Profile for Or else o'erleap.
Field | Value |
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Displayed name | Or else o'erleap. |
Member number | 335 |
Title | Law Bringer |
Postcount | 14579 |
Homepage | http://www.polarisboard.net |
Registered | Saturday, December 1 2001 08:00 |
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Avernum 1 in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Tuesday, May 15 2007 16:01
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Stealing it is easy. Just go east and keep going without dying to his assorted traps and guards. If you mean doing it without getting caught, you're out of luck. —Alorael, who still wants to know what margany means and where it comes from. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Tuesday, May 15 2007 11:09
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I'm still not even convinced that intelligence produces irreducible complexity. Well, okay, it can in what I think is the Stillness sense, but not in the mainstream sense. I'd like an example of a human invention that is irreducibly complex and I'd like to take a crack at reducing it to simple components. Those components are also irreducibly complex, of course, but that's another problem. —Alorael, who may just be suffering from temporary ignorance. On the other hand, what human devices have been created from parts that had no previous use or existence? Progress seems to be parts created to fill needs and then new needs filled by existing parts. New needs getting new parts are exceptionally rare. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Pen and Paper Anyone? in General | |
Law Bringer
Member # 335
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written Tuesday, May 15 2007 11:01
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Most point buy systems give higher cost for higher bonuses in D&D, you know. A 90 point buy with flat cost would give you 15 in everything, which is, well, absurdly high-powered. Not that there's anything wrong with high-powered games, but the balance requires a little more work with that. As this may indicate, I'm fairly familiar with D&D/d20. I've also played 2nd edition AD&D, Unknown Armies, and some poorly assembled White Wolf disaster. I wouldn't say I really know what I'm doing with any of those. —Alorael, who considers himself a rules connoisseur. He doesn't really play that many tabletop games, but he enjoys reading about the mechanics. Some designers are very clever. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Monday, May 14 2007 12:18
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Your 1 is a definition that we may not all agree with still, but it doesn't matter. You never refer to it in your logical argument, so it's irrelevant. Your example of astronomy still isn't logical either. Here's one that is: 1. All stars that wobble have orbiting planets. 2. Star X wobbles. 3. Star X has a planet. Step two is critical or your argument makes no sense. More generally, this is a modus ponens argument: 1. If P, then Q 2. P 3. Therefore Q If P is true, Q must be true unless proposition 1 is false. Thus, your crackpot astronomer. We know that stars must wobble if they have planets, but the crackpot asserts that not all wobbles must come from planets. In other words, he's saying that the standard argument is this: 1. All stars with orbiting planets wobble. (This is not the same as the first proposition above!) 2. Star X wobbles. 3. Therefore Star X has a planet But this has a different form: 1. P implies Q 2. Q 3. Therefore P. That's false. So the question is how we know how to formulate the first proposition so it is true. We know how planets cause wobble. We don't know how anti-gravity could be caused. Evolution is not the same. We know how it can, in theory, happen naturally despite long odds. We do not know, and you have admitted that we do not know, how design could take place. We have no evidence of a designer. Intelligent design is, in this case, the man claiming anti-gravity suits. (As an aside, irreducible complexity is not used as a criterion for judging anything in any field except ID-partisan evolutionary biology. It cannot be evidence for design or a designer because it is itself the conclusion of arguments that use design and designers as premises.) As for photoreceptors, I have no answer to question 1. It's not my area of expertise. Any protein can mutate into any other protein; it's a matter of odds. I don't know which proteins are the best candidates. Question 2 is easy, and I already answered it. Start with a protein that takes a stimulus and responds with a signal. Change the stimulus to light, and you still have the signal. Ultimately, though, I think this is irrelevant. The macroscopic eye is a much better example: it's irreducibly complex, yet I explained how it could evolve. The fact that the photoreceptors from which they evolved are also complicated doesn't change that. As I've said, I think everything is irreducibly complex by your definition; you've picked one system, I've explained it, and you have offered no counter. —Alorael, who will take a crack at stating your argument later if nobody else deciphers it. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Monday, May 14 2007 08:56
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A primitive species of bacteria is sensitive to chemicals. That means it has receptors that detect those chemicals' presence and activates some signalling pathway to promote a response. Now the receptor protein mutates so that it has a light-sensitive domain. Maybe it's now no longer a good chemoreceptor. Maybe it's not able to carry out its previous function at all. Whichever is the case, the bacteria are now responsive to light. Once you have localized light sensitivity on a multicellular organism you can have those first proto-retinas, and then the evolutionary chain to eyes is as I already said. Again, where specifically is the problem? —Alorael, who doesn't think he can go back any farther evolutionarily. Some systems are too basic to be understood because nobody knows how or if life worked before they existed. Sense-response mechanisms are one of them. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Sunday, May 13 2007 23:46
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quote:Behe. I'm not going to bother explaining how you've gotten one of the fathers of modern ID wrong, but you did. Your quote isn't everything he has to say on the subject. quote:Are you familiar with formal logic at all? You've just committed egregious question begging. 3 is the same as 2, and neither follow from 1. How about trying again, this time laying out all assumptions, all reasoning that stems from them, and the conclusions you reach? quote:You're moving the goal posts. I've explained how you get from photoreceptors to eyes. Either admit that the problem must lie with photoreceptors or complain now, please. Talking about the evolution of photoreceptive cells is hard because it's ancient. It's also necessarily a detailed problem of molecular biology and biochemistry. I'm not equipped to weigh in on the subject. I will say, though, that it doesn't seem like an insurmountable barrier. Even the most primitive cells must have a way to respond to stimuli. Light sensitivity just means a way to trigger the signal pathway for response based on a light stimulus. All that really takes is one light-sensitive protein. If bacteria can evolve means of metabolizing new sugars, surely they can evolve means of responding to new signals. —Alorael, who should point out that sugars are, in fact, just signals. Metabolizing them means recognizing them when they were previously unrecognizable. [ Sunday, May 13, 2007 23:47: Message edited by: Perejil ] Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Help me!!! in General | |
Law Bringer
Member # 335
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written Sunday, May 13 2007 16:50
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Done here. —Alorael, who advises inserting head A into bucket B. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
What do people think.. in General | |
Law Bringer
Member # 335
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written Sunday, May 13 2007 08:14
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My friends variously think it's strange that I play computer games at all or strange that I play RPGs instead of RTS or FPS games. The specific unusualness of Spiderweb games goes unremarked, quite possibly because my buddies don't know what to expect from a mainstream RPG anyway. —Alorael, who takes roughly the same attitude towards FPS games. Fair is fair, after all. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 1 in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Saturday, May 12 2007 18:44
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You need to have a spell at level 1 or 2 before you can boost it to 3. —Alorael, who thinks you've probably got plenty of Rune Reading for now. In fact, for most of the game you won't need much. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Saturday, May 12 2007 15:54
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Kel has just said what I was going to say, so I'll add just a few things: 1. I have read Behe. You're using only one part of his irreducible complexity argument. It's actually a weaker argument, too, but don't be surprised that we're all defending common descent against Behe and not against you when you adopt his language. 2. System of vision: You start with a photoreceptor. More photoreceptors means more perception, so you get a kind of proto-retina. The proto-retina is moved into a pit for protection and directional perception. The pit's opening narrows and you have even more protection, more directionality, and crude pinhole camera focus. Closing the pit entirely with a transparent cover gives yet more protection and may improve eye cleaning. Changes of the humor inside the enclosed pit can improve imaging, and outgrowths of the transparent covering makes lenses that bring the image into sharper and sharper focus. (more detail here.) You've accepted the photoreceptors as a start. Which step doesn't work for you and why? —Alorael, who would like to know if glycine is irreducibly complex. Or, for a simpler example, is a four-legged table irreducibly complex since it obviously doesn't work if it's missing a leg? Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 1 in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Saturday, May 12 2007 15:23
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Hebrew? It's definitely not microscopic in Hebrew, though. Actually, I'd be unsurprised if most Middle Eastern languages used loanwords from Latin roots for microscopic. —Alorael, who gives up. Nobody can figure out even what language the word is from and it's obviously either exceptionally uncommon or not the standard Romanization. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Muffins n' Hell...again in General | |
Law Bringer
Member # 335
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written Saturday, May 12 2007 12:16
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G is Bob! [Edit: Beaten. A lot.] —Alorael, who thinks your story suffers more from being a bad Blades scenario than a bad story. Well, equally. [ Saturday, May 12, 2007 15:24: Message edited by: There were only six words left. ] Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Saturday, May 12 2007 10:28
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You're using "irreducibly complex" to mean something that the words don't mean, but that's fine. What isn't fine is that you're using it differently from other IDers, including Michael Behe. If you're going to borrow a term, you can't alter the meaning! I now declare by fiat that your complaint is "irreducible modularity" for clarity. The argument makes no sense, though. Everything is irreducibily modular from interdependence. Eyes can't function without brains. Brains can't function without circulation. Circulation requires eukaryotic cells. Those cells need mitochondria. Mitochondria require proteins. Proteins don't work if you remove some amino acids. Amino acids can't exist if you, oh, rip off the amino group. Carbon atoms are irreducibly modular: they cannot act as carbon if you remove a proton. To address accumulation of advantages: Yes, it's possible for genetic drift to cause very uncommon but slightly beneficial alleles to disappear. They need to last long enough to evolve into something more beneficial or they need to stay in the population randomly. On lack of squid retina: The fact that something is advantageous does not mean it will evolve. It's random, remember? In this case, though, you're simply wrong. Squid do indeed have lenses in their eyes. —Alorael, who thinks you're being vague now. The retina is just many photoreceptors. Remove some and you still get an image, it just has lower resolution. Remove all but one and you just get a light/dark signal. How is one photoreceptor irreducibly modular in a meaningful sense? Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 1 in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Saturday, May 12 2007 09:59
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Bashing is pretty worthless. Youl'l need lockpicks or a mage who can cast Unlock. The latter will be useful countless times. —Alorael, who could find only one plausible "margany" on Google, and it's apparently a dying indigenous Australian language. Um? Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Muffins n' Hell...again in General | |
Law Bringer
Member # 335
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written Saturday, May 12 2007 09:51
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quote:Even when the adventurers find out why, the reader (presumably) won't get the reason that you, the author, picked muffins. They make no sense, but you don't quite make absurdist humor work. —Alorael, who thinks he'll just have to sit back and watch the literary, um, progress commence. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Wikipedia in General | |
Law Bringer
Member # 335
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written Friday, May 11 2007 20:11
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Spider's dead? No! Now who will inspire Jeff's work? —Alorael, who wants to know what evidence there is for Spider's death. Has Jeff said that she passed away somewhere? Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Muffins n' Hell...again in General | |
Law Bringer
Member # 335
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written Friday, May 11 2007 20:03
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Read your own work. Does it look like something that someone else would want to read? There's nothing wrong with writing a humorous story in script form, but your story isn't really funny and isn't in any way compelling. As an exercise, try writing what happens and what's said in narration rather than stage directions. That should make it clearer to you why your story is, to put it rudely, unreadable. —Alorael, who would really like to know why the muffins are there. They're very odd but not especially comical. They also seem to replace any attempt at a logical plot. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 1 in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Friday, May 11 2007 19:56
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Play it, figure out what works for you, and ask any specific questions you might have. —Alorael, who has absolutely no idea what marganys means. It looks like a misspelled word, but he can't come close to determining what it's supposed to be. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
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written Friday, May 11 2007 14:06
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quote: quote:Note that one sentence is untrue: "Every change had to confer a survival advantage, no matter how slight." Actually, every change has to confer no disadvantage strong enough to cause the mutation to breed out before some advantage accrues. A few generations of slight disadvantage are perfectly fine. Your fossil examples are very nice, but we've already explained that the absence of evidence doesn't mean that the intermediates never existed. —Alorael, who now doesn't understand your irreducible complexity anymore. If it has nothing to do with evolution, why are you talking about it in a discussion of evolution? Not all evolution is common descent, but common descent is evolution. If it's not impossible, what's the point? Any mechanism with no steps that could be impossible is preferable to one with steps that might be impossible. A creator falls into the latter category: there is no evidence for the existence of a creator except the creation, and that logic is obviously circular. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Friday, May 11 2007 14:06
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quote: quote:Note that one sentence is untrue: "Every change had to confer a survival advantage, no matter how slight." Actually, every change has to confer no disadvantage strong enough to cause the mutation to breed out before some advantage accrues. A few generations of slight disadvantage are perfectly fine. Your fossil examples are very nice, but we've already explained that the absence of evidence doesn't mean that the intermediates never existed. —Alorael, who now doesn't understand your irreducible complexity anymore. If it has nothing to do with evolution, why are you talking about it in a discussion of evolution? Not all evolution is common descent, but common descent is evolution. If it's not impossible, what's the point? Any mechanism with no steps that could be impossible is preferable to one with steps that might be impossible. A creator falls into the latter category: there is no evidence for the existence of a creator except the creation, and that logic is obviously circular. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Place Your Bets in Avernum 4 | |
Law Bringer
Member # 335
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written Friday, May 11 2007 09:00
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You start as wanted criminals. You're innocent, of course, but that doesn't stop the adventurers from obeying the job boards and hunting you down. —Alorael, who would like to know where loyal soldier of Avernum is on the list. That is, after all, what you are in A2, A4, and arguably A3. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
Member # 335
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written Thursday, May 10 2007 21:54
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Why does this look familiar? Yes, the eyeball is incredibly complicated. It did not evolve one piece at a time, though! Eyes didn't start with just a retina, then develop a lens, then the optic nerve, and then some humors. That's ridiculous and nobody has made such a proposal. In other words, it doesn't go like this: One complex component -> Two complex components -> ... -> Complex structure assembled from complex components. It does go like this: A small number of primitive structure -> a small number of less primitive structures -> a larger number of less primitive structures -> ... -> a complex structure assembled from a large number of complex structures. I'm honestly not sure if you've noticed the difference yet. You've certainly never acknowledged it. —Alorael, who actually thinks irreducible complexity in man-made items is an interesting problem. The components of cars weren't invented all together to make a car. They were invented one by one, often for different uses. They didn't come into existence at the same time and they never existed uselessly. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Regulation - Complexity sidebar in Geneforge 4: Rebellion | |
Law Bringer
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written Thursday, May 10 2007 21:54
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Why does this look familiar? Yes, the eyeball is incredibly complicated. It did not evolve one piece at a time, though! Eyes didn't start with just a retina, then develop a lens, then the optic nerve, and then some humors. That's ridiculous and nobody has made such a proposal. In other words, it doesn't go like this: One complex component -> Two complex components -> ... -> Complex structure assembled from complex components. It does go like this: A small number of primitive structure -> a small number of less primitive structures -> a larger number of less primitive structures -> ... -> a complex structure assembled from a large number of complex structures. I'm honestly not sure if you've noticed the difference yet. You've certainly never acknowledged it. —Alorael, who actually thinks irreducible complexity in man-made items is an interesting problem. The components of cars weren't invented all together to make a car. They were invented one by one, often for different uses. They didn't come into existence at the same time and they never existed uselessly. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
E3 - Tower of Magi disaster in The Exile Trilogy | |
Law Bringer
Member # 335
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written Thursday, May 10 2007 21:52
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Carrie is presumably one of the corpses in the ToM. You never find out, though, and you can never help Bernard. He's just part of the tragedy. —Alorael, who doesn't know if that was deliberate or if Jeff just forgot to finish the quest. It's a nice detail either way. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |