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Trap Doors in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #16
Line breaks. As in, returns. It should look like this:
begintownscript;
variables;
body;
beginstate 11;
move_to_new_town(2,16,24);
break;
This isn't mandatory -- as far as I know -- but it looks really, really ugly and confusing if you don't do it.

Also, did you go to Town Details and actually name the town script that goes with the town?

[ Wednesday, August 25, 2004 19:47: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Trap Doors in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #16
Line breaks. As in, returns. It should look like this:
begintownscript;
variables;
body;
beginstate 11;
move_to_new_town(2,16,24);
break;
This isn't mandatory -- as far as I know -- but it looks really, really ugly and confusing if you don't do it.

Also, did you go to Town Details and actually name the town script that goes with the town?

[ Wednesday, August 25, 2004 19:47: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Some Musings on Tactics in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #0
I just ran some tests on how spells are affected by immunities. I figured I'd share. (Some of this is fairly obvious. Some of it, I think, is not.)

Fire is pretty much what one would expect. Giving a creature cr_immunities 0 = 100 makes that creature fully immune to fire and thus invulnerable to the spells Bolt of Fire, Fireblast, and Divine Fire.

Cold, likewise, confers immunity to Ice Lances (but NOT Smite, which apparently does Magic damage, despite its description: "Fires bolts of ice").

Next up, Magic. It seems to make the creature immune to Slow, Lightning Spray, Forcecage, Arcane Blow, Smite, and Divine Retribution.

Mental: immune to Capture Mind, Terror, and Control Foes.

Poison/acid: immune to Spray Acid.

Melee: immune to Cloud of Blades. Also gives immunity to ranged weapons (bows, javelins, etc).

That leaves two offensive spells: Repel Spirit and Simulacrum. Repel Spirit appears not to be affected by immunities at all. All undead are vulnerable to it, and so are all demons (if you have it at a high level), regardless of immunities. Simulacrum isn't affected by immunities either, but only by creature species: species 12 is immune to Simulacrum.

The upshot of this is that certain spells are probably pretty useful in almost any combat situation, Simulacrum and Cloud of Blades in particular. Most combat situations will not be against a monster who is completely immune to Melee, so Cloud of Blades will almost always work. And generally only big, important monsters will be Special species and therefore immune to Simulacrum -- and woe betide any designer who forgets to make his dungeon boss of this species, because suddenly that boss will be fighting a duplicate of himself (or possibly two or three).

Spray Acid, on the other hand, is pretty worthless, because so many things are immune to poison and therefore also immune to acid that it really can't hurt anything.

Immunity to Magic is a pretty big deal, because it disables so many spells, and not just direct damage ones: Slow and Forcecage are under that heading, too. Those are useful spells for getting a creature out of the way for a few turns, and they can't be done to magic-immune creatures.

I was investigating this in the interest of designing tactical challenges in a scenario, and I was wondering if there was some way to make the player use spells that one normally wouldn't use. Hope someone finds it interesting and possibly even useful. :cool:

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Trap Doors in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #12
Take the equals sign out of move_to_new_town. It should just read:

move_to_new_town(2,16,24);

not

move_to_new_town=(2,16,24);

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Trap Doors in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #12
Take the equals sign out of move_to_new_town. It should just read:

move_to_new_town(2,16,24);

not

move_to_new_town=(2,16,24);

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Trap Doors in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #9
Ideally, you center the editor's screen around the spot that you want to know the coordinates of and then read them from the thing in the lower right-hand corner (just underneath the Drawing Mode). If you're looking at a square too far over to the side for you to center the screen on it, then count. You can count from the center of the screen or from the edges of the town (the first row on top is 0, and the first column on the left is 0).

If you have a Mac, both Khoth's BetterEditor and Isaac's 3D editor have better ways of doing this, but if you have a PC, you're pretty much stuck with that.

This was a much longer answer than necessary. *sigh*

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Trap Doors in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #9
Ideally, you center the editor's screen around the spot that you want to know the coordinates of and then read them from the thing in the lower right-hand corner (just underneath the Drawing Mode). If you're looking at a square too far over to the side for you to center the screen on it, then count. You can count from the center of the screen or from the edges of the town (the first row on top is 0, and the first column on the left is 0).

