Profile for Kelandon
Field | Value |
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Displayed name | Kelandon |
Member number | 4045 |
Title | Off With Their Heads |
Postcount | 7968 |
Homepage | http://home.sanbrunocable.com/~tommywatts03/ |
Registered | Saturday, February 28 2004 08:00 |
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Bye, 'n' all that. in General | |
Off With Their Heads
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written Monday, August 30 2004 16:08
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FINE THEN WILL YOU CALL ME DADDY WOSIE POSIE? -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Poll: Password protected scenarios: what do you think? in Blades of Avernum | |
Off With Their Heads
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written Monday, August 30 2004 15:58
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This is the real Blades center. You may also find a link to the front page of the same site useful. All the die-hard BoE fans are at the Lyceum. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Bye, 'n' all that. in General | |
Off With Their Heads
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written Monday, August 30 2004 15:55
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Rosy, you just became about 10x more attractive to all the pedophiles. (Including me. :cool: ) SMoE, have fun in college. And don't forget to write. Or post. Or whatever. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Some Musings on Tactics in Blades of Avernum | |
Off With Their Heads
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written Monday, August 30 2004 13:19
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Yeah, now that you mention it, you could do that with change_spell_level. But that seems inelegant somehow. Maybe you want the player to be able to Simul the helper monsters but not the boss himself. Or something. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Some Musings on Tactics in Blades of Avernum | |
Off With Their Heads
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written Monday, August 30 2004 13:08
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Another thought: I think that Simulacrum-duplicated monsters use their default scripts, so if you really wanted to have an undead boss who was vulnerable to Repel Spirit but not terribly vulnerable to Simulacrum, you could give it wimpy base stats and a really powerful script. That way, if the player Simul-ed the boss, the duplicate would be a weakling. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
An Organized Geneforge 3 Wishlist (Please Read Jeff!) in Geneforge Series | |
Off With Their Heads
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written Monday, August 30 2004 12:03
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Look at the very bottom of the front page of SW's site.... -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
An Organized Geneforge 3 Wishlist (Please Read Jeff!) in Geneforge Series | |
Off With Their Heads
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written Monday, August 30 2004 12:03
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Look at the very bottom of the front page of SW's site.... -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
An Organized Geneforge 3 Wishlist (Please Read Jeff!) in Geneforge 2 | |
Off With Their Heads
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written Monday, August 30 2004 12:03
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Look at the very bottom of the front page of SW's site.... -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
french translation in General | |
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written Monday, August 30 2004 05:32
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Seeing as how U and Y are next to each other on standard QWERTY keyboards, I believe this was a typo. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Should I bother to get this game? in Blades of Avernum | |
Off With Their Heads
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written Sunday, August 29 2004 17:26
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It is not, at this point, easy to build scenarios. If you have a Mac and can use the 3D Editor, it is far easier, and Alint is a pretty good debugging program (cross-platform!), so it's getting easier, but it's still pretty hard. However, playing scenarios is very intuitive, and we're starting to see a decent number come out. Eh, I won't bother repeating everything that's already been said in this topic. Suffice it to say that it's a pretty decent buy and it will only get better with time. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Bug list and suggestions in Blades of Avernum | |
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written Sunday, August 29 2004 16:12
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Eh, the description of my beam bug is a little off. Basically, what I was saying is that the beam will crumble a terrain that's adjacent to it even if a wall is in the way. I'm not sure how generally this applies, but it definitely occurs when a placed object mirror (placed in the INIT_STATE, say) is in the same terrain as a wall and the beam redirects in the direction of a crumble-able terrain on the other side of the wall. So, like, I have this in the INIT_STATE: put_object_on_space(11,17,5); Now there's a ne/sw mirror on (11,17). Let's say I have a source at (6,17) and a east-facing projector at (7,17), so it shoots a beam at (11,17) to get directed north. Now I put terrain 54 (a wall) on (11,17), which I can do because the mirror was an object, not a terrain. That wall blocks the beam. It will not continue northward to, say, (11,12). However, let's say I have a projector sitting on (11,16). It will crumble. There's a wall in the way, but the beam still kinda passes through. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
Off With Their Heads
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written Sunday, August 29 2004 15:55
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It occurs to me that we might want a third, independent thread for that sort of thing and for the add_item_to_shop request. We have one thread for new calls and one thread for bugs; maybe a third thread for additional functionality for the old calls? If I understood him correctly, Jeff said that he would do bug fixes, might add functionality to old calls, and would think about adding new calls. It seems that we're a lot more likely to get the first than the second and still less likely to get the third, so we might want to separate them. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
Off With Their Heads
Member # 4045
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written Sunday, August 29 2004 15:55
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It occurs to me that we might want a third, independent thread for that sort of thing and for the add_item_to_shop request. We have one thread for new calls and one thread for bugs; maybe a third thread for additional functionality for the old calls? If I understood him correctly, Jeff said that he would do bug fixes, might add functionality to old calls, and would think about adding new calls. It seems that we're a lot more likely to get the first than the second and still less likely to get the third, so we might want to separate them. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
broken board again in General | |
Off With Their Heads
