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Next Spiderweb Game in General
Off With Their Heads
Member # 4045
Profile Homepage #36
Maybe it was the completely new spellset that he never recycled for anything else, which made the gameplay interesting. Maybe it was the novelty of the iso-3D system that debuted with Nethergate. Maybe (most likely) it was the coolness of the missions: not just "kill this bandit fort that's causing us trouble," but "recover this treaty that will tell us about the alliance between our enemies," and "journey to the land of the dead to fetch an artifact of tremendous power." Those are awesome missions.

Who knows, maybe Nethergate benefited from being Jeff's smallest (or at least one of the smaller, not sure) game and being the only one that's not part of a series. He didn't beat a dead horse. He used only cool ideas — an invisible faerie castle, the land of the dead, a spire on a hill filled with faerie warriors. While the Avernum Trilogy had some incredible moments (the raid on the Ziggurat in A2 comes to mind), it had some lackluster moments, too, and quite a lot of them, really (the random Bat Cave in the northeastern corner of the Eastern Province in A1, the entire town of Sharimik in A3 as far as I was concerned, etc). The Avernum Trilogy was just so large that it couldn't be amazing all the way through. It was basically the same engine, the same skillset, the same spellset, the same everything, all the way through.

I don't know. I've replayed Nethergate more than I've replayed any other Spiderweb game. It just gets me excited. I think maybe the writing is better or something. Maybe I just like Roman and Celtic stuf. (Heck, I'm a Classics major, so that would make sense. :P ) But even though Nethergate followed the same general format as everything else, honestly, what even in Blades doesn't? Ultimately, what one does with the Exile, Avernum, and Geneforge engines is create games in which the player wanders around, talks to some people, and kills a lot of stuf. The structure of quests makes it more than mindless slaughter. I suppose one could structure it in other ways, and I imagine somewhere in the 250 or so BoE scenarios some do, but still.

I guess the greatest merit and greatest flaw in Jeff's games is that they are all immersive-world games. He gives you a massive world to explore and kill stuf in. He could create a more linear plotline — imagine if he tried to follow the format of Emulations for the length of an entire SW game; it could be gorgeous, or it could be a disaster — but that would require doing something that he's never done before. I guess he's just playing it economically safe. He knows these games will sell, so he keeps making them, over and over and over.

Bah. I don't know. I've blithered for long enough.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
SHOPS - SHOPS - SHOPS> Oh, and more EVIL shops! in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #9
While it seems like the "Personality" characteristic does very little (affects the action = INTRO call, but that's about it), it's not a bad idea to set it in any case. So the answer is, you probably don't need it, but it certainly doesn't hurt to have it.

That is, if I understand what you're asking, which I'm not sure that I do.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
SHOPS - SHOPS - SHOPS> Oh, and more EVIL shops! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #9
While it seems like the "Personality" characteristic does very little (affects the action = INTRO call, but that's about it), it's not a bad idea to set it in any case. So the answer is, you probably don't need it, but it certainly doesn't hurt to have it.

That is, if I understand what you're asking, which I'm not sure that I do.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Ocean Bound in Richard White Games
Off With Their Heads
Member # 4045
Profile Homepage #12
Hrm, lessee. Of the three RWG, Galactic Core is supposed to be terrible, Ocean Bound is supposed to be fairly lame, and Lost Souls is actually pretty good — it's the only one of the five "older games" I've played. Of the other two non-Jeff Vogel Spiderweb games, Subterra is reputed to be quite good, and I think I heard once that Homeland was about on par with Galactic Core. Is that a fair assessment of the situation?

I am going to steal Wizcoski's PC and play Subterra and Homeland to find out what these things are. Subterra is actually supposed to be worth it.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Vahnatai in General
Off With Their Heads
Member # 4045
Profile Homepage #26
Okay, let's try this. Buena Vista is a place. It is a proper noun because it is a thing that has a name. Buena Vista is a town, not a Town, because there are many types of towns. However, there are not many types of Buena Vistas (the fact that there are many places named this does not quite work with this, but bear with me). We clear so far? Buena Vista is a proper noun because it is a name.

