Insert Random Nethergate: Resurrection Questions Here

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AuthorTopic: Insert Random Nethergate: Resurrection Questions Here
Shaper
Member # 6292
Profile #0
I'll start:

1) What does the Wand of Carrunos do? Or, more specifically, what does Aura of Carrunos do? I thought it might cast Terror on a foe, or maybe Curse, but I can't tell.

2) There is a box in Goagh-Nar a bit to the NE of the main entry which is next to a box with a Blessed Spear in it. This box seems unopenable. Is it openable? I only have Keys I-IV with me while here this game. The old NG FAQ suggests it takes one of the keys. I could have gotten Key V from the Selkies, I suppose, but getting Key VI would be a ridiculous wait before entering Goagh-Nar.

3) What does Sylak's Wisdom Rock do exactly?

4) In Goagh-Nar, there is a note made by the Fomorian prisoner in the SE cell saying to press both eyes to open something. Where is this done?

5) I found a second box that won't unlock, so evidently, KEY V or VI is needed in Goagh-Nar. In this picture, note the two small square rooms (?) I have not found access into? Is there a room inside either of these?

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/tworooms.jpg)

-S-

[ Thursday, May 24, 2007 15:30: Message edited by: Synergy ]

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Law Bringer
Member # 335
Profile Homepage #1
1: In E1 Wands of Carrunos have a range of 0 and are therefore useless. In all other Spiderweb games they make enemies stronger. I didn't check in N:R, but I assume the result is more health and possibly buffs for your foes. Don't use the wand.

2 and 5: There are several places where you're unlikely to be able to open a box when you first reach it. Remember them and come back, because the treasure usually matches the party you'll have when you get the key, not the party you have when you first find the box.

3: Something nice but not nice enough, as I recall. A bonus to Intelligence? Maybe Faerie Lore too? I only checked once and didn't save.

4: Huh. I don't remember.

—Alorael, who really thinks Jeff should've hidden a box requiring Key VI and maybe the lamp key (no spoiler here!) in the beginning of the first Celt goblin dungeon. And he should have put phat lewt in it. That would have been great!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shaper
Member # 6292
Profile #2
1) That seems vaguely, and perversely familiar now.

2) The FAQ suggests there is a blessed battle axe in the other box. Goagh-Nar is not a place I can return to, so this game, I lose that and whatever is in the other mystery box (the one in the picture I posted.) Looks like the ticket is to get KEYS I-V before going into Goagh-Nar. I would have thought it required no more than IV, since it is early in the quests, relatively.

4) I think I have answered my own question. Below Goagh-Nar when you enter it as Celts on your way back down in the SW, in the center area, there is a crypt where you find a Piercing Crystal in the eye socket.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Law Bringer
Member # 6785
Profile #3
I know from old Nethergate that you need to get all the Sylak keys before going into Goagh-Nar. As the Romans you can return before you go past that gate to the lowest level, but the Celts are always blocked once they go down. I found it helps to pile up as much loot as you can as close to the entrance for each side before doing the missions. This way you can transfer it to a safe point where it can be reached later in the game.

3. Never found out and it's from the old game.

4. As the Celts, the note refers to a seal in the walled off area to the north on the top level. If you don't have sever seal then this message helps you get past the seal to sneak in the back way to Queen Rit's rooms.

5. According to piercing sight there is nothing there.

[ Thursday, May 24, 2007 19:58: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Law Bringer
Member # 6785
Profile #4
Accidentally double posted.

New questions -

6. Has anyone found a better way to kill Reptrakos than use invulnerability potions and poke at him with sharp objects and spells? I think short of unkillable Sylak, that he has the most health of anyone that you can fight.

7. According to the script, there is an egg near Goagh-Nar. Did anyone find it and what does it do?

8. In Castle Aethdoc's north wing, piercing sight shows a room near the path to the eye and behind the banquet hall, but I can't find a secret door to it.

[ Thursday, May 24, 2007 20:00: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #5
Reptrakos was really hard, as a singleton at least. The fire damage roasts any allies you summon and the melee attacks are pretty vicious. The other problem is that he regenerates quickly. So without either invulnerability or the special heroic brew AP boost, it's very hard to deal more than he heals while still healing as much as he deals.

A traditional party might have an easier time, with a tank to take damage, one or two PCs on healing, and the tank hacking away with someone else on ranged attack (hello, Doom!). Using the secret entrance and letting him get mad might help set up for this.