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written Sunday, August 29 2004 13:40
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Perhaps a revision to the CoC to define "locking" the topic in the manner RC did as a minor infraction...? -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Bug list and suggestions in Blades of Avernum | |
Off With Their Heads
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written Sunday, August 29 2004 13:03
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I sure hope you're keeping the test scenarios where you demonstrate these bugs, because Jeff's going to want confirmation. I had to make a special scenario for him that demonstrated the beam thing before he would even look at it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Poll: Password protected scenarios: what do you think? in Blades of Avernum | |
Off With Their Heads
Member # 4045
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written Sunday, August 29 2004 12:03
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Two things: first, Jeff has said that approximately 60% of his sales for his games in general are to Windows and 40% to Mac. Whatever the BoAC visitor numbers are is not nearly as significant as what the BoA sales numbers are. Second, Jeff has said outright that he will not make a password system for BoA. It's not going to happen. This topic serves no purpose. [ Sunday, August 29, 2004 12:03: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The Election-save files in Blades of Exile | |
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written Saturday, August 28 2004 12:54
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And don't give him any combat stats, really. You shouldn't have to (or be able to) fight at all. You get a couple of healing potions, too. EDIT: Eh, Edged Weapons at 5. But all you get is a Bronze Knife. [ Saturday, August 28, 2004 12:57: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The next RP and the future of Spidweb RPs in General | |
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written Saturday, August 28 2004 12:22
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As I recall from PPP1, most RPs end up locked or die out anyway. This is not a new trend in SW; it was true well over a year ago, too. Look at the New Silvar Inn RP, or any of the many others that existed at the time. An RP is pretty good if it can get to ten pages, and if it can break twenty, it's very successful. At least, that's the way it is here. Maybe at other boards it's different. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Poll: Password protected scenarios: what do you think? in Blades of Avernum | |
Off With Their Heads
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written Saturday, August 28 2004 04:54
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quote:Everything about BoA is open-source except for the app itself. Having the scripts freely available to all tremendously benefits to the designing community, because we can see how other designers achieved certain effects. Also, if I have an obscure plot coupon buried in my scenario, I'd much rather have the player just open up the scripts and figure out where he or she has to go than search around for hours and get frustrated and quit. Also, Thuryl's right: whether this would be good or not, it's not going to happen. Jeff has said this outright. [ Saturday, August 28, 2004 05:34: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Today equals my 19th birthday! I'm not sure what to make of that... in General | |
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written Friday, August 27 2004 16:25
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Uh... maybe I'm just slow... but to which comment is Ben referring? I'm trying to figure out if I said something wrong. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Parallel worlds in Blades of Avernum Editor | |
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written Friday, August 27 2004 09:40
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Uh, kind of. You could give them a special ability or an item that would call a script that would run a move_to_new_town that would take them to the parallel town. A similar thing could be done outdoors using, er, out_move_party, which unfortunately appears only to be able to take the party within the same outdoor section, not to a new one. To make the parallel town, you could even import the old town in the editor and make whatever changes you needed. The difficult part would come if you wanted to make changes in one parallel universe affect the other universe. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Parallel worlds in Blades of Avernum | |
Off With Their Heads
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written Friday, August 27 2004 09:40
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Uh, kind of. You could give them a special ability or an item that would call a script that would run a move_to_new_town that would take them to the parallel town. A similar thing could be done outdoors using, er, out_move_party, which unfortunately appears only to be able to take the party within the same outdoor section, not to a new one. To make the parallel town, you could even import the old town in the editor and make whatever changes you needed. The difficult part would come if you wanted to make changes in one parallel universe affect the other universe. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
PC People in The Avernum Trilogy | |
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written Friday, August 27 2004 09:18
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In A1 and A2, I usually used a fighter and a mage/priest. By the end of the game, the mage/priest was trained in fighting, too (in A2 in the fight against Garzahd, the mage/priest was killing dervishes). In A3, I actually used something pretty close to the default party. In BoA, this all kind of went to heck and I am experimenting with many party orientations. I'd like to go back to the duo paradigm at some point, but I don't have the tactical skills for it yet. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Where should I start designing? in Blades of Exile | |
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written Friday, August 27 2004 08:19
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A puzzle-based scenario (or possibly one with modern technology to substitute for magic) could be entirely without anything potentially offensive like demons or violence or magic but also be fun. The Election is a perfect example. It contains one combat sequence, one in which you are attacked and must run away. Virtually everything else is dialogue, figuring out how to convince people of things. It's a great scenario. It's one of my favorites, actually, not because I find magic or anything else troubling to my conscience, but just because it's a very different approach to design. It would be very interesting to see more scenarios like this. I'm curious about AC2, because apparently it is a series of puzzles with very little combat, and the format intrigues me. I'll probably play it soon. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
skribbane herb in The Exile Trilogy | |
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written Friday, August 27 2004 08:09
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In A3, yes. Can you tell me where it is in E3, though? I don't see it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |