SYNERGY LIST?Nethergate: Resurrection Items

Pages

AuthorTopic: SYNERGY LIST?Nethergate: Resurrection Items
Shaper
Member # 6292
Profile #0
Welcome to the inevitable gigantic Items list for Nethergate: Resurrection—the list which, as a whole, is more than the sum of its parts. It is ordered roughly for Celt playing, though parts of it are more ordered as Romans encounter things, just to make it sufficiently confusing.

I still need any items that are missing from the list, verified key numbers used to open things, secrets missed, Rune Reading requirements, things available only to Celts or Romans, and the like.

-S-

________________________________________________________________________________________
________________________________________________________________________________________

NORTHEASTERN ZONE

NETHERGATE FORT

Cormac — NE — LEARN SPELLS: Healing Circle 1-6, War Circle 1-6 [Pretty Average]

Energy Draught — Grain Storage — NW — grain sack

Iron Longsword (2-10 dmg, +1-5/level) (steal), Poor Chain Mail (blocks 20%, encumbers 15%) (steal)

QUEST REWARD: (100 XP per beast) Slay five Dark Beasts for Llyn — Lynn’s Home — W

Healing Herbs — NE — ground

Iron Largeshield (blocks 16%) (steal) — Trainer’s Hut — C
TRAIN: Woodscraft, Barter, First Aid, Herbcraft, Hardiness, Defense — Bituitus — C [Very Reasonable]

... CHIEF CARTUMNUS’ QUARTER — SE ... [accessible after retrieving Bronze Disk]

Chief Cartumnus — QUEST REWARD: Retrieve Bronze Disk — access to storeroom: Torc (blocks 2%), Healing Draught, Bronze Helmet, Gloves, Iron Largeshield (blocks 16%), Leather Sling (3-12 dmg, +1-4/level) — SW — Storeroom

Iron Largeshield (blocks 16%) (steal), Quality Iron Spear (3-15 dmg, +1-5/level) (steal) — SE — Meeting Hall

Chief Cartumnus — QUEST REWARD: Retrieve Stone Skull from Goagh-Nar:

Chief Cartumnus — QUEST REWARD: Retrieve Eye of Cathrac — 75g, Chill Charm (+20% Resistance Fire Damage), Lucky Bracelet (+3 Luck) — Chief’s room — SE — N box

Chief Cartumnus — QUEST REWARD: Retrieve The Crown of the Lost Warriors — Radiant Robe (blocks 8%, +15% Protection from Melee Damage, +10% Resistance: Magic Damage, +10% Resistance: Acid), Hedgehog Charm (+20 Damage to attacker), Blessed Large Shield — Chief’s room — SE — S box

________________________________________________________________________________________

ANGARAHAD —  NEAR NETHERGATE — NE — Healing, Curing, Strength, Energy, Haste Draughts, Healing Herbs [CELTS: Extremely Cheap]

GANN’S TRADING POST — NEAR NETHERGATE — NE — Torches, Piercing Crystal (1) 360g, Unshackling Crystal (1), Darts of Ice Scroll (2), Call Spirit Scroll, Chill Charm, Gauntlets (block 3%) [CELTS: Expensive]

LITTLE GROVE (west of Goblin Pits) — Iron Spear — on body

SHADY GROVE — NEAR NETHERGATE — E — Mistletoe (2) (regrows) [Woodscraft 2 or less]

EASTERN SHADOWVALE — E — N of Galag-Trav — QUEST ITEM: Lost Shade #1

EASTERN SHADOWVALE — E — N of Galag-Trav — QUEST ITEM: Goblin #1 with witches’ skull

EASTERN SHADOWVALE — SE — outside Galag-Trav — Healing Draught (2) — kill goblins on hill

EASTERN SHADOWVALE — S (north of river, east of road) — Healing Herbs (2) (regrows) [Woodscraft more than 2, no more than 4]

EASTERN SHADOWVALE — C E — Iron Longsword — on body in spiral grove

ELONNA’S HUT — NEAR GOBLIN MARSHES — W — Healing Draught (12), Curing Draught (10), Strength Draught (5), Engergy Draught (4), Haste Draught (4), Invulnerability Draught, Healing Elixir (4), Strength Elixir (3), Balm of Life (5) / TRAIN: Health Circle 3120g for L3, 3900 for L4 [Slightly Expensive]

GOBLIN MARSHES — Healing Draught (kill Goblin ambush) — NW

BLACKFANG WOODS — Selkie Chief’s Skin ??? — Worg/Dark Wolf pack (kill) — SW

________________________________________________________________________________________

GALAG-TRAV

Druid’s Robe (blocks 10%), Curing Draught — Storeroom (Door L9) — N — east side of hall

Ceremonial Dagger — Formorian Shrine — NW (pray at altar for access to treasure below) [summons Spectral Warrior and Spectral Wolf

SECRET AREA — HIGH PRIEST’S CHAMBERS — C — off SE corner of room to passable barrier to: Haste Draught, Steel Cudgel (3-12 dmg, +1-4/level), Spearflinger’s Ring () — box

Iron Bracer — Oozing Olgaz (kill) — C (Druid’s Robe, Woad — box)

Leather Sling — Shade room E — S

SECRET AREA — SW — west off shade room W to ledge — Iron Battle Axe (1-7 dmg, +1-7/level)

Blessed Chain Mail (blocks 33%, encumbers 10%) — NW — Greater Shade crypt — sarcophagus

Superior Longsword (3-15 dmg, +1-5/level) — NW — Mung Rats

Wand of Bolts — Turvald the Crusher (kill) — NW (Steel Large Shield — box)

KEY III — on body behind barriers — S

Torque (2) — Wight room

BEVAN — REWARD for rescuing HATHWISA: Intelligence Bracelet (+2 Intelligence)

UNDER GALAG-TRAV

SECRET AREA — SE — south off hall — Steam Vent — Fine Leather Armor, Quality Iron Spear, Lockpicks — on body [2 Fire Lizards]

Iron Longsword, Druid’s Robe — HALL OF BONES — S

SECRET AREA: Long Forgotten Crypt — Door L15 — [ROMANS] BOON: Faerie Lore +1 [Rune Reading 14] (Crypt past barrier — Need to pray at altar upstairs to pass wards) Door L10 — passable barrier [CELTS cannot pass]

Long Forgotten Crypt — Door SE — barrier — Pass Portal Scroll, Break Barrier Scroll

Long Forgotten Crypt — Door SW —  Blessed Studded Armor (blocks 21%, 10% encumbrance), Steel Helmet / Call Spirit Scroll, Ravage Life Scroll / 91g — trapped boxes

SW — Blessed Studded Armor (blocks 21%), Damaged Large Shield, Steel Helmet (blocks 10%) — trapped box S

SW — Call Spirit Scroll, Ravage Life Scroll, Bitter Loss Scroll — trapped box C

SECRET AREA — NE — east off hall — Door L10 — PLATFORM CHAMBER — Wyrmskin Helmet — acid trap

SECRET AREA — N — west — Door L15 to Tier 2

... TIER 2 ... FOMORIAN LAIR ... NW

Iron Battle Axe — Formorian Thug (kill) — NW

SECRET AREA — N — east — onto N ledge — Iron Battle Axe

Mistletoe — NW — in jar

Healing Draught, Horn — NW

Door L15 — Shard of Release, Cheap Wine, Gold Ring, Entertaining Scrolls (4) — boxes

Iron Large Shield — Fomorian Thug — NW (C) (kill), Ceremonial Dagger on altar

SECRET AREA — NW (C) — to east behind altar — Druid’s Robe, Spiritual Herbs (4)

Bronze Halberd (2-14 dmg, +1-7/level) — W — Fomorian on ledge (kill)

Healing Herbs — Central Hall — jar

________________________________________________________________________________________

GOBLIN PITS

--------
LEVEL1
--------

SECRET AREA — S C — SUPPLY CACHE (outside fort going east from w area) — javelins, Leather Sling, Healing Herbs

Iron Longsword — SMITHY

Haste Draught — Goblin Shaman (kill) — C

Haste Scroll — Chief’s Chambers — C — bookshelf

Iron Longsword, Fine Small Shield (blocks 8%) — Chief’s Bedroom — box — C

Healing Draught, Wand of Ice / Shard of Release — Chief’s Chambers (Door L4) — trapped boxes

Healing Draught, Curing Draught, Fine Leather Armor (blocks 10%) — WOLF PIT — C — Door (KEY I?) — boxes

Shield Ring, Strength Draught, KEY I — Drog Eyegouger (kill) — DINING HALL — N

Iron Spear (2-10 dmg, + 1-5/level), Healing Draught — GOBLIN BARRACKS — NW

Healing Draught — Goblin Shaman (kill) — C

SECRET AREA — NE — Corner — Mistletoe, Healing Herbs

Energetic Herbs — NW — Door L6

UNDER GOBLIN PITS (L2)

Haste Draught — Goblin Warrior (kill) - NW

Ring of Health (+15% Resistance: Illness, +5% Resistance: Acid) — Shaman Torbuld (kill) — NW

Blessed Dagger (5-20 dmg, + 1-4/level) — Altar — NW — [summons three Shades]

Ceremonial Dagger (2-10 dmg, +1-5/level) — NW

Druid’s Robe (blocks 10%), Mistletoe, Healing Herbs — NW

BOON — 3 Skill Points — Sit in High Priest’s Chambers — NW (Need Druidism 8)

SECRET AREA — NW - at north end of hall — Druid’s Robe (kill Goblin Shaman)

Healing Draught, Healing Herbs — dresser — NW — Shaman’s Quarters

LEARN POTION: Energy Draught (Rune Reading 15) — First Hall of Learning - N (NW)

LEARN SPELLS: Create Light, Piercing Sight, Pass Portal, Hovering Feet (Rune Reading 20) — 2nd Hall of Learning — N (C) — R bookshelf / L bookshelf summons 2 Ghouls, Energy Draught

Entry to Third Hall of Learning: (Door L6)

LEARN SPELLS: Call Aid, Bite of the Serpent, Coils of the Serpent, Charm Beast — Third Hall of Learning (Door L8) (Rune Reading 22)

Spiritual Herbs — Prayer Cubicle — C N

SECRET AREA — N — south wall from hall — Energetic Herbs

Blessed Shield — Vazec the Fomorian (kill), QUEST ITEM: Bronze Disk — C E — Vazec’s Lair — box

Poor Chain Mail (blocks 20%), Ring of Skill (+5% chance to hit in melee) — gate (KEY II) — C E — Vazec’s Lair

Healing Draught — SW

Iron Longsword — SW — (Door L5)

Wand of Bolts, Healing Draught — small room off Arena — SW

Woad (2), Darts of Ice Scroll, Healing Draught — SW — off arena prep room KEY x?

SECRET AREA — SW — east wall from cell — Fine Leather Armor (blocks 10%, encumbers 5%), Quality Iron Spear (3-15 dmg, +1-5/level)

Silver Ring — in jar — SE

Steel Chain Mail (blocks 26% dmg, encumbers 15%), 200g — sarcophagus — SE [summons 7 Shades]

SECRET AREA — E — south wall from wolf pen — chest, coins

Ring of Skill (+5% chance to hit in melee), Poor Chain Mail — Vazec’s Room (past door) - E

KEY II — E (Door L6) — in box

...

240g, Shielding Charm (+5% protection from melee damage, +15% less chance to be hit), Blessed Leather Armor (blocks 16%, 5% encumbrance) — 3 boxes — (past barrier/Lost Soul) — Secret access from Deep Goblin Pits (L3) — SE

Iron Studded Armor (blocks 12%, encumbers 10%), Blessed Longsword (5-30 dmg, + 1-6/level), Druid’s Robe, Quality Small Shield (blocks 10%), Call Spirit Scroll — bodies — L2 — (past barrier/Basilisk!)

DEEP GOBLIN PITS (L3)

QUEST ITEM: Shadow Serpent (kill) — Gives Shadow Mark #1 for Lyn’s quest — C

SECRET AREA — north C — drinking pool [CELTS see Crone in the water]

Strength Draught — Goblin Gravekeeper (kill) — NE

SECRET AREA — NE — south from PIT OF THE DEAD — KEY X — Ceremonial Dagger, Spiritual Herbs (2), Iron Bracer, Boots

Healing Draught — Goblin Shaman (kill), Energy Draught, Healing Draught — E — Subterranean Keep

Bronze Helmet, Darts of Ice Scroll — E — (Door L6)

Haste Elixir, Silver Ring — Guarded Hall Treasure Room (Door L15) — SE — N trapped box

Haste Elixir, Healing Elixir, Resistance Ring (+5% Resist Elements & Magic), Emptiness Brew — Guarded Hall Treasure Room (Door L15) — SE — S box

SECRET AREA — SE — south off Storage Cave — path through Hidden Rat Lair up to L2

Healing Herbs (3) — S

Healing Draught, Druid’s Robe — S W — Dark Spider room

Ruby — SW — Fire Lizard (kill)

SECRET AREA — C W — north of Huge Hideous Rat room — Icy Ring (+15% Resist Fire) — box

Iron Shield, Gloves, Cheap Wine / Silver Ring, Basic Charm (+30% Resist Acid) — Ash Caverns — SW — on body [3 Fire Lizards]

Spiritual Herbs (2) — W N

SECRET AREA — NW — north off hall — barrier (passable), drop, portal / Skull for Crones [CELTS]

SECRET AREA — W — south off hall to body on ledge — KEY III, Call Beast Scroll

________________________________________________________________________________________
________________________________________________________________________________________

EASTERN ZONE

BLACKFANG WOODS — Wand of Ice — NW — QUEST REWARD: Retrieve 2 skulls for old witch

Healing Herbs (once) [Woodscraft >4] — NEAR RUINED HALL — NW

EASTERN SHADOWVALE — Darts of Ice Scroll — Mushroom patch on south riverbank [>4 Woodscraft] — NE

EASTERN WASTES — Herb Hut — C — REPUTATION: Leave or Steal Herbs +/- 10

EASTERN WASTES — fly Rented Spirit up cliff to retrieve 2 necklaces — War Charm (+2 Armor Use, +2 Hardiness), Crystal Charm (+80% Protection against Petrification) — NE

EASTERN WASTES — Energetic Herbs (regrows) [>4 Woodscraft]— below dead tree — NE

EASTERN WASTES — Grove of Bones - QUEST REWARD (Find six lost shades): Helm of Speed (blocks 10%, +1 Action Point) — E

EASTERN SHADOWVALE — Healing Draught (2) — Goblin Lookout camp (kill) — E

GRIZZLE THE SPRITE — SOUTHEASTERN VALE — SE — Healing Elixir (8), Curing Elixir (9), Strength Elixir (6), Energy Elixir (4), Haste Elixir (4), Balm of Life (6), Heroic Brew (3) — [CELTS: Pretty Average]

SOUTHEASTERN VALE — Mistletoe (1) (regrows) — S — north of river across from BURIAL GLEN

GRASSY GLADE — C — Haste Draught, Quality Battle Axe (2-14 dmg, +1-7/level) Fomorian Thug (kill) — fight after killing sheep for mutton

________________________________________________________________________________________

RUINED HALL

Healing Herbs (3) — NW — behind castle

Spiritual Herbs — NE - behind castle in barrel [ROMANS]

Healing Draught — east of main entrance outside castle [ROMANS]

Call Spirit Scroll, Energy Elixir — S — E of main entry — (Door L10) — boxes / Darts of Ice Scroll — box [ROMANS]

SECRET AREA — NE — tiny room from outside castle — Haste Scroll (2), Darts of Ice Scroll

SECRET AREA — W — north from Shades — Energy Draught,[CELTS] Lockpicks / [ROMANS] Haste Draught

SECRET AREA — NW wing — Warrior Bones — Drakeskin Sandals, Lockpicks — box

SECRET AREA — SW wing

SECRET AREA — NE wing — Dark Spiders — RUNIC SCROLLS — box

SECRET AREA — S out of NE wing secret area — Iron Chain Mail (blocks 23%)

SECRET AREA — SE wing — Wand of Bolts — Giant Slug (kill)

Lockpicks, Curing Draught — NNE — Dark Spiders (kill) [CELTS]

SECRET AREA — SE wing — Giant Slug — Wand of Bolts, Torque (blocks 2%)

UNDER RUINED HALL

Opening Stone — OLD STOREROOMS — S in spider web [ROMANS]

SECRET AREA — NE — OLD GOBLIN QUARTERS — north to box with Opening Stone

SECRET AREA — C (E) — Secret Passage between E and W areas

Healing Elixir, Silver Ring, Lockpicks — Abandoned Storeroom — C

Darts of Ice Scroll — Abandoned Storeroom — C — SW crate

Curing Draught — C N in jars

LEARN SPELL: Total Healing — W — altar [CELTS, Rune Reading no more than 20]

SECRET AREA — south passage out of altar room — W

SECRET AREA — south of pit south of altar room — Opening Stone, Portal out — W

[ROMANS] Energy Draught, Call Beast Scroll — OPPOSITE PLATORMS — NW

Steel Shield (blocks 14%) — NW

LEARN POTION: Strength Elixir — NW — bookshelf [Rune Reading no more than 15]

SECRET AREA — S out of library above - LEARN POTION: Hasting Draught [Rune Reading no more than 15]

IRON DOOR — N — needs 3 Opening Stones

Blessed Javelins (3) — C — box (Door L5 x 2)

Energetic Herbs — SW - [Giant Lizard]

SECRET AREA — SW — east from lizards — Opening Stone on body past lava [ROMANS]

Ring of Health — Cobweb the Sprite (kill) — N

Emerald, Call Beast Scroll, Call Spirit Scroll — N (Door L8)

Opening Stone — S — POOL CHAMBER — in right pool of three [ROMANS]

POOL CHAMBER — Middle Pool heals

Piercing Crystal — E Pool (drink) [CELTS]

Quality Battle Axe, Darts of Ice Scroll, Fine Small Shield, Energy Draught — NE [CELTS] from W portal — leads to QUEST ITEM: SHADOW SPIDER (Shadow Beast #2 — kill for Llyn — Exp 100 pts.)