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Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Post Navel Trauma ^_^
Member # 67
Profile Homepage #6
I killed Reptrakos as a Celt singleton by casting Wind Warriors (possibly the most powerful spell in the game) four or five times before attacking him, then backing them up with Ravage Life. This was, of course, late in the game.

My Roman didn't kill him.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Law Bringer
Member # 6785
Profile #7
Wind Warriors have the nice advantage that they slow opponents.

As a Roman party of 5, I tried summoned creatures, but that was too slow. Having to slow Reptrakos and his summoned stone guardians, do damage, and make sure that none of your buff, especially invulnerabilty go down really prolongs the fight.

I really hate to use the doom scrolls since they help with Annwn and Spire of the Ages.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper
Member # 6292
Profile #8
quote:
Originally written by Randomizer:

5. According to piercing sight there is nothing there.
Oh yeah...Piercing Sight. Duh.

Anyone know why Wind Warriors is only castable while not in combat? I kept thinking this was a bug during testing, but it has not been changed.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #9
I would assume it's to make the spell have some kind of disadvantage, given its strength.

That said, it was certainly combat castable in the original, so perhaps this is a bug.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
"Slartucker is going to have a cow when he hears about this," Synergy said.
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Law Bringer
Member # 6785
Profile #10
9. The character editor lists two artifacts - robe of the groves and wrymblade, who drops them?
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper
Member # 6292
Profile #11
I haven't encountered either of those items yet, but I haven't quite fully explored all the Celt possibilities, nor the Romans since finalizing the game. The first item sounds like something you might acquire in the Hall of the Lamps, as a guess.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Shaper
Member # 6292
Profile #12
So, hmm, a perplexing situation here. I have been to Samael in Valley of the Sould to free Orim's soul for Aidin in the Temple of Brigantia. Samael wants the Golden Pelt from Aidin. I return to Aidin, but can find no dialog option about the pelt with him, but he still asks me to get Orim for him. I have already cleared out the crypt area under the temple where the pelt supposedly is found after Aidin tells me where to get it. I don't think I found the pelt there when I was down there long ago. The only thing I can think of is I got this pelt back then, but accidentally sold it. But I really don't think I did. How do I trigger the dialog option with Aidin? Maybe I found a bug.

Anyone have an inkling what is going on with this one?

Originally written by Randomizer:
6. Has anyone found a better way to kill Reptrakos than use invulnerability potions and poke at him with sharp objects and spells?

Nope. I did just that with my Celt party of four tonight. One meat shield up front hacking at Retptrakos used two invulnerability potions. My three druids created four Wind Warriors and entered all hasted and buffed from the back entrance into the NW treasure room and used Doom and Heartshock to whittle him after casting Coils on him twice. I barely needed the second Invulnerability draught. Reptra only summoned two caratydids. It did take me a number of attempts to time it all right. If you let the invulnerability lapse and Reptra attacks on that one down turn, your meat shield is toast. I took pleasure in seeing Gobo incinerated in round one.

7. According to the script, there is an egg near Goagh-Nar. Did anyone find it and what does it do?

Do you mean an easter egg? A literal egg as an item? There is a hidden area with a shade outdoors nearby—the missing fifth lost shade I couldn't find in my first full game. I think Jeff made its location a LOT more obvious subsequently. If you know what I mean.

8. In Castle Aethdoc's north wing, piercing sight shows a room near the path to the eye and behind the banquet hall, but I can't find a secret door to it.

I noticed that too last night, and could not find any way into it as Celts. I can't remember if I got in there as Romans.

-S-

[ Sunday, May 27, 2007 21:11: Message edited by: Synergy ]

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Law Bringer
Member # 6785
Profile #13
quote:
7. According to the script, there is an egg near Goagh-Nar. Did anyone find it and what does it do?

Do you mean an easter egg? A literal egg as an item? There is a hidden area with a shade outdoors nearby—the missing fifth lost shade I couldn't find in my first full game. I think Jeff made its location a LOT more obvious subsequently. If you know what I mean.

I mean this from script o00

Step here again to revive the egg

quote:
9. The character editor lists two artifacts - robe of the groves and wrymsbane, who drops them?
robe of the groves is base 14% armor with 20% less chance of being hit, +80% protection versus petrification, and +5% resistance to magic

wrymsbane is a d5 one-handed sword with a +100 versus reptiles.

I would have remembered seeing these items.

