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golem tower in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #2
I assume that you mean the deactivated control panel in the northwest corner of the entrance town to the Golem Factory proper.

Since very few things in any Avernum game will actually make the game unwinnable -- none, as far as I know -- the answer is that while you can't fix the control panel, you can still do what you're supposed to do in that dungeon. If you don't know what you're supposed to do, you may also want to check out this page, specifically 5i-6: The Golem Factory.

And Solberg, that post was highly unnecessary.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Questions about Avernum 2 Melee Combat in The Avernum Trilogy
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Member # 4045
Profile Homepage #5
I found it useful to get Assassination up to about 8 or 10 at the very least, and sometimes 12 or so. Lower than that, and the chances of actually assassinating anything are too small to count on the skill being consistently helpful. I think 5 will do not do much for you.

Also I never brought Melee Weapons past about 12 or 13, and usually not even that far.

And really, a lot of creatures are magic-immune or fire-immune or cold-immune, so that the amount of damage that you're intending to do with Fireblast will reduce down to 0. I was always somewhat surprised when I found creatures that I could take out with spells.

[ Monday, September 06, 2004 00:52: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Magic and Progress in Blades of Avernum
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Member # 4045
Profile Homepage #14
The likelihood of magical progress depends on how you envision magic. Think about the identifying shops, some of which use magic: they're selling a magical service. Also the augmenting shops, and probably several others that aren't coming to mind. If these merchants can figure out ways to do what they're doing more efficiently and cut costs (thereby cutting prices), they'll compete better. That means they have an incentive for magical R & D, assuming that it is possible to make their spells more efficient, which seems highly likely.

Also, it was NOT true that just anyone could pick up a gun and use it with any decent effectiveness until fairly recently, and even now a first-time untrained shooter would be likely to miss his mark. Guns had the advantage over bows that they were easier to learn, but they still require extensive (although somewhat less now) training. Similarly, if one could come up with a simpler way to cast, say, Far Sight so that one wouldn't need as high Mage Spells in order to do it, the same sort of thing would happen. This would be the democratizing effect that normal technology has had on Earth.

However, depending on the strength of magic, other technological development might be slowed. If one can cast a Telekinesis spell, there's not much need to work on lever technology -- probably a bad example, but maybe more relevantly, if one can easily cast Bolt of Fire, there's not much need to try to figure out chemicals to make lighting fires easier. Magic might stall industrialization and technological development in a society that was poised for it, just as, say, slavery does.

At least, so I would speculate.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Giants: Gotta love 'em in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #6
You know, I never questioned why giants didn't carry weapons. Silly of me, I suppose. But most other monsters only carry weapons some percent of the time -- this is also somewhat weird.

Neh, I really have no point. I just wanted to write a post so I could say...

BWAH HA HA HA HA HA HA HA :cool:

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Behold in Richard White Games
Off With Their Heads
Member # 4045
Profile Homepage #6
Spam? In the RW board? What is the world coming to?

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Need beta-testers for my idea... in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #2
quote:
Originally written by KillerCrono:
Forgot to mention this... PC only. >_>
Why? Scenarios are cross-platform.

Um, and the HLPM has a battle arena. I only bring this up because you say you haven't heard of one. You're probably making a more elaborate one, though, so yeah.

[ Saturday, September 04, 2004 07:28: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Need beta-testers for my idea... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
quote:
Originally written by KillerCrono:
Forgot to mention this... PC only. >_>
Why? Scenarios are cross-platform.

Um, and the HLPM has a battle arena. I only bring this up because you say you haven't heard of one. You're probably making a more elaborate one, though, so yeah.

[ Saturday, September 04, 2004 07:28: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
graphics sheets? in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
Uh, it's surprisingly painless. I know that ResEdit seems kind of arcane, but it's really not bad. Open up one of the .cmg files in a scenario that you already have (say, Valley of the Dying Things) and look at it. If you have any questions about how it works, consult the docs, and if it still doesn't make sense, ask us.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
graphics sheets? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Uh, it's surprisingly painless. I know that ResEdit seems kind of arcane, but it's really not bad. Open up one of the .cmg files in a scenario that you already have (say, Valley of the Dying Things) and look at it. If you have any questions about how it works, consult the docs, and if it still doesn't make sense, ask us.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The editor in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
For the most extreme basics, read section 1.1 in the docs. For more than that, read the rest of the docs (which are confusing the first time -- don't worry about it) and also the aforementioned Cookbook is pretty good. I wrote an article (that I should probably get posted over in the Scenario Workshop, come to think of it) that you may find useful.

And yeah, ask specific questions. I sometimes create scripts on request, and so do a few others of us, and the Codex (linked at the top of the board) is a good place to get general creature and terrain scripts.

[ Friday, September 03, 2004 10:28: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Elram in Blades of Avernum
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Member # 4045
Profile Homepage #1
In Vale Infestation, south of Marralis. There's a secret door right as you walk into the town. It leads to the bandit lair. Elram is in the northwest corner of the bandit lair in Vale Infestation. He's the "Skulking Warrior."

[ Thursday, September 02, 2004 13:42: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Aspirations in General
Off With Their Heads
Member # 4045
Profile Homepage #11
I'm pre-law with the intent of going into politics. I'm tired of just being angry about the system and want to try to do something about it.

Vote Kelandon in 2028!