If you have a Mac, both Khoth's BetterEditor and Isaac's 3D editor have better ways of doing this, but if you have a PC, you're pretty much stuck with that.

This was a much longer answer than necessary. *sigh*

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
How did you guys get your scenario ideas? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #11
I've gotten my ideas for Blades scenarios based on gaps or holes in the Avernum or Exile plotline. I have an old list around here somewhere... here we go. I made this around the time I made NK0P, and I think it's still good. An excerpt:

The band of the eye. In Avernum 3, the symbol of the eye appears twice. Both times the people associated with it try to kill you. The first time is getting the mithril for the man in the Inn of Blades. The people who attack you when you pick up the mithril have eyes tattooed on their wrists. The second time is far to the north, just east of Blackcrag Fortress, beyond the lands of the Temple of the Divine Lucre, by the mandrake roots. These people have eye insignias on their armor. They guard the mandrake. Is there a connection? If so, who are these people, and why do they try to kill you? What do they have to do with mithril and mandrake? A definite possibility for a scenario here. For background, see the quest from the Inn of Blades to recover mithril, and the lands in the far north owned by the Temple of the Divine Lucre (east of Blackcrag Fortress), both in Avernum 3.

From these general ideas (there's some sort of group that has the "eye" as its insignia), I start asking questions. What are they doing? Why?

For individual monster dungeons, I like to ask what the creatures are doing in there. (There's an article that talks about this in detail, but I can't find it now.) The point is that the creatures live in the places that you design, which means that they eat there, sleep there, and do whatever else they do during the day or night or whatever their waking hours happen to be. They were doing something right before the party entered, and they did something yesterday, too: what were those things?

For humanoid NPCs, there are even more questions to ask. What is this person's favorite food? What was its most life-changing experience? What kind of clothing does it wear? (If it doesn't wear clothing, what does its skin/scales/whatever look like?) Who are its friends? Does it have a husband/wife/mate of some kind? Who are its parents? Does it have any diseases/disabilities/injuries/anything special?

You can't over-think a scenario. You probably shouldn't tell all of that information to the player, but it doesn't hurt to know it yourself. Your beta testers should tell you if any part doesn't make sense because you forgot to explain context. But I think questions of some kind are key.

And TM was giving fairly decent advice, which can be summarized thusly: add complications. If you have a beginning and ending, think about what preceded that and what follows it. Think about the villain's response, which may not be what the hero expects. Think about difficulties. Think about dishonesties, mistakes, errors in judgment, misinformation.

And I hate to say it, but you can almost build a scenario in the manner alluded to in Nine Variations on Point B and no one will be able to tell, as long as you cover it pretty well.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #46
quote:
Originally written by The Creator:
I'd probably add 8.4 as a priority as well
I'll take that as a second vote for it (alongside mine) and upgrade it to TP.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Requests for BoA Scenario Format 3 in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #46
quote:
Originally written by The Creator:
I'd probably add 8.4 as a priority as well
I'll take that as a second vote for it (alongside mine) and upgrade it to TP.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #44
Okay, I just updated the list at the beginning of this thread. I labeled some things TP based on the four lists of priorities that people have already given (mine, *i's, Keep's sort of, and TM's from what I could figure out of it). If I'm still missing any calls or if you think some other calls might be more important, then post.

We have 15 TP's if we take ones that showed up on at least two lists, and 7 if we take ones that showed up on at least three. For comparison, we got four new miscellaneous calls and the five String Manipulation Calls for Scenario Format Version 2. It seems to me that 10-15 calls would be a good number to submit as our top priorities, because then Jeff can narrow it down to the number that he'll add, which, judging from last time, would probably be 5-10.

That is, of course, assuming that he does anything at all. But hey, we might as well be optimistic, right?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Requests for BoA Scenario Format 3 in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #44
Okay, I just updated the list at the beginning of this thread. I labeled some things TP based on the four lists of priorities that people have already given (mine, *i's, Keep's sort of, and TM's from what I could figure out of it). If I'm still missing any calls or if you think some other calls might be more important, then post.

We have 15 TP's if we take ones that showed up on at least two lists, and 7 if we take ones that showed up on at least three. For comparison, we got four new miscellaneous calls and the five String Manipulation Calls for Scenario Format Version 2. It seems to me that 10-15 calls would be a good number to submit as our top priorities, because then Jeff can narrow it down to the number that he'll add, which, judging from last time, would probably be 5-10.