Restoration Brew — SW — FIGHT OUT — Goblin Shaman (Kill)

Iron Bracers — Gryndle (kill) — E

Aspskin Gloves (blocks 5%), Call Beast Scroll — Dolojan (Kill) — SE

SECRET AREA — C - passage from east to west

Druid Robes (3) — W box / Ceremonial Dagger, Torc, Dexterity Bracelet (+2 Dexterity) — E box — past barrier — NW (C)

Haste Elixir — SE (upon leaving) — Aranea (kill) [CELTS]

________________________________________________________________________________________

SOUTHEASTERN ZONE

TOLL BRIDGE — Formorians (kill) — 300g, Small Iron Shield

QUEST ITEM: Little Boy’s lost ball — E on river bank

NE of BURIAL GLEN — Ring of Will (+50% Resist Mental Effects) — 10 Wights (kill)

GOBLIN VILLAGE — N of Abandoned Mine — Ask for location of Fomorian for other goblins

BONY PLAINS — N of Abandoned Mine — Ring of Health (+15% Resist Illness, +5% Resist Acid)

BECCA THE HEALER — SE of Crones — Herbs (2 each) [CELTS: Slightly Expensive]

DRY PLAINS — E of Crones — Place Spiral Horn in arangement in stone circle — REWARD: Quicksilver Ring (+3 Hardiness, +1 Dexterity)

REPTILE HILL — Steel Large Shield (blocks 20%)

HAGFEN — along riverbank — Glowing Ball

SOUTHERN SHADOWVALE — NW — by Crones Cave — Healing Herbs, Spiritual Herbs, Energetic Herbs [Woodscraft no more than 4]

JULIUS — NEAR SHADOWVALE — NE of Fort Shadowvale — QUEST REWARD: give boots, Julius gives Blessed Shield

________________________________________________________________________________________

CRONE CAVERNS

Healing Herbs (2), Spiritual Herbs (2)[ROMANS steal — 4 thefts permitted]

Healing Herbs — W - sacks

[ROMANS] SECRET AREA — W — south of statues — Leather Sling — BASILISK! — Druid’s Robe (blocks 10%), Iron Shield, Haste Draught, Call Spirit Scroll

Silver Bracelet, Wand of the Coils, Armor Ring (+10% melee protection) — NW bedroom 1 — box

Emerald, Healing Herbs, Spiritual Herbs, Lockpicks — N bedroom 2 — box

SECRET AREA — N — east or west out of bedroom — altar room [CELTS]: LEARN SPELL: Heartshock [Rune Reading x?] [ROMANS may not cross Rune]

Silver Ring, Haste Elixir, Energy Elixir, Chill Charm (20% resist fire) — NE bedroom 3 — box

SECRET AREA — C N — west from passage corner — Lockpicks, Silver Bracelet — box

E - Magic Barrier — Dark Wolf in pen

BONE KEY — NW (unlocks Galitan/wolf lock)

Ceremonial Dagger — NW

-----

[ROMANS]

THREE CRONES — QUEST REWARD 1 for Golden Goblet: Resistance Ring (+5% Resist Elements & Magic), use Blessing Pool for one PC

THREE CRONES — QUEST REWARD 2 for killing Lady Rose in the Hollow Hills: Knowledge Charm (+5 Rune Reading, +2 Druidism)

THREE CRONES — QUEST REWARD 3 for killing Widow Queen in Maze of Thorns: Slippers of Speed (blocks 7%, +1 Action Point)

THREE CRONES — QUEST REWARD 4 for killing Faerie Bazaar Bazaar Master: Sylak’s Pants of Power (blocks 8%), Blessing Pool: 2 uses

UNDER CRONE CAVERNS

Energy Draught — NE — Vapor Rat (kill)

Silver Necklace, Silver Bracelet, Iron Studded Armor, Energy Draught — N — past Vapor Rats

LEARN SPELLS: Call Aid, Bite Of The Serpent (Serpent’s Fang) — NW — past rune (Door L10) [ROMANS]

LEARN SPELLS: Create Light, Piercing Sight — NW — past rune (Door L10) (Rune Reading 20) [ROMANS]

READ: BOOK OF LIES — Guarded Library — NW — (Door L15) [ROMANS]

SECRET AREA — W — Gold Fibulae, Ravaging Baton, Lockpicks — north off NW cell — box (KEY x?)

Energy Draught — W — Small Ruins

Iron Studded Armor, Iron Battle Axe, Earrings, Energy Draught — C — on body in locked cell (Door L5)

Health Charm (10% Resistance: Illness, +5% Resistance: All Damage) — Loot Boxes — S of 4 — S W

Mistletoe — W — crate — Storeroom / Poison Elixir /

SECRET AREA — W — north from NW corner of Storeroom — Spiritual Herbs (2) / Energetic Herbs (2) — boxes

________________________________________________________________________________________

BURIAL GLEN

WIGHT’S COURT — SW — (Door L15) — Lost Soul (Kill) — Blessed Leather Armor (blocks 16%), Blessed Shield (Blocks 17%)

THE BONEYARD — SE — (Door L5) — Woad

CRYPT OF CEREMONIES — (Door L15) — SE [CELTS: Return when experienced for BOON]

SMALL CRYPT — SW (Door L5) — Bronze Bracer (blocks 6%)

THREEFOLD CRYPT — NW — Spiritual Herbs. — Push buttons: Shades (kill) — Gold Ring

HALL OF BONES — Crypt (Door L10) / Crypt (Door L15) — Lucky Bracelet (+3 Resistance) / Portal (Door L22)

HALL OF BONES — SSE Crypt — Blade of Vengeance (talk to SW shade first) (4-20 dmg., +1-5/level, +30 damage to humanoids) — find at base of statue, 2nd door on left

MARBLE CRYPT — S — (entry through 3 portals) — Silver Cup, Energetic Herbs, Poison Elixir, Silver Ring, Rogue’s Leather (blocks 13%, +1 Dexterity, +1 Defense, +1 Tool Use) — box past passable barrier

Reward for setting pyre in MARBLE CRYPT — Shielding Charm (+5% protection from melee damage, +10% less chance to be hit), Ambrosia (Divine Protection), Jeweled Ring

HALL OF URNS — E — [ROMANS] Shield Ring (blocks 5% melee)

________________________________________________________________________________________

MAZE OF WEBS

Iron Helmet, Haste Draught — SW — Husk Area

Darts of Ice Scroll, Healing Draught — SE — bad spiders hideout

Druid’s Robe / Iron Chainmail, Blessed Longsword — body — NASTY SPIDERS — NW (kill)

Blessed Steel Helmet — QUEST REWARD: Kill Nasty Spider (in NW)

QUEST REWARD: Bug-Attracting Amber to Spider Chief: access to box in C: Sylak’s Wisdom Rock, Druid’s Bracelet: +2 Faerie Lore, +2 Druidism

SECRET AREA — SE — Healing Herbs (3)

________________________________________________________________________________________

SHADOW VALLEY FORT

Healing Draught — YOUR QUARTERS — NE — dresser, [CELTS: Darts of Ice Scroll, Studded Armor, Iron Shield, Iron Spear, Opening Stone]

Healing Herbs, Spiritual Herbs — DUSTY STOREROOM — NE — box

[ROMANS: Superior Longsword (3-15 dmg, +1-5/level)] [CELTS: Healing Elixir] — DUSTY STOREROOM — NE — box

Lockpicks, Entertaining Scroll — Barracks — NE — dresser / [CELTS: Eye of Cathrac — S dresser]

Javelin (3) — East Gate

Iron Longsword (2-10dmg, +1-5/level) — outside fort — NE

Healing Draught (steal) — VALITUDINARIUM — SE

Healing Herbs (steal) — VALITUDINARIUM — SE — box  

Superior Longsword (3-15 dmg, +1-5/level) (steal) — C — E Barracks — N dresser

Iron Helmet (blocks 8%) — C E Barracks — S dresser

Blessed Shield, Heroic Brew — COMMANDER’S QUARTERS — (Door L5/Door L15)

Javelin (3) — West Gate, Javelin (3) east of West Gate

Iron Longsword (2-10dmg, +1-5/level), Javelins (3) 6— Training Rooms — W

Iron Shield (blocks 11%) — South Gate

Quality Iron Spear (3-25 dmg, +1-5/level), Iron Helmet (blocks 8%), Poor Chain Mail (blocks 20%) — Quartermaster’s Storeroom — SW — (Door L10) — boxes

Haste Draught — Quartermaster QUINTUS — SW — in wine amphora, Javelins (3)