The same applies to San Francisco, California, and America. Those are all things that have names. The West is, too: we're not just talking about a mercenary from west of somewhere; we're talking about a mercenary from the geographical location known as the West. These are names. They are proper nouns and are therefore capitalized.

Now here's the kicker: proper adjectives — namely anything formed from those proper nouns — are also capitalized, at least in English. One is a Californian with a big C because California is a proper noun. One is a westerner if one is from the west side of town (unless we're talking about the Upper West Side, but bleh), but one is a Westerner if one is from the generally accepted area known as the West.

The same rule that applies to proper toponyms (ie California) also applies to proper names of people (ie Francisco). One can be a Franciscan monk with a big F because Francisco was a person's name at one point. This, I suppose, also applies to resnyms (names of things), although I can't think of an example.

This all hinges on the fact that these are proper adjectives, that is, adjectives formed from proper nouns. Human is not a proper noun — unless, of course, you change the political situation and it refers to a distinct nation. Then one could talk about the borders of Human lands the way that one would talk about the borders of American lands. However, that means that once one crossed the borders into Human lands, one would be in the nation of Human. Human would be the name of the country. Otherwise, one should refer to human lands with a small H.

And (on a quick check) it appears that Jeff primarily used a lower case V for vahnatai throughout the Avernum Trilogy. It appears that I saw the word capitalized in ways that I thought were improper over at Drakey's site.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Moving carts in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #31
It was actually quite tricky. I appreciated it. But then, I never played E3.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Moving carts in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #31
It was actually quite tricky. I appreciated it. But then, I never played E3.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Exile vs. Avernum in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #18
Well, differing standards can change one's mindset when viewing a game. Enjoying the experience of playing a game is not just dependent on the game, after all; the person matters, too. If the person is different, then the experience will feel different.

I tried to play the original Zelda a few days ago for the first time, and the game just seems dated. It might still be fun, but it won't be as impressive as it might have been when it first came out.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Next Spiderweb Game in General
Off With Their Heads
Member # 4045
Profile Homepage #31
I really enjoyed the Avernum Trilogy, Nethergate, and the two Geneforges so far. I have to admit that Nethergate has by far the most compelling plot — and best drama and mythic coolness, for that matter — but I didn't dislike even A3, which had a rather shabby overarching plotline. Something about his games is just fun for me. I could make handwaving gestures at terms like "gameplay" without really knowing what I was talking about, but there's just something fun there.

Until Blades, I didn't have any problems with Spiderweb or Jeff whatsoever. Now, seeing what has happened with BoE, I understand the frustration, but I confine it (at least personally) to the realm of Blades.

I do wonder about the desirability of an A4, but I suspect that in the end, I will buy it, just because I enjoy his games. I understand the viewpoint, however, of several members of this community that are still here because they have friends here but no longer play or care about Spiderweb's games.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
SHOPS - SHOPS - SHOPS> Oh, and more EVIL shops! in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #4
Oh, whatever, I'll just do it. In your scenario's scenario script, in the state START_SCEN_STATE, right next to the other add_item_to_shop calls, you can toss in these:

add_item_to_shop(6,5029,5); // adds five levels of Riposte
add_item_to_shop(6,5022,5); // adds five levels of Anatomy
This means that when shopping at shop 6, the party can buy five levels of Riposte and five levels of Anatomy. You still have to put shop 6 somewhere, most likely in a dialogue script using the call begin_shop_mode, as one can find in VoDT's t1Sweetgrovedlg.txt in, for instance, node 5.

Note that the first parameter of add_item_to_shop is which shop it's being added to (and since shops 0-5 are defined by default in a new scenario script, I figured you hadn't touched that at all yet, so shop 6 is safe).

The second parameter is which item is being sold, and anything in the 5000's is a skill. The amount above 5000 is the skill number, so since Riposte is skill number 29 (as you can find in the Appendices), Riposte can be added by indicating item number 5029.