That is, of course, assuming that he does anything at all. But hey, we might as well be optimistic, right?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Need Serious Help with VoDT!!! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #15
Use it near (within six spaces of) the gates that you want to open. They should go away.

EDIT: That is, assuming you have the opening stone, not some crystal.

[ Saturday, August 21, 2004 22:04: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Nudism in General
Off With Their Heads
Member # 4045
Profile Homepage #57
quote:
Originally written by Faelor Zyrusticae:
Bathing suits seem to serve no purpose, except perhaps to reduce the drag from certain body parts (though how that would work, I have no idea).
Hair causes a lot of drag in water (which is why swimmers shave their legs, even male ones). Some bathing suits reduce that drag. (Most don't, I think.)

Milu mentioning nudity in saunas reminds me that the Japanese do the same thing. Japan has public baths where people are naked in front of each other and no one seems to think about it overmuch.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Discounts??? in Tech Support
Off With Their Heads
Member # 4045
Profile Homepage #4
Eh, yes, but it would make sense for the discount to work the other way, too (that is, buy Avernum n and then later get a discount on Exile n). I think he should just ask Jeff.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Where should I start designing? in Blades of Exile
Off With Their Heads
Member # 4045
Profile Homepage #86
Hee hee. Aceron causes a much bigger stir when he shows up at the Lyceum than here. People here don't even know who he is. He's this guy.

Hey, Aceron, if you're interested, I highly recommend checking out some of the new BoE scenarios. Some recent highlights: Areni, a short fun tactical-challenge scenario that is rather different from anything that you would've seen three or four years ago; Nebulous Times Hence, which is longer and equally different from anything that preceded it; Emulations, also rather different and particularly well-told; Adventurer's Club 3, the largest scenario ever made for BoE; and a whole variety of others, too.

I think we'd all be interested to hear what you think of the newer scenarios. And Areni even uses one of your old graphics.

Also, with regard to Ben and his names: I have no trouble figuring out that it's him. TGM just doesn't seem remotely similar.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Discounts??? in Tech Support
Off With Their Heads
Member # 4045
Profile Homepage #2
I would imagine such a discount exists, but you really have to ask Jeff (who doesn't respond on these boards terribly often). Call them or e-mail them or something.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Item code list in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #2
Invulnerability potion is item 226. That thing in BoA Files (if you're on a Mac -- probably in BoA Data on a PC, but I'm not sure) called corescendata2.txt is a list of all the items. It is rather hard to follow if you don't know how to script, but you can at least get item names and numbers easily enough.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Item code list in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
Invulnerability potion is item 226. That thing in BoA Files (if you're on a Mac -- probably in BoA Data on a PC, but I'm not sure) called corescendata2.txt is a list of all the items. It is rather hard to follow if you don't know how to script, but you can at least get item names and numbers easily enough.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Need Serious Help with VoDT!!! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #11
I don't just remember this stuf. I check the scripts. That's how I know that the key needed is special item 9, which is gained in state 25, which is triggered by stepping on the southwestern-most bookshelf.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #14
Request target would, yet again, work exactly like targeting a spell or wand, so yes.

Why would variables staying at the last value that you set them be bad? This seems strange to me. I just want reloading a game not to have any effect.

Also, SDFs are not a perfect substitute. Variables can go much higher and lower than SDFs. The range on variable values is vastly greater. One cannot keep track of time with a single SDF, which is annoying.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Requests for BoA Scenario Format 3 in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #14
Request target would, yet again, work exactly like targeting a spell or wand, so yes.

Why would variables staying at the last value that you set them be bad? This seems strange to me. I just want reloading a game not to have any effect.

Also, SDFs are not a perfect substitute. Variables can go much higher and lower than SDFs. The range on variable values is vastly greater. One cannot keep track of time with a single SDF, which is annoying.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BOA graphics in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #3
Resorcerer. Not free, though. There are demos floating around, I think.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BOA graphics in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
Resorcerer. Not free, though. There are demos floating around, I think.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BOA graphics in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
Preview, ResEdit. Both free. Use Preview to open anything you've downloaded off the web in, say, GIF or JPEG format. Paste those into ResEdit to use them in new scenarios. Also use ResEdit to look at the included graphics.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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