C just to see this happen. IMAGE(tongue00.gif)

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The only reason I would say NEVER is Jeff's personality. He is rather hesitant to license anything. By which I mean he refuses to do it under nearly any circumstances. Oldbies in the Blades community have fun stories about this, stories that I would butcher because they're about fourth-hand coming from me.

But there is also the issue of the engine, which I raised in my last post. Avernum would have to shift further into the GF engine in order for this to work.

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