Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Episode VI: Return Of The Abominable Photo Thread in General | |
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written Tuesday, November 7 2006 15:24
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This one's in need of perspective correction, but eh. You can see me just fine, and that's what's important. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
"This" Vs. "That"? Min/Max questions in Avernum 4 | |
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written Tuesday, November 7 2006 07:03
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quote:Nope. Ain't no way to reduce an opponent's chance of parrying you. The good news is that the same is true for your chance of parrying an opponent, which is one of the things that makes Parry such a ridiculously good skill. At any rate, there are some things it's just not worth trying to fight in melee. [ Tuesday, November 07, 2006 07:04: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Jeff Vogel's View From the Bottom #6 in General | |
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written Tuesday, November 7 2006 06:53
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quote:Not a new idea. Algorithmically-generated content is the Holy Grail of online game design, and just as unattainable. (Actually, Puzzle Pirates comes pretty close, but that's just because it's relatively easy to randomly generate playable puzzles. Creating a living, breathing game world? Not so much.) [ Tuesday, November 07, 2006 06:56: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Humans Only in General | |
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written Sunday, November 5 2006 21:26
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quote:I'm going to be charitable and assume you really aren't aware of just how much real people's opinions can suck. Hell, I can advocate genocide with a straight face and still have people wonder whether I'm serious. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Exile II crash (very repeatable, OS X only) in Tech Support | |
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written Sunday, November 5 2006 13:55
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quote:Your best bet is to ask them directly by email. Be warned that SW gets mighty touchy about this sort of thing, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
New Comp Questions in Geneforge Series | |
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written Saturday, November 4 2006 16:44
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quote:If it does, you can just email Spiderweb Software, provide the name and contact details you registered under, and ask for a new registration code. They're really good about that sort of thing. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Global warming is getting tired, as a threat. in General | |
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written Saturday, November 4 2006 16:31
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And it's a good thing, too -- a buffalo is just no substitute for a bison. For one thing, you can't wash your hands in a buffalo. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Global warming is getting tired, as a threat. in General | |
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written Saturday, November 4 2006 05:01
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Well, in the long run, we're likely to see periods of warming, ice ages, asteroid impacts and all kinds of wacky things. It doesn't mean they'll be good for us, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
No tag backs! in General | |
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written Friday, November 3 2006 19:19
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quote:Hey, someone figured out what I meant. I'm pleasantly surprised. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Some Games Have Too Many Sequels in General | |
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written Friday, November 3 2006 19:04
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quote:Emulating a computer is hard. With a console, you can approximate the real system's behaviour and add program-specific hacks and workarounds for where the approximations don't work, because you know there's only a finite number of games that have to run on it. With a computer, that sort of chicanery is impractical, so you have to emulate everything properly. [ Friday, November 03, 2006 19:04: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
No tag backs! in General | |
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written Friday, November 3 2006 18:58
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quote: [ Friday, November 03, 2006 18:58: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Twist or No Twist? in Blades of Avernum | |
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written Friday, November 3 2006 18:50
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quote:The player doesn't need to see it coming in advance, but it's essential that it make sense in hindsight. I can't stress that enough. Having the villain concoct a clever plan offscreen and then implement it at the moment when it will have the greatest possible effect is a good plot twist. Having demons that nobody has mentioned before appear from out of nowhere and start wreaking havoc is a bad plot twist. Basically, if the villain uses resources that the player doesn't know he has, it starts to look as if the designer is pulling things out of his ass. [ Friday, November 03, 2006 18:53: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Twist or No Twist? in Blades of Avernum | |
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written Friday, November 3 2006 18:27
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Even "twists" have to follow logically from the situation the party is in. If the player knows how the scenario is going to end as soon as it starts, that's bad, but you can't just coldcock the party from out of the blue either. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Some Games Have Too Many Sequels in General | |
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written Friday, November 3 2006 18:18
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quote:Depends on what you want to run under emulation. Old RPGs shouldn't be problematic. I was able to run DosBox, AIM, and a web browser simultaneously without too many problems, but it did crash occasionally. For more demanding applications you'll need to close other programs and switch to full screen mode for decent performance; System Shock didn't run perfectly but it was playable. My computer is a couple of years old and by no means top-of-the-line even when it was new (1.25 GHz eMac). -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
No tag backs! in General | |
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written Friday, November 3 2006 18:12
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Frankly, my experience is that advising people to fight back is misguided. I was bullied at school and I got into a lot of fights. I won quite a few of them. People got hurt. It didn't help, and it's not a course of action I recommend. What did help was learning to walk away. [ Friday, November 03, 2006 18:14: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Humans Only in General | |
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written Friday, November 3 2006 18:07
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quote:"Everyone ultimately does everything because for some reason they want to" is a depressing idea? Would "people routinely choose to do things without any good reason whatsoever" be less depressing? [ Friday, November 03, 2006 18:07: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Some Games Have Too Many Sequels in General | |
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written Friday, November 3 2006 16:29
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Hmm. Well, if you can get your hands on the IIgs version, there are perfectly good IIgs emulators available as well. I wouldn't go for the NES version; I don't have specific experience with it, but NES ports of computer RPGs tend to be butchered. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Humans Only in General | |
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written Friday, November 3 2006 15:59
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You scored as Miscreant. Congratulations. You are a miscreant. You are typically the person that winds up in and out of jail. You probably believe that violence is always the answer. Add your second result to see what you are. Oh, come on. Don't act all surprised. [ Friday, November 03, 2006 16:00: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Global warming is getting tired, as a threat. in General | |
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written Friday, November 3 2006 15:34
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There is one bit of good news in all of this: octopus and squid populations are on the rise. Hope you like calamari, because one day it might be the only seafood that's still in fishable quantities. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
"This" Vs. "That"? Min/Max questions in Avernum 4 | |
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written Thursday, November 2 2006 15:23
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1) Keep boosting Intelligence whenever you feel you don't have enough spell points for the encounters you're dealing with, and keep your Mage Spells and/or Priest Spells skill at least high enough that you can cast every spell you've found at the point in the game you're in, and preferably a little higher. If you can hold off on boosting Spellcraft and Magery at all until Cotra, do so; there's a trainer there where you can purchase them. 2) Stun resistance. Armor becomes pretty irrelevant once you start putting points in Parry, which you should do as soon as possible. 3) Dexterity for archers, Strength for melee fighters. Melee fighters don't really ever need more Dexterity than is required to qualify for special skills like Quick Strike and Gymnastics, and Strength doesn't help archers at all. 4) The most Arcane Lore you ever need in your party is 15 or so. The most Nature Lore you need is 25. (There's an incredibly powerful bow at the very end of the game that you'll miss out on if your party's Nature Lore isn't high enough, so it's worth putting that many points in it.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Libertarianism - yay or nay? in General | |
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written Thursday, November 2 2006 15:05
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quote:Because even in theory, unregulated markets only produce optimal results when everybody has perfect information about everyone else they transact with. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
No tag backs! in General | |
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written Thursday, November 2 2006 15:02
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DV, I apologise for the tone of my previous post; I seriously misjudged you. I know it's important to you to believe that your suffering was meaningful, that it's made you a better person; it's something I see a lot in survivors of abuse. But most of the time suffering doesn't make people better. Most of the time it just hurts and doesn't do any good for anyone. If you think it's okay for people to be hurt so that they'll deal with it better when they get hurt again later, you've already resigned yourself to the fact that they're going to keep getting hurt again and again. That's not acceptable to me. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Humans Only in General | |
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written Thursday, November 2 2006 14:56
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-------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
No tag backs! in General | |
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written Thursday, November 2 2006 03:08
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I've been waiting for a punchline for the last two pages, but it's clearly not forthcoming. quote:Standard countercultural claptrap. Every human who has ever lived has been indoctrinated with a set of beliefs and ways of dealing with the world, and that's not a bad thing. A blank slate is only useful because it can be written on. quote:Human existence pretty much sucks. The fact that people need strength and wisdom to get by in life is a bug, not a feature. I'm all for fixing human nature by whatever means are at our disposal. quote:Some might say the fact that fewer people oppose the establishment is evidence that the establishment is getting better. But no, that wouldn't fit in with your deep psychological need to feel oppressed. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
No tag backs! in General | |
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written Thursday, November 2 2006 00:36
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quote:We're all somebody's children. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |