Profile for Or else o'erleap.
Field | Value |
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Displayed name | Or else o'erleap. |
Member number | 335 |
Title | Law Bringer |
Postcount | 14579 |
Homepage | http://www.polarisboard.net |
Registered | Saturday, December 1 2001 08:00 |
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Author | Recent posts |
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a simple question in General | |
Law Bringer
Member # 335
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written Wednesday, May 30 2007 11:11
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Thrown weapons are pretty worthless in all Avernum games. Bows just don't do enough damage in any game before A4. Swords and poles are a matter of choice: swords let you use shields but do slightly less damage, while spears are hard-hitting but two-handed. You usually find good magic swords earlier and more often, but the best weapon is most often a spear. —Alorael, who can say for certain that melee and pole require Strength. He's pretty sure throwing does too, and he's not sure about bows. Whether you're playing A1-A3 or A4 makes a big difference. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
What have you been reading lately? in General | |
Law Bringer
Member # 335
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written Wednesday, May 30 2007 11:08
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Dakar might be offended. It's got a fair claim as capital of the French language. —Alorael, who bestows upon all and sundry the knowledge that English capitalizes all permutations of proper nouns even when they're not nouns anymore. French people, the language French, and French fries before freedom liberated them from capitalized bondage. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Deathmatch Tournament -- Round Two, Part One in General | |
Law Bringer
Member # 335
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written Tuesday, May 29 2007 14:40
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As you can see from opening the image's URL, it's at antilabs.net/laugh.gif. The rest of the site seems pretty useless, though. —Alorael, who is laughing at you with both ears and one nostril. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Roman beginnings (Spoilers, I guess) in Nethergate | |
Law Bringer
Member # 335
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written Tuesday, May 29 2007 14:24
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Actually, the anvil is unrelated to those stones. There's a magical ruby on the north side of the third level of the mine. Destroy it and you free the imprisoned critter. —Alorael, who can't remember exactly how that's helpful. It probably is, though. Or maybe you just goody points. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Nethergate in Nethergate | |
Law Bringer
Member # 335
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written Tuesday, May 29 2007 13:46
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You're definitely asking the right crowd if you want unequivocal recommendations. But consider Nethergate unequivocally recommended! It's a fantastic game, or even 1.5 fantastic games! —Alorael, who think you can do just fine without the hintbook. Most of what you need is online. Then again, it's nice to have it in a book in front of you, and it's not really expensive. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Preaching to the Choir in General | |
Law Bringer
Member # 335
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written Tuesday, May 29 2007 13:43
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I think it's crazy, but it's not unusual craziness. At least it's family-friendly and apparently tends towards the cute and amusing rather than fire and brimstones. —Alorael, who doubts it will help indoctrinate anyone who's not already well within the fold. If you don't believe in creationism it's probably still both entertaining and quite possibly technically impressive. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
SYNERGY LIST?Nethergate: Resurrection Items in Nethergate | |
Law Bringer
Member # 335
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written Sunday, May 27 2007 22:35
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You get feathers in the Aerie, which is pretty far away from the Hollow Hills. If you killed everything there, though, you're stuck. —Alorael, who thinks someone should go into the scripts and make a use for the Puzzle Box. It could even be a contest. The best Puzzle Box addition gets a free game! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Strategy in General | |
Law Bringer
Member # 335
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written Sunday, May 27 2007 22:33
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I'm willing to concede that very few battles require specific strategy. You can figure out what works well in general and stick with it pretty much through the whole game. Or through the whole series, really. —Alorael, who also thinks Geneforge requires much more strategy than Avernums. A4 required some thinking, but A1-3 and the Exiles work quite well if you just act the same for every single battle. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 5, May Update in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, May 27 2007 07:38
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I actually thought Garzahd's cameo in A4 was a really good idea. It was a little sudden and odd, but it made complete sense with Rentar's character and it was wonderfully creepy. —Alorael, who would love to meet more Redmarks as long as there's a good explanation for their absence from a few decades of important history. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