The third parameter is how much of it is being sold, in this case meaning how many levels. That is, you can buy five skill levels of Riposte in the above two calls. If you changed that third parameter to 7, you could buy seven levels of it. If you changed it to 4, you could buy four levels of it.

[ Friday, October 22, 2004 10:45: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
SHOPS - SHOPS - SHOPS> Oh, and more EVIL shops! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #4
Oh, whatever, I'll just do it. In your scenario's scenario script, in the state START_SCEN_STATE, right next to the other add_item_to_shop calls, you can toss in these:

add_item_to_shop(6,5029,5); // adds five levels of Riposte
add_item_to_shop(6,5022,5); // adds five levels of Anatomy
This means that when shopping at shop 6, the party can buy five levels of Riposte and five levels of Anatomy. You still have to put shop 6 somewhere, most likely in a dialogue script using the call begin_shop_mode, as one can find in VoDT's t1Sweetgrovedlg.txt in, for instance, node 5.

Note that the first parameter of add_item_to_shop is which shop it's being added to (and since shops 0-5 are defined by default in a new scenario script, I figured you hadn't touched that at all yet, so shop 6 is safe).

The second parameter is which item is being sold, and anything in the 5000's is a skill. The amount above 5000 is the skill number, so since Riposte is skill number 29 (as you can find in the Appendices), Riposte can be added by indicating item number 5029.

The third parameter is how much of it is being sold, in this case meaning how many levels. That is, you can buy five skill levels of Riposte in the above two calls. If you changed that third parameter to 7, you could buy seven levels of it. If you changed it to 4, you could buy four levels of it.

[ Friday, October 22, 2004 10:45: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Exile vs. Avernum in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #16
No, he means that standards changed as technology improved, and by more recent standards, the game fares worse in a judging of its merits than it did by the standards when it was released.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cyber Culture/ What is real? in General
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Member # 4045
Profile Homepage #5
I hate it when n00bs tell someone (usually Djur, it seems like) that they should back off and not insult them because "You don't know me." I feel like I have a reasonable understanding of the personalities of a few people on these boards, and while I may not know what all of you look like, and I may not know the peculiar conversational habits that you may have in spoken intercourse, I do know something about what makes some of you tick. That's knowing you, whether you like it or not.

I don't think anyone (shut up, FBM) is actually that different on these boards from how he or she is in real life. The mature, intelligent ones are mature and intelligent in life. The idiots are probably idiots in real life. There may be a few exceptions here and there, but they are exceptions and not the rule. I don't know if this is evidence of anything, but I'm usually pretty good at judging people's ages based on their posts (even when their ages are surprising, as with a few of the members of this community).

Still, meeting some of you face-to-face would force me to acknowledge some interesting realities. Sometimes I try to imagine Thuryl's posts spoken with an Australian accent and I just start laughing. I don't even know what a Finnish accent sounds like, but I'm sure one of you crazy Finns has one, and it must sound completely different from what I imagine in my head when I read those posts.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Moving carts in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #28
That is in fact what he did. He took out the conveyor belts and replaced them with beams. It wasn't quite a beam puzzle so much as a "dodge the beams that turn on and off every few turns" situation, but the idea is the same.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Moving carts in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #28
That is in fact what he did. He took out the conveyor belts and replaced them with beams. It wasn't quite a beam puzzle so much as a "dodge the beams that turn on and off every few turns" situation, but the idea is the same.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Vahnatai in General
Off With Their Heads
Member # 4045
Profile Homepage #17
(EDIT: With regard to the two posts prior to Aran's.)

No, not at all. We know there are many clans of vahnatai. The vahnatai are not one unified nation (as Americans or Candians) but are a species. Their language could be called Vahnatai, assuming that it is one unified tongue, but the species properly would not be.

And Rentar-Ihrno's vahnatai are just that: Rentar-Ihrno's vahnatai. They seem not to have a clan name, so the best description may well be the apparent political leader's name.

Moreover, I think the capitalization of species names in sci-fi comes from the fact that most often, those species groups constitute a nation. When there is a nation of Humans and of Buggers, both get capitalized. If a civil war starts among the humans, though, the humans get de-capitalized and they become, say, Unionists, Secessionists, and Buggers. If the buggers then have a civil war, one might find Unionists, Secessionists, Blue Flaggers, and Red Flaggers. The Blue Flaggers would be buggers, not Buggers.

Uh, so at the end of that incoherent ramble, I think it should be "vahnatai," not "Vahnatai."

[ Thursday, October 21, 2004 19:53: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Vahnatai in General
Off With Their Heads
Member # 4045
Profile Homepage #13
To the best of my knowledge, JV always capitalizes the word "Vahnatai." But I never do, because it seems incorrect, as it is a species name. The skill names, though, I have no moral qualms about capitalizing.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Team America: World Police in General
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Member # 4045
Profile Homepage #32
We also have been talking about it here, and we have the link (as well as a link to his Daily Show right afterwards).

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
move mountains in The Exile Trilogy
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Member # 4045
Profile Homepage #1
Judging by BoE, those are the only ones, because they are the only ones marked "Crumbling terrain" in the default terrains in the editor, as far as I can tell. In Avernum, you can get certain rock terrains and stalagmites, too, but I'm not sure about Exile.

EDIT: My information may be a bit inaccurate, seeing as how I haven't actually played much with the Exile engine. I just posted this in the interest of getting a quick response, and someone with more detailed knowledge can come later.

[ Wednesday, October 20, 2004 22:43: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Moving carts in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #24
Eh, I suppose I will have to read exactly what you're doing and how you're doing it. But if you have few enough coordinates that you're feeding the scripts, and if those coordinates are the only differences between the scripts, you can use memory cells 0-3 and 6-9 for those differences and only use one script. Just set memory cells.

I am a big proponent of memory cell usage, as it makes scripts reusable both by the designer and by others. I will actually read what you're doing and take a closer look at it to provide a more specific suggestion later.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Moving carts in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #24
Eh, I suppose I will have to read exactly what you're doing and how you're doing it. But if you have few enough coordinates that you're feeding the scripts, and if those coordinates are the only differences between the scripts, you can use memory cells 0-3 and 6-9 for those differences and only use one script. Just set memory cells.

I am a big proponent of memory cell usage, as it makes scripts reusable both by the designer and by others. I will actually read what you're doing and take a closer look at it to provide a more specific suggestion later.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Drugs are Hard, Mmmkay... in Blades of Avernum Editor
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Member # 4045
Profile Homepage #1
If you think it could be applied generally, you can always post it in the Codex.

It seems like it wouldn't be too bad. Have the item use trigger a special that increments an SDF... after a certain value of that SDF, set another SDF... in the scen START_STATE, if the second SDF is set, increment a third SDF that acts as a timer and then do effects based on that timer....

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Drugs are Hard, Mmmkay... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
If you think it could be applied generally, you can always post it in the Codex.

It seems like it wouldn't be too bad. Have the item use trigger a special that increments an SDF... after a certain value of that SDF, set another SDF... in the scen START_STATE, if the second SDF is set, increment a third SDF that acts as a timer and then do effects based on that timer....

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Work Experience in General
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Member # 4045
Profile Homepage #12
Is "work experience" kind of like an internship? This phrase seems decidedly un-American.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Geneforge 2 Trainer in Geneforge Series
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Member # 4045
Profile Homepage #56
quote:
Originally written by xixao:
Also, I think I'll switch the order of things and create a BF1 trainer following this one.
I think this is a good idea. You should probably do Blades last if you do them at all, because one can always make a small utility to modify a party in whatever way one might like for BoE or BoA.

EDIT: Assuming, of course, that you meant GF1. :P

[ Wednesday, October 20, 2004 19:48: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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