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
french translation in General
Off With Their Heads
Member # 4045
Profile Homepage #36
Bah. Typo. Yes.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Thralni in The Exile Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #7
This appears to be a wildly unnecessary topic revival. If a topic has been inactive for a good, long while -- more than a few days, as a rule of thumb -- and you have nothing new to add -- which you didn't -- don't post in a thread.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A problem: making game remeber where are the items in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #13
Well, let's do the math. In a large town (64 by 64), there are 4096 tiles to check. Assuming the code looks vaguely like this:

i = 0;
while (i < 64)
{j = 0;
while (j < 64)
{ // not sure what would go here
j = j + 1;
}
i = i + 1;
}
The interior "while" will run 64 times, meaning that the "while," the condition, and the stuff inside the brackets (total of two calls, let's say, but it'd likely be more) get run 64 times. That's 4*64=256 calls every time that "while" runs. The exterior "while" would also be run 64 times. Each time it runs, it calls the "while" itself, the condition, the j =, the 256 calls in the interior while, and the i increment. That's 259*64=16576 calls. One additional call (to copy, rather than just record items) would push the script up to 20672 calls. Another one would bring it up to 24768. Another one and you'd be pushing the consecutive calls pretty darn close to the edge, because I think the limit is 32000.

So, in other words, if you could manage to record and copy the item using four calls or less, I think you'd be able to do this.

Of course, it would take a DAMN long time.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A problem: making game remeber where are the items in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #13
Well, let's do the math. In a large town (64 by 64), there are 4096 tiles to check. Assuming the code looks vaguely like this:

i = 0;
while (i < 64)
{j = 0;
while (j < 64)
{ // not sure what would go here
j = j + 1;
}
i = i + 1;
}
The interior "while" will run 64 times, meaning that the "while," the condition, and the stuff inside the brackets (total of two calls, let's say, but it'd likely be more) get run 64 times. That's 4*64=256 calls every time that "while" runs. The exterior "while" would also be run 64 times. Each time it runs, it calls the "while" itself, the condition, the j =, the 256 calls in the interior while, and the i increment. That's 259*64=16576 calls. One additional call (to copy, rather than just record items) would push the script up to 20672 calls. Another one would bring it up to 24768. Another one and you'd be pushing the consecutive calls pretty darn close to the edge, because I think the limit is 32000.

So, in other words, if you could manage to record and copy the item using four calls or less, I think you'd be able to do this.

Of course, it would take a DAMN long time.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
french translation in General
Off With Their Heads
Member # 4045
Profile Homepage #32
DVLCE EST AMARE

(I just happened to be reading my Latin textbook at the time I saw this thread, and that just happened to be the example sentence on the page. To the best of my knowledge, this has no relevance to anything. Nor does the next one.)

STVLTISSIMVS QVISQVE HAEC INTELLEGERE POTEST

[ Thursday, September 02, 2004 13:14: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The Louvre Updated in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #20
http://www.personal.psu.edu/staff/b/x/bxb11/boa/louvre/louvresub.htm

Check it out, yo.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A small rebellion help in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Uh, the first secret passage should not be much of a problem (it's only a few steps away from where you enter the town), so I'm guessing it's a later secret passage that you're having trouble with.

The second secret passage is east of the barracks, out the door in the southeast corner. Two spaces shy of the water is the secret passage. There are a couple of others that are pretty obvious from there (check the west wall as you walk north).

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
open locked doors with SDF? in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
Oh. Wait. You have two actions in your node. That's no good.

Set the flag in your code.

That is,

begintalknode 34;
state = 13;
personality = 12;
nextstate = 13;
condition = 1;
question = "Ok, let's gain wisdom!";
text1 = "_Come to me when you succeed._";
code =
set_flag(0,2,1);
toggle_quest(1,1);
end();
break;


[ Wednesday, September 01, 2004 06:19: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
open locked doors with SDF? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Oh. Wait. You have two actions in your node. That's no good.

Set the flag in your code.

That is,

begintalknode 34;
state = 13;
personality = 12;
nextstate = 13;
condition = 1;
question = "Ok, let's gain wisdom!";
text1 = "_Come to me when you succeed._";
code =
set_flag(0,2,1);
toggle_quest(1,1);
end();
break;


[ Wednesday, September 01, 2004 06:19: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Imban is Completely Awesome in General
Off With Their Heads
Member # 4045
Profile Homepage #1
I agree. When I think of Imban, I think of this: IMAGE(http://www.vpul.upenn.edu/ohe/library/violence/gun.jpg)

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Bug list and suggestions in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #23
Beast Ceremony was dropped 'cuz it's kind of useless -- can do the same thing with Bless and Haste and Shield -- and Divine Warrior was dropped because it's "unbalancing."

But now Divinely Touched gives the same sort of unbalancing super-strength as Divine Warrior, so it has become unbalancing. Divine Retribution seems pointless, so it would be nice to have Divine Warrior back, but that seems unlikely at this point.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Anyone know things about "Rakshasi"? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #12
Hey there, Hyouko, welcome to Spiderweb, and leave your sanity at the door! Or at least that's the traditional greeting. With the sheer evil that has invaded these boards as of late, we might be best served by having a few more sane members. All the madness is over in General anyway, so BoA is safe for now.

And yeah, I agree: I don't think the rakshasi in Avernum had much to do with Hindu mythology either. Jeff just kind of took the name and made some stuf up.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Bye, 'n' all that. in General
Off With Their Heads
Member # 4045
Profile Homepage #25
Shh. I'm trying to convince myself that I'm not actually spending too much time on the Internet and not doing homework. :P

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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