I just thought some of you might want to be informed of this potential heretic. in Richard White Games | |
Law Bringer
Member # 335
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written Saturday, May 26 2007 19:04
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Hi. I've been summoned. The topic still lives, although I'd appreciate it if your petty rivalries took place elsewhere. —Alorael, who is sure you both pale in comparison to the Great White. Actually, white is pretty pale. You both darken. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Friday, May 25 2007 13:26
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quote:Stop there. You're apparently ignoring me, because I have said multiple times that your irreducible complexity is not the same as Behe's. It matches a few quotes taken out of context, but it's not the same concept. Defining it multiple different ways really is exactly what we don't need. For the record, I think we've all got it now (roughly), but you made it as difficult as possible by adopting an existing term but giving it a new meaning. quote:This is absurd. You're not answering the questions we want answered, and Kel has explained exactly why the common descent argument has no bearing on yours. It's been presented piecemeal. We find it compelling; you don't. Fine! Now we'd really like to understand exactly how your hypothesis works regardless of ours. —Alorael, who finds it amusing that after being told for pages and pages that you're dodging arguments that you dodge the argument by claiming that others aren't doing what you want. Maybe this would work better if structured as a real debate. Set a deadline and have both sides submit essays explaining their positions. Then have another deadline for rebuttals. It could keep going forever, but the key there is completeness and coherency in the first step. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 5, May Update in Avernum 4 | |
Law Bringer
Member # 335
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written Thursday, May 24 2007 15:41
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QFT = Quoted For Truth. It is an expression of agreement and approval. —Alorael, who has faith in Jeff's ability to make Avernum new and exciting. Well, not Avernum proper so much, but a little addition goes a long way. Maybe a reprise of Dark Waters! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Insert Random Nethergate: Resurrection Questions Here in Nethergate | |
Law Bringer
Member # 335
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written Thursday, May 24 2007 15:38
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1: In E1 Wands of Carrunos have a range of 0 and are therefore useless. In all other Spiderweb games they make enemies stronger. I didn't check in N:R, but I assume the result is more health and possibly buffs for your foes. Don't use the wand. 2 and 5: There are several places where you're unlikely to be able to open a box when you first reach it. Remember them and come back, because the treasure usually matches the party you'll have when you get the key, not the party you have when you first find the box. 3: Something nice but not nice enough, as I recall. A bonus to Intelligence? Maybe Faerie Lore too? I only checked once and didn't save. 4: Huh. I don't remember. —Alorael, who really thinks Jeff should've hidden a box requiring Key VI and maybe the lamp key (no spoiler here!) in the beginning of the first Celt goblin dungeon. And he should have put phat lewt in it. That would have been great! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Reccomend other RPGs in General | |
Law Bringer
Member # 335
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written Thursday, May 24 2007 13:07
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Baldur's Gate 1 and 2, with the caveat that you have to be able to stomach the AD&D engine, particularly spellcasting. The second game of the two has been described as the T Rex of games, and with good reason. It's enormous, it's almost excessively filled with things and details, and nobody makes games anything like it anymore. Planescape: Torment gets even more rave reviews, including from Jeff Vogel, but you'll need Windows to play it. It holds the distinction of using a combat-oriented engine to produce a game that can be, depending on your style, exceedingly combat-light. I also love the characters. —Alorael, who gives both games a lot of credit for letting you design your character from the ground up, including ethos to a large extent, but still involving your character and its history in the game. Nameless, semi-silent protagonists don't have to be uninvolved! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Crafting? in General | |
Law Bringer
Member # 335
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written Wednesday, May 23 2007 13:26
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What we keep saying is that such an addition adds very little and would be mostly appreciated by a narrow few. The cost in time would be significant. Jeff is not rolling in free time and wads of cash. Well, okay, maybe he is rolling in wads of cash, but that's irresponsible if it's happening. —Alorael, who wouldn't put it past the man who raised the lead pipe to a form of art. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Experience points in Avernum 4 | |
Law Bringer
Member # 335
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written Wednesday, May 23 2007 13:16