[ Sunday, May 27, 2007 23:22: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Cartographer
Member # 995
Profile #14
quote:
Originally written by Haemotode:

1: In E1 Wands of Carrunos have a range of 0 and are therefore useless. In all other Spiderweb games they make enemies stronger. I didn't check in N:R, but I assume the result is more health and possibly buffs for your foes. Don't use the wand.

out of curiosity, wouldn't using the wand on a foe increase the experience reward for killing it?
Posts: 206 | Registered: Thursday, April 18 2002 07:00
Law Bringer
Member # 6785
Profile #15
Using the wand acts like changing the game's hardness by increasing health and damage, but not experience.

Silver -

Faldnag was asking to chat with you here at the bottom.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #16
IIRC, in original Nethergate, the golden pelt was hidden in one of the coffins, and it required doing several actions to find -- I think you had to go somewhere to make wights appear, kill them, and then search. Something like that.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
"Slartucker is going to have a cow when he hears about this," Synergy said.
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Councilor
Member # 6600
Profile Homepage #17
Originally by Randomizer:

quote:
Step here again to revive the egg
Didn't Jeff mention on the forums once that Nethergate had an easter egg that no one ever found? Something about stepping in all the outdoor corners, or something similar? Does anyone remember something like that?

Dikiyoba.

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Episode 4: Spiderweb Reloaded
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Agent
Member # 5814
Profile #18
I didn't find the original, but here is a quote of myself quoting Jeff.

quote:
Originally written by Tony Cryptic, Your Godfather of Fun:

And while you're replaying Nethergate, you might want to look into this:
quote:
Originally written by Spidweb:

OK. Here is the deal with the Nethergate Easter Egg (which will be made easier to find if I ever rework the game).

There is some space in a corner of the vale that, when you step on it, makes a little message on the text area. At this point, there is another spot in the opposite end you can step on. If you do this IN THE SAME PLAY SESSION, the quotes on the chapter heading screens change to funny ones.

It's ridiculously obscure. I did better in other games.

- Jeff Vogel


The secondary post can be found here.

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It's just trying to say hi!
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Apprentice
Member # 6279
Profile #19
I have a question about some of the weird Sylak items. The sprite, Poot, in the Faerie Bazaar says she wants them, but she's only bought a few of them. So I'm stuck w/ the one constantly generating trash whereever I walk, which is no longer amusing. Can I get rid of this item safely? Also, the talking skull has now revealed the locations for the 5 special spells, as well as the secret something under Hagfen near the statue. Do I need it any longer? It's become tiresome.
Posts: 27 | Registered: Wednesday, September 7 2005 07:00
Shaper
Member # 6292
Profile #20
Nope. I stick several of the less useful Sylak items on the ground at the gate of Vanarium. I have no use for extra food, garments, or trash, or the skull, now that I have the ring from Hagfen. There's really nothing else to do with them besides put them on the ground. I found it odd that Poot wouldn't actually ask to buy any rare items like these either. I guess she's all talk, but with her prices, he should be able to afford it.

Slarty, you described the sequence in the vault under the Temple correctly, best I know. You open the W sarcophagus, and it summons some Nether Beasts back in the main tomb room. After killing them, you're supposed to find the Golden Pelt in the E sarcophagus, I believe. In this game, I did steps one and two, but found nothing special in the sarcophagus. I hadn't been given the quest for the Golden Pelt yet. I wonder if I made it not possible to trigger properly by attempting it prematurely. I recall finding something more interesting in there as Romans too.

-S-

[ Monday, May 28, 2007 09:59: Message edited by: Synergy ]

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Apprentice
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Profile #21
Ok, thank you. Annoying, non-sellable items are going away now...
Posts: 27 | Registered: Wednesday, September 7 2005 07:00
Law Bringer
Member # 6785
Profile #22
I remember after seeing Sammael and his request for the golden pelt going back and asking Aidin. He now has an option and he sends you down to the sarcophagus. There the crones summoned undead to attack you.

The two netherbeasts are for going into the area beyond there to loot the other 2 crypts beyond magic barriers.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper
Member # 6292
Profile #23
Well, my game is broken, because I went into the crypts before I was given the Golden Pelt mission, and now nothing triggers either the dialog with Aidin or the attack of the undead. I think this is a sequencing bug, because it is perfectly possibly and not unlikely that a PC will open those sarcophagi before going to Vale of the Sould.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Apprentice
Member # 6279
Profile #24
Can a Celt ever wear the Polished Breastplate taken from Harun? I have 7 Armor Use but text says it's too bulky for me to use. Is this an item that the game only wants Romans to wear? If so, I'll sell it (sigh). Thanks.

[ Wednesday, May 30, 2007 19:19: Message edited by: BenS ]
Posts: 27 | Registered: Wednesday, September 7 2005 07:00

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