QUINTUS — SW — Haste Draught, Healing Draught (3) [first provisions]
QUINTUS — SW — Darts of Ice Scroll, Healing Draught (3) [after Abandoned Mine]
QUINTUS — SW — Bladesman Band (+1 Endurance, +1 Armor Use), Healing Draught (3) [after Ruined Hall]
QUINTUS — SW — Ravaging Baton, Healing Elixir (3) [after Stone Skull]
QUINTUS — SW — Warrior’s Bracelet, Healing Elixir (3) [after Eye]

GNAEUS — NW — Training Halls — Healing Elixir, Haste Elixir (1st Runic Scroll)
GNAEUS — NW — Training Halls — TRAIN: Woodscraft +1 (2nd Runic Scroll)
GNAEUS — NW — Training Halls — TRAIN: First Aid +1 (3rd Runic Scroll)
GNAEUS — NW — Training Halls — TRAIN: Faerie Lore +1 (4rd Runic Scroll)
GNAEUS — NW — Training Halls — TRAIN: Druidism +1 (5th Runic Scroll)

Strength Bracelet (Strength +2), Dragonskin Cloak (blocks 6%, +10% Resistance: Fire) — Hidden Storeroom behind Conference Room [accessible after explring Tunnel Under Fort) (Door L5

UNDER SHADOW VALLEY FORT (L2)

Energy Draught C SE — in tunnel dead end

Healing Draught — NE — ABANDONED CAMPSITE

Ambrosia, Heroic Brew — Cavern Of Ledges — N

SECRET AREA — W — south to cliff drop (use Rod of Safe Descent) — to HIDDEN BODY — Torc, Fine Leather Armor, [ROMANS} Nimble Gloves (blocks 3%, +1 Tool Use) / [CELTS] War Charm (+2 Armor Use, +2 Hardiness), Fine Leather Armor, Torc, 14 coins

SECRET AREA — S — north off tunnel dead end — exit from HIDDEN BODY area

SECRET AREA — W — north from tunnel — [ROMANS: Gold Ring, Bar of Tin, Earrings, Ravage Life Scroll, Piercing Crystal, Lockpicks, Invulnerability Draught, Energy Elixir — Rodentius (kill)] / [CELTS: Amber (3), Emerald, Ruby]

SECRET AREA — NW — north from tunnel — [ROMANS: Icy Chain Mail (blocks 38%, +20% Resistance: Fire), — Foul Rat, Squeakers (kill)] / Woad — body

SECRET AREA — C N — going east off passage — Blessed Sling — in box

Shadow Leather (blocks 13%, +1 Intelligence, +1 Druidism) — N — Cavern Of Ledges — Druid Shade (kill)

Blessed Battle Axe (6-42 dmg, +1-7/level), Steel Plate Mail (blocks 42%) — Aegis of the Vale (kill) — SW [ROMANS]

________________________________________________________________________________________

NEAR SHADOW VALLEY — Iron Longsword (2-10dmg, +1-5/level) — N of FORT SHADOWVALE behind woods on body

SOUTHEASTERN SHADOWVALE — Silver Necklace — Wolf (kill) — west of FORT SHADOWVALE

SOUTHEASTERN VALE — Emerald — NE of FORT SHADOWVALE — by big rock with x? Woodscraft

GOBLIN VILLAGE — Steel Helmet (kill goblins)

________________________________________________________________________________________

ABANDONED MINE

--------
LEVEL1
--------

Fine Iron Dagger (3-9 dmg, +1-3/level) — ABANDONED QUARTERS — N — box

Healing Draught — Goblin (kill) — E

Healing Herbs — MUSHROOM FARM — E

Bronze Helmet (blocks 6%) — E

LOCKED DOOR (KEY III) — E — Bar of Lead (3), Bar of Silver, Lockpicks, Haste Draught

LOCKED DOOR (KEY I) — C — Fine Leather Armor (blocks 10%), Iron Spear (2-10 dmg, +1-5/level) , Iron Shield (blocks 11%), Nice Fur

SECRET AREA — NW off hall to W — Talking Granite Slab (damages chosen PC to touch it)

LOCKED DOOR (KEY II) — NW — Emerald (2)

Bar of Tin (3) — W — crate

LOCKED DOOR (KEY 1) — SW Quadrant (C) — Bars of Tin (4), Bars of Lead (4)

Lockpicks — C (SW)

SECRET AREA — C off hall going east — CONCEALED PASSAGE — Poor Studded Armor (blocks 10%), Iron Spear (2-10 dmg, +1-5/level) — on body

Warmth Charm (Resist Cold 20%), Healing Draught, Amber, Iron Bracer (blocks 8%) — Goblin Shamans (2) (kill) — NE — MINE ENTRYWAY [EXIT BATTLE]

--------
LEVEL 2
--------

UPPER AREA (N)

Healing Draught — W — Goblin Warrior (kill)

Lockpicks — NW - SMALL QUARTERS — box

Chill Charm (20% resist fire) — Goblin Chief Vlax (kill) — N (C) — COMMON ROOM

Iron Longsword (2-10 dmg, +1-5/level) — Goblin Warrior (kill) — N (C) — COMMON ROOM

Blessed Studded Armor (blocks 21%) — Vorgar the Smith (kill) — NW (C) — GOBLIN TORTURE CHAMBER

SECRET AREA — NW — off NE cell in GOBLIN TORTURE CHAMBER — Silver Bar, Tin Bar, Lead Bar

MISSION OBJECTIVE: Satchel — N — on body in cell

Quality Small Shield (blocks 10%) — NNE - box

Iron Spear (2-10 dmg, +1-5/level) — NW — CHIEF’S ROOM

Blessed Javelin (5-30 dmg, + 1-6/level) (3), Haste Draught — NE — CHIEF’S ROOM — trapped box TU4 or less [trap = worg]

Healing Draught — NE — trash room

LEARN POTION: Hasting Draught — NE — SHAMAN’S QUARTERS — W box [Rune Reading 5 or less]

Druid’s Robe (blocks 10%), Ceremonial Dagger (2-10 dmg, +1-5/level), Mistletoe, Healing Herbs — NE — SHAMAN’S QUARTERS — E dresser

SECRET PASSAGE — E (C) west of stairs going south to MIDDLE AREA

MIDDLE AREA (C)

Healing Herbs — C — pots

Quality Battle Axe (2-14 dmg, +1-7/level) — SW — box

LOCKED DOOR (KEY I) — SW — Iron Helmet, Leather Helmet

Bronze Battle Axe (1-7 dmg. +1-7/level) — C — RAT SLAUGHTERHOUSE

KEY I — SW — on body in hall

Crude Sling — Goblin Shaman — C — GRISLY TEMPLE

BLESSING (HEALING): Destroy Altar — C — GRISLY TEMPLE

SECRET AREA — GRISLY TEMPLE — C — off north wall — Wand of Bolts (Lances of Fire)

LOWER AREA (S)

SECRET AREA — S (C) — off east wall of fifth little room — Darts of Ice Scroll

KEY II — SE - on body in cell

LOCKED DOOR (KEY II) — E — Shield Ring (+5% Protection Against Melee)

--------
LEVEL 3
--------

NORTH AREA

Call Beast Scroll — W — lizard nest

Resistance Ring (+5% resist elements and magic) — BURIAL CHAMBER OF HONOR — NE — NE crypt

Ravage Life Scroll — BURIAL CHAMBER OF HONOR — NE — E crypt

RUNIC SCROLL — N — box

SECRET AREA — NW — south off Lizard Lair — GEMSTONE CHAMBER — Ruby (destroy it)

Fury Helm (+1 to Trained Combat Statistics, +10% Protect Fire Damage), Bar of Silver, Torc, Iron Helmet — NW — Dragon MOZANNOS (kill)

Iron Chain Mail (blocks 23%), Superior Long Sword (3-15 dmg, + 1-5/level), Steel Battle Axe (3-21 dmg, + 1-7/level), Energy Elixir, Capture Mind Scroll, Wand of the Coils, 140 coins — Treasure Cave — NW — box

SOUTH AREA

SECRET AREA — east off Rat Room — E — leads up to L2 SECRET AREA

KEY III, Bar of Tin — ROOM FULL OF BODIES [L2] — on bodies

SECRET AREA — ROOM FULL OF BODIES [L2] — SW corner — Iron Chain Mail (blocks 23%), Iron Longsword — on body

Silver Ore — E

Healing Herbs — W (C)

Spiritual Herbs, Healing Herbs — SW

SECRET AREA — C — south off hallway — ORE STORAGE — Silver Ore (3)

SHINING STONES — Lower Crypt — SW — push button in crypt — box (need Rod of Safe Descent to get here)

________________________________________________________________________________________
________________________________________________________________________________________

CENTRAL ZONE

SHAYNEE — Spire Woods (pay sprite 50g to find her) — C — TRAIN: Herbcraft (3185g at level 7) / LEARN POTIONS: Energy Draught, Hasting Draught, Strength Elixir, Balm Of Life, Healing Elixir [CELTS: Slightly Expensive]

NORTHERN SHADOWVALE — Druids guarding temple — Steel Studded Armor, Wand of Ice, Iron Longsword, Iron Studded Armor

NORTHERN SHADOWVALE — cave north of bog — LEARN SPELL: Stone Guardian [Rune Reading no more than 19]

NORTHERN SHADOWVALE — cave NE of bog — Freedom Charm (+40% Resist Mental) (with enough Woodsman Skill) (kill family of Giant Lizards)

NORTHERN SHADOWVALE — Lost Shade (northwest of VALE OF THE SOULD)

WATCHED WOODS — Spiritual Herbs (regrows) [South of TEMPLE of BRIGANTIA]

GROVE OF BONES — Spiral Horn

POZ THE BUTCHER — along road — Mutton for sale

NEAR RUINED HALL — Sylak’s Exuberant Trash — W of River, under rock

SOUTHEASTERN VALE — Call Spirit Scroll — under trash pile NE of Crone’s Lair

SOUTHERN SHADOWVALE — Lost Shade (NE of Crone’s Lair)

SOUTHERN SHADOWVALE — N of CIRCLE WARRENS by rock — Ring of Warmth (+15% Cold Protection) — Reward from boy for finding his lost ball.

SOUTHERN SHADOWVALE — FAERIE CIRCLE in HAGFEN — Firewalker Band (with enough Faerie Lore) — (25% Resistance: Fire, 15% Resistance: Cold)

________________________________________________________________________________________

VALE OF THE SOULD [NORTHERN SHADOWVALE — NNE]

SAMAEL — REWARD: (Get Shining Stones from Abandoned Mine) LEARN SPELLS: Raise Dead, Hero of Old, Beast Call

SAMAEL — Rent Spirit: 1000 coins (spirit stays with you after performing tasks if Faerie Lore is at a certain level???)

SECRET AREA — SE — going west from rat room — Turn Wheel (opens gate to SE)

SECRET AREA — C (S) — south from rat room — Turn Wheel (opens gate to SSE)

SECRET AREA — NE — north out of library to URN to smash

SECRET AREA — NE — west out of NE corner of Library — Capture Mind Scroll, Ravage Life Scroll — box

SECRET AREA — NE — NE corner over lava to URN to smash

SECRET AREA — NE — south out of lava room to URN to smash

SECRET AREA — N — passage south to 2 Urns to smash

SECRET AREA — E — north out of libary — Capture Mind Scroll, Ravage Life Scroll — box

Druid’s Robe, Earrings — N — barrel — CHARNEL HOUSE

Healing Elixir — NW — Aranea (kill)

Iron Chain Mail, Iron Spear, Wooden Large Shield — NW — corpse

SECRET AREA — NW — south of C — through maze

Fine Leather Armor, Horn — SW (SE) — corpse

Energetic Herbs — E

Healing Elixir — E — box

Mistletoe — E

BARRIER — E to URN to smash, Spiritual Herbs, Iron Dagger

Druid’s Robe, Wymrskin Helmet, Mistletoe — E (C) (Door L12)

Iron Longsword — C

SECRET AREA — C — going east south of Quarry to Urn to smash

SECRET AREA — C (E) — going east from south passage to Urn to smash

Bar of Silver, Emerald, Ruby, Strength Elixir, War Charm (+2 Armor Use, +2 Hardiness), Wand of Carrunos, Crystal Shield (blocks 14%, Protection from Petrification) — Samael’s Bedroom — E (C) — box

SECRET AREA — SW — from entry area portal after dealing with Sammael: LEARN SPELL: Clouds of Night — read bookshelf [Rune Reading no more than 20]

________________________________________________________________________________________

TEMPLE OF BRIGANTIA [NORTHERN SHADOWVALE — NE]

BOON: Skill Points +2: Sit at the altar — C, Wand of Carrunos

QUEST REWARD: Free Orim for Aidin — BOON: Use Blessing Pool, LEARN SPELL: Heartshock — altar — C

AMBUSH — (many kills) — Leather Armor(1), Iron Studded Armor, Iron Longsword (2), Wand of Ice, Healing Draught (1), Ambrosia, Haste Draught, Ceremonial Dagger

Ceremonial Dagger, Void Crystal — Aidan (kill) — C — Altar

QUEST ITEM: Temple Goblet — free to take as CELTS with good reputation / steal as ROMANS: Take to dock and wait for Water Sprite, drink water = BOON: +1 Strength

Mistletoe — SE — off trees / C (east) off trees

Druid’s Robes (3), Gold Fibulae — S — trapped box

Ceremonial Dagger, Energetic Herbs, Spiritual Herbs, Silver Bracelet, / [ROMANS] Gloves of the Fae (blocks 2%, +1 First Aid) — S W — trapped box

Druid’s Robe (3), Leather Sling (3-12 dmg, +1-4/level) — SW — box
Mistletoe, Druid’s Robe — SW

Mistletoe, Healing Herbs — SW — in box

Fine Leather Armor, Iron Studded Armor — SW — in box

Woad, Small Iron Shield, Iron Spear — NE

UNDER TEMPLE

Leather Armor — Celtic Tribesman (kill) — GUARDROOM — NE

Basic Charm — DEAD PERSON ASH STORAGE — N — in jar

Spiritual Herbs in Sack of Grain — STOREROOM — C N

Mistletoe, Healing Herbs, Spiritual Herbs, Woad — STOREROOM — C N

SECRET AREA going west from SW STOREROOM — C —[CELTS] Faerie Wine /  [ROMANS] Button (push)

...

Door L15 — from mortuary to TOMB OF THE GREAT ELDERS — NW

Blessed Bracer (blocks 11%) — Nether Beast (triggered by opening NW sarcophagus) (kill)

Shining Pelt — E (C) Sarcophagus, after opening NW sarcophagus and killing Nether Beasts

Sylak’s Eternal Candle — TOMB OF THE GREAT ELDERS — E sarcophagus after killing Nether Beasts — NW

QUEST ITEM: Golden Pelt — E sarcophagus — NW

...

Darts of Ice Scroll, Call Beast Scroll, Haste Scroll, — Library — E

SECRET AREA — Maureen’s library — C S — east from N-S passage — LEARN SPELLS: Beastskin, Simulacrum (bookshelf) [[Rune Reading 18], Capture Mind Scroll — bookshelf

SECRET AREA — south out of Maureen’s library — LEARN SPELL: Make Elixir [Rune Reading 24]

Portal to BATTLE HALL:

[CELTS]: Warrior’s Plaid pants (blocks 4%, +2 Hardiness) — Gorkesh the Invader (kill), Blessed Javelins (3) — High Druid Cormac (kill) — Battle Hall — SW

[ROMANS]: Leather Sling, Dagger of the Sun (6-30 dmg, + 1-5/level, +40 to Undead) — High Druid Cormac (kill) — BATTLE HALL — SW (from portal), Wand of Ice

________________________________________________________________________________________

THE CIRCLE WARRENS [SOUTHERN SHADOWVALE — south of Crones]

Invulnerability Draught, Resistance Elixir — E — box (KEY III)

Healing Elixir, Silver Necklace — N — on body past first barrier

NW — TILE BOX I — past two sets of bariers

Call Spirit Scroll, Capture Mind Scroll — SE — dresser

SECRET AREA — NW — Tile Box II (triggers four Burning Bones)

SECRET AREA — NW — (from passage to south) — access to upper area — Burning Bones drop: Poor Chain Mail, Rubies, Iron Short Swords, Eagle Eye Ring / Piercing Crystal — in box

Energetic Herbs — C — jar (push block onto tile to open gate) / TILE BOX III
Healing Herbs, Energetic Herbs — W (guarded by 3 Giant Slugs)

Call Spirit Scroll, Capture Mind Scroll — C SW — trapped dresser

Warrior’s Plaid Pants (blocks 4% damage, +2 Hardiness) — C SW - dresser (KEY III)

SECRET AREA — W — south from passage to 4 Ice Puddings, TILE BOX IV

SECRET AREA — C SW — east from passage to sealed gate (Sever Seal), TILE BOX V

C — drop into box room to TILE BOX VI (summons four bears — look at their names!)

Gauntlets (blocks 3%) — SW

Guardian Caryatids drop Emeralds (kill) — SE runed gate

Warrior’s Ring (+10% to hit in Melee, +2 levels Melee damage), Spider Silk Cloak (blocks 4%, +1 Dexterity, +5% Protection from Melee Damage) — Naga (kill) — SE

TITUS’ KEY, Blessed Chain Mail (blocks 33%), Martyr’s Shield (blocks 18%, +20 damage to Attacker) — box in Titus’ lair — SE

Beastmaster Bracelet (+3 Beast Circle) — L body — SE
Quality Battle Axe (2-14 dmg, +1-7/level) — R body — SE
Bronze Plate Mail (blocks 30%), Iron Pike (3-21 dmg, +1-7/level) — C body — SE

SECRET AREA — SE — west to portal out

SYLAK ITEM: Sylak's Amazing Bricks — use Rod of Safe Descent to jump down cliff — C S

________________________________________________________________________________________

SELKIE FEN [SOUTHWESTERN SHADOWVALE - C]

SECRET AREA — NE — barrier to Laboratory of Gulharus

Healing Herbs, Spiritual Herbs, Mistletoe, Energetic Herbs — NE — Lab — dressers

Icy Ring (+15% Fire Protection) — NE — Old Ruins — Windwarrior (kill) [past barrier]

Silver Bracelet, Druid’s Robe, Wand of Fire, Invulnerability Elixier — NE — trapped box past lava

Call Hunt Scroll — Split Tail lizard (kill) — N

SECRET AREA — NW — past Ice Lizard — Healing Draught, Haste Draught, Curing Draught, Emptiness Brew — in box past passable barrier

Iron Studded Armor (steal) — SE - Door L5

Fine Small Shield, Call Spirit Scroll, Javelins, Iron Studded Armor (steal) - S - boxes — Door L15

Heroic Brew (steal) — S — Door L12

Gold Ring — SW - Small Prison (kill Fomorians)

Superior Longsword (3), Iron Helmet (2), Boots (steal) — C

SECRET AREA — S — from C south across bridge — Ceremonial Dagger

Sling (2) — C S

Healing Herbs (2) — C E

QUEST REWARD for returning Selkie pelts: access to three bodies — C E — KEY V, Iron Studded Armor, Healing Elixir, Blessed Sling, Woad

Iron Longsword, QUEST ITEM: Selkie Chief’s Skin, Fine Iron Dagger, Basic Charm, Torc — Selkie Chief & guards (kill) — C

Superior Longsword (2), FIne Iron Dagger, Iron Longsword (2), Haste Draught — selkies (kill) — W/SW

Superior Longsword, FIne Iron Dagger (2) - Selkie Guards (kill) — E

________________________________________________________________________________________
________________________________________________________________________________________

WESTERN ZONE

MARBLE BRIDGE — Bronze Battle Axe (2), Wooden Large Shield (kill Formorians)

FRAGRANT MARSH [southeast of VANARIUM] — Spiritual Herbs (regrows)

DRY WASTES (SW of bridge) — Sylak’s Talking Skull (fight Fomorians on hilltop)

HUNTER’S HOLLOW — NEAR VANARIUM (SE of VANARIUM) — QUEST REWARD for Killing Spectral Wolf for Adams — Ring of Skill (+5% Chance to Hit in Melee) / or steal Superior Longsword, 50g

GREAT WESTERN WOODS (south of VANARIUM) — Call Hunt Scroll, 100 coins — 5 Greater Shades (kill)

GREAT WESTERN WOODS (south of VANARIUM) — Iron Studded Armor (3), Iron Chain Mail (1), Iron Longsword (2), Healing Draught, Haste Draught — 3 Druids + High Druid (kill) [ROMANS]

GREAT WESTERN WOODS (south of VANARIUM) — Healing Herbs, Mistletoe (regrows) — C

KAJA’S HUT — W of GREAT WESTERN WOODS [south of VANARIUM] — Recipes: Energy Elixir, Haste Elixir, Restoration Brew [Pretty Average] / QUEST REWARD: Tool Use +1 for bringing transcribed runes from Gryphon obelisk to the north (need paper and pen to acquire.)

WESTERN SHADOWVALE - Stone Circle (NE of VANARIUM): LEARN SPELLS for CELTS: Sever Seal, Break Barrier early, later: Doom / [ROMANS]: Iron Studded Armor, Leather Armor, Wand of the Coils, Steel Studded Armor, Iron Chain Mail, Steel Longsword, Runed Helm (), Mistletoe, Haste Draught (kill Celts]

SECRET AREA: west from stone arrow NW of VANARIUM to QUEST ITEM: Lost Shade

GRASSY VALLEY — (kill outlaws) — Steel Chainmail, Superior Longsword, Haste Draught, Fine Small Shield, Knowledge Brew

NORTHWEST VALE - Stone Pillar - Need pen and paper to write down Runes

NORTHWEST VALE - Derek’s Body — QUEST ITEM: Derek’s ring for Velanna in Vanarium Inn

NORTHWEST VALE - N of FAERIE BAZAAR — Strengthening Pool (drink)

STARCAP’S ARMOR - NORTHWEST VALE — QUEST ITEM: Julius’ Boots/ Buy: Blessed armor [ROMANS: Slightly Expensive / CELTS: Expensive)

VYASH THE Faerie — NORTHWEST VALE — Dexterity Bracelet (+2 Dexterity) [CELTS: Pretty Average]

NORTHWEST VALE — Conn — REPUTATION (+/-5): give coins

WESTERN FEN — Miranda’s Locket (+10% Chance of Saving Life) (kill basilisks)

WESTERN FEN — Healing Herbs, Spiritual Herbs, Energetic Herbs, Mistletoe (2), 3 Witches, 6 Shades in hut (kill)

RUINS ATOP HILL by Goagh Nar — QUEST ITEM: Lost Shade — Strength Draught / Emerald Helm (blocks 8%, +1 Trained Magic Statistics) — in Totems on hill (kill 18 Fomorians)

NORTHWEST SHADOWVALE — Healing Herbs, Spiritual Herbs (regrows)

LIBRARIAN — E of FAERIE BAZAAR — TRAIN: Melee, Berserker, Hardiness, Defense, Druidism, Herbcraft, Tool Use, Faerie Lore [ROMANS: Exorbitant/CELTS: Pretty Average]

NORTHERN SHADOWVALE — TOIVO’S DIVERSE ENTERTAINMENTS — Ravage Life Scroll [Slightly Expensive]

________________________________________________________________________________________

VANARIUM

Bar of Silver — NE — barrel outside town

SILIUS — E — Iron Pike (3-21 dmg, +1-7/level) (80 coins), lockpicks, lamps
w
DRUSILLA — E — Piercing Crytal (4), Void Crystal, Unshackling Crystal, Energy Draughts, Drakeskin Boots (blocks 10%), Blessed Gloves (blocks 4%), Blessed Spear (5-30 dmg, +1-6/level) — [CELTS: Pretty Average]

TITUS’ ALCHEMY — LEARN RECIPES: Balm of Life, Woad, Healing Elixir, Energy Elixir [Slightly Expensive] — SE

Eagle Eye Ring (+3 to Spears/+3 to Javelins) — S — in woods

Sulpicious (kill) — NW — in room in Inn — [ROMANS]: Hasting Elixir, Steel Studded Armor, Leather Helmet, Spiritual Herbs / [CELTS]: Iron Studded Armor

Healing Draught — SW — dresser (steal)

MIDORI — SW — LEARN SPELLS: Healing, War, Beast, Craft (6 levels each) [[ROMANS]: Utterly Ridiculous / [CELTS]: Pretty Average]

Healing Herbs (4) (steal) — SW

QUEST REWARD: Sylak’s Assisting Horn [ROMANS]: bring him Dragon’s Blood) / [CELTS]: in NE dresser — Manius Voltinia — N

________________________________________________________________________________________

THE FAERIE BAZAAR

Solberg — W — Blessing Pool (BLESS Equipped Weapons) [ROMANS: 3000g/CELTS: 2000g]

SEEKER’S SPELLS — LEARN SPELLS: Beast Circle (6 levels), Craft Circle (6 levels), Spirit Circle (4 levels) [Utterly Ridiculous] — Libary — C, read library scrolls: Goblins / Barriers / Sylak

UNDER LIBRARY — Darts of Ice Scroll [ROMANS]/Call Beast Scroll [Druids] — bookshelf

SECRET AREA — Under Library — SE corner to east — (Door L6) to ledge above lizard

SKROG’S METAL THINGS — SW — Blessed weapons and armor (Utterly Ridiculous), KEY IV for 150g after Poot tells you about it.

COLOTHA’S POTIONS — SW — Healing/Curing/Strength/Energy/Haste Elixirs, Balm of Life, Heroic Brew (500g/1100g) [CELTS: Pretty Average / ROMANS: Exorbitant]

POOT’S SPECIAL ITEMS — SW — Lockpicks, Drakeskin Sandals, Doom Scroll, Capture Mind Scroll, Wand of the Coils, horn (Exorbitant)

Blessed Studded Armor (blocks 21%) — Under Poot’s shop — box (trapped)
Blessed Large Shield (blocks 24%) — Under Poot’s shop — box (trapped)

SECRET AREA — Under Poot’s shop — east from SE to shades

Blessed Chain Mail — Kalleronon’s Sarcophagus — C — UNDER FAERIE BAZAAR

SECRET AREA — passage into storage room from SW crypt passage — Sacks of Grain (3)

MOONFIRE — S — QUEST REWARD: Rod of Safe Descent for killing the Fomorian in Galag-Trav and bringing his jewel back. [CELTS: Expensive]

Spider Silk Cloak (Blocks 4%, +1 Dexterity, +5% Protection from Melee Damage — (Buy: 900g) — MOONFIRE — S

BAZAAR KEEPER’S MANSION — NE — Door L15 — Darts of Ice Scroll, Hero of Old Scroll — desk (steal)/Blessed Dagger (5-20 dmg, +1-4/level) — dresser (steal) / (Door L15) — trapped chests: Shard of Release / Call Spirit Scroll, Shielding Charm

QUEST REWARD for releasing ten spirits from urns in Vale of the Sould — Mauling Leather (blocks 18%, +3 levels to Melee damage) — Bazaar Keeper — NE

QUEST REWARD for spider eggs from Maze of Thorns — Aescal’s Ring (+2 Health Circle, +2 First Aid) — Bazaar Keeper — NE

QUEST REWARD for Black Wolf fang — LEARN SPELL: Mighty Beast — Bazaar Keeper — NE

Iron Chain Mail, Superior Longsword, Wooden Shield, Invulnerability Draught — NE — Bazaar Master (kill)

SECRET AREA — SW corner of BAZAAR MASTER’S house — cheap wine, entertaining scrolls (steal) — boxes

HOLDING PENS (L2) — SE

Fine Leather Armor — SE — pen — Fomorian (kill) (Door L5)

Silver Ring, Torc — SE — pen — on body

DIRTY STOREROOM (L2) — S

Horn (steal) — box

SECRET AREA — west from bottom of stairs to UNDER FAERIE BAZAAR

POTION BREWING CHAMBER (L2) — SW

Healing Herbs, Mistletoe — SW

Flask of Goo — SW — box past RUNE

SECRET AREA — west out of room with box — passage to SPECIAL STOREROOM

SPECIAL STOREROOM (L2) — SW

Blessed Studded Armor — W — trapped box W

Blessed Large Shield (blocks 24%) — W — trapped box E

SECRET AREA — passage east to UNDER FAERIE BAZAAR

UNDER FAERIE BAZAAR (L2) — C

Blessed Chain Mail — C — NE sarcophagus

UNDER FAERIE BAZAAR (L2) — NE — from LIBRARY

SECRET AREA — SEALED JAR CHAMBER — NE off NE area — unseal jar with SEVER SEAL — LEARN

NETHER SPELL: Wind Warriors [Rune Reading no more than 20]

________________________________________________________________________________________

REALM OF REPTRAKOS

SECRET AREA — S — entrance into lair

Healing Elixir, Earrings, Healing Herbs — C — bodies

Silver Drinking Cup — S

Iron Chain Mail, Steel Cudgeon, Blessed Javelin (3) — SW — body

Bar of Tin — box/ Silver Ring, Bar of Lead — trapped box — SW — (Door L7)

SECRET AREA — NW — west off tunnel end — Amphora of Cheap Wine (3)

Wand of Ice — NW — Goblin Thugs (kill) / Healing Elixir — NW — box / Iron Shield — box

SECRET AREA — N — north off rat pen area — Turn Wheel: opens gate to NW treasure room (need Gobo to find this hidden wheel)

REPTRAKOS’ TREASURE: SECRET AREA — N — east into NW Treasure Room — Bar of Tin / Sylak’s Nourishing Bowl — W box (wakes dragon) / Puzzle Box (unfinished QUEST ITEM) — E box

Bar of Tin, Quality Battle Axe — NE — bedroom dresser

QUEST ITEM: Dragon Scale (kill 3 Giant Slugs) — NE

QUEST ITEM: Stone Tablet (for Reptrakos) (past Basilisk to W in Secret Area on body) — C

QUEST REWARD (Stone Tablet to Reptrakos): LEARN SPELL: Mighty Beast, Call Spirit

Robe of the Archdruid (blocks 10%, +3 Intelligence, +3 Missles, +5% Resistance Mental Effects) / QUEST ITEM: Dragon Scale — Reptrakos (kill) —  NE

REPTRAKOS’ TREASURE: 40g / Steel Plate Mail (blocks 42%), Nimble Band (+1 Action Points) — S box / Balm of Life, Resistance Elixir — N box — W Treasure Room

REPTRAKOS’ TREASURE: 40g, Emerald / Bar of Silver, Bar of Lead — W box / Ruby, Jeweled Ring — E box — NE Treasure Room

REPTRAKOS’ TREASURE: 15g, Silver Ring / Warrior’s Bracelet (blocks 2%, +2 Melee, +2 Spears, +2 Levels Melee damage), Wand of Doom — box — SE Treasure Room

________________________________________________________________________________________

GOAGH-NAR Need KEYS I-V to open everything

SECRET AREA — SE — from W cell south — Shield Ring — body

Healing Elixir — SE — on body

Superior Longsword — SE — storage room

...

Ravage Life Scroll — NE — trapped box in HUGE STOREROOMS

Haste Elixir — E — in box

Lockpicks — NE — in box

SECRET AREA — N — across top from W-E

SECRET AREA — NW — from cloakroom going west

SECRET AREA — NW — south into bedroom

Emerald, Gold Ring — NW — Queen Rit’s bedroom — dresser

Iron Pike, Mauling Gauntlets (blocks 6%. +1 Melee Damage) — Queen Rit (kill) [CELTS]

Energy Elixir, Call Hunt Scrolls — KRAVVUS (lizard) (kill) — NW past barriers — Door L12 — Knowledge Brew — S trapped box / Wand of Doom, Blessed Bracer — NW — Door L18 — N trapped box

Assassin’s Dagger (5-25 dmg, +1-5/level, +6 Acid Damage, +1 Endurance) — Warrior’s Quarters — NW — dresser

Superior Longsword — W bedroom N of hall — Fomorian (kill) / Fine Leather Armor — box

Ceremonial Dagger — locked bedroom W of FOMORIAN SHRINE — dresser

Iron Battle Axe — W entry guard (kill)

Blessed Spear — C(NE) — Door L5 — locked box

Blessed Battle Axe - KEY V — C NE — box

Golden Goblet — Queen Rit’s bedroom — NW

Wyrmskin Helmet (blocks 7%, +5% protection against Illness) — C NW — HALL OF MEMENTOS — Door L15

Superior Longsword — C NW — past locked door to dining room

MYSTERY BOX — KEY ?? — Door L15 — south off dining room — C NW

Heroic Brew, Shield of Klud (blocks 18%, +1 Melee Damage, +3 Missile Damage) — Fomorian Crusher — N (last one?)

UNDER GOAGH-NAR (LEVEL 2)

Mistletoe (2), Healing Herbs, Spiritual Herbs (2), Energetic Herbs — S — Door L9 — boxes

[ROMANS] RUNIC SCROLLS — STINKY BEDROOM — NW — box

Call Spirit Scroll — C — Wight (kill)

SECRET AREA — NW — east from hall (way out from trash pit)

SECRET AREA — S — east from crypt — Push Button on altar to ??? [ROMANS]

SECRET AREA — S — north from altar room — health boost pool [ROMANS?]

Rod of Calling — Fomorian Zombiemaster (kill) — C — Door L5

SECRET AREA — C — W past Door L5 — Silver Necklace, Silver Bracelet, Hero of Old Scroll — box

Blessed Dagger, Spiritual Herbs — C — storeroom with Greater Shades

QUEST ITEM: Shadow Wolf (kill) — Magical Beast #4 — C S

SECRET AREA — C N — east from east-west passage

Ambrosia — Bendbones (kill) — C E — Door L15

Ravage Life Scroll, Bladesman Band — C E — trapped box

SECRET AREA — SE — east from rat room — 105g — body

Ruby — Burning Bones (kill) — NE — light braziers in 3 SECRET AREAS off room to summon and to open door to:

Fomor Slayer (5-35 dmg, + 1-7/level, +25 damage to humanoids) — Sword In The Stone — NE past two passable barriers

... [back down after going up as CELTS] ...

Ceremonial Dagger, Blessed Javelin — Fomorian (kill) — SW

Mistletoe *(2), Healing Herbs, Spiritual Herbs (2), Energetic Herbs — SW — Door L? — boxes

LEARN SPELL: Beast Ceremony — C N — skull room [Rune Reading no more than 20]

Piercing Crystal — C — Fresh Zombie (kill)

QUEST ITEM: Shadow Wolves (5) (kill) — C S

Piercing Crytal — Memorial room — SW — C

BOTTOM OF GOAGH-NAR (LEVEL 3)

Ravage Life Scroll in desk — W room

SECRET AREA: N out of W room — Iron Chain Mail, Golden Goblet, Nimble Gloves (blocks 3%, +1 Tool Use) — trapped box

Healing Draught — S — box

Bar of Iron (4) — NW — storeroom — box

Bar of Tin — NW — STOREROOMS — jars, Javelins (9), Steel Longswords (2)

Iron Battle Axe — Meat Pens — N — box

Superior Longsword (2), Bar of Iron — NW

SECRET AREA — W — going west out of above room to river

Iron Shield (2), Iron Studded Armor (2) — NW Storerooms 

SECRET AREA — W — going south from far west across river past passable barriers to Fomor Zombies — to box with: Glahz’s Shield (blocks 14%, +30% Resist Cold Damage)

Healing Herbs (3) — WNW by river

Ceremonial Dagger — E

Bronze Battle Axe — E — Kill Fomorian

SECRET AREA — E — from Hall of Self-Denial east

Bronze Plate Mail (blocks 30%), Wooden Large Shield, Haste Draught — NE — Fomorian (kill)

THE ORDEAL DESCENT (LEVEL 3)

Huge Emerald — C — box 1

QUEST ITEM: Stone Skull — C — box 2 [ROMANS]

Fomorian Blade () — C — box 3

Fomorian Protector () — C — box 4

Bronze Longsword, Poor Chainmail — Spectral Warrior (kill) — C

Dragonskin Cloak (blocks 6%, +10% Resistance: Fire) — GUARDIAN WYRM (kill) [ROMANS]

________________________________________________________________________________________

JAGGED AERIE

SECRET AREA — Woad, Steel Battle Axe (3-21dmg, +1-7/level), Blessed Javelin (3) — SE — west from lizard den on body

Rod of Control — NE — box: KEY IV or lower

Warmth Charm (+20% Resist: Cold) — NE — box: KEY V(?)

SECRET AREA — NE/N/NW — access from NE going N — Energetic Herbs / leads to: QUEST ITEM: Gryphon Feather (catch Gryphon Feather: Need 6 Dexterity with one PC) — NW

SECRET AREA — N — going west of C area from above SECRET AREA — Haste Draught — box

SECRET AREA — N — south to ledge — Poison Elixir, Healing Draught — box

Emerald — NW — jump down to nests from SECRET AREA access

L
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #1
Sylak's Wisdom Rock doesn't help knowledge skills, though it did in the original. It's an item you can use once per day to gain a miniscule amount of experience.

EDIT: Or rather, Sylak's Enlightening Amber did in the original.

[ Saturday, May 26, 2007 11:34: Message edited by: Yama ]

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Law Bringer
Member # 6785
Profile #2
Some corrections:

Under Goblin Pits (L2)

BOON — 3 Experience Points — SIT in High Priest’s Chambers — NW

should read 3 Skill points and you need party total driudism of 8 to get it

The first group of spells need total party rune reading of 15 and the second group of spells needs a total of 20

Under Shadow Valley Fort (L2)

The hidden body for the Celts has a war charm instead of nimble gloves

Western Zone

NORTHWEST VALE - Derek’s Body — QUEST ITEM: Ring for ? in Vanarium Inn

? is Velanna

Goagh-Nar

Ordeal Descent L3

for Celts there is Nimble Gloves in room near start

Castle Aethdoc

LORD INDIGO’S CHAMBERS — N — locked box (need crystal to open???) [same as above?]

kill Lord Indigo for crystal key

his chambers has location of Eye of Cathac

opens treasury north of crypts
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper
Member # 6292
Profile #3
Thanks Slarty and Random—changes added. Lots more to come. This list for NR is rather complicated to make compared to an Avernum or Geneforge game. There are lots of details that could be, should be, and will be added as I either encounter them or someone feeds them to me: useful stuff like Rune Reading requirements which I don't otherwise normally bother to find out.

Random, are you sure on the Nimble Gloves in the Ordeal Descent in Goagh-Nar? I have them listed as found here, just yesterday in the game I am playing as Celts right now:

BOTTOM OF GOAGH-NAR (LEVEL 3)

SECRET AREA: N out of W room — Iron Chain Mail, Golden Goblet, Nimble Gloves (blocks 3%, +1 Tool Use) — trapped box

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Law Bringer
Member # 6785
Profile #4
I looked and the nimble gloves aren't where I thought they were. I seemed to have forgotten to write down their location.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Law Bringer
Member # 2984
Profile Homepage #5
Uh, just a random comment: Is there a reason for all those mdashes? My browser got hickups from the high-bit characters for some reason...

--------------------
EncyclopaediaArchivesMembersRSS [Topic / Forum] • BlogPolarisNaNoWriMo
Look on my works, ye mighty, and despair.
I have a love of woodwind instruments.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Shaper
Member # 6292
Profile #6
Yes, for wider spacing, and for replaceable dashes differentiated from normal dashes if I want to convert the document to tabbed sections. Mostly, it's just aesthetic. I've been using them on all my lists.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #7
I think there may be a few more Roman/Celt differences. I tried killing Queen Rit as Romans and she didn't drop anything at all, for example.

The Spider Queen is actually the Widow Queen, and she's listed twice. Sleek is also listed twice -- once in the Circle Warrens (?).

The list also says you can get a Selkie Chief's Skin from Blackfang Woods. Is that true? That's a neat extra if you can, as you can complete the hagfen quest without going evil.

Finally, killing Raven (which requires attacking an innocent) earns you an All Circle Scroll, which grants +3 to all spell circles. A pretty big deal for Romans.

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Law Bringer
Member # 6489
Profile Homepage #8
The All Circle scroll does not give points to all circles, only war, health, craft, and beast. It is impossible for Romans to learn the spirit circle at all.

--------------------
"You're drinking liquor because you're thirsty? How nasty is your freaking water?" —Lazarus
Spiderweb Chat Room
Avernum RPSummariesOoCRoster
Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things.
Posts: 1556 | Registered: Sunday, November 20 2005 08:00
Shaper
Member # 247
Profile Homepage #9
Any one know where I can get a second bug atracting amber? I already gave the one from Hagfen to the widow queen. The GIFTS want one as well.

--------------------
The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #10
There's only one. You have to choose which reward to get.

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Law Bringer
Member # 6785
Profile #11
Also if you are playing the Celts you have to choose on giving the Stones to Sammael for some spells or Rose Lady for +1 in the first four abilities. The Romans have it easy since Rose Lady won't give them the quest.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper
Member # 247
Profile Homepage #12
What about Gryphon feathers. I sacked the nest close to the hollow hills before getting the quest. Can I get some elsewhere? I only need key IV and I have them all.

--------------------
The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
Law Bringer
Member # 335
Profile Homepage #13
You get feathers in the Aerie, which is pretty far away from the Hollow Hills. If you killed everything there, though, you're stuck.

—Alorael, who thinks someone should go into the scripts and make a use for the Puzzle Box. It could even be a contest. The best Puzzle Box addition gets a free game!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shaper
Member # 6292
Profile #14
I don't know scripting, but here's my idea. If you figure out how to open the Puzzle Box, you find Pearlblossom's earrings inside.

Oh, and a cenobite comes to get you.

-S-

[ Sunday, May 27, 2007 23:40: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Shaper
Member # 6292
Profile #15
I am getting the following error trying to cut and paste my latest version of the Items List into my original post here:

"Sorry, we do not permit this HTML tag:Parenthesis in HTML tag"

I can't figure out for the life of me what this is talking about. Anyone know?

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
His Mighty Tentacle
Member # 627
Profile #16
I totally want a cenobite to drop in for tea.

--------------------
If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Shaper
Member # 247
Profile Homepage #17
Sylak's Bricks??

--------------------
The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
Shaper
Member # 6292
Profile #18
Yeah, supposedly they exist in this game. Has anyone ever found them? I have to admit I never think to look at or pick up bricks.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Councilor
Member # 6600
Profile Homepage #19
Originally by Synergy:

quote:
"Sorry, we do not permit this HTML tag:Parenthesis in HTML tag"
UBB doesn't like certain symbols (not necessarily parentheses) in links. That's the only time Dikiyoba ever recalls seeing it. If not, maybe your post is getting too long. Who knows?
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Law Bringer
Member # 6785
Profile #20
quote:
Originally written by VCH:

Sylak's Bricks??
In the Circle Warrens you have to waste a charge from the wand of safe descent. From the spot with Harun, head south to the edge, then go east. If you jump here there is an intermediate ledge with two piles of Sylak's Amazing Bricks. Then jump down to the bodies and find a portal back to the entrance.

The bricks are worthless, except they were the 14th Sylak item to complete the search.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper
Member # 6292
Profile #21
Well, I, the completely programming and html inept, have managed to figure out what UBB did not like in my updated Items list. For future reference, do not use "<=" inside parantheses or your post is rejected. I have updated the Items list at long last, and there have been many changes and additions.

-S-

ADDIT: Good score on the bricks, Random. I was thinking about jumping that cliff yesterday while in the Circle Warrens, but didn't have the Rod of Safe Descent with me. Then I forgot about it. I love these perilous cliffs in NG. If I had built this level, I would have attempted to make the level so deep ultimately that you couldn't see down the cliff to the ledge, nor up to the ledge. You'd have to jump to find there is a ledge there at all. I wonder what the practical depth to a level is. I remember playing Doom II and Dark Forces where you had some amazingly deep chasms you could plunge into, a very creepy effect.

ADDIT 2: You can jump into the pit under the Temple of Brigantia too. It's kind of amusing what happens if you do.

[ Friday, June 01, 2007 21:44: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
...b10010b...
Member # 869
Profile Homepage #22
quote:
Originally written by Synergy:

ADDIT 2: You can jump into the pit under the Temple of Brigantia too. It's kind of amusing what happens if you do.
If that's the one I'm thinking of, I think there are actually one or two other pits in the game where jumping in has the same result.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shaper
Member # 6292
Profile #23
Has anyone figured out what makes Sylak's Bricks amazing? They seem pretty unspecial to me.

-S-

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #24
Sylak's Bricks are the new Puzzle Box.

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00

Pages