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Please stop starting dozens of copies of essentially the same topic. We got the point. You're not talking about experience, really. You're talking about making it possible to play Avernum with different styles. Very different styles. As it is, the only skills you use come up in combat, disarming traps or opening doors, and occasionally casting spells out of combat. (The last opens up horrors of cast, cast, cast, rest, repeat grinding!) It would be nice if Avernum had all the detail of a tabletop game, but it doesn't and it can't. Jeff has actually done pretty well with the one detailed system he has, at least to the point where there aren't widespread objections to required grinding. —Alorael, who has a question to ask. Why do you object so strongly to Avernum's combat? What makes it deleterious to the game, and why do you play the games if they are, as you say, mindless hack 'n slash? Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Amateur historians in General | |
Law Bringer
Member # 335
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written Wednesday, May 23 2007 13:07
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You, sir, have entirely missed the point of this topic. —Alorael, who has no help to offer. It has interesting internet implications, though. Published, cited fraud makes Wikipedia look even more risky, but on the other hand if you can't trust sourced books you might as well trust Wikipedia. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Crafting? in General | |
Law Bringer
Member # 335
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written Tuesday, May 22 2007 19:28
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The more systems there are in a game, the more work someone has to do to balance them. Geneforge already has a serviceable stealth system. It does what it needs to do. It has a system for theft. It's simple, true, but it gets the job done. It doesn't have day/night, but it could. On the other hand, what would it add, really? —Alorael, who doesn't play games for their completeness or realism. He plays them for fun, and Jeff already has a solid grasp on that. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulations in General | |
Law Bringer
Member # 335
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written Tuesday, May 22 2007 16:24
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The scientific origin of life still requires a great deal of highly specialized experimental biology, but in the end I think we may only come up with more or less plausible knowledge. Without any record at all it's too hard to know. —Alorael, who still thinks it's a matter of faith. He'd also like to think life started on Mars. As long as it's unprovable, the hypothesis might as well be very sci-fi. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
LANgband in General | |
Law Bringer
Member # 335
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written Tuesday, May 22 2007 15:37
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Angband has both already. —Alorael, who thinks you may want ToME. It's got multiplayer and it's oozing with features. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulations in General | |
Law Bringer
Member # 335
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written Tuesday, May 22 2007 15:30
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ID tends to require more biology than the average non-scientist can manage. As the late original Regulation thread brought up over and over, there's a lot of important stuff in detailed protein structure and function. —Alorael, who thinks it's ultimately a problem of faith over reason. No argument will convince someone who's fundamentally convinced of something regardless of evidence. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Moderators in General | |
Law Bringer
Member # 335
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written Tuesday, May 22 2007 15:26
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I quoted the second half of the 11th line of Beowulf at Aran. I can't say I really love the poem, but it's too much of an ancient epic for people not to read it. And I still apparently have the first big chunk memorized. —Alorael, who learned everything he knows about Old English from Lord of the Fire Lands. Mediocre book, neat language. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Adding action to a RPG in General | |
Law Bringer
Member # 335
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written Tuesday, May 22 2007 15:20
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I'd be happy to see more strategy, but that's not action. Adding more action is something I don't really see a need for in Spiderweb-style RPGs, especially if they add some real-time twitch component. I don't have reflexes. —Alorael, who now thinks this is one reason he likes Myth 2 so much. Real time is much easier when you're running it at a fraction of the normal speed. And honestly, exchanging bowfire while dodging is just classy. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Release the old games as freeware? in General | |
Law Bringer
Member # 335
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written Tuesday, May 22 2007 15:16
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Richard White is not Jeff's to make free. —Alorael, who thinks BoE is all the publicity Spiderweb needs and then some. Spiderweb's best work isn't made by Spiderweb and that's just fine. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Add free-roam features in Avernum 4 | |
Law Bringer
Member # 335
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written Tuesday, May 22 2007 15:13
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I think that the transition to four-character menu-based combat entirely separate from the map you walk around on excludes the Ancient Cave from roguedom. I love that part of the game (it has as much of a plot as the rest of Lufia II!), but it's no Rogue. —Alorael, who would also exclude several other randomly generated dungeons with party battles for the same reason. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |